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Pyro's Item Overhaul 3 - Update to Support/Mage Items

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With Riot implementing their own itemization changes, it's time to adjust my project.

Previously on "Pyro's Item Overhaul"

I've assessed few important issues with current support and mage itemization, sketching example solutions. Some of them got addressed by Riot in the form of Forbidden Idol item.png Forbidden Idol, Aether Wisp item.png Aether Wisp and tweaks to items such as Aegis of the Legion item.png Aegis of the Legion and Will of the Ancients item.png Will of the Ancients. Even though they obviously came to their conclusions on their own, it still proves that my analysis was fairly accurate at least in those points.

PBE changes

Patchnotes

Full patch notes of the current PBE version

Aegis of the Legion item.png Aegis of the Legion

Locket of the Iron Solari item.png Locket of the Iron Solari

  • New Recipe: Aegis of the Legion item.png Aegis of the Legion + Kindlegem item.png Kindlegem + 50g = 2800g
  • Armor removed.
  • Health increased to 400 from 300.
  • Now grants 20 magic resistance (total of 40 including the aura).

Glacial Shroud item.png Glacial Shroud

Aether Wisp item.png Aether Wisp

Forbidden Idol item.png Forbidden Idol

Twin Shadows item.png Twin Shadows

  • New Recipe: Aether Wisp item.png Aether Wisp + Fiendish Codex item.png Fiendish Codex + 630g = 2400g
  • Total cost increased to 2400g from 2000g (1800g on Crystal Scar)
  • Ability power increased to 80 from 50.
  • Magic resistance removed.
  • Cooldown reduction increased to 10% from 0%.
  • The ghosts will now attempt to return to the caster if they do not find a target within the 5 seconds, each still capable of slowing enemies they hit. Each ghost that returns to the caster will reduce the cooldown of this item by 40 seconds.

Commentary

Increasing main base stats of FotM and FQC by 25% is fairly significant, but it still doesn't change what is so problematic about Talisman of Ascension item.png Talisman of Ascension: it outclasses both other options in what support is supposed to do. Support is all about low power, high utility - and Talisman is just that. As long as it preserves Shurelya's active and has the most reliable gold generation lategame, it will supress the other options.

As much as I'm happy that Riot has addressed the issue with the painful buildpath of Aegis of the Legion item.png Aegis of the Legion, I'm afraid it will only amplify the dominating trend in tank builds. It is now, stat for stat, Spectre's Cowl item.png Spectre's Cowl. This makes all tank MR items give health, MR and regen, with no way to really specialize into any of that. Same goes for armor - both Sunfire Cape item.png Sunfire Cape and Randuin's Omen item.png Randuin's Omen are "big armor, big health" items that outclass the alternatives.

Furthermore, change to Aegis takes away the most convenient way for supports to build a bit of armor. I guess Riot's directive for supports now is to invest in Frozen Heart item.png Frozen Heart, which is nice in situations where the enemy team stacked a lot of AD, but the item is highly specialized. In a situation where the AD damage is burst-based and not AS-based, FH could be an overkill and a support like Sona could actually prefer another source of armor.

Last minor issue with FH: it's easy for a support to cap CDR and have some of it go to waste. A typical support mastery page will have 5 to 10% CDR. All gold generation items grant 10 to 20%. Locket of the Iron Solari item.png Locket of the Iron Solari itself has 10% CDR - and those sources are enough to make at least half of CDR on Frozen Heart item.png Frozen Heart go to waste. Capping CDR so easily kinda reduces value of all more niche items, such as Zeke's Herald item.png Zeke's Herald or new Twin Shadows item.png Twin Shadows.

As with mage items, Twins losing MR could actually open this item for midlane, with AUG being a must-have and already providing that. I'm not sure about change to Will of the Ancients item.png Will of the Ancients - building out of Codex may push this item over the edge for Vladimir, but time will tell. Morellonomicon item.png Morellonomicon is exactly how I wanted it to be, so there's that.

Redraft - Support

Supportank

I've redone Aegis and Bulwark, but some items remain same as in the first draft. I'll repeat the whole list anyway.

