For CCC5. Need some tuning, especially for the stats and the passive items, but the concept is there.
If you wonder, I litterally started this concept about 10 minutes after I posted the CCC5 post, and "finished" it about no more than 2 hours later. I did not had more time than you guys, don't worry about that, I just "saw" the post and rules earlier, but at a time where you could have see them (by being bored and pressing F5).
Craftiness: Morma starts each game with the Bladed Plastron, an item that takes up one of his item slots, but provides him with stats and can be upgraded in the store. The Bladed Plastron cannot be sold back to the store, but its upgrades can, giving the original item back. See at the bottom of the page for detailled information.
Consolidate: Morma's bonus armor and bonus magic resistance are increased by 20%.
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Active: Fires an echanted weapon in a line, dealing magic damage and taunting for a short duration the first enemy hit.
Damage: 60 / 105 / 150 / 195 / 240 (+50% AP)
Taunt Duration: 1 / 1.25 / 1.5 / 1.75 / 2
COST: 45 mana
Active: Morma enhance an ally's equipment, increasing its attack damage, ability power, armor, magic resistance and movement speed for 3 seconds. Morma cannot Reinforce himself.
Active: Morma dashes to a champion, shielding it for up to 2 seconds upon arrival if it's an ally while dealing magic damage and knocking up for 1 second all enemies in his path. In the next 12 seconds, Sprint can be cast two additional times before going on cooldown. Each enemy can only be knocked up once and takes 25% damage from additional dash, and each ally can only be shielded once.