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Kerc, the berserker commander

Lykrast October 31, 2012 User blog:Lykrast

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This is the first champion concept I post.

Kerc is a melee Tank AD semi-carry (less powerful than a full time carry), gaining offensive power has he increase his health pool. He is made to be easy to play, dealing high physical with his auto-attacks and some magical damage with Shockwave. Bravery give him huge armor, protecting him against the ennemies' AD carry and towers; but this make him vulnerable to magical damage, especially Madred's Bloodrazor/Kitae's Bloodrazor (because building max health is the most effective way to use it, due to Carnage).

Abilities

Slaughter Thirst
Hemorrhage

Killing an ennemy champion or making an assist heal Kerc for 5 / 8 / 11% of the champion's max health.


Shockwave
RANGE: 700
COST: 80 / 90 / 100 / 110 / 120 Mana
COOLDOWN: 12
Seismic Shard

Active: Kerc slam the ground with his sword, dealing magical damage to ennemies in a line.

  • Radius: 125
  • Projectile speed: 1050

  • Damage: 75 / 120 / 165 / 210 / 255 (+ 80% AD)


Rage
COST: 40 Mana
COOLDOWN: 12

Active: Increase Kerc's attack and movement speed for 7 seconds.

  • Bonus attack speed: 20% / 30% / 40% / 60% / 70%
  • Bonus movement speed: 6% / 9% / 12% / 15% / 18%


Bravery
COST: 50 Mana
COOLDOWN: 25
Undying Rage

Passive: Increase Kerc's armor. This effect is halved during the cooldown, but not during the active's effect.

  • Passive armor: 25 / 30 / 35 / 40 / 45
  • Halved passive armor: 12.5 / 15 / 17.5 / 20 / 22.5

Active: Kerc unleash a war cry, further increasing his own armor and also increasing the armor of allies that stand near him for 8 seconds.

  • Radius: 900

  • Active bonus armor: 23 / 31 / 39 / 47 / 55
  • Total Kerc's armor: 48 / 61 / 74 / 87 / 100


Carnage
COST: 50 / 75 / 100 Health per second
Enrage

Toggle: Give Kerc massive lifesteal and bonus attack damage at the cost of taking 20% additionnal damage and losing health every second.

  • Bonus Lifesteal: 30% / 55% / 80%
  • Bonus damage: 5% / 7% / 9% of Kerc's maximum health

If Kerc hasn't deal or taken damage in the last 4 seconds, Carnage has no effect and cost nothing.


Changelong

NOTE : date is written Day/Month/Year

01/11/2012:

  • No longer an AD carry, now a Tank AD semi-carry (less powerful than a full time carry)
  • Now state that he his melee
  • Hemorrhage.png Slaughter Thirst
    • Heal reduced from 8 / 12 / 16% to 5 / 8 / 11%
    • Assist now grant full heal, instead of half
  • Shockwave Shockwave
    • Damage reduced from 75 / 150 / 225 / 300 / 375 (+ 80% AD) to 75 / 120 / 165 / 210 / 255 (+ 80% AD)
    • Cooldown increased from 11 / 10 / 9 / 8 / 7 to 12
  • Rage Rage
    • Bonus attack speed reduced from 25% / 40% / 55% / 70% / 85% to 20% / 30% / 40% / 60% / 70%
    • Bonus movement speed reduced from 8% / 11% / 14% / 17% / 20% to 6% / 9% / 12% / 15% / 18%
    • Duration reduced from 8 to 7
  • Bravery Bravery
    • Passive effect is now halved during the cooldown, but not during the active's effect
    • Cooldown rescaled from 30 / 26 / 22 / 18 / 14 to 25
  • Enrage.png Carnage
    • Lifesteal rescaled from 30% / 40% / 50% (+ 1% per 50 AD) to 30% / 55% / 80%

31/10/2012 : Created

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