League of Legends Wiki

Comments19

Masteries x10

Lykrast August 18, 2014 User blog:Lykrast

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Since I am completly out of ideas for any complete custom champion, here is a gamemode I thought. Might not end up as huge as the Champions x2 or Items x2 (too lazy to search the links), but why not after all? Also, unlike those previous one, not EVERY value is multiplied, just one (or two, depending of the mastery in question).

This is designed to be some kind of featured gamemode, and I agree it's totally not original, but no one thought of it so... plus I always thought (and still think) masteries don't have a really noticeable impact so... well, maybe this version is too noticeable but well... it's a featured gameode concept, it's not meant to be anything near balanced! It's here to have "fun"! But I agree several should be banned or something like that...

Note : several descriptions were re-written to be more clear with their new values.

  • Tier 1
    • Double-Edged Sword mastery S4.png Double-Edged Sword
      • Melee champions: You deal 20% increase damage from all sources, but take 10% increase damage from all sources.
      • Ranged champions: You deal and take 15% increased damage from all sources.
    • Fury mastery s4.png Fury
      • Increases champion attack speed by 12.5 / 25 / 37.5 / 50%.
    • Sorcery mastery s4.png Sorcery
      • Increases cooldown reduction by 12.5 / 25 / 37.5 / 40%.
    • Butcher mastery s4.png Butcher
      • Basic attacks and single target abilities do 20 bonus damage to minions and monsters.
  • Tier 2
    • Arcane Knowledge mastery s3.png Expose Weakness
      • Damaging an enemy with a spell increases allied champions' damage to that enemy by 10% for the next 3 seconds.
    • Brute Force mastery s4.png Brute Force
      • Increases level 18 attack damage by 40 / 80 / 120 (2.22 / 4.44 / 6.67 per level).
    • Mental Force mastery s4.png Mental Force
      • Increases ability power at level 18 by 60 / 110 / 160 (3.33 / 6.11 / 8.89 per level).
    • Vampirism mastery s2.png Feast
      • Each time you kill a unit, you regain 30 health and 10 mana.
  • Tier 3
    • Spell Weaving mastery s4.png Spell Weaving
      • Damaging an enemy champion with an auto-attack increases your spell damage by 10%, stacking up to 3 times (max 30% damage increase).
      • The effect lasts for 5 seconds.
    • Martial Mastery mastery s4.png Martial Mastery
      • Increases attack damage by 40.
    • Arcane Mastery mastery s4.png Arcane Mastery
      • Increases ability power by 60.
    • Executioner mastery s4.png Executioner
      • Increases damage dealt to champions below 20 / 35 / 50% by 50%.
  • Tier 4
    • Blade Weaving mastery s4.png Blade Weaving
      • Damaging an enemy champion with a spell increases your auto-attack damage by 10%, stacking up to 3 times (max 30% damage increase).
      • The effect lasts for 5 seconds.
    • Warlord mastery s4.png Warlord
      • Increases bonus attack damage by 20 / 35 / 50%.
    • Archmage mastery s4.png Archmage
      • Increases ability power by 20 / 35 / 50%.
    • Dangerous Game mastery s4.png Dangerous Game
      • Champion kills and assists restore 50% of your missing health and mana.
  • Tier 5
    • Frenzy mastery s4.png Frenzy
      • Critical strikes increase your attack speed by 50% for 3 seconds, stacking up to 3 times (max 150% attack speed increase).
    • Devastating Strikes mastery s4.png Devastating Strikes
      • Ignores 20 / 40 / 60% of the target's armor and magic resistance.
    • Arcane Blade mastery s4.png Arcane Blade
      • Autoattacks also deal bonus magic damage equal to 50% of your ability power.
  • Tier 6
    • Lethality mastery s3.png Havoc
      • Increases damage by 30%.

