League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Register
Advertisement
1 Growth 18 1 Growth 18
Health 444 (+86) Attack damage (+0)
Health regen. 6.3 (+0.8) Attack speed 0.679 (+2.98%)
Mana 220 (+40) Armor 16.3 (+3.7)
Mana regen. 6.5 (+0.45) Magic resist. 30 (+1.25)
Attack range 150 Mov. speed N/A

Last Will

Omen of Death

If Kelan takes fatal damage, he enter in statis for 1 second, and then revives with all his life and mana. 5 seconds thereafter or when his health reach zero again, he really die. However, if he gets a kill during the 8 seconds, he stays alive, and if he gets an assist his respawn time will be halved. Last Will's cooldown is static and is unaffected by cooldown reduction.

Info
  • No additional details.

Soul Drain

Unspeakable Horror

Active: Kelan instantly deals magic damage to the target and then leash himself to it for up to 5 seconds. As long as the leash keeps up, Kelan will continue to deal damage while increasing his attack speed and reducing the target's attack speed by half the same percentage. The drain last 8 seconds after the leash broke, and decays over the last 5 seconds. The attack speed debuff does not affects bonus attack speed, like those from items.

  • Leash Range: 800

  • Initial Damage: 40 / 70 / 100 / 130 / 160 (+50% AP) (+65% bonus AD)
  • Max Damage: 80 / 140 / 200 / 260 / 320 (+100% AP) (+130% bonus AD)
  • Attack Speed gained per second: 8% / 10% / 12% / 14% / 16%
  • Max Attack Speed gain: 40% / 50% / 60% / 70% / 80%
  • Attack Speed lost per second: 4% / 5% / 6% / 7% / 8%
  • Max Attack Speed lose: 20% / 25% / 30% / 35% / 40%

Info
  • No additional details.

Ravaging Torment

Duskbringer

Passive: Kelan's attacks apply a slow to their target for 1.75 seconds that stacks up to 3 times.

  • Slow per stack: 8% / 9% / 10% / 11% / 12%
  • Max Slow: 24% / 27% / 30% / 33% / 36%

Active: For the next 5 seconds, Kelan's attacks deals bonus magic damage and apply a 2.5 seconds crowd control vulnerability, causing all crowd control on that target to last longer.

  • Damage: 20 / 35 / 50 / 65 / 80 (+15% AP) (+25% bonus AD)
  • Crowd control Vulnerability: 10% / 13.75% / 17.5% / 21.25% / 25%

Info
  • No additional details.

Spectral Shroud

Damnation

Active: Create a 275 radius Spectral Shroud at Kelan's position for 5 seconds. While on the shroud, Kelan ignores unit collision, moves faster and gains armor and magic resistance. If an enemy champion enter the main shroud, he will leave 150 radius shrouds that last for 2 seconds where he walks for 4 seconds. Continual exposures renews the debuff.

  • Movement Speed: 5% / 8% / 11% / 14% / 17%
  • Armor and magic resistance: 10 / 20 / 30 / 40 / 50

Info
  • No additional details.

Haunt

Lay Waste

Active: Kelan dashes to the target enemy champion and then fuses with him for several seconds during which Kelan is untargetable. For the duration, the target become an ally that Kelan control and takes 50% reduced damage from towers, but cannot be healed or buffed by Kelan's allies or uses the target's item's active, abilities and summoner spells but can uses his own from the host's body. When reactivating the ability or the duration ends, Kelan leaves his host, dealing magic damage and leaving it silenced and slowed for 1.5 seconds. Any ability you use for the duration will uses Kelan's stats.

  • Duration: 2 / 2.5 / 3
  • End Damage: 200 / 325 / 450 (+100% AP) (+150% bonus AD)
  • End Slow: 40% / 60% / 80%

Info
  • No additional details.

Playing as Kelan[]

  • Soul Drain Soul Drain does not affects the target's bonus attack speed, meaning that, for example, if his base attack speed is 0.625 (which is quite common), he will only loose 0.125 / 0.15625 / 0.1875 / 0.21875 / 0.25 attacks per second.
  • Haunt Haunt can easily turns the tide of a battle. However, due to its high cooldown, try to use it on the good enemy. Most of the time, the enemy carry is the best choice.
    • Also remember that the target is an ally for the duration, meaning that you and your towers can't attack him for the duration. But the enemy towers CAN attack him, but for heavily reduced damage.

Items build as Kelan[]

  • Taking a mix of attack damage and ability power can be the best way to build Kelan.
    • But just taking a single one of these can also be effective.
  • Do keep in mind that attacks during Haunt Haunt will uses the host's stats. But any ability you cast will uses your stats.
  • You can still use your item's actives during Haunt Haunt. Keep that in mind when building Kelan.
  • Cooldown reduction is a powerful stat on Kelan, as it allows you to permanently keeps Soul Drain Soul Drain, and to use Ravaging Torment Ravaging Torment with a lesser downtime.

Playing with Kelan[]

  • When Kelan Haunt Haunt someone, get within position to deals the largest amount of damage when Kelan leaves his host. The slow and silence will helps you reacting.
  • Remember that a Haunt Haunted enemy is considered an ally, meaning that you can't damage and debuffing him. But you still can't heal or buff that enemy.

Playing against Kelan[]

  • Kelan excells against champions who relies on their auto attacks, since Soul Drain Soul Drain's debuff can be quite devastating, and Haunt Haunt can turn one's stength against his team.
  • Remember that Soul Drain Soul Drain's attack speed debuff does not affect bonus attack speed, like those gained from items.
  • When Kelan Haunt Haunt any of your teammate, try using crowd controls on him and then ignore him the best you can : any damage you deals will contribute to the kill.
More to come...

Changelog[]

NOTE :date is written Day/Month/Year

30/05/2013 :

  • Last Will Last Will
    • Duration reduced from 8 to 5
    • Cooldown increased from 300 to 360
  • Soul Drain Soul Drain
    • The ennemy now only loose half the attack speed you get
    • The attack speed buff/debuff now decays over the last 5 seconds
    • Reworded to better clarify that the attack speed debuff does not affects bonus attack speed, like those from items
  • Spectral Shroud Spectral Shroud
    • Main shroud duration reduced from 6 to 5
    • Bonus movement speed reduced from 20% / 25% / 30% / 35% / 40% to 5% / 8% / 11% / 14% / 17%
    • Bonus armor and magic resistance reduced from 40 / 50 / 60 / 70 / 80 to 10 / 20 / 30 / 40 / 50
  • Haunt Haunt
    • Cooldown increased from 160 / 140 / 120 to 240 / 210 / 180

29/05/2013 :

  • Last Will Last Will
    • Cooldown increased from 120 to 300
  • Haunt Haunt
    • Range reduced from 800 / 1000 / 1200 to a static 700
    • Duration reduced from 3 / 4 / 5 to 2 / 2.5 / 3

28/05/2013 : Created

Check my other creations[]

Advertisement