Custom Champion

  • Swahiki is a marksman champion which unique to him is building totem. This totem is like a ward and a buffing sentry for Swahiki. This totem grant Swahiki a new style and effects in his auto-attacks like boost in critical strikes, splitting attack and/or bouncing attacks. He could also transform himself as totem giving him a secondary title as a support.
  • Hei is a hybrid caster/mage as a marksman. Well her attacks also costs mana. She's a battle mage fully focused in auto-attacking.
  • Paracel an alchemist. Unique in him is he can't gain SkillPoint as he level up but instead he buy an Item in the Shop in order to augment his Skill's Level. Since he has only one damaging skills his other spells is a complimentary to bring havoc expllsions. His Ultimate is also very unique in teamfights. He is also greedy in terms of Gold.
  • Zakuya an assassin fully utilized the effect of stealth/invisibility. He has 4 Types of invisibility: semi-invisibility, positional invisibility, steady invisibility and full shared stealth.
  • Kiyo a fighter that has a weapon that changes into different types of weapon. Giving her new styles and effects in attacking.
  • Vigen a support and a converter of opponent into as ally.
  • Ack the support, a cyclops or what we call a watcher from the freljord. He is a far seer supporting, casting and interrupting fights while at far ranged. He is the fast responder support while roaming between lanes.
  • Bo the Elemental Archer which unique to him is he gain new passives and bonus effects in each every type of Champion Skin he choose before game. Each skin costs IP or RP. Take a look below champion section the Skins of Bo for details on how it interacts in the gameplay of Bo.

1 Growth 18 1 Growth 18
Health 380 (+70) Attack damage (+0)
Health regen. 4.85 (+0.65) Attack speed 0.665 (+2.6%)
Mana 245 (+40) Armor 22.50 (+3.15)
Mana regen. 7.4 (+0.7) Magic resist. 30 (+0)
Attack range 500 Mov. speed 335
"Swahiki" is a custom champion in the League of Legends. Swahiki is a lonely father of his recluse family, living in a peaceful way. Fishing and hunting is their lifestyle, in order to make it bountiful they pray for their God who despises and rejected to believe by others, Wakumu the God of Nature, this fail belief starts when continuous calamity wreak on the home of clans . Since Swahiki and his family continue to believe they are exiled by their chief of clan. Swahiki believed that their God Wakumu blessed his family granting them unique skills in order to live, preserve nature and hunt in a better way. One day a clan seeks for land try to cause problem in the family claiming like their own. His child and wife were killed while defending themselves in the battle as if they have a little hesitation to kill others. Swahiki is the only who survived from the killings and severe wounds he got. Filled with guilt and anger, Swahiki seeks revenge for his family. Swahiki is a fire slinger.

Abilities

Totem Influence
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Totem's Blessings: The Totems of his family blesses Swahiki when he stands near the range of influence of totem, granting new effects on his basic attacks.

  • Range of Influence: 300 / 325 / 400 / 425 / 450 / 475 units


Build Totem
RANGE: 550 units
COOLDOWN: 6 / 5 / 4 / 3 / 2
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Active: Swahiki builds a totem of his family and there are 4 types of it, representing each of his child and wife. This totem grants vision, stealthed and it only destroys after 45 seconds or after it takes 5 attacks from enemies. The totem can only be seen if the enemy unit or Swahiki is in the range of influence of totem. If the totem is been destroyed, the unit who destroys will take a return magic damage and applies vision in over 3 seconds.

  • Magic Damage: 50 / 80 / 110 / 140 / 170 (+40% AP)
  • Totem Vision Range: 150 / 175 / 200 / 225 / 250 units

He can only build one on every kind of Totem.


Animate
RANGE: 700 units
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 24 / 22 / 20 / 18 / 16 seconds
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Active-Totem Cast: Swahiki animates his family totem for a duration then healing it into full health. This Animated totem can attack or use unique style of offense that deal same amount of magic damage. Each totem grants 550 unit offensive range. Swahiki also gain respective Totem Influence effect even if he is out in the influence range.

