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A champion concept.

13-37 is a ranged (550 range) champion who excel at dealing with lone targets. He can also switch between 2 forms, so I recommed you to read his E first.

Lore[]

There is nothing really known about 13-37. His was first seen near Piltover, where he came in a strange-looking portal. He seemed to wear technological outfits and weapons, but none saw something similar before. After few seconds, he began without explanation to kill what was near him, with a unknown firepower. After hours and about 40 victims, he was captured, and then questioned. He said he was a soldier, sent to "pacify and send the orders", and was named "13-37", he didn't want to say anything about his origins, how he came here and what kind of weapons he use.

After several days of imprisonment, he was send the League, because he was simply too dangerous to be released, and he would probably not return to where he come.

"The League is the only way to keep him from killing people."
One of the many guards that hold him
Separator


Abilities[]

Magnetic Induction

Lykrast 13-37 P

13-37 gains 30% of his attack damage as ability power and 15% of his ability power as attack damage. This does not stack with itself.

Info
  • No additional details.

Kelvinic Torpedo

Lykrast 13-37 Q1

Active: 13-37 shoots a torpedo that greatly drain the target's molecular motion, dealing magic damage, lowering the target's movement speed by 80% for 0,75 seconds and his armor for 3 seconds.

  • Damage: 70 / 105 / 140 / 175 / 210 (+ 75% AP)
  • Armor reduction: 10% / 14% / 18% / 22% / 26%

Mesonic Torpedo

Lykrast 13-37 Q2

Active: 13-37 shoots a torpedo that pierce through the target's armor, dealing physical damage that ignore a great percent of the target's armor.

  • Damage: 80 / 120 / 160 / 200 / 240 (+ 80% AD)
  • Armor ingnored: 20% / 30% / 40% / 50% / 60%


Disruptor Harpoon

Lykrast 13-37 W1

Active: 13-37 launches a harpoon to the target, dealing physical damage upon impact and creating a tether between 13-37 and the target for a few seconds or until broken. As long as the tether remains, the target is unable to cast spells.

  • Break range: 900

  • Impact damage: 60 / 90 / 120 / 150 / 180 (+ 50% AD)
  • Tether duration: 2 / 2,25 / 2,5 / 2,75 / 3

Absorber Harpoon

Lykrast 13-37 W2

Active: 13-37 launches a harpoon to the target, dealing physical damage upon impacting and creating a tether between 13-37 and the target for 5 seconds or until broken. As long as the tether remains, the target takes magic damage every seconds while healing 13-37 equal to the damage dealt.

  • Break range: 900

  • Impact damage: 60 / 90 / 120 / 150 / 180 (+ 50% AD)
  • Damage per second: 15 / 30 / 45 / 60 / 75 (+ 20% AP)
  • Total tether damage: 75 / 150 / 225 / 300 / 375 (+ 100% AP)
  • Total damage: 135 / 240 / 345 / 450 / 555 (+ 50% AD) (+ 100% AP)


Capacitor: Fusion

Lykrast 13-37 E1

Active: Switch 13-37's capacitor to Fusion, granting him new abilities and bonus attack speed.

  • Attack speed: 0% / 8% / 16% / 24% / 32% / 40%

Abilities with the same hotkey share cooldown. The first level of this skill is learned at level 1 without requiring skill point.

Capacitor: Quantum

Lykrast 13-37 E2

Active: Switch 13-37's capacitor to Quantum, granting him new abilities and bonus cooldown reduction.

  • Cooldown reduction: 0% / 5% / 10% / 15% / 20% / 25%

Abilities with the same hotkey share cooldown. The first level of this skill is learned at level 1 without requiring skill point.


Emitter

Lykrast 13-37 R1

Active: 13-37 creates a gadget at the target location for 4 seconds. Over the duration, 10 lightnings arcs will each deal magic damage to a nearby enemy and arc to hit a second enemy for the same damage

  • Radius: 450

  • Damage per lightning: 25 / 35 / 45 (+ 15% AP)
  • Maximum damage to single target: 250 / 350 / 450 (+ 150% AP)

Destroyer Round

Lykrast 13-37 R2

Active: 13-37 launches a missile to the target. Upon impact, the target takes physical damage, and then additional physical damage over 3 seconds, and all enemies near the target take half the damage. The target is also slowed by 75% for 2 seconds, and the secondary targets are slowed by 40% for the same duration.

  • Radius: 200

  • Impact damage: 50 / 100 / 150 (+ 50% AD)
  • Duration damage: 100 / 125 / 150 (+ 100% AD)
  • Total damage: 150 / 225 / 300 (+ 150% AD)
  • Impact secondary damage: 25 / 50 / 75 (+ 25% AD)
  • Duration secondary damage: 50 / 62 / 75 (+ 50% AD)
  • Total secondary damage: 75 / 112 / 150 (+ 75% AD)


Recommended builds[]

Summoner's Rift
Starting Doran's Shield item
Essential Ionian Boots of Lucidity item Tear of the Goddess item
Offensive Rabadon's Deathcap item Manamune item Infinity Edge item
Defensive Rylai's Crystal Scepter item
Consumables Health Potion item Mana Potion item

Changelog[]

NOTE : date is written Day/Month/Year

11/03/2013 :

  • Adjusted Recommended Items for the current template (and there seem to be a slight bug with it)
  • Disruptor Harpoon Disruptor Harpoon/Absorber Harpoon Absorber Harpoon
    • Cooldown adjusted from 30 / 36 / 32 / 28 / 14 to 30 / 26 / 22 / 18 / 14

14/11/2012 :

  • Added Recommended build for Classic, say if you estimate another is better
  • Magnetic Induction Magnetic Induction REWORKED
    • New :
      • 13-37 gains 30% of his attack damage as ability power and 15% of his ability power as attack damage. This does not stack with itself.
    • Old :
      • Grant 6 + (8 x level) ability power to 13-37.
  • Emmiter Emmiter
    • Now correctly spelled Emitter

13/11/2012 : Created

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