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This is the first champion concept I post.
Kerc is a melee Tank AD semi-carry (less powerful than a full time carry), gaining offensive power has he increase his health pool. He is made to be easy to play, dealing high physical with his auto-attacks and some magical damage with Shockwave. Bravery give him huge armor, protecting him against the ennemies' AD carry and towers; but this make him vulnerable to magical damage, especially Madred's Bloodrazor/Kitae's Bloodrazor (because building max health is the most effective way to use it, due to Carnage).
NOTE : date is written Day/Month/Year