"Hague" is a custom champion in the League of Legends. A great researcher and a devotee in the biometry of void creatures and their unique sciences that is very uncommon in the knowledge of humans. Hague found a relic rock came from the void, then a Sapphire gem stocked through the rock. Using his knife he carefully take the gem until the gem suprisingly lit up and merged through the knife. This enchanted knife now can tear the phase of dimension in order to open a door to void realm by swinging the knife which this is the main reason why he enters the void freely. Hague first attempt in entering the Void, he looses breath which it is not suitable for humans to live. His successful study in the relic stone of void made him a void traveller by slicing his flesh from the knife formed relic rock. His attacks is a type of non-projectile, he swings his knife like melee in air but then the slice directly dealt to the target unit. Gameplay, Hague's role is like a support to his Chimeric Pet, a mage jungler and a disruptor in battle.
Relic Rock of Void
Unstable Portals: A random portal will appear in any spot of monsters in the jungle. Killing these Void Monster will enhance and cause his Chimeric pet undergone transformation by collecting the Void Matter.
Since he commence the opening of void portal, some space of dimension causes it to behave unnatural which causes to create a void portal at any random space.
The appearance of Relic Rock of Void in the dimension of Valoran causes to tear and break laws on the normal dimension to create an unsteady portal into Void. This is the reason a random Void Portal appears in any area, specifically in any spot of neutral monsters.
Void Portal will appear both ways whether there is monster in the spot or there is none. If there is no monster, a Void Monster will appear. If there is monster, it takes 30 seconds time before the Void monster take over the spot by instantly executing the neutral monsters.
Void Monsters does not grant Experience but gives Bonus Gold depending on the level of Unit who kills. It grants 20 - 45 (based on level) gold.
Void Monster grants Void Matter to Hague when he or his Chimeric pet kills the monster. This Void Matter is consumed by his Chimeric pet to enhance and grant bonus effects.
Void Portal opens 180 seconds after the start of the game. Killing the Void Monster will cause 100 seconds time interval before the new Void Portal appears.
RANGE: 450 units
COOLDOWN: 10 seconds
Active: Hague create a portal to teleport in the target position and gain bonus movement speed in over 2 seconds. At the same time, his Chimeric pet will also teleport in parallel direction and distance then grant bonus Magic Damage on its next attack.
Hague's Bonus Movement Speed: 40 / 45 / 50 / 55 / 60 / 65 (+25% AP) units per second
Portal of Void is a one sided type of portal but two way type of portal.
One sided means a projectile and unit can pass through the specific side or opening of portal. The openings are found: Portal in Front- opening is the side where Hague is facing and the Portal to the Target Position- opening is the side where it faces away from Hague.
Two way of portal means any projectile or unit can pass through and works in any of both portal.
The projectile spells and locomotive spells does transport the spell or the unit by conserving the distance and transport them into parallel direction.
Active: Hague creates a wave of slash in the ground dealing Magic Damage to first unit it hit and marks them in over 3 seconds. When his Chimeric pet auto-attacks the marked unit, mark will trigger by slowing and silencing the target for 1 second.
Dimension Cutter is made by tearing up the ground that creates an abnormality in dimension as an appearance of wave travels in line.
Damage per Second effect does trigger the duration extension.
Path of Sa'Kar
Passive: Sa'Kar his Chimeric pet is available on start of game. It does not auto-attack nearby unit because his action is only absolute in Hague's command.
This Ultimate does not level up by using Skill Points. But obtaining Void Matter will transform Sa'Kar to the next stage of evolution.
Active-Command: Command Sa'Kar to move or attack a target unit.
*Sa'Kar only level up after obtaining a Void Matter which makes Hague's normal spells can be leveled up to 6 levels.
Sa'Kar is melee type of pet it deal 45 - 130 (based on level)(+25% AP).
Sa'Kar have health and he is disable to attack once his health depleted. Health regenerates over 30 seconds after not attacking for 3 seconds. A Rapid health regeneration when in base platform.
Void Matter drops after executing a Void Beast. It has 10 types in a random manner of drop.
Sa'Kar appearance may be a four legged creature in a dog-like physique, no eyes and dark purple major complexion. His appearance may change depending, on type of Void Matter collected, into Chimeric transformation.
Hague takes 1 second channeling to obtain the Void Matter by right clicking into it.
In battle, Sa'Kar cannot move away from Hague for 800 units. Sa'Kar will teleport back when moving at max distance.