Zeke's Herald item
2200 Gold (535 Gold)
Targon's Brace item
865 Gold (320 Gold)
Vampiric Scepter item
800 Gold (440 Gold)
  • +200 health, +10 health regeneration
  • Passive - Spoils of War: Melee autoattacks execute minions below 200 (+100% AD) health. Killing a minion by any means heals yourself and the nearest allied champion for 50 health and grants them gold equal to the kill. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds for a maximum of 4 charges.
  • Aura: Nearby allied champions gain +20 attack damage and +10% life steal. (1100 Range)

Not much to add. I still see this item in a better spot as a go-to first item instead of incredibly situational one. It can open up some new laning duos - and what's wrong with that? Support Gangplank Gangplank or Garen Garen could be fun.

Aegis of the Legion item
1800 Gold (600 Gold)
  • +20 armor, +20 magic resistance
  • Aura - Legion: Nearby allied champions gain +20 magic resistance and +10 health regeneration per 5 seconds. (1100 range)

Even with AP assassins roaming, supports still need that bit of armor in lane. By removing health, we still reduce the effect of "defend a bit against everything" and strengthen the flat health regeneration. Supports will still get good chunks of health from Sightstone item.png Sightstone and Kindlegem item.png Kindlegem.

Aegis of the Legion item
1800 Gold (600 Gold)
Kindlegem item
850 Gold (450 Gold)
  • +300 health, +20 armor, +20 magic resistance, +10% cooldown reduction
  • Aura - Legion: Nearby allied champions gain +20 magic resistance and +10 health regeneration per 5 seconds. (1100 range)
  • Active: Shield yourself and nearby allied champions for 5 seconds, absorbing up to 50 (+10 per level) damage. 60 second cooldown. (600 range)

Compared to PBE version of Locket, it has 100 less health and 20 more armor. The effect is a little less protection from magic damage and a little more from physical - giving supports a way to get a bit of armor for themselves without needing to go for big armor items.

Runic Bulwark item
3250 Gold (500 Gold)
Aegis of the Legion item
1800 Gold (600 Gold)
Glacial Shroud item
950 Gold (250 Gold)
  • +50 armor, +20 magic resistance, +300 mana, +10% cooldown reduction
  • Aura - Legion: Nearby allied champions gain +20 magic resistance and +10 health regeneration per 5 seconds. (1100 range)
  • Passive - Martyr: On death, grants all nearby allies 25% of your Magic Resistance for 5 seconds.

The idea remains the same as in my first draft - a true tank item that is inefficient without additional resistances from other sources, allowing you to "tank for your team" at the expense of having a slightly inefficient item for yourself. Buying both Locket and Bulwark is a waste, since the Legion aura won't stack.

Alternative concept would be leaving Aegis as it is and making Bulwark the route for "some armor" with a lesser amount (about 30-40).

True Support (tm)

Shurelya's Reverie item
2450 Gold (400 Gold)
Kindlegem item
850 Gold (450 Gold)
  • +400 health, +300 mana, +10% cooldown reduction
  • Passive - Valor's Reward: On leveling up, restores 150 health and 200 mana over 8 seconds.
  • Active: Grants nearby allies +40% movement speed for 3 seconds. 60 second cooldown. 600 range.
  • Hidden Passive: The movement speed buff is halved for targets who have been affected by it in the previous 10 seconds.

I still insist that Shurelya's needs to be a standalone item available for tanks in all lanes. I might be wrong, but this can be easily ignored as well.

Mikael's Crucible item
2200 Gold (455 Gold)
Nomad's Medallion item
865 Gold (140 Gold)
Chalice of Harmony item
880 Gold (120 Gold)
  • +40 magic resistance, +10 health regeneration, +15 mana regeneration, +2 gold per 10 seconds
  • Passive - Favor: Being near a minion death without granting the killing blow grants 3 gold and heals for 10 health.
  • Passive - Mana Font: Increases your Mana Regen by 1% per 1% Mana you are missing.
  • Active: Removes all stuns, roots, taunts, fears, silences and slows on an allied champion and heals for 50 + 10% of the target's maximum health. (180 second cooldown)

Being able to rush The Bell is nice, I guess, but probably the biggest change here is making it exclusive with other gold items. Current Crucible is a cheap item that takes away support's item slot for a powerful effect, and I guessed it would be better if the taken slot would be the one already reserved.

