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1 Growth 18 1 Growth 18
Health 340 (+60) Attack damage (+0)
Health regen. 4 (+0.5) Attack speed 0.625 (+1.3%)
Mana 320 (+30) Armor 10 (+5.2)
Mana regen. 6.5 (+0.6) Magic resist. 30 (+1.25)
Attack range 125 (melee) Mov. speed N/A
Spirit of Dread

When an enemy minion or neutral monster dies near Teshckril, all of his cooldowns are reduced by 1 second (doubled for large minions and monsters). Getting a kill, an assist or having an enemy champion die within the range will reduce them by 5 seconds.

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  • No additional details.

Soul Breaker

Umbra Blades

Active: Rips away part of the target's soul, dealing magic damage and stunning it for 1 second. This also grants Teshckril a Soul fragment that will orbit around him, up to 3. Teshckril's other abilities will consume all Soul fragments for an additionnal effect. All fragments are lost upon death.

  • Damage: 40 / 50 / 60 / 70 / 80 (+20% AP)

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Dark Blast

Primordial Burst

Active: Teshckril emmits a burst of dark energies, dealing magic damage to all surrounding enemies.

  • Damage: 70 / 110 / 150 / 190 / 230 (+70% AP)

Each Soul fragment consumed will increases the damage done.

  • Bonus Damage per Fragment: 10 / 20 / 30 / 40 / 50 (+15% AP)
  • Maximum Damage: 100 / 170 / 240 / 310 / 380 (+115% AP)

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Life Tap

Force of Will 2

Active: Curses the target enemy for 6 seconds, healing Teshckril for part of the damage he deals to that target for the duration.

  • Damage to Heal: 5 / 8 / 11 / 14 / 17% (+2% per 100 AP)

Each Soul fragment consumed will increases the duration by 2 seconds (max: 12 seconds).

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Howls of the Underworld

Paranoia

Active: Teshckril channels for up to 4 seconds, unleashing 40 souls in a 60° cone over the duration in a semi-random pattern. Each souls deals magic damage to each enemy it collides with as it flies to its freedom. Minions and monsters takes 33% damage.

  • Damage per soul: 15 / 20 / 25 (+4% AP)
  • Maximum damage: 600 / 800 / 1000 (+160% AP)
  • Soul Collision Radius: 150

Each Soul fragment consumed will increase the cone angle by 30° (max: 150°) and add 20 souls. A single enemy can only be damaged by 40 souls.

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Changelog[]

NOTE :date is written Day/Month/Year

26/11/2013 : Created

Check my other creations[]

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