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NOTE: I forgot to put the the champion's title in the blog's title, my apologies...

1 Growth 18 1 Growth 18
Health TBA Attack damage (+0)
Health regen. TBA Attack speed 1
Mana TBA Armor TBA
Mana regen. TBA Magic resist. 30 (+0)
Attack range 600 (ranged) Mov. speed N/A

I simply had the idea for something needlessy complex.

ChampionSquare

Lementa does not benefit from attack damage, attack speed, lifesteal and armor penetration, her attacks deals her base attack damage (+25% AP) magic damage instead, have a static 1 attack per second attack speed and procs spell vamp as a single target ability, but still applies on-hit effects. Switching mastery also triggers a 1 second global cooldown to other masteries.

Info
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Fire Mastery

Pyromania

Active: Lementa switch her current mastery to Fire, making her basic attacks deals 40% more damage.


Level 2: When Lementa's current mastery is Fire, this ability is replaced with Fire Cone. Fire Cone then further scales with additionnal ranks in Fire Mastery.
Level 3: Lementa's basic attacks in Fire Mastery as well as Fire Cone now burns their target, dealing 6% of the target's maximum health in bonus magic damage over 3 seconds (max 300 damage against monsters); the damage is halved when applied with basic attacks.
Level 4: Fire Cone now have its range and width increased by 30% and have its cooldown reduced to 4.

Level 5: Lementa now gains 15% bonus ability power while in Fire Mastery.

Fire Cone

Incinerate

Active: Lementa fire a 40° cone of flames, dealing magic damage to all enemies it passes through.

  • Damage: 100 / 170 / 240 / 310 (+90% AP)


Water Mastery

Aqua Prison

Active: Lementa switch her current mastery to Water, making her basic attacks heal herself for 20% of the damage done.


Level 2: When Lementa's current mastery is Water, this ability is replaced with Benediction of the Tides. Benediction of the Tides then further scales with additionnal ranks in Water Mastery.
Level 3: Lementa's basic attacks in Water Mastery as well as Benediction of the Tides now chills their target, reducing their movement speed by 25% for 2 seconds; the slow potency is halved when applied with basic attacks.
Level 4: Benediction of the Tides now lasts an additionnal 2 seconds and also automatically applies its heal/damage every 2 seconds (for a total of 3 times).

Level 5: Lementa now gains 30% mana regeneration while in Water Mastery.

Benediction of the Tides

Tidecaller's Blessing

Active – On ally cast: Lementa blesses the target for 4 seconds. Every time that target is damaged, the target and all allies within 300 range of it are healed, each subsequent heal is 50% weaker than the previous one.


Active – On enemy cast: Lementa curses the target for 4 seconds. Every time that target is damaged, the target and all enemies within 300 range of it takes magic damage, each subsequent instance of damage is 50% weaker than the previous one.

  • Heal/Damage: 45 / 80 / 115 / 150 (+35% AP)
  • Max Heal/Damage: 90 / 160 / 230 / 300 (+70% AP)


Air Mastery

Monsoon

Active: Lementa switch her current mastery to Air, increasing her attack speed to 1.4.


Level 2: When Lementa's current mastery is Air, this ability is replaced with Wind Lance. Wind Lance then further scales with additionnal ranks in Air Mastery.
Level 3: Lementa's basic attacks in Air Mastery as well as Wind Lance now shocks their target, silencing them for 1 second. The effect then cannot procs on the same target for 10 seconds.
Level 4: Wind Lance now have its cooldown reduced to 3.5 and applies a stack of Winded for 5 seconds to all enemies hit, up to 4, causing subsequent Wind Lance to deal an additionnal 10% bonus damage per stack.

Level 5: Lementa now gains 15% bonus movement speed while in Air Mastery.

Wind Lance

Zephyr

Active: Lementa fires a burst of wind, dealing magic damage to all enemies in a line.

  • Damage: 80 / 130 / 180 / 230 (+70% AP)


Earth Mastery

Brutal Strikes

Active: Lementa switch her current mastery to Earth, making her basic attacks deals physical damage that ignores 15% of their target's armor instead of magic damage.


Level 2: When Lementa's current mastery is Earth, this ability is replaced with Seismic Wave. Seismic Wave then further scales with additionnal ranks in Earth Mastery.
Level 3: Lementa's basic attacks in Earth Mastery as well as Seismic Wave now cripples their target, reducing the damage they deal by 20% for 3 seconds; the damage reduction is halved when applied with basic attacks.
Level 4: Seismic Wave now stuns instead of rooting and have its cooldown reduced to 8.

Level 5: Lementa now gains 20% armor and magic resistance while in Earth Mastery.

Seismic Wave

Seismic Shard

Active: Lementa cracks the ground in a line, dealing physical damage and rooting for 1 second all enemies hit, and then applies the same effect on the same area 3 seconds later.

  • Damage: 40 / 65 / 90 / 115 (+30% AP)
  • Max Damage: 80 / 130 / 80 / 230 (+60% AP)


Changelog[]

NOTE :date is written Day/Month/Year

06/11/2013 : Created

Check my other creations[]

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