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Taxir, the mad alchemist

Lykrast April 18, 2013 User blog:Lykrast
1 Growth 18 1 Growth 18
Health TBA Attack damage TBA
Health regen. TBA Attack speed TBA
Mana TBA Armor TBA
Mana regen. TBA Magic resist. 30
Attack range 550 Mov. speed N/A
Poisoned Shot
Deadly Venom

Taxir's basic attacks poison their targets, dealing (3 × level) (+15% AP) bonus magic damage over 2 seconds. When a poisonned enemy is damaged by one of Taxir's abilities, the duration of the poison is extended by 2 seconds (0.5 for damage over time).


Bouncing Flask
RANGE: 700
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 10
Explosive Flask

Active: Launch a flask full of volatiles substances to the target, and then bounce 3 times (cannot hit the same target twice, prioritize champions). Ennemies hit takes magic damage are are slowed for 2 seconds, allies hit gains movement speed for 2 seconds.

  • Damage: 60 / 105 / 150 / 195 / 240 (+60% AP)
  • Movement Change: 15% / 20% / 25% / 30% / 35%
  • Bounce Radius: 400


Toxic Fumes
RANGE: 600
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 12
Caustic Wake

Active: Spray a continuous 40° cone of toxic fumes in front of Taxir for 3, ticking every 0.5 second for a total of 6 tick. Enemies hit takes magic damage and have their magic resistance reduced for 3 seconds (stacks).

  • Damage per tick: 10 / 18 / 26 / 34 / 42 (+13.33% AP)
  • Max Damage: 60 / 108 / 156 / 204 / 252 (+80% AP)
  • Magic resistance shred per stack: 3 / 4 / 5 / 6 / 7
  • Max Magic resistance shred: 18 / 24 / 30 / 36 / 42


Acid Backflip
RANGE: 175
COST: 75 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Unstable Matter

Active: Taxir propels himself 400 units backwards while creating at the target location an 200 radius acid puddle for 5 seconds that damages enemies standing on it.

  • Damage per second: 10 / 20 / 30 / 40 / 50 (+10% AP)
  • Max Damage: 50 / 100 / 150 / 200 / 250 (+50% AP)


Healing Field
RANGE: 900
COST: 100 / 125 / 150 mana
COOLDOWN: 90 / 45 / 60
Launch Goo

Active: Launch a flask on the target location, healing all allies in a 275 radius area and leaving a field of the same size for 5 seconds that heals allies that stay in it every second.

  • Initial Heal: 100 / 175 / 250 (+40% AP)
  • Heal per second: 20 / 30 / 40 (+10% AP)
  • Max Heal: 200 / 325 / 450 (+90% AP)


Changelong

NOTE :date is written Day/Month/Year

18/04/2013 : Created

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