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Mutnem, the runner

Lykrast November 6, 2013 User blog:Lykrast

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1 Growth 18 1 Growth 18
Health 440 (+73) Attack damage 51 (+3.1)
Health regen. 9.0 (+0.75) Attack speed 0.696 (+2.57%)
Mana 244 (+27) Armor 13.6 (+2.3)
Mana regen. 5.0 (+0.65) Magic resist. 30 (+1.25)
Attack range 125 (melee) Mov. speed N/A
Breaking Speed
ChampionSquare

Every 20 units moved gives Mutnem one stack of Breaking Speed for up to 100, each granting him 0.07 + (0.01 x level)% bonus movement speed. If Mutnem stops moving for more than 1 second, the stacks will decay over 2 seconds. Attacking will consume all stacks to deal 0.5% AD bonus physical damage per stack consumed. Consuming 100 stacks this way will also stuns the target for 1 second.


Force Dash
RANGE: 350
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
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Active: Mutnem dashes forward at 3 times his current speed, dealing physical damage and knocking aside any enemy on his path. The cooldown is reduced by 0.5% for each stack of Breaking Speed upon casting.

  • Damage: 70 / 100 / 130 / 160 / 190 (+50% bonus AD)


Maximum Velocity
COST: 50 mana
COOLDOWN: 16
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Active: Mutnem gains bonus attack speed and become immune to slow effects for 4 seconds.

  • Bonus attack speed: 30 / 40 / 50 / 60 / 70%


Power Siphon
RANGE: 325
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 12
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Passive: Mutnem gains a percent of his bonus movement speed as bonus attack damage.

  • Movement Speed to Damage: 4 / 8 / 12 / 16 / 20%

Active: Slows all surrounding enemies for 2.5 seconds and grants Mutnem a flat movement speed bonus for each champion hit for 4 seconds.

  • Slow: 25 / 30 / 35 / 40 / 45%
  • Movement speed: 8 / 10 / 12 / 14 / 16
  • Max movement speed: 40 / 50 / 60 / 70 / 80


Sonic Boom
RANGE: 0 - 2500
COST: 125 mana
COOLDOWN: 90
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First Cast: Mutnem begins gathering energy for up to 8 seconds, increasing dash range over 5 seconds. While in this state he cannot attack or use his other abilities. Second Cast: Mutnem dashes forward, dealing physical damage to all enemies hit and knocking them into the air for 1 second. Mutnem will stop if he collides with a wall or a building, but else he will always travel the full range.

  • Damage: 150 / 250 / 350 (+100% bonus AD)


Changelog

NOTE :date is written Day/Month/Year

06/11/2013 : Created

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