  • Animate Duration: 8 / 10 / 12 / 14 / 16 seconds
  • Totem Magic Damage: 40 / 60 / 80 / 100 / 120 (+50% of his AD ) (+35% AP)

Active-Ally Cast: Ally who are stunned, immobilized/snared or suppressed will break free from afflicted debuff. Swahiki will also share all of his Buff to the Animated Ally for a duration.

  • Share Buff Duration: 2 / 3 / 4 / 5 / 6 seconds


Family Bond
RANGE: 450 units
COST: 75 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12 seconds
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Active: Swahiki leap toward the position of totem then he will gain bonus attack speed in over 3 seconds.

  • Bonus Attack Speed: 34 / 46 / 58 / 70 / 82% (+22% for every 100 AP)


Live Totem
COST: 150 mana
COOLDOWN: 220 / 180 / 140 seconds
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Active: Swahiki transform himself into immobilized Animated Totem for a duration but can attack or use spell. He is protected until he takes 5 hits in auto-attacks and breaks effect after 5 seconds or activated again. While in this state, he gain increase attack range and ability cast range, animates all nearby Totem and apply burn to his attacks for 5 seconds. Damage taken from Animated Totem aside for Swahiki, will deal 35% of damage.

  • Bonus Attack Range: 100 / 200 / 300 units

Ally Influence: This time Swahiki as a totem gives a nearby ally inside his attack range a bonus Buffs of Burn effects. Allies could also right click to Swahiki to leap toward him once.

  • Burn Magic Damage: 150 / 200 / 250 (+50% bonus AD)
  • Ally Leap Range: 400 / 500 / 600 units


TOTEMS

Eagle Totem
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Totem Influence: The totem of his 1st. son representing his son's true strength and precision. This will grant Swahiki a bonus damage and bonus critical chance and Animated Totem will only gain a chance of Critical Strike.

  • Bonus Attack Damage: 5 / 10 / 15 / 20 / 25
  • Bonus Critical Chance: 15 / 20 / 25 / 30 / 35%

Animate: A mighty eagle releasing a small whirlwind toward the unit but it travels in line not homing to unit. If completely influenced by other respective totem: critical may create a deal increase 50% damage then tornado that knock airborne all unit in its way for 0.5 seconds, splits into 3 whirlwind and whirlwind may return to totem if ricochet is applied.


Cloud Totem
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Totem Influence: The totem of his 2nd. child, his daughter representing her glowing energy and swiftness. It grants Swahiki and Animated Totem a splitting attack into three. The 2 secondary attack will only deal less damage but applies on hit effects.

  • Secondary Attack damage: 55 / 60 / 65 / 70 / 75%

Animated: Totem will animate as a human face that releases a lightning strike toward the multiple units that continuously deal damage in every second, up to 5 targets. If completely influenced by other totem: Critical strikes will increase the lightning shackle increasing damage by 30% until shackle breaks and if applied by ricochet influence this shackle can bounce to other units at 400 bounce range.


Monkey Totem
RANGE: 385/40 units
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Totem Influence: Totem of his youngest son representing Swahiki's opposite the ice caller and loves pet monkey. This grant Swahiki and nearby Animated Totem a ricochet effect of attacks. Swahiki's fire attack splashes at unit back dealing less damage but converted as magic damage.

  • Splash Damage: 60 / 70 / 80 / 90 / 100%

Animated: Animates as a monkey throwing an ice chunks that applies slow for 25%. If fully influenced by other totem: critical strike will increase size of chunk then stun the target for 0.75 seconds and increase slow for 45%, can split attacks into 3 and ricochet may bounce a chunk of ice to other unit as well as bigger chunks.


Flower Totem
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Totem Influence: A totem of his love, wife representing beauty and love. It only influence Swahiki by gaining bonus regeneration and bonus tenacity that reduces all duration of debuffs.

  • Bonus HP per second: 8 / 9.5 / 11 / 12.5 / 14
  • Bonus Tenacity: 15 / 20 / 25 / 30 / 35%

Animated: It will animate into humongous flower that spreads poisonous fumes in the area poisoning unit for 2 seconds on contact dealing magic damage per second. Poison keeps resetting inside the cloud of fume.


