This is a complex idea, but that could be awesome... to a certain extent. So, you pick your champ, but THEN you pick a passive from the champions you could have picked (including the one you actually picked) then 3 basic spells (does not need to strictly be a Q, a W, and an E: can be a Q - E - Q or a W - E - E) then an ultimate.
There would be some restrictions, though (remember: it is not meant to be balanced!)
- General
- Melee champions are considered ranged when their range exceed 350 due to abilities like or .
- If picked, you can only choose spell that either cost health or nothing.
- Blood Well is displayed as a buff.
- If picked, you can only choose spell that either cost energy, health or nothing.
- Cost and replenish mana if picked with a champion that uses mana.
- Cost mana if picked with a champion that uses mana.
- Cost mana if picked with a champion that uses mana.
- Only triggers your own .
- Also benefits from an ally's .
- Also benefits from an ally's .
- Also benefits from an ally's .
- Also benefits from an ally's .
- Will only be applied via on-hit effects and .
- Reduce all costs, not just mana costs.
- Also benefits from an ally's .
- Also benefits from an ally's .
- Also benefits from an ally's .
- If picked, you can only choose spell that either cost health or nothing.
- All spells can be picked like human form's could.
- This spell cannot be picked.
- This spell cannot be picked.
- If picked, you can only choose spell that either cost health or nothing.
- If picked, you can only choose spell that either cost health or nothing.
- Gnar has no secondary bar.
- Gnar has 150 melee range by default.
- spells cannot be directly picked.
- Fury is created as a buff.
- All stats bonuses are applied as normal.
- Once in , will only change , , and .
- Cannot be picked if you have neither or .
- Will only empower
- Cannot be picked if you haven't picked any of those spells.
, , or .
- Will only empower
- Also benefits from an ally's .
- All spells can be picked like could.
- This spell cannot be picked.
- Also benefits from an ally's .
- This spell cannot be picked.
- This spell cannot be picked.
- You will be asked to pick another passive if you didn't picked .
- Will only empower
- Cannot be picked if you haven't picked any of those spells.
, , or .
- Will only empower
- Movement abilities cannot be used during its duration.
- If picked, you can only choose spell that either cost health or nothing.
- Increases attack range by 400 (still 525 for or any other 125 range champion).
- Melee champions are considered ranged while under its effects.
- If picked, you can only choose spell that either cost energy, health or nothing.
- Replenish mana if picked with a champion that uses mana.
- Cost mana if picked with a champion that uses mana.
- Cost mana if picked with a champion that uses mana.
- Active triggers also with an ally's .
- Cost mana if picked with a champion that uses mana.
- Doesn't place any if you haven't picked it.
- Evolution points can only be used on , , , or itself.
- You don't gain evolutions points if all spells you could evolve are currently evolved.
- Works with any ability.
- If picked, you can only choose spell that either cost energy, health or nothing.
- Replenish mana if picked with a champion that uses mana.
- Cost mana if picked with a champion that uses mana.
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- Cost mana if picked with a champion that uses mana.
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- Cost mana if picked with a champion that uses mana.
- also benefits from an ally's .
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- Only the caster fires if hasn't been picked.
- Pix is not moved if hasn't been picked. Other effects still applies.
- Only triggers your own .
- If picked, you can only choose spell that either cost health or nothing.
- Shield is displayed as a buff.
- None of spells can be directly picked.
- Will proc on all, non- skills.
- Will replace all skills by the respective Cougar skills.
- Sets the base attack range to 125 in Cougar form.
- Can be empowered by a friendly .
- Can be empowered by a friendly .
- Can be empowered by a friendly .
- You gains the Ball if you pick this spell or .
- Centered on yourself if you haven't picked or .
- You gains the Ball if you pick this spell or .
- Centered on yourself if you haven't picked or .
- Doesn't refresh if you haven't picked it.
- The passive (without active) is lost if you haven't picked .
- Only applies if you have picked it.
- Changes base attack range to 125, regardless of the picked champion.
- Will change , and if picked.
- If picked, you can only choose spell that either cost health or nothing.
- Renekton has no secondary bar.
- This spell cannot be picked.
- Cannot be empowered.
- Cannot be empowered.
- Cannot be empowered.
- Doesn't generate fury.
- If picked, you can only choose spell that either cost health or nothing.
- Rengar has no secondary bar.
- Ferocity is created as a buff, but only if you have either , , or .
- Will only empower , , or .
- Replace the trinket with the .
- Does not generate Ferocity if you doesn't have it.
- Allows the purchase of .
- If picked, you can only choose spell that either cost health or nothing.
- If picked, you can only choose spell that either cost health or nothing.
- Heat is created as a buff.
- Danger Zone will only empower , , or .
- If picked, you can only choose spell that either cost energy, health or nothing.
- Replenish mana if picked with a champion that uses mana.
- Cost mana if picked with a champion that uses mana.
- Cost mana if picked with a champion that uses mana.
- Does not lower the cooldown of if you haven't picked it.
- Cost and replenish mana if picked with a champion that uses mana.
- If picked, you can only choose spell that either cost health or nothing.
- Shyvana has no secondary bar.
- Will empower , , or if picked.
- fury generation is moved to this spell.
- Fury is created as a buff.
- Will only consume your own stacks.
- Will only be empowered by , , or .
- Other spells will still generate stacks and will not count as "last basic ability cast".
- Will only empower , , , or .
- You will be asked to pick another passive if you didn't picked any of those spells.
- Can pick up your allies' .
- Will push your allies' .
- Only throw your own .
- You still gains armor per level.
- Only pick up souls if you have picked .
- Only deals the soul-based damage if you have picked .
- Range is Current Attack Range + 100, with a minimum of 650.
- If picked, you can only choose spell that either cost health or nothing.
- Tryndamere has no secondary bar.
- This spell cannot be picked.
- Does not consume fury, and only heals for the base amount.
- Does not grant fury.
- Doesn't apply if you haven't picked it.
- Also benefits from an ally's .
- Length is equal to your current attack range.
- Is considered a basic ability.
- Also benefits from an ally's .
- Only applies if you have picked it.
- Will only empower or .
- Damage over time abilities will proc it every time they damage their target, with a cap of once per 0.5 second.
- On-spell effects, such as and can not be applied more frequently than once every 0.5 seconds.
- will only empower if you have picked it.
- will only empower if you have picked it.
- will only empower if you have picked it.
- If picked, you can only choose spell that either cost health or nothing.
- Will only grants stacks of if you have picked it.
- Will only procs if you have picked it.
- Does not knockback allies' target.
- If picked, you can only choose spell that either cost energy, health, or nothing.
- Flow is created as a buff.
- If picked, you can only choose spell that either cost health or nothing.
- If picked, you can only choose spell that either cost energy, health, or nothing.
- Cost mana if picked with a champion that uses mana.
- Cost and replenish mana if picked with a champion that uses mana.
- Shadow only mimics and .
- Cost mana if picked with a champion that uses mana.
- Shadow only mimics and .
- Will only triggers your own .
- Will only triggers your own .
- Will also enrage your allies' .
So, what do you think about it?
- P. S.: It took me more than an hour to do the entire restriction list.
- EDIT: Here is the inspiration.
- EDIT 2: Any one who played Dota 2 recently probably knows the Ability Draft game mode. Well, it's kinda like this one (you have a random hero instead of pick, and the spell pool is the one of the 10 heroes picked + 2)