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1 Growth 18 1 Growth 18
Health TBA Attack damage (+0)
Health regen. TBA Attack speed TBA
Mana TBA Armor TBA
Mana regen. TBA Magic resist. 30 (+1.25)
Attack range 125 (melee) Mov. speed N/A
ChampionSquare

Nenvtar gains 1 stack of Dark Call every time he attacks, and 2 every time he cast a spell, up to 8. When at 5 stacks or above, Nenvtar next basic attack or Crippling Web will consume 5 stacks to summon an untargetable Shadow Tentacle behind the target, attacking every second the closest enemy within 300 range for 9 + (1 x level) (+35% AD) physical damage. The tentacle will prioritize the target it was created next to.

Info
  • No additional details.

Crippling Web

Cocoon

Active: Spits a ball of web, dealing physical damage while slowing and crippling the target for 3 seconds.

  • Damage: 60 / 105 / 150 / 195 / 240 (+40% bonus AD)
  • Slow: 35% / 40% / 45% / 50% / 55%

A crippled target may not use any ability that displaces him.

Info
  • No additional details.

Protective Shell

ChampionSquare

Active: Nenvtar hides in his shell after a 0.5 second cast time for up to 3 seconds, during this time he cannot act but takes heavily reduced damage and is immune to crowd controls. You can reactivate the ability to end it earlier.

  • Damage reduction: 35% / 45% / 55% / 65% / 75%

Info
  • No additional details.

Shadows' Fury

Skittering Frenzy

Passive: Nenvtar gains attack speed.

  • Attack Speed Bonus: 8% / 15% / 22% / 29% / 36%

Active: For 5 seconds, Nenvtar gains movement speed while the passive's bonus is doubled and basic attacks generate 2 stacks of Dark Call instead of 1. Any basic attack made will also reduce Shadows' Fury's cooldown by 1 second.

  • Movement Speed Bonus: 20 / 25 / 30 / 35 / 40
  • Doubled Attack Speed Bonus: 16% / 30% / 44% / 58% / 72%

Info
  • No additional details.

Darkness

Paranoia

Active: Launches a wave of dark energy that travels in a line with a speed of 400, dealing magic damage and blinding for 1.5 seconds all enemies hit. When it reaches its maximum range, it come back to Nenvtar, applying the same effect, but fearing for 1 second enemies that were already hit.

  • Damage: 75 / 125 / 175 (+50% AP)
  • Maximum Damage: 150 / 250 / 350 (+100% AP)

Info
  • No additional details.

Changelog[]

NOTE :date is written Day/Month/Year

26/08/2013 :

  • Shadows' Fury Shadows' Fury
    • Now states the doubled attack speed bonus.

25/08/2013 :

  • Dark Help Dark Help REWORKED
    • New :
      • Nenvtar gains 1 stack of Dark Call every time he attacks, and 2 every time he cast a spell, up to 8. When at 5 stacks or above, Nenvtar next basic attack or Crippling Web Crippling Web will consume 5 stacks to summon an untargetable Shadow Tentacle behind the target, attacking every second the closest enemy within 300 range for 9 + (1 x level) (+35% AD) physical damage. The tentacle will prioritize the target it was created next to.
    • Old :
      • Every 5th basic attack will summons an untargetable Shadow Tentacle near the target that lasts for 3 seconds. The tentacle will attack the target, dealing 9 + (1 x level) (+35% AD) once per second, but will switch to a different target if the target gets within more than 300 range.
  • Protective Shell Protective Shell
    • Now has a 0.5 cast time.
  • Shadows' Fury Shadows' Fury
    • Attack speed bonus reduced from 20% / 25% / 30% / 35% / 40% to 8% / 15% / 22% / 29% / 36%.
    • Now gives 20 / 25 / 30 / 35 / 40 movement speed for the duration.
    • Now makes basic attacks generate 2 stacks of Dark Call instead of 1.
      • This is part of Dark Help Dark Help's rework.
    • Cooldown rescaled from 16 / 15 / 14 / 13 / 12 to 14.
    • Now any basic attack made will reduce the cooldown by 1 second.


24/08/2013 : Created

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