This is the first champion concept I post.
Kerc is a melee Tank AD semi-carry (less powerful than a full time carry), gaining offensive power has he increase his health pool. He is made to be easy to play, dealing high physical with his auto-attacks and some magical damage with Shockwave. Bravery give him huge armor, protecting him against the enemies' AD carry and towers; but this make him vulnerable to magical damage, especially Madred's Bloodrazor / Kitae's Bloodrazor (because building max health is the most effective way to use it, due to Carnage).
Abilities[]
Changelog[]
NOTE : date is written Day/Month/Year
01/11/2012:
- No longer an AD carry, now a Tank AD semi-carry (less powerful than a full time carry)
- Now state that he his melee
- Heal reduced from 8 / 12 / 16 (based on level)% to 5 / 8 / 11 (based on level)%
- Assist now grant full heal, instead of half
- Damage reduced from 75 / 150 / 225 / 300 / 375 (+ 80% AD) to 75 / 120 / 165 / 210 / 255 (+ 80% AD)
- Cooldown increased from 11 / 10 / 9 / 8 / 7 to 12
- Bonus attack speed reduced from 25% / 40% / 55% / 70% / 85% to 20% / 30% / 40% / 60% / 70%
- Bonus movement speed reduced from 8% / 11% / 14% / 17% / 20% to 6% / 9% / 12% / 15% / 18%
- Duration reduced from 8 to 7
- Passive effect is now halved during the cooldown, but not during the active's effect
- Cooldown rescaled from 30 / 26 / 22 / 18 / 14 to 25
- Lifesteal rescaled from 30% / 40% / 50% (+ 1% per 50 AD) to 30% / 55% / 80%
31/10/2012 : Created
Check my other creations[]
- Custom Champion Contests
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- CCC6 by Scudmarx
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