SKILL MECHANICS/DESCRIPTIONS/TIPS

  • TOTEM INFLUENCE : This passive is very handy when laning specially when you are alone, many effects from totem could be helpful in many ways.
  • BUILD TOTEM : This spell is a click and drag type. Click is the position desired for placement of totem. Then a panel will appear showing like a Pie Panel showing 4 sides where each side represent the types of Totem. Drag the cursor to the desired Type of Totem. This Panel looks the same perspective and mechanics of Ping Option.
  • ANIMATE : This animates a totem. This will also use to buff up your ally by sharing the present buff of Swahiki even the Buffs from the Totem Influence. If the buff of Swahiki is removed, the Ally will also gain nothing.
  • FAMILY BOND : Tool for escape, engage or to keep distance to the totem.
  • LIVE TOTEM : Partially protected by this totem and partially same with spell immunity. He can use this also to support units to leap toward him for escape.

1 Growth 18 1 Growth 18
Health 350 (+65) Attack damage (+0)
Health regen. 4.5 (+0.8) Attack speed 0.662 (+3.1%)
Mana 320 (+50) Armor 23.50 (+3.35)
Mana regen. 7.1 (+0.74) Magic resist. 30 (+0)
Attack range 525 Mov. speed 335
"Hei" is a custom champion in the League of Legends. She is a battle mage, she prefer most a normal offensive casts for basic attack than to cast a some other magic spells. The truth is she one of the best mages. Until the time has come that she cannot learn new spells, due to her greediness of power she open the forbidden book from the mage council. She steal it then learn each pages until one forbidden spell made her learning skill nullified. With too much obsession she banish herself from their town and find true way for new beginning. At her journey, she encounter monsters using only a simple magic and defeating each of them. She then gain the title of Battle Mage.

Abilities

Zodiac of Magic
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Magic Singularity: Hei's auto-attack and spells both costs mana. Hei's critical strike and unstable spell will cause to leave a glowing segment of overflowed magic in position for 4 seconds. She also knows how to conserve magic by picking it up and convert into augmented magic. This will grant bonus magic damage on next attack and gain mana based on her maximum mana. Bonus Magic Damage does not stack but spends each bonus damage for every attack.

  • Attack Mana Cost: 4 (+1 x level) mana
  • Bonus Magic Damage: 50 (+9 x level) (+35% AP
  • Bonus Mana Gain: 7.5 / 10 / 12.5 / 15 / 17.5 / 20% max mana


Banned Spell: Unstable Spell
RANGE: 750/185 units
COOLDOWN: 14 / 13 / 12 / 11 / 10 seconds
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Active: Hei release a magic toward the target area dealing magic damage on impact then leaves a magical singularity. All unit damaged is also slowed in over 2.5 seconds duration.

  • Magic Damage: 90 / 120 / 150 / 180 / 210 (+70% AP)
  • Slow: 16 / 20 / 24 / 28 / 32%


Focused Chants
COST: NO Cost
COOLDOWN: 25 / 23 / 21 / 19 / 17 seconds
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Passive: If Hei is been granted Spell Buff from his Allied Unit, she focus and chants hastily gaining her bonus attack speed in over 4 seconds. Continuous buff application will only reset the duration of bonus speed.

  • Bonus Attack Speed: 20 / 30 / 40 / 50 / 60% (+20% for every 100 AP)

Active: Great focus even inside the battle, she instantly enter the channeling then regenerate her maximum mana in every second.

  • Mana Regeneration per second: 3 / 3.5 / 4 / 4.5 / 5% maximum mana


Banned Spell: Evanesce
COST: 150 mana
COOLDOWN: 40 seconds
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Active: Disappear and enter in opposite dimension for a given duration making her untargetable and removes all debuff afflicted in her. This skill can also be activated when under Crowd Control Effect.