  • Tier 1
    • Block mastery s4.png Block
      • Reduces incoming damage from champions basic attacks by 10 / 20.
    • Recovery mastery s4.png Recovery
      • Grants 10 / 20 health regeneration per 5 seconds.
    • Enchanted Armor mastery s4.png Enchanted Armor
      • Increases your bonus armor and magic resistance by 25 / 50%.
    • Tough Skin mastery s4.png Tough Skin
      • Reduces damage taken from monsters by 10 / 20.
  • Tier 2
    • Unyielding mastery s4.png Unyielding
      • Reduces all incoming damage from champions by 20 on melee and 10 on ranged champions.
    • Veteran's Scars mastery s4.png Veteran's Scars
      • Veteran's Scars grant 120 / 240 / 360 health.
    • Bladed Armor mastery s4.png Bladed Armor
      • When enemy monsters attack you, they are inflicted with bleed for 2 seconds, dealing 10% of their current health as physical damage each second.
  • Tier 3
    • Oppression mastery s4.png Oppression
      • Reduces damage taken from enemies with impaired movement or reduced attack speed by 30%.
    • Juggernaut mastery s4.png Juggernaut
      • Increases maximum health by 30%.
    • Hardiness mastery s4.png Hardiness
      • Grants 20 / 35 / 50 Armor.
    • Resistance mastery s4.png Resistance
      • Grants 20 / 35 / 50 Magic Resistance.
  • Tier 4
    • Perseverance mastery s4.png Perseverance
      • Every 5 seconds restores health equal to 3.5% / 6.75% / 10% of your missing health.
    • Swiftness mastery s4.png Swiftness
      • Grants immunity to slow effects.
    • Reinforced Armor mastery s4.png Reinforced Armor
      • Reduces the damage taken from critical strikes by 100%.
    • Evasive mastery s4.png Evasive
      • Reduces the damage taken from area of effect magic damage by 40%.
  • Tier 5
    • Second Wind mastery s4.png Second Wind
      • Increases all self-healing effects by 100% while below 25% health.
    • Legendary Guardian mastery s4.png Legendary Guardian
      • Grants 10 / 20 / 30 / 40 armor and 5 / 10 / 15 / 20 magic resistance for each nearby visible enemy champion within 700 units.
    • Runic Blessing mastery s4.png Runic Blessing
      • Start the game with a 500 health shield. This shield regenerates each time you respawn.
  • Tier 6
    • Tenacious mastery s4.png Tenacious
      • Grants immunity to crowd control effects.

  • Tier 1
    • Phasewalker mastery s4.png Phasewalker
      • Recall is now instant.
    • Fleet of Foot mastery s4.png Fleet of Foot
      • Grants 5 / 10 / 15% movement speed.
    • Meditation mastery s4.png Meditation
      • Grants 10 / 20 / 30 mana regeneration per 5 seconds.
    • Scout mastery s4.png Scout
      • Increases the cast range of trinkets by 150%.
  • Tier 2
    • Summoner's Insight mastery s4.png Summoner's Insight
      • Reduces the cool down of summoner spells by 40 / 70 / 100%.
    • Strength of Spirit mastery s4.png Strength of Spirit
      • Gain 1 health regeneration per 5 seconds for every 30 maximum mana.
    • Alchemist mastery s4.png Alchemist
      • Increases the duration of potions and elixirs by 100%.
  • Tier 3
    • Greed mastery s4.png Greed
      • Grants 5 / 10 / 15 gold per 10 seconds.
    • Runic Affinity mastery s3.png Runic Affinity
      • Increases shrine, relic, quest and neutral monster buff durations by 200%.
    • Vampirism mastery s3.png Vampirism
      • Grants 10 / 20 / 30% life steal and spell vamp.
    • Culinary Master mastery s4.png Culinary Master
      • Your health potions are upgraded into Total Biscuits of Rejuvenation that restore an additional 200 health and 100 mana upon consuming.
  • Tier 4
    • Scavenger mastery s4.png Scavenger
      • You gain 10 gold each time a nearby allied champion kills an enemy minion (1100 unit range).
    • Wealth mastery s4.png Wealth
      • Increases starting gold by 400.
    • Expanded Mind mastery s4.png Expanded Mind
      • Increases your maximum mana by 20 / 35 / 50%.
    • Inspiration mastery s4.png Inspiration
      • Grants 5 / 10 experience for every second while near an allied champion with a higher level.
  • Tier 5
    • Bandit mastery s4.png Bandit
      • Melee champions: Champion kills and assists grant 150 bonus gold.
      • Ranged champions: You gain 30 gold each time you attack an enemy champion. This effect can not trigger on the same champion more than once every 5 seconds.
    • Intelligence mastery s4.png Intelligence
      • Grants 20 / 35 / 40% cooldown reduction and reduces the cooldown of activated items by 40 / 70 / 100%.
  • Tier 6
    • Wanderer mastery s4.png Wanderer
      • Grants 50% movement speed while out of combat.

Do NOT hesitate a single second to give your thoughts in the comment section right below.

Also on Fandom

Random Wiki