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Asura, Wrath of the Fallen

LosingSide September 15, 2013 User blog:LosingSide

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1 Growth 18 1 Growth 18
Health 451(+93) Attack damage 53 (+3.7)
Health regen. 7.5 (+0.45) Attack speed .675 (+3%)
Fury 100 Armor 16 (+3.5)
    Magic resist. 30 (+1.25)
Attack range 125 (Melee) Mov. speed N/A


Abilities

Beyond Furious
ChampionSquare

Asura gains 3 Fury from landing basic attacks. Upon gaining Fury from basic attacks, Asura's attack damage will increase by 2 / 5 / 7% for 2 seconds.

  • Asura loses 5 Fury each second if there are no visible enemies within 1000 units
  • His attack damage increase can stack up to 3 times.


Chakra Shot
RANGE: 850
COST: 5 fury
COOLDOWN: 5
ChampionSquare

Active: Asura hops forward and throws a dense chakra ball in a target direction to deal physical damage. Chakra Shot hits up to 3 enemies with each successive enemy receiving 15% less damage. This skill deals twice as much damage to enemy Champions.

  • Missile Speed 2000
  • Asura will hope towards the direction where the chakra blast is shot.

  • Physical damage: 40 / 75 / 110 / 145 / 180 (+ 65% AD)
  • Hop Distance: 200


Transcendent Techmaturgy
COST: 14 / 20 / 26 / 32 / 38 health
COOLDOWN: 11 / 10 / 9 / 8 / 7
ChampionSquare

Active: Asura shatters his techmaturgic exoskeleton in a small radius, dealing physical damage while slowing nearby enemies for 2 seconds. Transcendent Techmaturgy's cooldown is decreased by 1 second for every 5% of your maximum health you regenerate. Asura permanently gains health for each enemy killed by Transcendent Techmaturgy.

  • Health Per Kill: 1 / 1.5 / 2 / 2.5 / 3
  • Physical Damage: 30 / 60 / 90 / 120 / 150% (+ 6 / 8 / 10 / 12 / 14% of Asura's maximum health)


Incoherent Speed
COOLDOWN: 17 / 16 / 15 / 14 / 13
ChampionSquare

Passive: Asura's next basic attack will deal additional physical damage if his Fury is over 75 points (5 second cooldown). He gains armor penetration for every second his Fury is 100 stacking up to 3 times.

  • Physical Damage: 20 / 30 / 40 / 50 / 60 (+15% AD)
  • Armor Penetration: 1 / 2 / 3 / 4 / 5

Active: Asura gains movement speed for each basic attack on an enemy within 3 seconds for bonus movement speed (max 3 stacks). Asura converts part of the gained movement speed into Fury after the 3 seconds.

  • Movement Speed: 3 / 6 / 9 / 12 / 15%
  • Max Fury Gained: 10 / 20 / 30 / 40 / 50


Burst Mode
COOLDOWN: 120 / 110 / 100
ChampionSquare

Active: At 100 Fury, Asura channels for 2 seconds to activate Burst Mode. Asura will grow 4 additional arms that boost the power of his active abilities. His Fury will decay at a rate of 18% each second and using abilities can lengthen this duration. Ability enters cooldown at 0 Fury.

  • Chakra Shot: Asura can shoot another Chakra Shot in a target direction within 1.5 seconds of successfully damaging an enemy champion and gains 20 Fury if the second blast damages an enemy champion as well.
  • Transcendent Techmaturgy: Receiving damage during your exoskeleton's downtime will stir your health to regenerate 10 / 20 / 30% faster for the duration of Burst Mode as long as your exoskeleton is back up. Stacks 3 times.
  • Incoherent Speed: Holding this ability will send Asura into overdrive, matching the % increase of his movement speed with a % increase in his attack speed.



 

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