Chimeric Transformation: Void Matter has 10 types that drops after killing the Void Monster. Each type of Void Matter has its own appearance before collecting so that summoner can easily recognize it making an option to choose or deny the Void Matter. Once a kind of Void Matter is chosen for transformation, it will not appear on the next drop.
Ol'Tum Eye: An eye Void Matter which causes Sa'Kar to transform new eye. He became Ranged gaining 450 unit range releasing a laser dealing damage to all unit in the path of attack.
Raz'Tah Tail: A devilish tail symbol Void Matter which transform Sa'Kar tail and makes it two. This will Improve the Mobility granting +1% of bonus attack speed and movement speed for every 1% of his maximum health is missing.
Hak'so Talons: A talons of winged Void beast appearance of Void Matter which transform Sa'Kar talons bigger and better. This makes his first attempt in every unit Leap at 350 units if melee and deal 2% of target's maximum health as bonus TRUE damage.
Hez'Gan Fire: A fire appearance of Void Matter of Hez'Gan a flame thrower Void beast this will transform Sa'Kar a flaming back, feets and its wake while moving. This makes his attack Burn the target dealing 40 (+10% AP) magic damage per second in over 3 seconds that fully reset duration on continuous attack. Each tick of burn does benefit in Dimension Cutter duration extension.
Thra'Sek Thorns: A Thorn appearance Void Matter of thorny void beast which transform Sa'Kar into thorny beast that thorns grows in any of his body and a 2 horns. Any enemy unit attacks Sa'Kar will Return 50% of damage they deal to Sa'Kar. Sa'Kar attack will also reduce their defenses by 5% that stacks amount for up to 50%.
Ug'Sen Void scales: A Scale of void in appearance of Void Matter that transform Sa'Kar complexion into Dark Blue. This grants Sa'Kar Stealthed and slow of 18% on next attack. Stealth breaks after he attacks and return to stealth after not attacking for 2 seconds.
Dum'Maek Wings: A wing appearance of Void Matter that transform Sa'kar by growing a beetle-like manner of wings. This makes Sa'Kar Fly that can move through units and terrains freely.
Bo'Nukh Fang: A Fang-like appearance of Void Matter that transform Sa'Kar fang into gigantic and ferocious. Its Attack Heal him and Hague for 25% of damage he dealt.
Mak'Jo Arm: An Arm appearance of Void Matter that transform Sa'Kar arm into enlarged one and slightly armored. This increases Sa'Kar Durability by increasing his health and defenses by 20%. Additionally when his health reaches 20% and below he will taunt all unit at his 350 unit range surroundings for 1 second.
Nu'Terum Head: a Head appearance of Void Matter will transform Sa'Kar by growing new head. This will make him Release a Two Attack at the same time. The second attack will deal 35% but does not apply on-hit effects.
When her health reaches to 35% maximum health and below, she release a voidly wave at her 275-range surroundings. All enemy caught by the wave is been feared for 0.75 second then their Magic Resistance is reduced by 15% in over 2 second.
Fearsome Queen is an automatic active when her health reaches low.
COST: 70 mana
Passive: In every third activation of this skill, Phase Shift will now deal magic damage in the target area with 165-range.
Active: Blink toward the target position then her next basic attack is amplified which it will deal an additional of magic damage, must consume this attack before 2 second lasts. After this attack is successfully released toward the target enemy champion, future cooldown of this spell is halved.
Spell shields it can block an AOE type of spell only but the amplified attack will not be dodged.
Portal of Void
COST: 150 mana after first cast
COOLDOWN: 30 / 29 / 28 / 27 / 26
First Cast: Conjure an inactive portal in the target area with 70-range. After conjuring, he can cast this skill for a second time to create another portal before 4 second lasts.
Second Cast: Conjure another portal in the area, this time both portal is activated. In which this portal will shift or transport all type of projectile spell and all locomotive spell like dashing. It will also transport champions by right clicking to the portal. After champion uses the portal for transport, there is a self-cooldown of a single unit by 1 second before he can use the portal again. Portal will stay in place for 4 second.
KAH Void Spell
Path of Voidbeast - KAH : Void Spell of Pitch.
Portal of Void is a target area used as a portal for transporting projectiled spells including the locomotive spell and units.
There is 0 time interval of activation between first cast and second cast.
Portal is not effective in transporting non-projectiled spells.
All projectile pass through the portal will never change the range of travel and the direction of spell.
Dashing will automatically transport the champion without right-clicking to it.
Projectiled and locomotive type of spells which is targeted to a unit will never trigger the effect of portal. Example: Lee Sin’s resonating strike for a locomotive spell, Ryze’s Overload in targeting a unit, Diana’s Lunar Rush, Alistar’s Head Butt and etc.
