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1 Growth 18 1 Growth 18
Health 410 (+90) Attack damage (+0)
Health regen. 7 (+0.9) Attack speed 0.625 (+2.9%)
manaless (+0) Armor 15 (+3.5)
  Magic resist. 30 (+1.25)
Attack range 150 (melee) Mov. speed N/A

Dangih's normal abilities do not have a cost besides cooldown. Instead, his secondary bar is Momentum. Momentum starts out and cap at 100, and when full can be consumed to cast Charge. Momentum regenerate at a rate of 2 per 0.75 seconds.

Info
  • No additional details.

Unstable Magic

Collateral Damage

Active: Launch a ball of fire that travels at 1250-movement speed in a straight line. When it collides with an enemy or when it reaches the end of its range, it explodes, dealing magic damage in a 250 radius area. If at least one enemy champion is hit, Dangih regains a large amount of Momentum.

  • Damage: 70 / 110 / 150 / 190 / 230 / 270 (+60% AP)
  • Momentum Replenished: 25 / 30 / 35 / 40 / 45 / 50

Info
  • No additional details.

Battle Hunger

Crimson Pact

Passive: Dangih regains some health over 5 seconds when killing something. This stacks up to 6 time, large minions, large monsters and assists giving 2 stacks, and champion kills giving 3 stacks.

  • Heal per second per Stack: 2 / 3 / 4 / 5 / 6 / 7 (+0.1% / 0.15% / 0.2% / 0.25% / 0.3% / 0.35% maximum health)
  • Max Heal per Stack: 10 / 15 / 20 / 25 / 30 / 35 (+0.5% / 0.75% / 1% / 1.25% / 1.5% / 1.75% maximum health)

Active: Dangih instantly gains 6 stacks of Battle Hunger. The passive is deactivated during the cooldown.

  • Total Heal: 60 / 90 / 120 / 150 / 180 / 210 (+3% / 4.5% / 6% / 7.5% / 9% / 10.5% maximum health)

Info
  • No additional details.

War Cry

Active: For 5 seconds, Dangih gains bonus attack and movement speed and takes reduced damage from all sources. However, Dangih is silenced for 8 seconds, which is reduced by 4 seconds for every kill or assist.

  • Attack Speed: 30% / 40% / 50% / 60% / 70% / 80%
  • Movement Speed: 10% / 12% / 14% / 16% / 18% / 20%
  • Damage Reduction: 10% / 12% / 14% / 16% / 18% / 20%

Info
  • No additional details.

Charge

Active: Dangih charges forward with 750 speed. Upon impacting an enemy champion, Dangih stops, dealing physical damage, knocking it back a short distance and stunning it for 1.5 seconds. Minions and monsters on the way are knocked aside, taking 75% damage.

  • Damage: 50 + (10 x level) (+80% bonus AD)
  • Minion Damage: 37.5 + (7.5 x level) (+60% bonus AD)
  • Knockback Distance: 100

Charge is available at level 1 without requiring skill point.

Info
  • No additional details.

Changelog

NOTE :date is written Day/Month/Year

27/08/2013 : Patch 2

  • Momentum Momentum
    • Sightly reworded
    • Regeneration increased from 1 per 0.4 second to 2 per 0.75 second
  • Unstable Magic Unstable Magic
    • Sightly reworded
  • War Cry War Cry
    • Sightly reworded
    • Attack speed reverted from 45% / 52% / 59% / 66% / 73% / 80% to 30% / 40% / 50% / 60% / 70% / 80%
    • Damage reduction rescaled from 11% / 12% / 13% / 14% / 15% / 16% to 10% / 12% / 14% / 16% / 18% / 20%
    • Silence duration is now reduced by 4 second instead of being removed when scoring a kill or an assist

27/08/2013 : Patch 1

  • War Cry War Cry
    • Attack speed increased from 30% / 40% / 50% / 60% / 70% / 80% to 45% / 52% / 59% / 66% / 73% / 80%
    • Damage reduction increased from 4% / 6% / 8% / 10% / 12% / 14% to 11% / 12% / 13% / 14% / 15% / 16%

26/08/2013 : Created

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