Sinmarek is a meleesupport who doesn't rely on protecting his carry but to instead secure his kills. Althrough he is melee, the high range and potential of his abilities compensates that.
If Sinmarek is killed, the champion who killed him is marked for 6 seconds, revealing it and increasing the damage it takes by 15%. If the marked target is killed during those 6 seconds, Sinmarek's respawn time is halved.
COST: 25 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: Sinmarek gives his blood in offering, dealing true damage to the target, but do so at the cost of his own health.
Damage: 110 / 170 / 230 / 290 / 350 (+35% AP)
Health cost: 80 / 125 / 170 / 215 / 260 (+25% AP)
COST: 90 mana
COOLDOWN: 25 / 22 / 19 / 16 / 13
Active: Raise an immobile shrine at the target location for up to 8 seconds, granting bonus armor and magic resistance to allies that remains within 900 range of it. If the shrine is destroyed, all allies currently affected gains double the bonus for 3 seconds.