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Teshckril, the soul devourer

Lykrast November 26, 2013 User blog:Lykrast
1 Growth 18 1 Growth 18
Health 340 (+60) Attack damage 42 (+2.1)
Health regen. 4 (+0.5) Attack speed 0.625 (+1.3%)
Mana 320 (+30) Armor 10 (+5.2)
Mana regen. 6.5 (+0.6) Magic resist. 30 (+1.25)
Attack range 125 (melee) Mov. speed N/A
Necromancy
RANGE: 1400
Spirit of Dread

When an enemy minion or neutral monster dies near Teshckril, all of his cooldowns are reduced by 1 second (doubled for large minions and monsters). Getting a kill, an assist or having an enemy champion die within the range will reduce them by 5 seconds.


Soul Breaker
RANGE: 400 / 500 / 600 / 700 / 800
COST: 60 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Umbra Blades

Active: Rips away part of the target's soul, dealing magic damage and stunning it for 1 second. This also grants Teshckril a Soul fragment that will orbit around him, up to 3. Teshckril's other abilities will consume all Soul fragments for an additionnal effect. All fragments are lost upon death.

  • Damage: 40 / 50 / 60 / 70 / 80 (+20% AP)


Dark Blast
RANGE: 425
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 16
Primordial Burst

Active: Teshckril emmits a burst of dark energies, dealing magic damage to all surrounding enemies.

  • Damage: 70 / 110 / 150 / 190 / 230 (+70% AP)

Each Soul fragment consumed will increases the damage done.

  • Bonus Damage per Fragment: 10 / 20 / 30 / 40 / 50 (+15% AP)
  • Maximum Damage: 100 / 170 / 240 / 310 / 380 (+115% AP)


Life Tap
RANGE: 700
COST: 90 mana
COOLDOWN: 22
Force of Will 2

Active: Curses the target enemy for 6 seconds, healing Teshckril for part of the damage he deals to that target for the duration.

  • Damage to Heal: 5 / 8 / 11 / 14 / 17% (+2% per 100 AP)

Each Soul fragment consumed will increases the duration by 2 seconds (max: 12 seconds).


Howls of the Underworld
RANGE: 900
COST: 150 mana
COOLDOWN: 100
Paranoia

Active: Teshckril channels for up to 4 seconds, unleashing 40 souls in a 60° cone over the duration in a semi-random pattern. Each souls deals magic damage to each enemy it collides with as it flies to its freedom. Minions and monsters takes 33% damage.

  • Damage per soul: 15 / 20 / 25 (+4% AP)
  • Maximum damage: 600 / 800 / 1000 (+160% AP)
  • Soul Collision Radius: 150

Each Soul fragment consumed will increase the cone angle by 30° (max: 150°) and add 20 souls. A single enemy can only be damaged by 40 souls.


Changelog

NOTE :date is written Day/Month/Year

26/11/2013 : Created

Check my other creations

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