  • Evanesce Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds


Banned Spell: Supra Flare
RANGE: Global
COST: 150 mana
COOLDOWN: 160 / 130 / 100 seconds
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Active: Hei release a magical energy to the sky then after a 1.5 seconds delay it will fall dealing magic damage in the area at a global cast range. If this Ultimate is ready to cast, the total damage will increase in every second. Magical Singularity: PASSIVE effect will also proc its bonus damage but expend only one stack.

  • Supra Flare Base Damage: 100 / 150 / 200 (+40% AP)
  • Increase Damage per second: 0.5 / 0.75 / 1 (+0.35% AP)
  • AOE radius: 120 / 150 / 180 units


1 Growth 18 1 Growth 18
Health 345 (+63) Attack damage (+0)
Health regen. 5.3 (+0.72) Attack speed 0.682 (+3.0%)
Mana 285 (+42) Armor 26.50 (+3.7)
Mana regen. 5.4 (+0.63) Magic resist. 30 (+1)
Attack range 600 Mov. speed 330
"Paracel" is a custom champion in League of Legends. Paracel is one of a great alchemist seeking for evidence that alchemist was an intellection. He seeks for proof that he can transmute simple metals into gold or silver, and also change other things into other elements. He research every night and day for the perfect formula, until he successfully made it. With high pride and self-confidence he gathers attention and perform to the hundred people in town, unfortunately he failed. He was berated by other and thrown by stones. He was been exiled after he made an untruthful attempt. He continue researching what was wrong and what was the missing link for his perfect formula. Most of attempts explodes and he also nearly die from one of the big explosion. He also meet Caput an elf who likes fail concoction as to feed. It assists Paracel while working and then the day has come he finally made it, he come to the town and wanted to gain the trust of townsfolk. He successfully made a gold put of junk of metal but no one surprised, they say that it was just only a trick after many other alchemist who was a failure and most of them are fraud in order to gain fame and enthrall from royal family thats why they fake it. He became infamous and his name reach to other towns because Paracel may sell some fake gold because of some news in town where alchemists are frauds. With unknown emotion his dream fall like it never stops. Now he uses his alchemy to wreak commotion and problems in town so that people will directly understand what is alchemy was. He throws concoction to people to test his new formula not to change them into gold but to change them into something.

Abilities

Way of Alchemy
COOLDOWN: 18 / 16 / 14 / 12 / 10 / 8 seconds
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Formula Recipe: Paracel can't gain SKILLPOINT after leveled up. In order to augment his abilities, he use Formula Recipe to level up his abilities in the Shop for better improvements of his formulations and concoctions. He gain one Formula Recipe as a starter which automatically unlock his Q ability. Formula Recipe can only be bought after every level up.

  • Formula Recipe Cost per upgrade: 100 (+15 x skill level) gold

Gold Transmuter: Paracel throws a chemical that transmutes other element into gold as his basic attack. This gain him chance to turn enemy units, including enemy champions, into gold structure by stunning them for a 1.5 seconds and when killed he gain bonus gold. In order to increase the chance of transmute, buy for Formula Recipe up to 5 maximum skill level.

  • Bonus gold gain: 35 (+4 x hero level)
  • Transmute Chance: 10 / 20 / 30 / 40 / 50%


Eureka-plosion
RANGE: 650/150 units
COOLDOWN: 14 / 13 / 12 / 11 / 10 seconds
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Active: Paracel throws a concoction in the target area which after 0.6 second delay it will deal magic damage to all unit and turret. This will deal more damage to the unit stunned into Gold Transmutation but deal 45% to turrets.

  • Magic Damage: 100 / 125 / 150 / 175 / 200 (+65% AP)
  • Increase Damage: 15 / 30 / 45 / 60 / 75%


Chemical Reactions
RANGE: global
COST: NO Cost
COOLDOWN: 0
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Passive: Each level of this skill upgrade and grant new effects to his Eureka-plosion skill:

  • 1ST LEVEL : Grant increase of +50 units cast range and +10 units AOE range for every level of this skill.
  • 2ND LEVEL : Explosion now grant vision in place and true sight to unit in over 2 seconds.
  • 3RD LEVEL : Decays 20% armor and magic resistance of the damaged units for 3 seconds.
  • 4TH LEVEL : Eureka-plosion now leave in the ground stable after impact, this skill will gain an activation for its detonation. Concoction in the ground also gives 150 units vision radius.
  • 5TH LEVEL : Eureka-plosion now proc Gold Transmuter effect with 2 seconds increase stun duration. Also increase 15% Transmute Chance.

