When her health reaches to 35% maximum health and below, she release a voidly wave at her 275-range surroundings. All enemy caught by the wave is been feared for 0.75 second then their Magic Resistance is reduced by 15% in over 2 second.
Fearsome Queen is an automatic active when her health reaches low.
COST: 70 mana
Passive: In every third activation of this skill, Phase Shift will now deal magic damage in the target area with 165-range.
Active: Blink toward the target position then her next basic attack is amplified which it will deal an additional of magic damage, must consume this attack before 2 second lasts. After this attack is successfully released toward the target enemy champion, future cooldown of this spell is halved.
Spell shields it can block an AOE type of spell only but the amplified attack will not be dodged.
Portal of Void
COST: 150 mana after first cast
COOLDOWN: 30 / 29 / 28 / 27 / 26
First Cast: Conjure an inactive portal in the target area with 70-range. After conjuring, he can cast this skill for a second time to create another portal before 4 second lasts.
Second Cast: Conjure another portal in the area, this time both portal is activated. In which this portal will shift or transport all type of projectile spell and all locomotive spell like dashing. It will also transport champions by right clicking to the portal. After champion uses the portal for transport, there is a self-cooldown of a single unit by 1 second before he can use the portal again. Portal will stay in place for 4 second.
KAH Void Spell
Path of Voidbeast - KAH : Void Spell of Pitch.
Portal of Void is a target area used as a portal for transporting projectiled spells including the locomotive spell and units.
There is 0 time interval of activation between first cast and second cast.
Portal is not effective in transporting non-projectiled spells.
All projectile pass through the portal will never change the range of travel and the direction of spell.
Dashing will automatically transport the champion without right-clicking to it.
Projectiled and locomotive type of spells which is targeted to a unit will never trigger the effect of portal. Example: Lee Sin’s resonating strike for a locomotive spell, Ryze’s Overload in targeting a unit, Diana’s Lunar Rush, Alistar’s Head Butt and etc.
COST: 100 mana
COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14
Release a voidly wave on the ground which it will deal Magic Damage to first unit it hit in the target lane. Unit damaged is been marked by Void Matter mark for 1 second, which this mark apply slow and silence for a duration. Then the duration of this mark will apply 0.45 second for every damage it take from Queen’s attack or spells.
Application of mark duration does not trigger its effect from item’s DPS.
Path of Voidbeast
COST: 100 mana
COOLDOWN: 80 / 70 / 60
First Cast: On active, her Q, W, E spell is replaced by Void Spell, which a combination of spell will summon a respective void beast, up to 10 types of void beast can be summoned. After he creates a combination of void spell, he can activate this spell for a second time to summon the beast.
Second Cast: Summon the void beast to the 200-range target area. On summon, it will deal Magic Damage then void beast attack nearby unit (prioritizing enemy champion). He must activate this second cast before 10 second last.
Magic Damage: 250 / 250 / 350 (+85% AP)
Activate this skill again to command the void beast.
Path of Voidbeast is an area of effect which summons a pet, voidbeast.
Combination of void spell doesn't mean to be in order.
If Queen of Void kills an enemy champion, summoned beast’s hit point is refreshed. *
Pet Voidbeast lasts for 35 seconds or after it is been killed.
Voidbeast reduces magic damage taken by 15%.
Cooldown of Path of Voidbeast starts after summoning.
Void Spell combination (Q,Q,Q), three AZ void Spell.
A single eyed beast which it releases laser in a line that deal damage per second, serves as its basic auto-attack. Damage is increased by 0.6% for every 1% of target’s missing maximum health. It will also apply a stacking slow by 7% in over 2 second increasing per second at a maximum of 45%.
Ol’Tum stay in place when attacking/releasing laser attacks. Discontinue attacking after commanding the target to shift target or to move.
Void Spell combination (Q,Q,W), two AZ void Spell and one KAH void spell.
A fire thrower voidbeast, which its basic attack apply Burn. This Burn deal 25 (+25% AP) as Magic Damage per second in over 3 second. If voidbeast die, it return to its ball of fire form which after a short dealy it will dash toward the nearby enemy champion dealing 160 (+40% AP) as Magic Damage then increase the burn effect by 150%.
Void Spell combination (Q,Q,E), two AZ void Spell and one MEK void spell.
A thornslinger voidbeast, which in every 5 second its next attack will pierce in a line dealing 40 + (5*level) (+25% AP)(+8% of target’s missing health) then reduce their defenses by 50% which slowly recovers in over 2.5 seconds.
Void Spell combination (W,W,Q), two KAH void Spell and one AZ void spell.
A stealthed Voidbeast, which makes him stealthed after summon. Next attack while stealthed will deal 150% of damage then slows the target by 30% in over 2 seconds. It also increase its movement speed by 20% when moving toward the enemy champion. After pausing an attack for 2 second, it became stealthed again.
Void Spell combination (W,W,E), two KAH void Spell and one MEK void spell.
A ghastly voidbeast, which this beast can move through units and terrains. This voidbeast has a debuffing aura which slows nearby enemy units by 10% of their movement speed. In every third attack will deal an additional of 30 (+12% AP) magic damage then fear units for 0.75 second duration. If this voidbeast dies, it explode dealing 190 (+65% AP) and apply 1 second fear.
Void Spell combination (E,E,Q), two MEK void Spell and one AZ void spell.
A gluttonous voidbeast, that leaps toward the target unit at 450-range, it has 3 second cooldown. This leap deal 120 (+30% AP) as Magic Damage at its 180-range surroundings then slows all unit hit by 24% in over 2 second. Each of its attack heals Queen of Void by 20% (+5% per 100% AP).
Void Spell combination (E,E,W), two MEK void Spell and one KAH void spell.
A heavy voidbeast, which in every 3 second it perform a ground smash which all unit at its 300-range will draw in toward the beast then deal 140 (+30% AP) as magic damage and 0.75 second while drawing in. If this voidbeast dies, it explode dealing same amount of damage, same range and same stun duration but all unit caught is been knocked away instead of drawing in.
Void Spell combination (Q,W,E), one AZ, one KAH and one MEK void Spell.
A winged voidbeast, which this beast is very invulnerable to all enemy unit but vulnerable to unit whom its present target. It’s damage stores stacking shield to the target by 35% of the damage, up to 450 maximum shield amount.