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Reversing champions

Lykrast January 27, 2013 User blog:Lykrast

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Imagine if the spells have the exact opposite effect of what they normally do, support will become powerful debuffers and nukers would be supports...

Here is some examples I could do :

Twin Disciplines
Twin Disciplines

Discipline of Force: Akali's auto attacks heal herself for 6% (+ 1% per 6 AD) of the damage done.

Discipline of Might: Akali's spells heal 6% (+ 1% per 6 bonus AP) more.


Mark of the Assassin
RANGE: 600
COST: 60 energy
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
Mark of the Assassin

Active: Akali throws her kama at a target ally, healing it and marking the target for 6 seconds. Enemy's basic attacks against a marked target will consume the mark, healing the same amount again and restoring energy to Akali.

  • Heal First Hit: 45 / 70 / 95 / 120 / 145 (+ 40% AD)
  • Total Heal: 90 / 140 / 190 / 240 / 290 (+ 80% AD)
  • Energy restored: 15 / 20 / 25 / 30 / 35


Twilight Shroud
RANGE: 700
COST: 80 / 75 / 70 / 65 / 60 energy
COOLDOWN: 20
Twilight Shroud

Active: Akali creates a smoke cloud in the target 300-diameter area for 8 seconds. While within the cloud, Akali is granted stealth, and bonus armor and magic resistance. Attacking or using abilities reveals her for 0.5 seconds. Allies inside the smoke gains movement speed.

  • Armor, magic resistance: 10 / 20 / 30 / 40 / 50
  • Movement buff: 14% / 18% / 22% / 26% / 30%


Crescent Slash
RANGE: 325
COST: 60 / 55 / 50 / 45 / 40 energy
COOLDOWN: 7 / 6 / 5 / 4 / 3
Crescent Slash

Active: Akali flourishes her kamas, healing nearby allies.

  • Heal: 30 / 55 / 80 / 105 / 130 (+ 30% AD) (+ 60% AP)


Shadow Dance
RANGE: 800
COST: 1 Essence of Shadow
COOLDOWN: 2 / 1.5 / 1
Shadow Dance

Active: Akali uses an Essence of Shadow, dashing to and healing a target ally. Akali gains an Essence of Shadow periodically, affected by cooldown reduction, up to a maximum of 3. Additionally, Akali gains an Essence of Shadow for each kill or assist she obtains.

  • New Essence of Shadow: 25 / 20 / 15
  • Heal: 100 / 175 / 250 (+ 50% AD)


Carnivore
Carnivore

Whenever Cho'Gath kills a unit, he recovers 3.25 + (0.25 × level) health and 17 + (3 × level) mana.


Rupture
RANGE: 950
COST: 90 mana
COOLDOWN: 9
Rupture

Active: After 0.65 seconds, Cho'Gath heal and cleanse allies in the target 700-diameter area, increasing their movement speed by 60% for 3 seconds.

  • Heal: 80 / 135 / 190 / 245 / 305 (+ 100% AD)


Feral Scream
RANGE: 700
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 13
Feral Scream

Active: Cho'Gath heal and remove silences from all allies in a ~60° cone.

  • Heal: 75 / 125 / 175 / 225 / 275 (+ 70% AD)


Vorpal Spikes
RANGE: 500
Vorpal Spikes

Toggle: Whenever Cho'Gath performs a basic attack, he will launch spikes healing allies in a line in front of him.

  • Heal: 20 / 35 / 50 / 65 / 80 (+ 30% AD)


Feast
RANGE: 150
COST: 100 mana
COOLDOWN: 60
Feast

Active: Target ally is healed. If Feast makes the target gets to full life, the target grows tinier and gains extra health and basic attack range, stacking up to six times. It loses half of these stacks, rounded up (Lost stacks being rounded up, thus, kept stacks rounded down), whenever it dies. Feast heals 1000 (+ 70% AD) to minions and monsters.

