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This is the first champion concept I post.

Kerc is a melee Tank AD semi-carry (less powerful than a full time carry), gaining offensive power has he increase his health pool. He is made to be easy to play, dealing high physical with his auto-attacks and some magical damage with Shockwave. Bravery give him huge armor, protecting him against the enemies' AD carry and towers; but this make him vulnerable to magical damage, especially Madred's Bloodrazor / Kitae's Bloodrazor (because building max health is the most effective way to use it, due to Carnage).

Abilities[]

Slaughter Thirst

Hemorrhage

Killing an ennemy champion or making an assist heal Kerc for 5 / 8 / 11 (based on level)% of the champion's max health.

Info
  • No additional details.

Shockwave

Seismic Shard

Active: Kerc slam the ground with his sword, dealing magical damage to ennemies in a line.

  • Radius: 125
  • Projectile speed: 1050

  • Damage: 75 / 120 / 165 / 210 / 255 (+ 80% AD)

Info
  • No additional details.

Rage

Battle Fury

Active: Increase Kerc's attack and movement speed for 7 seconds.

  • Bonus attack speed: 20% / 30% / 40% / 60% / 70%
  • Bonus movement speed: 6% / 9% / 12% / 15% / 18%

Info
  • No additional details.

Bravery

Undying Rage

Passive: Increase Kerc's armor. This effect is halved during the cooldown, but not during the active's effect.

  • Passive armor: 25 / 30 / 35 / 40 / 45
  • Halved passive armor: 12,5 / 15 / 17,5 / 20 / 22,5

Active: Kerc unleash a war cry, further increasing his own armor and also increasing the armor of allies that stand near him for 8 seconds.

  • Radius: 900

  • Active bonus armor: 23 / 31 / 39 / 47 / 55
  • Total Kerc's armor: 48 / 61 / 74 / 87 / 100

Info
  • No additional details.

Carnage

Enrage

Toggle: Give Kerc massive lifesteal and bonus attack damage at the cost of taking 20% additionnal damage and losing health every second.

  • Bonus Lifesteal: 30% / 55% / 80%
  • Bonus damage: 5% / 7% / 9% of Kerc's maximum health

If Kerc hasn't deal or taken damage in the last 4 seconds, Carnage has no effect and cost nothing.

Info
  • No additional details.

Changelog[]

NOTE : date is written Day/Month/Year

01/11/2012:

  • No longer an AD carry, now a Tank AD semi-carry (less powerful than a full time carry)
  • Now state that he his melee
  • Slaughter Thirst Slaughter Thirst
    • Heal reduced from 8 / 12 / 16 (based on level)% to 5 / 8 / 11 (based on level)%
    • Assist now grant full heal, instead of half
  • Shockwave Shockwave
    • Damage reduced from 75 / 150 / 225 / 300 / 375 (+ 80% AD) to 75 / 120 / 165 / 210 / 255 (+ 80% AD)
    • Cooldown increased from 11 / 10 / 9 / 8 / 7 to 12
  • Rage Rage
    • Bonus attack speed reduced from 25% / 40% / 55% / 70% / 85% to 20% / 30% / 40% / 60% / 70%
    • Bonus movement speed reduced from 8% / 11% / 14% / 17% / 20% to 6% / 9% / 12% / 15% / 18%
    • Duration reduced from 8 to 7
  • Bravery Bravery
    • Passive effect is now halved during the cooldown, but not during the active's effect
    • Cooldown rescaled from 30 / 26 / 22 / 18 / 14 to 25
  • Carnage Carnage
    • Lifesteal rescaled from 30% / 40% / 50% (+ 1% per 50 AD) to 30% / 55% / 80%

31/10/2012 : Created

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