1 Growth 18 1 Growth 18
Health 345 (+63) Attack damage (+0)
Health regen. 5.3 (+0.72) Attack speed 0.682 (+3.0%)
Mana Armor 26.50 (+3.7)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range 150 Mov. speed 340
"Chin and Hung" is a custom champions in League of Legends, a duo champion. They are the heir of a Hujin clan, preserving the land, treasure, Hujin martial arts and mysticism. Hujin martial arts mainly focused in spear wielding and mixed with mysticism which they can fully manipulate their Chi for magical enhancements. Chin and Hung shares a single weapon, the Amateru, a double bladed spear on its both ends. Thats why only one from the brother can enter the battle in Summoner's Rift. In the same weapon, they uniquely wield it. Hung the younger brother, detached the spear at the center making him a dual blader. While Chin the elder prefer to wield in the normal form of spear. 

Abilities

Brother's Might
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Tag: At the start of the game a circle panel of option appears, where you can select between the two brother: Chin or Hung. This panel will appear again every time the champion dies. Each champion have their own style in fight.


Chin:Mystical Thrust
RANGE: 550 units
COOLDOWN: 18 / 16 / 14 / 12 / 10 seconds
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Active: Chin will gain an instant speed that decays in over 1.5 seconds and after speed ends he will release a Mystical Thrust. Auto-attacking during 1.5 seconds, the Thrust cancel out.

  • Magic Damage: 100 / 150 / 200 / 250 / 300 (+100% bonus AD) (+60% AP)


  • Bonus Movement Speed: 40 / 45 / 50 / 55 / 60%
Hung:Mystic Slashes
RANGE: 450 units
COST: 45 energy
COOLDOWN: 18 / 16 / 14 / 12 / 10 seconds
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Active: A Click and Drag spell, which Hung will speedily dash in two target positions. Hung will slash the nearest target at the first and second target position which prior to champions, it will deal physical damage and apply on hit effects. A single unit could also accept both slash.

  • Physical Damage per slash: 10 / 25 / 40 / 55 / 70 (+80% total AD) (+40% AP)


Chin:Sleight
COST: 100 energy
COOLDOWN: 24 / 21 / 18 / 15 / 12 seconds
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Active: Chin takes a defensive stance in place in over 0.75 seconds. Any incoming attack or spells will automatically parried/dodged using his mystical power imbued spear. After dodging, he is been healed for an amount plus the percentage of damage of dodged attack or spell.

  • Heal: 10 / 30 / 50 / 70 / 90 plus 60 / 70 / 80 / 90 / 100% damage of dodged attack or spell
Hung:Cyclone
RANGE: 215 units
COST: 100 energy
COOLDOWN: 24 / 21 / 18 / 15 / 12 seconds
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Active: A rotating slash while releasing a mystical cyclone that knock up all unit hit in over 0.75 seconds. This will deal magic damage to all unit hit.

  • Magic damage: 45 / 75 / 105 / 135 / 165 (+65% bonus AD) (+50% AP)


Amateru's Touch
COOLDOWN: 6 seconds
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Passive: Amateru is magic imbued spear/blade, If Chin/Hung critically strikes they will deal bonus magic damage then restore 25 energy.

  • Bonus Magic Damage: 40 / 70 / 100 / 130 / 160 (+45% AP)

Chin:Unique Passive Chin extends the reach of spear with molding mystic power. Granting him bonus attack range.

  • Bonus Attack range: 20 / 40 / 60 / 80 / 100

Hung:Unique Passive Hung becomes a dual blader making him more aggressive in auto-attacking. Granting him bonus attack speed.

  • Bonus Attack Speed: 12 / 16 / 20 / 24 / 28%


Hujin Art
RANGE: 1100/240 units
COST: 75 energy
COOLDOWN: 140 / 110 / 80 seconds
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Active: Chin/Hung perform a lightning speed slashes to each unit in the wide target lane while dashing until the end of lane. It will deal physical damage and greatly slows them in over 2 seconds where it gradually recovers speed. Each slash to every unit may critically strikes but never apply on-hit effects.

  • Physical Damage: 100 / 150 / 200 (+75% bonus AD)
  • Slow: 60 / 75 / 90%