Ormid – the juggernaut
Secondary Bar ManaAuthorauthor missingLatest RevisionN/A
Role(s) | |
To be announced. |
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Ormid is a melee tank who has both a lot of crowd controls to punish enemies to not focus him, while having a lot of durability to distract the enemy team.
Changelog[]
NOTE :date is written Day/Month/Year
28/06/2013 :
- Tenacious REWORKED
- New :
- For each 1% of health missing, Ormid's crowd controls have their duration increased by 0.3%.
- Old :
- For each 1% of health missing, Ormid takes 0.5% / 0.55% / 0.6% / 0.65% / 0.7% (based on level) reduced damage (except true damage).
- New :
- Ferocious Howl
- No longer deals 50 / 90 / 130 / 170 / 210 (+50% AP) magic damage to enemies within 500 range
- Now makes Ormid immune to further crowd controls during the next 0.8 / 0.9 / 1 / 1.1 / 1.2 (+0.25% total armor) (+0.25% total magic resistance) seconds
- Cooldown rescaled from 28 / 25 / 22 / 19 / 16 to 22 / 21 / 20 / 19 / 18
- Pain's Energy
- Damage threshold rescaled from 300 / 275 / 250 / 225 / 200 to 5% / 4.5% / 4 / 3.5% / 3% of Ormid's base health
- Duration reduced from 1.2 / 1.4 / 1.6 / 1.8 / 2 to 0.95 / 1.15 / 1.35 / 1.55 / 1.75
- Mindblow
- Slow duration reduced from 1.5 to 1.25
- Slow now happens when the spell is cast, rather than when the silence wears off
- Damage reduced from 110 / 150 / 190 / 230 / 270 (+60% AP) to 80 / 120 / 160 / 200 / 240 (+50% AP)
- Damage is now dealt over the duration, rather than instantly when the silence wears off
- Cooldown rescaled from 14 / 12 / 10 / 8 / 6 to 12 / 11 / 10 / 9 / 8
- Energy Field
- Damage per second reduced from 70 / 90 / 110 (+15% AP) to 40 / 60 / 80 (+10 AP)
- Final damage reduced from 130 / 210 / 290 (+50% AP) to 110 / 140 / 170 (+40% AP)
27/06/2013 :
- Tenacious
- No longer reduce true damage
- Ferocious Howl
- No longer deals 50% more damage if at least one crowd control other than a slow is cleansed
- Cooldown rescaled from 30 / 25 / 20 / 15 / 10 to 28 / 25 / 22 / 19 / 16
- Mindblow
- Ratio reduced from (+90% AP) to (+60% AP)
- Energy Field
- Damage per second reduced from 75 / 100 / 125 (+20% AP) to 70 / 90 / 110 (+15% AP)
- Final damage reduced from 150 / 250 / 350 (+80% AP) to 130 / 210 / 290 (+50% AP)
- Range reduced from 600 to 450
25/06/2013 : Created
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