Kelan – the spectral avenger
Secondary Bar ManaAuthorauthor missingLatest RevisionN/A
Role(s) | |
To be announced. |
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Playing as Kelan[]
- Soul Drain does not affects the target's bonus attack speed, meaning that, for example, if his base attack speed is 0.625 (which is quite common), he will only loose 0.125 / 0.15625 / 0.1875 / 0.21875 / 0.25 attacks per second.
- Haunt can easily turns the tide of a battle. However, due to its high cooldown, try to use it on the good enemy. Most of the time, the enemy carry is the best choice.
- Also remember that the target is an ally for the duration, meaning that you and your towers can't attack him for the duration. But the enemy towers CAN attack him, but for heavily reduced damage.
Items build as Kelan[]
- Taking a mix of attack damage and ability power can be the best way to build Kelan.
- But just taking a single one of these can also be effective.
- Do keep in mind that attacks during Haunt will uses the host's stats. But any ability you cast will uses your stats.
- You can still use your item's actives during Haunt. Keep that in mind when building Kelan.
- Cooldown reduction is a powerful stat on Kelan, as it allows you to permanently keeps Soul Drain, and to use Ravaging Torment with a lesser downtime.
Playing with Kelan[]
- When Kelan Haunt someone, get within position to deals the largest amount of damage when Kelan leaves his host. The slow and silence will helps you reacting.
- Remember that a Haunted enemy is considered an ally, meaning that you can't damage and debuffing him. But you still can't heal or buff that enemy.
Playing against Kelan[]
- Kelan excells against champions who relies on their auto attacks, since Soul Drain's debuff can be quite devastating, and Haunt can turn one's stength against his team.
- Remember that Soul Drain's attack speed debuff does not affect bonus attack speed, like those gained from items.
- When Kelan Haunt any of your teammate, try using crowd controls on him and then ignore him the best you can : any damage you deals will contribute to the kill.
Changelog[]
NOTE :date is written Day/Month/Year
30/05/2013 :
- Last Will
- Duration reduced from 8 to 5
- Cooldown increased from 300 to 360
- Soul Drain
- The ennemy now only loose half the attack speed you get
- The attack speed buff/debuff now decays over the last 5 seconds
- Reworded to better clarify that the attack speed debuff does not affects bonus attack speed, like those from items
- Spectral Shroud
- Main shroud duration reduced from 6 to 5
- Bonus movement speed reduced from 20% / 25% / 30% / 35% / 40% to 5% / 8% / 11% / 14% / 17%
- Bonus armor and magic resistance reduced from 40 / 50 / 60 / 70 / 80 to 10 / 20 / 30 / 40 / 50
- Haunt
- Cooldown increased from 160 / 140 / 120 to 240 / 210 / 180
29/05/2013 :
- Last Will
- Cooldown increased from 120 to 300
- Haunt
- Range reduced from 800 / 1000 / 1200 to a static 700
- Duration reduced from 3 / 4 / 5 to 2 / 2.5 / 3
28/05/2013 : Created
Check my other creations[]
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