Aur is ranged champion who can be play as a support or a carry, and can jungle in a certain way. His abilities allow him to farm huge amount of gold to allow him to buy powerful items earlier than other carries, in addition of being able to buy them 10% cheaper thanks to True Trader. If played as a support, he can use his abilities to give his team's real carry lots of gold, with the help of both Gold Spray and Golden Wrath, while also healing the said carry if he get a kill thanks to Bet and by the way lowering the opposing carry farm may they are in the same lane, by lowering his gold input thanks to Gold Spray and punish him with a nuke if he get a kill thanks to Bet. But even if played as a support, this does not prevent him from getting gold, as Bet will still grant him large bounties when somebody gets a kill under the mark.
Aur buy items 10% cheaper.
COOLDOWN: 25 / 22 / 19 / 16 / 13
Spray gold that marks all units in the area for 8 seconds, increasing the bounty of enemies and lowering the bounty of allies, while also reducing enemy champions' attack damage by the same amount their bounty is increased.
Minion bounty change: 4 / 5 / 6 / 7 / 8
Champion bounty change: 20 / 30 / 40 / 50 / 60
COST: 100 gold
Active: Aur bet with a champion, ally or enemy, marking both the target and Aur for 60 seconds. The first one of them getting a kill/assist will consume both marks and claim a large bounty (half bounty for assist). If Aur triggers the marks, he will also have Bet's cost refund.
On kill bounty: 200 / 260 / 320 / 380 / 440
On assist bounty: 100 / 130 / 160 / 190 / 220
COOLDOWN: 70 / 60 / 50 / 40 / 30
Active: Aur's next autoattack will deal bonus true damage to a champion, or instantly kill a minion or neutral monster, while giving you 4% of the victim's max health as gold if he is killed. Does not kill buff or epic monsters.
The cooldown is reduced by 1 second for every 10 gold spent or gained during the cooldown.
COOLDOWN: 140 / 100 / 60
Active: Unleash Aur's wrath to the target enemy champion, dealing magic damage and stunning it for 1 second. Additionnaly, if the target dies in the next 7 seconds, both the killer and Aur claims bonus gold.
Damage: 225 / 300 / 375 (+2% earned gold)
Damage cap: 500 / 1000 / 1500
Aur's bounty: 200 / 375 / 550
Killer's bounty: 250 / 400 / 550
NOTE : date is written Day/Month/Year
Movement speed increased from 320 to 345
This is part of the S3 changes to movement speed.
Aur bet with a champion, ally or enemy, marking both the target and Aur for 60 seconds. The first one of them getting a kill/assist will consume both marks and claim a large bounty (half bounty for assist). If Aur triggers the marks, he will also have Bet's cost refund.
200 / 260 / 320 / 380 / 440 on kill bounty
100 / 130 / 160 / 190 / 220 on assist bounty
100 gold cost
Aur bet with a champion, ally, enemy or himself, marking the target for up to 30 seconds. If the target gets a kill, the mark trigger, he takes magic damage (if enemy) or is healed (if ally) while Aur gains a large gold bounty and Bet's cooldown is refreshed. If the target die or get an assist, the mark still trigger, but only giving Aur half the bounty but still reducing by 50% Bet's remaining cooldown. Does not trigger on ally death.
Gold spent or gained required to reduce cooldown reduced from 1 second per 20 to 1 second per 16
Golden Wrath REWORKED
Unleash Aur's wrath to the target enemy champion, dealing magic damage and stunning it for 1,5 seconds. Additionnaly, if the target dies in the next 7 seconds, both the killer and Aur claims bonus gold.
15% / 20% / 25% current gold(+100% bonus AD) damage
225 / 400 / 625 (+100% bonus AD) damage cap
200 / 375 / 550 Aur's bounty
250 / 400 / 550 killer's bounty
140 / 100 / 60 cooldown
Deal massive magic damage to the target. Damage is capped against champions.