Active: Detonate the target Eureka-plosion concoction in ground. Activating this spell while Eureka-plosion concoction is in the air will automatically explode on impact. Hovering this skill on the ground and activate, will explode the earlier released concoction.


Caput, the Elf Companion
COOLDOWN: 30 seconds
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Assistant: Caput act as an assistant of Paracel. Caput can return to shop to act as a courier for purchasing. When Caput is beside of Paracel, Caput can hold some finished Eureka-plosion concoction in order Paracel could release consecutive concoction at 1.5 second static cooldown of release interval.

  • Caput Movement Speed: 350 / 400 / 450 / 500 / 550 units per sec.
Concoction Charge per Skill Level 1 / 2 / 3 / 4 / 5 charges

Active: Commands Caput to proceed in the Shop. Caput will instantly blink at the base platform after 1 second channeling/delay but then returning to Paracel will walk on his feet.


Potion of Change
RANGE: 600 / 175 units
COST: 100 mana
COOLDOWN: 150 / 120 / 90 seconds
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Active: Paracel hurls a potion toward the target area any enemy champions, minions, turrets or neutral units hit by this potion will dramatically change into Paracel's Ally for a given duration. Affected minions and neutral units will last the effect permanently and will follow Paracel. But Turret and Enemy Champions will last only for a short time. Paracel also grant an effect that he can deal damage to the Changed units.

  • Change Effect Duration: 2 / 3 / 4 seconds


Skill Descriptions

  • PASSIVE: Paracel can only upgrade his skills by buying it in the shop. In every level, its costs increases as the skill levels up. Gold costs are 115 / 130 / 145 / 160 / 175 gold a total of 725 gold for each ability. He can only upgrade his PASSIVE and Basic Skills except his Ultimate.
  • Eureka-plosion : His basic offensive skill and it is the first skill which automatically unlocked. His W and E are the amplifier skill to maximize the effectivity and power of Eureka-plosion.
  • Chemical Reaction : Changes the properties of eureka-plosion concoction to grant new effects.
  • Caput : This skill will convert Eureka-plosion into skill that stores charge. By the helping hand of Caput, Paracel can make multiple concoction with the charge cooldown based on the normal cooldown of Eureka-plosion. Caput lessen the work of augmenting Paracel's skill level, you can command him to buy the Formula Recipe or other items during battle in lane.
  • Potion of Change : A great skill that can turn tides during battle. By making them as your ally, they cannot deal damage to Paracel and Paracel's ally obviously. The thing is Paracel can only deal damage to Changed unit but not for his allies. And also, Changed unit could take damages from his former ally and if they die or killed by their former ally the Credits will be on Paracel gaining the same experience and gold reward.

1 Growth 18 1 Growth 18
Health 345 (+63) Attack damage (+0)
Health regen. 5.3 (+0.72) Attack speed 0.682 (+3.0%)
Mana 285 (+42) Armor 26.50 (+3.7)
Mana regen. 5.4 (+0.63) Magic resist. 30 (+1)
Attack range 600 Mov. speed 330
"Zakuya" is a custom champion in League of Legends. An exiled ninja who follows the way of assassins, kills and takes revenge to his mortal enemies. 

Abilities

Concealing Techniques
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Innate: Zakuya perfectly master the techniques on concealing. Which each of his basic abilities grant him unique concealment. While unseen and out of sight from all of enemy champion in the map will gain him an increasing bonus movement speed up to 3 second, winding up before reaching the maximum bonus speed . After he is been seen and enter at the vicinity of enemy champion, he doubles the effect of bonus speed for assassination attempt in over 2 seconds.