  • Heal: 300 / 475 / 650 (+ 70% AD)
  • Health increase per stack: 90 / 120 / 150
  • Max Health Increase: 540 / 720 / 900
  • Bonus Attack Range per stack: 3.8 / 6.1 / 8.3
  • Total Bonus Range: 23 / 37 / 50


Rising Spell Force
Rising Spell Force

Innate: Hitting a target with any of Ezreal's abilities increases his own attack speed by 10%. This effect lasts for 6 seconds and stacks up to 5 times.


Mystic Shot
RANGE: 1100
COST: 28 / 31 / 34 / 37 / 40 mana
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
Mystic Shot

Active: Ezreal fires a bolt of energy in a line that will heal the first ally it hits. If it strikes an ally unit, all of the target's cooldowns will be reduced by 1 second.

  • Heal: 35 / 55 / 75 / 95 / 115 (+ 100% AP) (+ 20% AD)
  • Projectile Speed: 2000


Essence Flux
RANGE: 900
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 9
Essence Flux

Active: Ezreal fires a wave of energy in a line. Any ally champions it passes through are healed, while any enemy champions it travels through have their attack speed decreased for 5 seconds.

  • Heal: 70 / 115 / 160 / 205 / 250 (+ 80% AD)
  • Attack Speed Reduction: 20% / 25% / 30% / 35% / 40%


Arcane Shift
COST: 90 mana
COOLDOWN: 19 / 17 / 15 / 13 / 11
Arcane Shift

Active: Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest ally unit, healing it.

  • Heal: 75 / 125 / 175 / 225 / 275 (+ 75% AD)
  • Teleport Range: 475
  • Arrow Range: 750


Trueshot Barrage
RANGE: Global
COST: 100 mana
COOLDOWN: 80
Trueshot Barrage

Active: Ezreal charges for 1 second to fire a powerful broad energy missile that will travel in a line by the whole map and will heal each ally unit they pass through. It will heal 8% more for each subsequent target hit, up to a maximum of 170% heal.

  • Heal: 350 / 500 / 650 (+ 100% AP) (+ 90% AD)
  • Maximum Heal: 595 / 850 / 1105 (+ 170% AP) (+ 153% AD)
  • Projectile Speed: 2000


Runic Skin

Galio gains 50% of his total armor as attack damage.


Resolute Smite
RANGE: 940
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 7
Resolute Smite

Active: Galio fires a concussive blast from his eyes to a target location, healing all allies hit and increasing their movement speed for 2.5 seconds.

  • Projectile Speed: 1300

  • Heal: 80 / 135 / 190 / 245 / 300 (+ 60% AD)
  • Movement Speed Bonus: 24% / 28% / 32% / 36% / 40%
  • Diameter of AoE: 470


Bulwark
RANGE: 800
COST: 60 mana
COOLDOWN: 13
Bulwark

Active: Galio shields an enemy champion for 4 seconds, reducing their armor and magic resistance. Each time that unit takes damage, the target takes more damage. The damage is 20% weaker than the last for each consecutive hit.

  • Armor & Magic Resistance Reduction: 30 / 45 / 60 / 75 / 90
  • Damage: 25 / 40 / 55 / 70 / 85 (+ 30% AD)
  • Damage after 5 hits: 84 / 134 / 185 / 235 / 286 (+ 101% AD)
  • Maximum Damage (∞ hits): 125 / 200 / 275 / 350 / 425 (+ 150% AD)


Righteous Gust
RANGE: 1180
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 12
Righteous Gust

Active: Galio unleashes a gust of magical wind that heal all allies in its path. A directional draft remains for 5 seconds, reducing the movement speed of enemies passing through it.

  • Heal: 60 / 105 / 150 / 195 / 240 (+ 50% AD)
  • Slow: 20% / 28% / 36% / 44% / 52%


Idol Of Durand
COST: 100 / 150 / 200 mana
COOLDOWN: 170 / 150 / 130
Idol of Durand

Active: Galio channels for 2 seconds, continually cleansing nearby allies and reducing incoming physical and magic damage by 50%.

