That's just something I would call "if I were the guy who worked alone on the game, I would do that", so: you can now have a third (G key) summoner spell (optional)
- New Summoner Spells
- Inspiration: Smite (Protected Recall)
- Available at summoner level 1
- Channel for 4 seconds (2.25 seconds in Dominion) and teleport back to the fountain after the channel is completed. The channel cannot be interrupted by any external means.
- 180 sec cooldown
- Summoner's Insight: Reduces the cast time by 0.5 second (0.25 seconds in Dominion)
- Inspiration: DotA (Glyph of Fortification)
- Available at summoner level 4
- Unavailable on Crystal Scar
- Grants invulnerability to all allied turrets for 5 seconds. Cooldown is triggered for all member of the team who have it.
- 300 sec cooldown
- Summoner's Resolve: Turrets attacks 100% faster for the duration.
- Inspiration: Smite (Girdle of Might)
- Available at summoner level 6
- Increases nearby friendly champions' attack damage by 10 - 35 for 15 seconds.
- 210 sec cooldown
- 850 range
- Summoner's Wrath: Also grants 20 - 70 ability power.
- Inspiration: Smite (Eye of Providence)
- Available at summoner level 8
- Place a at the target location that lasts for up to 60 seconds.
- 60 sec cooldown
- 500 range
- Summoner's Insight: Increase ward's duration by 30 seconds.
- Inspiration: Smite (Aegis Amulet)
- Available at summoner level 10
- Champion becomes invulnerable and untargetable for 1.5 seconds, but is unable to move, attack, cast spells, or use items during this time.
- 180 sec cooldown
- Summoner's Resolve: Increase duration by 1 second.
- Removed
- Active removed