League of Legends Wiki


Cloth of Defense

Cloth of Protect is an Exclusive Item in League of Legends game mode Wild Wakes. This item is only be used by monk

. This item transform into many types of chest armor that has different protection ability.

Item Usage

  • When this item is activated, warrior's 3 normal abilities will be replaced which it can only activate one spell before this skill will go on cooldown by 15 seconds

. This item needs Giant's Belt

plus 200 gold


Replaced Abilities

Titan's Armor
COST: no cost

Active: Cloth will transform into a gigantic armor, which it grows and expand a little bit, then nearby enemy units at his 200-range will be knocked away by 210-range. Then warrior will gain a shield in over 3 second then reduce incoming damages by 15%, but he is been slowed by 20% in over a duration while shielded. But if he activate again the item or after the shield duration, he will instantly gain bonus movement speed in over 2 seconds,which speed decrease in over a duration. It will also deal damage to knocked units which 50% amount of shield as magic damage.

  • Shield: 175 / 210 / 245 (+ 5%/10%/15% of his maximum health)
  • Bonus Movement Speed: 30 / 40 / 50%

Golem's Armor
RANGE: 450
COST: no cost

Active: Leap toward the target area, 210-range. During mid-air, his cloth transform into an unbreakable and heavy armor then creates a smashing fall below that it will deal magic damage then apply slow in over 2 second. He will also gain bonus Armor Defense which it scales on his maximum health in over 3 seconds.

  • Magic Damage: 165 / 205 / 245 (+ 6%/8%/10% of his maximum health)
  • Slow: 15 / 20 / 25%
  • Bonus Armor: 3 / 4 / 5% of his maximum health

Blessed Armor
COST: no cost

Active: Cloth will transform into a holy armor that protect a warrior from magical spells. In which all Spells magic damage is reduced and crowd control effects will be nullified while shielded in over 3 seconds. He is also been healed after the duration.

  • Magic Damage reduction: 35 / 45 / 55%
  • Heal: 45 / 75 / 105 (+15/20/25 heal per damage taken while shielded)



Also on Fandom

Random Wiki