  • Bonus Movement Speed: 10 / 12 / 14 / 16 / 18 / 20%


Black Egg
RANGE: 600/175 units
COOLDOWN: 12 / 11 / 10 / 9 / 8 seconds
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Active: Zakuya throws a black egg that contains a mixture blinding the target or turrets for a given duration to the target area. Units and Turrets afflicted by Blind will make Zakuya semi-invisible and untargetable in their vision for a given duration. Attacking the blinded unit will never reveal himself from the target.

  • Blind Duration: 2 / 2.5 / 3 / 3.5 / 4 seconds


Blind Spot Presence
RANGE: 550 units
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8 seconds
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Passive: Zakuya appears to be stealth at the vision of respective enemy champion if Zakuya stands at their REAR side. Striking the target will reveal himself to the target.

Active: Zakuya instantly blink to the target enemy's Rear. Followed by Striking the target with auto-attack that Bleed the target and slows in over 3 second. Bleed will deal magic damage per second in over 3 seconds and resets the Bleeding duration on continuous attack.

  • Bleed Damage per second: 15 / 30 / 45 / 60 / 75 (+40% bonus AD)
  • Movement Speed Slow: 24 / 28 / 32 / 36 / 40%


Hide and Hunt
COST: 100 mana
COOLDOWN: 25 / 22 / 19 / 16 / 13 seconds
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Active: Instantly enter stealth in position while waiting for prey. During this time he gain an increasing bonus attack range and bonus damage in his basic attack in over 5 seconds. If any enemy champion passed by the range, he instantly dash toward the unit and slice with his Ninjato. Stealth has no limit in duration but moving in place of activation will remove stealth effect.

  • Maximum Bonus Attack Range: 250 / 300 / 350 / 400 / 450 units per sec.
Maximum Bonus Damage 45 / 65 / 85 / 105 / 125 (+40% bonus AD)


Fade
RANGE: 500 units
COST: 150 mana
COOLDOWN: 150 / 120 / 90 seconds
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Active: Zakuya mastered the concealing techniques and this technique is by sharing the effect to the ally. Zakuya cast a spell to himself or allied champions, making them invisible after a 1 second delay in over a duration. If Zakuya cast it to himself, his next attack will deal critical strike. Activation of channeling abilities can't cancel invisibility but once this invisible ally dealt any damage to any unit or perform a non-channelling offensive spell, invisibility ends.

  • Invisible Duration: 6 / 8 / 10 seconds


SKILL TIPS

  • Concealing Techniques : bonus speed starts after unseen in the map.
  • Black Egg : a semi-invisibility which he became stealth on the vision of a blinded unit. But other non-afflicted units will have their vision toward Zakuya. Striking the target while blinded will never reveal Zakuya from semi-invisibility but blinded unit will have their notification above the hero that they were assassinated by Zakuya, it appears a Dagger with Blood flowing sign.
  • Blind Spot : blinking will never reset the countdown timer for his auto-attack, it takes a little winding or delay which it depends on his attack speed. You can also activate Hide and Hunt spell before attacking, in order to deceive/flee to the target, Stealth Combo.

1 Growth 18 1 Growth 18
Health 385 (+75) Attack damage (+0)
Health regen. 5.5 (+0.8) Attack speed 0.682 (+2.1%)
Mana Armor 24.50 (+3.45)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range 150 Mov. speed 340
"Kiyo" is a custom champion in the League of Legends and one of the Valoran's Legendary Hero fighting for the Rise of Void King a million years ago for the freedom of Valoran. Kiyo a great fighter using a Changing Pole weapon, a normal stick on original form that changes form into different types of weapon. This weapon has 7 souls from its original beholder and maker, fused into one weapon.

Abilities

Changing Pole
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Combo: Consecutive cast of normal skills will create a combo within 2 second interval. At the third consecutive cast, weapon changes and executes respective combo style but still deal same amount of skill damage. Weapon form lasts in over 5 seconds.


Swift Thrust
RANGE: 350/500/600 units
COOLDOWN: 10 seconds
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Active: Dashes forward with stick ahead deals Basic attack plus bonus Attack Damage to the first unit it hit. This applies on-hit effects and can critically strike by 150% of the skill damage. Critical Strikes applies stun for 0.5 seconds.