When the channel ends, Galio deals heal surrounding allies, reduced by 5% for each attack suffered while channeling, capping at 60% heal.

While channeling Idol of Durand, Galio can still cast Bulwark on enemies within range.

  • Base Heal: 220 / 330 / 440 (+ 60% AD)
  • Minimum Heal: 132 / 198 / 264 (+ 36% AD)
  • Diameter of Full Channel AoE: 1200
  • Diameter of Early Cancel AoE: 1150


Death Defied
Death Defied

Upon dying, Karthus enters an immobile spirit form, which allows him to continue casting spells for 7 seconds. During this time, his abilities cost no mana.


Lay Waste
RANGE: 875
COST: 20 / 26 / 32 / 38 / 44 Mana
COOLDOWN: 1
Lay Waste

Active: After a 0.5 second delay, Karthus blasts a target area at the cursor's position, healing every ally in the area. The heal is doubled if it only hits one unit.

  • Heal (Multiple Target):  / 40 / 60 / 80 / 100 / 120 (+ 30% AD)
  • Heal (Single Target): 80 / 120 / 160 / 200 / 240 (+ 60% AD)
  • Diameter of AoE: 100


Wall of Pain
RANGE: 1000
COST: 100 Mana
COOLDOWN: 18
Wall of Pain

Active: Karthus creates a wall between 2 obelisks at target position for 5 seconds. Allies who pass this wall have their movement speed increased by a large amount and their magic resistance increased by 15% for 5 seconds.

  • Wall Length: 800 / 900 / 1000 / 1100 / 1200
  • Movement buff: 40% / 50% / 60% / 70% / 80%
  • Maximum Wall Sight est.: 1300 / 1325 / 1350 / 1375 / 1400


Defile
COST: 30 / 42 / 54 / 66 / 78 Mana per second
Defile

Toggle Off: When Karthus kills a unit, he restores mana. Toggle On: Karthus surrounds himself with the souls of his victims, draining his mana to heal all nearby allies each second.

  • Mana Restored: 20 / 27 / 34 / 41 / 48
  • Heal: 30 / 50 / 70 / 90 / 110 (+ 25% AD)
  • Diameter of AoE: 850


Requiem
COST: 150 / 175 / 200 Mana
COOLDOWN: 200 / 180 / 160
Requiem

Active: After channeling for 3 seconds, Karthus heal all ally champions regardless of their position on the map.

  • Heal: 250 / 400 / 550 (+ 60% AD)


Pix, Faerie Companion
Pix, Faerie Companion

Pix fires a barrage of 3 bolts, healing 5 - 29 (based on level) each Lulu.

  • Leash Range: 2000


Glitterlance
RANGE: 925
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 7
Glitterlance

Active: Lulu and Pix each fire a magic bolt healing allies hit and increasing their movement speed by 80% for a short duration. This buff decays over time. An ally can only be healed by one bolt.

  • Heal: 80 / 125 / 170 / 215 / 260 (+ 50% AD)
  • Movement Buff Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds


Whimsy
RANGE: 650
COST: 65 / 70 / 75 / 80 / 85 mana
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
Whimsy

Active – On ally cast: Cleanse an ally champion and increasing their base movement speed by 60 for a short duration.

  • Buff Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds

Active – On enemy cast: Target enemy loses 35% movement speed and some attack damage for 5 seconds.

  • Attack Damage Reduction: 20 / 30 / 40 / 50 / 60


Help, Pix!
RANGE: 650
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 10
Help, Pix!

Active – On ally cast: Pix heal target ally unit. Pix then follows and grants invisibility for 6 seconds.

  • Heal: 80 / 130 / 180 / 230 / 280 (+ 60% AD)

Active – On enemy cast: Commands Pix to jump to an enemy and dealing damage that is healed after 6 seconds. Additionally, Pix will then follow for 6 seconds.

  • Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 60% AD)


Wild Growth
RANGE: 900
COST: 150 mana
COOLDOWN: 110 / 95 / 80
Wild Growth

Active: Lulu shrinks her enemy, cleansing nearby allies. For 7 seconds, her enemy loses max health and gains an aura that increase the movement speed of nearby allies for that duration and an additional 1 second.

  • Aura Movement Buff: 30% / 45% / 60%
  • Health Loss: 300 / 450 / 600 (+ 50% AD)
  • AoE Diameter: 300


Iron Man

35% of the damage healed from abilities is converted into a temporary absorption shield. Shield generation is only half as effective against minions and monsters. Maximum shield strength is 90 + (30 × level). The shield decays by 3% per second.


Mace of Spades
RANGE: 600
COST: 25 / 32 / 39 / 46 / 53 health
COOLDOWN: 8 / 7 / 6 / 5 / 4

Active: On next hit, Mordekaiser swings his mace with such force that it echoes out, healing himself and up to 3 additional nearby allies. If the target is alone, the heal is 65% more effective.

  • Heal: 80 / 110 / 140 / 170 / 200 (+ 40% AD) (+ 100% AP)
  • Single Target Heal: 132 / 181.5 / 231 / 280.5 / 330 (+ 66% AD) (+ 165% AP)


Creeping Death
RANGE: 750
COST: 26 / 32 / 38 / 44 / 50 health
COOLDOWN: 20 / 18 / 16 / 14 / 12

Active: Mordekaiser unleashes a protective cloud of metal shards to surround an enemy, decreasing their armor and magic resistance and healing every second allies in the cloud for 6 seconds.

  • Heal per second: 24 / 38 / 52 / 66 / 80 (+ 20% AD)
  • Maximum Heal: 144 / 228 / 312 / 396 / 480 (+ 120% AD)
  • Armor & Magic Resist Reduction: 10 / 15 / 20 / 25 / 30
  • Diameter of AoE: 500


Siphon of Destruction
RANGE: 700
COST: 24 / 36 / 48 / 60 / 72 health
COOLDOWN: 6
Siphon of Destruction

Active: Mordekaiser afflicts all allies in a cone in front of him, healing them.

  • Heal: 70 / 115 / 160 / 205 / 250 (+ 60% AD)


Children of the Grave
RANGE: 850
COST: No cost
COOLDOWN: 120 / 105 / 90

Active: Mordekaiser heal the target ally and curses it for 10 seconds with a heal-over-time effect. The heal is equal to a percentage of the target's maximum health. Mordekaiser heals himself for the heal done. In addition, if the target is still alive at the end of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 75% of their ability power and attack damage. The spirit in turn gains 20% of Mordekaiser's adjusted damage, ability power, and health totals.

  • Initial Heal: 12% / 14.5% / 17% (+ 2% per 100 AD)
  • Heal Per Second: 1.2% / 1.45% / 1.7% (+ 0.2% per 100 AD)
  • Total Heal: 24% / 29% / 34% (+ 4% per 100 AD)
  • Leash Range: 1125


Clockwork Windup

Orianna’s autoattacks heal herself for 10 - 50 (based on level) (+ 15% AD) every hit. Additionally, attacking the same target within 4 seconds heal an extra 20% on the second hit, and 40% extra on the third and further hits.


Command: Attack
RANGE: 825
COST: 50 mana
COOLDOWN: 6 / 5.25 / 4.5 / 3.75 / 3
Command- Attack

Active: Orianna commands her ball to fly towards target location, healing all allies that the ball passes through and that are on the destination area. The ball heal 10% more for each subsequent target hit up to a maximum of 160% healing. Her ball remains behind at that location afterwards.

  • Heal: 60 / 90 / 120 / 150 / 180 (+ 50% AD)
  • Maximum heal: 96 / 144 / 192 / 240 / 288 (+ 80% AD)


Command: Dissonance
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 9
Command- Dissonance

Active: Orianna commands the Ball to emit an electric pulse around its current location, healing all ally units around it and leaving an electric field on the area for 3 seconds.