COST: 100 mana
COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14
Release a voidly wave on the ground which it will deal Magic Damage to first unit it hit in the target lane. Unit damaged is been marked by Void Matter mark for 1 second, which this mark apply slow and silence for a duration. Then the duration of this mark will apply 0.45 second for every damage it take from Queen’s attack or spells.
Application of mark duration does not trigger its effect from item’s DPS.
Path of Voidbeast
COST: 100 mana
COOLDOWN: 80 / 70 / 60
First Cast: On active, her Q, W, E spell is replaced by Void Spell, which a combination of spell will summon a respective void beast, up to 10 types of void beast can be summoned. After he creates a combination of void spell, he can activate this spell for a second time to summon the beast.
Second Cast: Summon the void beast to the 200-range target area. On summon, it will deal Magic Damage then void beast attack nearby unit (prioritizing enemy champion). He must activate this second cast before 10 second last.
Magic Damage: 250 / 250 / 350 (+85% AP)
Activate this skill again to command the void beast.
Path of Voidbeast is an area of effect which summons a pet, voidbeast.
Combination of void spell doesn't mean to be in order.
If Queen of Void kills an enemy champion, summoned beast’s hit point is refreshed. *
Pet Voidbeast lasts for 35 seconds or after it is been killed.
Voidbeast reduces magic damage taken by 15%.
Cooldown of Path of Voidbeast starts after summoning.
Void Spell combination (Q,Q,Q), three AZ void Spell.
A single eyed beast which it releases laser in a line that deal damage per second, serves as its basic auto-attack. Damage is increased by 0.6% for every 1% of target’s missing maximum health. It will also apply a stacking slow by 7% in over 2 second increasing per second at a maximum of 45%.
Ol’Tum stay in place when attacking/releasing laser attacks. Discontinue attacking after commanding the target to shift target or to move.
Void Spell combination (Q,Q,W), two AZ void Spell and one KAH void spell.
A fire thrower voidbeast, which its basic attack apply Burn. This Burn deal 25 (+25% AP) as Magic Damage per second in over 3 second. If voidbeast die, it return to its ball of fire form which after a short dealy it will dash toward the nearby enemy champion dealing 160 (+40% AP) as Magic Damage then increase the burn effect by 150%.
Void Spell combination (Q,Q,E), two AZ void Spell and one MEK void spell.
A thornslinger voidbeast, which in every 5 second its next attack will pierce in a line dealing 40 + (5*level) (+25% AP)(+8% of target’s missing health) then reduce their defenses by 50% which slowly recovers in over 2.5 seconds.
Void Spell combination (W,W,Q), two KAH void Spell and one AZ void spell.
A stealthed Voidbeast, which makes him stealthed after summon. Next attack while stealthed will deal 150% of damage then slows the target by 30% in over 2 seconds. It also increase its movement speed by 20% when moving toward the enemy champion. After pausing an attack for 2 second, it became stealthed again.
Void Spell combination (W,W,E), two KAH void Spell and one MEK void spell.
A ghastly voidbeast, which this beast can move through units and terrains. This voidbeast has a debuffing aura which slows nearby enemy units by 10% of their movement speed. In every third attack will deal an additional of 30 (+12% AP) magic damage then fear units for 0.75 second duration. If this voidbeast dies, it explode dealing 190 (+65% AP) and apply 1 second fear.
Void Spell combination (E,E,Q), two MEK void Spell and one AZ void spell.
A gluttonous voidbeast, that leaps toward the target unit at 450-range, it has 3 second cooldown. This leap deal 120 (+30% AP) as Magic Damage at its 180-range surroundings then slows all unit hit by 24% in over 2 second. Each of its attack heals Queen of Void by 20% (+5% per 100% AP).
Void Spell combination (E,E,W), two MEK void Spell and one KAH void spell.
A heavy voidbeast, which in every 3 second it perform a ground smash which all unit at its 300-range will draw in toward the beast then deal 140 (+30% AP) as magic damage and 0.75 second while drawing in. If this voidbeast dies, it explode dealing same amount of damage, same range and same stun duration but all unit caught is been knocked away instead of drawing in.
Void Spell combination (Q,W,E), one AZ, one KAH and one MEK void Spell.
A winged voidbeast, which this beast is very invulnerable to all enemy unit but vulnerable to unit whom its present target. It’s damage stores stacking shield to the target by 35% of the damage, up to 450 maximum shield amount.