  • Bonus Attack Damage: 40 / 50 / 60 / 70 / 80 (+15% bonus AD)

Form:Dragon Sword Kiyo dashes toward the target unit dealing same amount of damage. His basic attacks now deal bonus true damage based on their 2% maximum health.

Form:Eagle Daggers Kiyo back-dives out in air for 250 units while releasing a flurry of 5 dagger ground shots in a target line in where his cursor is directed, it deals same amount of damage. Kiyo now gain bonus attack range by 450 units.


Whack Force
RANGE: 225/175 units
COST: 60 energy
COOLDOWN: 10 seconds
ChampionSquare

Active: Kiyo leaps a little to the target area dealing Magic Damage with the energy based strike from his Pole. If it hits only a single target, it will be slowed in over 1.5 seconds.

  • Magic Damage: 65 / 100 / 135 / 170 / 205 (+40% AP) (+35% of total AD)
  • Slow: 20 / 25 / 30 / 35 / 40%

Form:Heaven's Wall He gain shield for the same amount of this skill damage. If basic attack increases bonus armor and magic resist by 2 that lasts until weapon form ends.

Form: Tectonic Gauntlet Leap at double cast range and deal same amount of magic damage. Critical chance doubles the amount and if attack critical strikes knock away the target stunning for 0.75 seconds.


Pole Sweep
RANGE: 250/120 units
COST: 60 energy
COOLDOWN: 10 seconds
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Active: Sweeps his Pole in the target cone forward after a short delay dealing Physical Damage to all unit in the cone inside. If this skill fail to hit any unit, he gain bonus attack speed instead in over 4 seconds.

  • Physical Damage: 75 / 105 / 135 / 165 / 195 (+70% bonus AD)

Form: Energy Axe Slashes in a cone with same range but wider cone angle without delay. Basic attacks now takes energy healing him for 10% of total damage output and restore 5 energy.

Form:Lunar Blade Blink in target place in which cursor is located then slashes in his surroundings dealing same amount of damage. Basic attacks cleaves around then reduce their defences by 3% that stack amount per attack until weapon ended form.


Spirit Break
RANGE: 500 units
COST: No Cost
COOLDOWN: 200 / 160 / 120 seconds
ChampionSquare

Active: Kiyo release a spirit breaker projectile of aura in the target lane afflicting the target unit it encounter which it strikes directly to their spirit energy. Then in over a duration target is greatly Debuffed, it will reduce a percent of their damage output and reduce their cast range of their skill and attack range, only for Ranged enemy champions except for the Melee attack range.

  • Damage Output Reduction: 30 / 40 / 50% (+10% per 100 AP)
  • Cast/Attack Range Debuff: 30 / 40 / 50%


WEAPON FORMS

Dragon Sword
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Sword Form: COMBO: W,E,Q. A firey sword which heat came from the breath of legendary dragon, forge into the soul of sword.


Eagle Daggers
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Dagger Form: COMBO: E,W,Q. A floating dagger which command it to attack ranged targets.


Heaven's Wall
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Aegis Form: COMBO:Q,E,W. A floating shield that protects the user from attacks. Kiyo uses punches and kicks to attack while in shield form.


Tectonic Gauntlet
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Gauntlet Form: COMBO: E,Q,W. A heavy packer of punching force. It brings a tons of damage to the enemy.


Energy Axe
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Axe Form: COMBO:Q,W,E. A giant cleaver that it is said can steal energy whoever sliced by it's sharp blade.


Lunar Blade
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Crescent Blade Form: COMBO: W,Q,E. A floating crescent blade which command it to attack target at melee range at his free will.


1 Growth 18 1 Growth 18
Health 345 (+63) Attack damage (+0)
Health regen. 5.3 (+0.72) Attack speed 0.682 (+3.0%)
Mana 315 (+54) Armor 26.50 (+3.7)
Mana regen. 6.1 (+0.8) Magic resist. 30 (+0)
Attack range 150 Mov. speed 340
"Vigen" is a custom champion in League of Legends.

