SirKor gains 30 + (5 × level) guard for every enemy champion he hits with spells and basic attacks. Guard functions like a shield, but takes 10% reduced damage from all sources. True damage ignores guard. (Unsure of the shield gain amount, may need reducing or a variable scaling)
Additionally, due to his huge size, all of SirKor's abilities have a 0.75 second cast time. This cast cannot be interrupted.
COST: 25 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: This is the description for Q's active. This also showcase the basic layout of a regular ability with scaling with attack damage & ability power scaling.
Damage: 1 / 2 / 3 / 4 / 5 (+ 10% AD)
Heal: 5 / 4 / 3 / 2 / 1 (+ 10% AP)
Passive & Active Ability
COST: 100 mana
Passive: This is the description for W's passive ability. This showcase the basic layout for an ability with a passive ability.
Passive: 1.5 / 1.75 / 2 / 2.25 / 2.5
Active: This is the decription for W's active ability with bonus health scaling and mana scaling.
Active: This can be the second part of the ability, or second set. Without any scaling, this is how any ability will look like. It is also possible to have scaling within the description such as: 50% total AD or 100% max health.
This is a blank example.
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