  • Heal: 70 / 115 / 160 / 205 / 250 (+ 70% AD)
  • Diameter of AoE: 500

The field speeds up allies and slows enemies that walk over it. This effect diminishes to normal over 2 seconds after leaving the area.

  • Initial Movement Speed Modifier: 20% / 25% / 30% / 35% / 40%


Command: Protect
RANGE: 1100
COST: 60 mana
COOLDOWN: 9
Command- Protect

Passive: The enemy champion the Ball is currently attached loses armor and magic resistance.

  • Armor & Magic Resist Reduction: 10 / 15 / 20 / 25 / 30

Active: Orianna commands the Ball to fly to and attach onto an enemy champion, healing allies it passes through and dealing damage to the enemy champion when it arrives. This damage will be healed after 4 seconds.

  • Magic damage: 80 / 120 / 160 / 200 / 240 (+ 40% AD)
  • Heal: 60 / 90 / 120 / 150 / 180 (+ 30% AD)


Command: Shockwave
COST: 100 / 125 / 150 mana
COOLDOWN: 120 / 105 / 90
Command- Shockwave

Active: Orianna commands her ball to unleash a shockwave after 0.5 seconds, healing nearby allies and flinging them into the air a set distance towards, and possibly over, the Ball.

  • Heal: 150 / 225 / 300 (+ 70% AD)
  • Diameter of AoE: 800
  • Fling Distance: 350


Spiked Shell
Spiked Shell

Rammus receives 25% of his total magic resistance as bonus ability power.


Powerball
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 10
Powerball

Active: Rammus enters a rolling ball state for up to 7 seconds, constantly deccelerating from an initial bonus 165% move speed down to a bonus 3% move speed. While in this state, Rammus cannot attack or use Puncturing Taunt. Casting Powerball again during its duration will end it instantly.

Upon impacting with an ally unit, Rammus will heal all nearby allies. Additionally, allies affected by the impact will gain movement speed for 3 seconds.

Powerball will end if Defensive Ball Curl is activated during its duration.

  • Heal: 100 / 150 / 200 / 250 / 300 (+ 100% AD)
  • Movement Speed Bonus: 20% / 25% / 30% / 35% / 40%
  • Impact radius: 200 (estimate)


Defensive Ball Curl
COST: 40 mana
COOLDOWN: 14
Defensive Ball Curl

Active: Rammus enters a defensive stance for 6 seconds, vastly increasing his armor and magic resistance and healing him whenever enemies use a basic attack against him. Defensive Ball Curl will end if Powerball is activated during its duration.

  • Armor & Magic Resist Bonus: 40 / 60 / 80 / 100 / 120
  • Heal: 15 / 25 / 35 / 45 / 55 (+ 10% total magic resistance)


Puncturing Taunt
RANGE: 325
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 12
Puncturing Taunt

Active: Rammus cleanse a target ally, increasing their armor for a few seconds.

  • Armor Bonus: 10 / 15 / 20 / 25 / 30
  • Duration: 1 / 1.5 / 2 / 2.5 / 3


Tremors
COST: 120 mana
COOLDOWN: 60
Tremors

Active: Rammus creates tremors beneath him for 8 seconds healing nearby allies units and structures each second. Rammus can move, attack and use other abilities while Tremors is in effect.

  • Heal Per Second: 65 / 130 / 195 (+ 30% AD)
  • Maximum Heal: 520 / 1040 / 1560 (+ 240% AD)
  • Radius of AoE: 300


Power Chord

After casting 3 spells, Sona's next attack heal herself for 8 + (10 × level). This enhanced attack has an additional effect depending on which spell was cast last.


Hymn of Valor
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 7

Stance – Persistent Aura: Sona plays the Hymn of Valor, reducing nearby enemy champions ttack damage and ability power until she changes stances.

