League of Legends Wiki

Comments4

Ravenglare, the broodfather

Lykrast May 26, 2015 User blog:Lykrast

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Statistics
Health 589 +81 Attack damage 56 +3.1
Health regen. 6.5 +0.85 Attack speed [*] 0.625  (+ 0 +2%)
Mana 281 +45 Armor 28.2 +3.6
Mana regen. 7.4 +0.5 Magic resist. 32.1 +1.25
melee 125 Move. speed 330

Got this idea while playing Hearthstone... not really the closest game to LoL but hey, that's inspiration! He is some sort of crow man thing, and he breathes fire.

I know his E is VERY similar to Rek'Sai Rek'Sai, but it's a cool idea I had and I thought it was fitting with his theme as a mainly pusher. I also know his passive is quite close to Thresh Thresh, but it accomplishes something different. W surely lacks some imagination, but I was short on fitting ideas. Stats aren't final.

The Rookery
ChampionSquare

Ravenglare can collect shells from of dead enemies by approaching them, recovering 「 6 - 23 」「 (5 + Ravenglare's level) 」 health. At 12 shells, they are consumed to spawn a Ravenling that will push the nearest lane for 25 seconds. Ravenlings will channel a fiery attack when they get within range of an enemy tower, dealing 「 12 - 46 」「 (10 + 2 × Ravenglare's level) 」(+ 40% AP) magic damage per second, at the cost of 20% of their max health per second.


Champions and large minions and monsters drop 3 shells. Small minions and monsters only drop one. A shell will only drop if the enemy unit dies within 1900-range of Ravenglare. Shells are visible to allies, and only become visible to enemies if the enemy team has vision of Ravenglare. Shells disappear if not picked up after 8 seconds.


Emberflame
RANGE: 850
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Flame Breath

Active: Ravenglare fires a fireball in a line that explodes upon reaching maximum range or striking an enemy, dealing magic damage over 5 seconds to enemies within 250 range and Slow icon slowing them for 1.5 seconds.

  • Total Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
  • Slow: 30 / 35 / 40 / 45 / 50%

Ravenlings will prioritize targets affected by Emberflame and gain 40% bonus movement speed when walking towards them.


Rushdown
RANGE: 525
COST: 40 / 45 / 50 / 55 / 60 mana + 1 charge
STATIC COOLDOWN: 1.5
Recharge Time: 16 / 14 / 12 / 10 / 8
ChampionSquare

Passive: Ravenglare generates a charge of Rushdown every few seconds and can store up to 2 charges.

Active: Ravenglare rushes to an enemy, dealing physical damage and Airborne icon knocking it back a short distance.

  • Damage: 10 / 30 / 50 / 70 / 90 (+ 70% AD)


Tunnel Mounds
RANGE: 200
COST: 25 mana
COOLDOWN: 18
ChampionSquare

Active: Ravenglare digs a hole in the target location after a 1.5 seconds channel. The hole provides vision within 250 range and is invisible to enemies unless there is an enemy champion within 250 range. Holes last 6 minutes and their number is capped at 3. Enemy champions may destroy a hole by standing on it for 1.5 seconds.

Ravenglare May right click on a hole to channel for 4 seconds, after which he teleports to its location. This effect has a long cooldown and the targeted hole is revealed through fog of war for both teams during the channel. If the hole is destroyed or the channel is cancelled, this effect is put on a 30 seconds cooldown.

  • Teleport cooldown: 240 / 210 / 180 / 150 / 120


Shell Mortar
RANGE: 2500 / 4000 / 5500
COST: 100 mana
COOLDOWN: 120 / 90 / 60
ChampionSquare

Passive Ravenglare generates an extra shell every few seconds. Shells created this way do not heal Ravenglare.

  • Shell Replenishment Time: 10 / 6 / 2

Active: After channeling for 1 second, Ravenglare fires a sack of eggs at the target location, dealing magic damage in a 250 radius area upon impact and spawning 4 Ravenlings. Those Ravenlings have a shortened lifespawn of 15 seconds.

  • Damage: 150 / 200 / 250 (+60% AP)


Pets

Ravenling
ATTACK RANGE: 100
SIGHT RANGE: ?
GOLD: 12 gold
EXP: 0 exp
ChampionSquare
Attack damage 20 + (5 × Ravenglare's level) (+ 25% bonus AD)
Ability power 10 + (2 × Ravenglare's level) (+ 40% AP)
Attack speed 0.831
Health
200 + (50 × Ravenglare's level)
Health regen. N/A
Mov. speed 350
Armor
30
Magic res.
50
AoE mitigation N/A
ChampionSquare
Ability Details

Ravenlings are autonomous minions that pushes nearby lanes, like a minion.

  • Ravenlings are classified as a minion for targeting purposes.
  • Ravenlings will channel a fiery attack when they get within range of an enemy tower, dealing its ability power as magic damage every second, at the cost of 20% of their max health per second.
  • The Ravenlings' attacks do not apply spell effects.
  • The Ravenlings' attacks do not apply on-hit effects.
  • The Ravenlings' attacks will apply The Black Cleaver item.png The Black Cleaver stacks.
  • The Ravenlings' attacks can be Riposte.png parried and Aegis Protection.png blocked and will miss if they are blinded.
  • The Ravenlings attacks CAN'T be Counter Strike.png dodged.
  • Ravenlings' attack priorities (don't conflict with each other):
    • The nearest champion affected by Flame Breath Emberflame
    • The nearest non-champion affected by Flame Breath Emberflame
    • The nearest tower (if they are within range)
    • The current target of Ravenglare's basic attacks
    • The nearest enemy unit
  • Ravenlings will benefit from Ravenglare's armor penetration.
  • Enemy turrets will prioritize Ravenlings directly above the chain of melee minions if they are currently channeling their fire attack.


Changelog

NOTE :date is written Day/Month/Year

26/05/2015 : Created

11/05/2015 : Accidentally posted with a blank page, then promptly removed by moderation

Check my other creations

Also on Fandom

Random Wiki