Talisman of Ascension item
2200 Gold (585 Gold)
Nomad's Medallion item
865 Gold (140 Gold)
Forbidden Idol item
750 Gold (390 Gold)
  • +20% cooldown reduction, +10 health regeneration, +15 mana regeneration, +2 gold per 10 seconds
  • Passive - Favor: Being near a minion death without granting the killing blow grants 3 gold and heals for 10 health.
  • Aura: Nearby allies have their health and mana regeneration effects from all sources increased by 20%. Does not stack with Spirit Visage.

Alternative Aura: "Nearby allies gain 10 Health Regeneration and 10 Mana Regeneration", base regen of item goes down to +5/+5.

Soul Shroud item
2000 Gold (850 Gold)
Forbidden Idol item
750 Gold (240 Gold)

Potentially overpowered? Not really. The item has mediocre slot efficiency and its true power lies in the potential combination with CDR from other sources. I can see some tanks using this to increase their teamfight presence at the cost of a worse lategame build, but its main purpose will be empowering supports.

Mage Support

I still think that Frost Queen's Claim item.png Frost Queen's Claim should have some sort of AP ratio, but if we go through with reworking Talisman, it should be fine as it is.

Shard of True Ice item
2200 Gold (490 Gold)
Frostfang item
850 Gold (305 Gold)
  • +40 ability power, +8 mana regeneration, +4 gold per 10 seconds
  • Passive - Tribute: Your next damaging ability or autoattack against a champion or structure will deal 15 additional damage and grant 10 gold. You generate one charge of Tribute every 10 seconds, storing up to 3.
  • Aura: Nearby allied champions gain +30 ability power.

I've realized that the first draft of this item was too similar to Soulstealer. This version is stable and worth rushing in some situations.

With the new Twin Shadows item.png Twin Shadows, I think it's enough. Mage supports such as Zyra Zyra, Karma Karma and Morgana Morgana can follow through with true support items like Locket of the Iron Solari item.png Locket of the Iron Solari or build regular mage items such as Liandry's Torment item.png Liandry's Torment and Zhonya's Hourglass item.png Zhonya's Hourglass.

Sightstones

Clairvoyance.png Sapphire Sightstone

  • Recipe: Sightstone item.png Sightstone + Sapphire Crystal item.png Sapphire Crystal + 350 g = 1600 g
  • +200 health, +200 mana
  • Passive - Ward Refresh: Holds 5 charges and refills upon visiting the shop.
  • Active - Ghost Ward: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
  • Passive - Summoner's Insight: Enemies revealed by Clairvoyance.png Clairvoyance have their Magic Resistance reduced by 20.

This is a blatant attempt at buffing CV. Alternative property of the item could be granting cooldown reduction on summoner spells, since flat mana is far less sought after than health.

Heal.png Emerald Sightstone

  • Recipe: Sightstone item.png Sightstone + Rejuvenation Bead item.png Rejuvenation Bead + Rejuvenation Bead item.png Rejuvenation Bead + 390 g = 1600 g
  • +200 health, +12 health regen
  • Passive - Ward Refresh: Holds 5 charges and refills upon visiting the shop.
  • Active - Ghost Ward: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
  • Passive - Summoner's Resolve: Your summoner spell Heal.png Heal has 50% increased effect on champions affected by crowd control.

Heal is underused and could use some love.

Bonus: My concept of how Wriggle's Lantern item.png Wriggle's Lantern should look like

  • Recipe: Sightstone item.png Sightstone + Madred's Razors item.png Madred's Razors + 400 g = 2000 g
  • +200 health, +20% attack speed
  • Passive - Ward Refresh: Holds 5 charges and refills upon visiting the shop.
  • Active - Ghost Ward: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
  • Passive - Maim: Basic attacks against monsters deal 100 bonus magic damage and restore 10 health.

