Shaco, the Demon Jester is a melee assassin-support in League of Legends. Adept at sowing confusion and creating chaos on the battlefield, Shaco's mix of disables combined with his elusive nature are prefect for longer fights and drawn out skirmishes. Capable of spying on and approaching enemies while undetected, he has superb ganks and map control. While Shaco lacks the raw burst damage of other assassins, his tricks let him pick and choose his fights, escaping situations that would otherwise prove fatal while securing kills for his team through coordination and foresight. He is especially deadly when chasing anyone foolish enough to run. ;)
On-Target Cooldown:11 seconds
Innate:Shaco’s basic attack will stun enemy champions for 1.25 / 1.5 / 1.75 seconds - forcing them to laugh uncontrollably - if it drops them below 10 / 12.5 / 15% of their maximum health.
Spell shields will prevent the stun from triggering, but will not block the damage.
Due to the nature of its conditional trigger, any basic attack Shaco makes against a target below 10 / 12.5 / 15% of their max health will stun them - even if they are already below the threshold.
COST: 75 mana
COOLDOWN: 11 SECONDS
Active:Shaco instantly blinks a short distance away to target location in a puff of smoke, becoming invisible for 3.5 seconds. His next ability will not break his stealth.
Modified Critical Damage: 140 / 160 / 180 / 200 / 220% (+5% per 100 AD)(+25% per 100 AP)
A successful basic attack from stealth reveals Shaco, interrupts his opponent's attack, and marks his target as vulnerable, guaranteeing the next allied basic attack within 1.5 seconds strikes critically for modified damage.
Deceive's damage bonus replaces the normal critical strike modifier, causing it to actually do less than a normal critical until the skill is at least at rank 4 in most cases. It is affected by critical damage bonuses like Infinity Edge and the allied attacker's armor pen.
Deceive will apply bonus critical damage on top of its modifier. For instance, an ally with Infinity Edge (+50%) and Shaco's Rank 5 Deceive, will cause the attacking ally will deal bonus damage equal to 180% of their attack damage (crit = 100% + 50% bonus from IE +30% bonus from Rank 5 Deceive) . This is before any other bonuses or mitigation are applied.
Deceive's casting animation (an orange puff of smoke) is slightly larger than it previously was and can (still) be seen by both teams through the Fog of War, and enemies can hear Shaco laugh when he uses Deceive within 2000 units.
Active:Shacoconjures a box at target location which fades after 1 second. It remains hidden for 50 / 60 / 70 / 80 / 90 seconds granting vision in a small area around it.
Fear Duration: 0.5 / 0.75 / 1.0 / 1.25 / 1.5
Enemies that come too close will trigger the JitB’s countdown, causing it to spring after 3 seconds, fearing nearby enemies and attacking the closest for 5 seconds. Enemy champions will hear a faint music upon entering the vision range of a box.
Total Magic Damage Per Box: 315 / 450 / 585 / 720 / 855 (+200% AP)
Jack in the Box is a ground targeted ability that places a pet at the target location.
Passive: Two consecutive basic attacks and / or thrown daggersfrom behind will cause subsequent basic attacks and / or thrown daggersfrom behind to deal 20% +2% of the target's current health bonus damage and slowShaco’s target by 20% for 2 seconds.
Active: After a short delayShacodisappearsmomentarily and then reappears with his double. It lasts for 22 seconds, but expires twice as fast while under True Sight.
Magic Damage: 300 / 450 / 600 (+100% AP)
While Shaco is not visible to the enemy team, the clone deals 100% of Shaco’s damage with its basic attacks. If Shaco and his double are both visible to the enemy team, the double deals 25% less damage and takes 50% more damage. It deals 50% less damage to structures in both cases.
At the end of its duration or upon dying, the double explodes, dealing magic damage to enemies within 250-range. Upon reaching maximum leash distance, it will blink back to Shaco in a puff of smoke.
Boxes will prioritize the nearest enemy champion that has damaged Shaco or that Shaco has damaged, preferring to attack that champion whenever it is in range, even if they have moved too far away before walking back into range.