  • Attack Damage & Ability Power: 4 / 8 / 12 / 16 / 20
  • Aura Diameter: 2000

Activation: Sona sends out bolts of sound, healing the nearest two allied champions or minions.



Power Chord - Staccato: If this spell was last cast when Sona's Power Chord is ready, her next attack will double the heal of her Power Chord.

  • Heal: 50 / 100 / 150 / 200 / 250 (+ 70% AD)
  • Targeting Diameter: 1400


Aria of Perseverance
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 7

Stance – Persistent Aura: Sona plays the Aria of Perseverance, reducing nearby enemy champions armor and magic resistance until she changes stances.

  • Armor & Magic Resist: 3 / 6 / 9 / 12 / 15
  • Aura Diameter: 2000

Activation: Sona sends out healing melodies, dealing damage to the most-wounded nearby enemy champion. Additionally, the damaged champion will lose additional armor and magic resist for 3 seconds.



Power Chord - Diminuendo: If this spell was last cast when Sona's Power Chord is ready, her next attack will buff herself to deal 20% more damage for 4 seconds.

  • Magic damage: 40 / 60 / 80 / 100 / 120 (+ 25% AD)
  • Armor and Magic Resist Reduction: 8 / 11 / 14 / 17 / 20
  • Targeting Diameter: 2000


Song of Celerity
COST: 65 mana
COOLDOWN: 7

Stance – Persistent Aura: Sona plays the Song of Celerity, reducing nearby enemy champions movement speed by a flat amount until she changes stances.

  • Movement Speed: 4 / 8 / 12 / 16 / 20
  • Aura Diameter: 2000

Activation: Sona energizes nearby enemies with an additional burst of slow for 1.5 seconds.



Power Chord - Tempo: If this spell was last cast when Sona's Power Chord is ready, her next attack will increase her movement speed by 40% for 2 seconds.

  • Slow: 6% / 8% / 10% / 12% / 14%
  • Targeting Diameter: 2000


Crescendo
RANGE: 1000
COST: 100 / 150 / 200 mana
COOLDOWN: 140 / 120 / 100

Active: Sona plays her ultimate chord in a broad line in front of her, cleansing ally champions caught and healing them.

  • Heal: 150 / 250 / 350 (+ 80% AD)


Consecration
Consecration

Decreases surrounding enemies' armor by 16.

  • Aura Radius: 500


Starcall
COST: 20 / 35 / 50 / 65 / 80 mana
COOLDOWN: 2.5
Starcall

Active: Soraka summons a shower of stars to fall from the sky, striking all nearby ally units for a heal and increasing their magic resistance for 5 seconds. This effect stacks up to 10 times.

  • Heal: 60 / 85 / 110 / 135 / 160 (+ 40% AD)
  • MR Bonus: 8 / 9 / 10 / 11 / 12 per stack
  • Radius of AoE: 530


Astral Blessing
RANGE: 750
COST: 80 / 110 / 140 / 170 / 200 mana
COOLDOWN: 20
Astral Blessing

Active: Soraka blesses a enemy unit, dealing damage and reducing its armor for 3 seconds.

  • Magic Damage: 70 / 140 / 210 / 280 / 350 (+ 45% AD)
  • Armor Reduction: 25 / 45 / 65 / 85 / 105


Infuse
RANGE: 725
COST: No cost
COOLDOWN: 10
Infuse

Active – On ally cast: Remove crowd controls from the target and heal it.

  • Heal: 50 / 100 / 150 / 200 / 250 (+ 60% AD)

Active – On enemy cast: Burn away a portion of the target's mana.

  • Mana Burned: 40 / 80 / 120 / 160 / 200


Wish
RANGE: Global
COST: 100 / 175 / 250 mana
COOLDOWN: 160 / 145 / 130
Wish

Active: Soraka fills her enemies with hope dealing damage to all enemy champions.

  • Magic Damage: 200 / 320 / 440 (+ 70% AD)


What are your thoughts (there is lots of other examples I could have done, but you get the idea) ?

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