There - the forgotten Lantern becomes useful again for the likes of Lee Sin Lee Sin. Of course it would require adding an alternative upgrade to Madred's Razors item.png Madred's Razors - either Feral Flare item.png Feral Flare sans the ward or reworked Madred's Bloodrazor item.png Madred's Bloodrazor.

Redraft - Mage

Since change to Morellonomicon item.png Morellonomicon is exactly what I've suggested, my only complaints left are the OP state of Void Staff and two underused items that could become a bit less situational, Banner of Command item.png Banner of Command and Ohmwrecker item.png Ohmwrecker. Also, since Twin Shadows item.png Twin Shadows are losing MR, I suggest adding an alternative laning MR mage item to Chalice.

  • Passive: Your spells ignore 50% of target's bonus Magic Resistance.

The difference kicks in around 100 MR. Squishies should be a bit less vulnerable to this item, tanks a little more. This should enable more flexible item builds.

Banner of Command item
2700 Gold (830 Gold)
Fiendish Codex item
820 Gold (385 Gold)
Glacial Shroud item
950 Gold (250 Gold)

New Glacial Shroud gave me the idea. Let's make this item finally build out of something Elise and Heimerdinger can assemble and make use of.

Ohmwrecker item
3040 Gold (1000 Gold)
Seeker's Armguard item
1160 Gold (125 Gold)
Chalice of Harmony item
880 Gold (120 Gold)
  • +50 ability power, +50 armor, +40 magic resistance, +10 mana regeneration
  • Passive - Mana Font: Increases your mana regeneration by 1% per 1% mana you are missing.
  • Active: Prevents the closest enemy tower from attacking for 2.5 seconds (120 second cooldown). This effect cannot be used against the same tower more than once every 7.5 seconds.

As mentioned by multiple people, bonus damage on turrets was too strong and a bit out of place. Rest of the item is fine.

Arcane Helix item
1050 Gold (215 Gold)

This particular item is meant to open up midlane itemization by providing magic resistance while not being Chalice of Harmony item.png Chalice of Harmony. It's basically aiming towards the old Twin Shadows item.png Twin Shadows, but better suited for sustained laning with a passive effect similar to Spectre's Cowl item.png Spectre's Cowl.

Mage upgrade would be close to old Twin Shadows item.png Twin Shadows in terms of provided stats:

Wizard's Regalia item
2650 Gold (650 Gold)
Arcane Helix item
1050 Gold (415 Gold)
Aether Wisp item
950 Gold (515 Gold)
  • +70 ability power, +30 magic resistance, +8% movement speed
  • Passive - Spiral Power: Whenever you cast a spell or get hit by one, restore 20 health and 20 mana over 1 second.
  • Active: Gain 20% increased Ability Power and lose 50% of Magic Resistance for 5 seconds. 60 second cooldown.

It's the old Twins with an agressive touch. Active has potentially devastating results when paired with Rabadon's Deathcap item.png Rabadon's Deathcap, but the numbers can be adjusted or even set at flat amount.

Support upgrade to this item would be the good old Innervating Locket, although less Udyr-friendly:

Innervating Locket item
1800 Gold (750 Gold)
Arcane Helix item
1050 Gold (415 Gold)
  • +40 ability power, +40 magic resistance
  • Passive - Spiral Power: Whenever you cast a spell, restore 25 health and 25 mana to nearby allies over 1 second.

A way for the support to, well, awaken their inner Sona - and get some (anti)magical power. Combines extremely well with my version of Talisman of Ascension item.png Talisman of Ascension. Probably core on Sona.

All things considered

Even though it's quite certain that Riot will never read let alone respond to my project, it's not impossible for them to come up with similar ideas some time later. I'm quite satisfied with just the Morellonomicon item.png Morellonomicon change, maybe I'm overdoing it and the reign of Talisman of Ascension item.png Talisman of Ascension isn't so bad after all.

I'm still not sure about some of those concepts, especially my version of Arcane Helix item.png Arcane Helix, so any feedback is more than welcome.

Next time, we're back on track and continue with fighter items such as Atma's Impaler item.png Atma's Impaler. See you by then!

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