Abilities

The Holy One
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Holiness: Vigen cannot commit sin, by damaging or killing non-champion units. At the same time he cannot take damages from all non-champion units except for the enemy turrets and enemy champions.

Light Bender: Vigen can manipulate and form light at his own will. Each ability activated has its own form and grant a bonus passives.


Sword of Penitence
RANGE: 180 / 750 units
COOLDOWN: 12 seconds
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Passive: After activating this skill, he form a long saber of light in over 5 seconds. This will grant him +50 units of attack range. In order to pay enemy champions for their sins, Vigen will also deal bonus true damage depending on the total units they killed.

  • Bonus True Damage: 20 / 30 / 40 / 50 / 60% amount of total unit they killed

Active: Sends down a fall of light in the target area after a short delay. This will deal Magic Damage and stuns any damaged unit. If their is no unit on impact, light will bounce at nearest unit in the vicinity (prior to champions) dealing half amount of damage.

  • Magic Damage: 50 / 90 / 130 / 170 / 210 (+50% AP)
  • Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds


Blinding Light
RANGE: 250/500
COST: 100 mana
COOLDOWN: 10 / 18 / 24 / 28 / 30 seconds
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Passive: After activation of this spell he form an aura of light shield in the area around him which he can protect himself and nearby Ally Champion who stands near him in over 5 seconds. This shield can protect Vigen or Ally inside the shield for incoming attack or spells by blocking it.

  • Amount of Block: 1 / 2 / 3 / 4 / 5

Active: Channels in place for 0.75 second then release a blinding light in his surroundings blinding all unit facing toward him, which reduced their sight vision in over 3 seconds.

  • Vision/Sight Range Reduction: 50 / 60 / 70 / 80 / 90%


Wings of Glory
COST: 85 mana
COOLDOWN: 15 seconds
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Passive: After activation of this spell will form a light wing in over 5 seconds. This will gain him flight that avoid unit collision, grant bonus speed and every first attack to unit will make him dash toward by gaining bonus attack range.

  • Bonus Attack Range: 300 / 350 / 400 / 450 / 500 units
  • Bonus Movement Speed: 12 / 18 / 24 / 30 / 36%

Active: He will dash toward the target ally. On reaching the target, he will swap his opposite position to the target.

  • Cast Range: 450 / 500 / 550 / 600 / 650 units


Good Samaritan Heart
RANGE: 575 units
COST: 150 mana
COOLDOWN: 145 / 110 / 75 seconds
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Active: Cast a spell to the target champion then converting their heart into perfect goodness. The afflicted target cannot target/damage all opposing champion, all type of non-champion units and opposing turrets/structures. They will also be slowed in over a duration.

  • Magic Damage: 100 / 175 / 250 (+75% AP)
  • Spell Duration: 1 / 2 / 3 seconds
  • Slow: 25 / 30 / 35%


1 Growth 18 1 Growth 18
Health 385 (+75) Attack damage (+0)
Health regen. 5.5 (+0.8) Attack speed 0.682 (+2.1%)
Mana 275 (+45) Armor 24.50 (+3.45)
Mana regen. 6.9 (+0.6) Magic resist. 30 (+0)
Attack range 150 Mov. speed 325
"Ack" is a custom champion in the League of Legends. A creature giant humanoid form with one eye, they reside in the freljord act as a watcher. Ack is a lost one watcher, acting independently compare to other watcher.

Abilities

Far Seer
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Innate: Ack consistently have a same Far Casting Range for all of his abilities including the Ultimate.

  • Cast Range: 3000 units


Cold Rupture
RANGE: 3000/85-315 units
COOLDOWN: 12 / 11 / 10 / 9 / 8 seconds
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Active: Ack sends out an ice ground wave at the target lane. If it encounter any unit or activate this skill again, a sudden grow of ice from the ground dealing magic damage and [[File:Template:Tip data/Knock up|20px|link=Template:Tip data/Knock up]][[File:Template:Tip data/Knock up|20px|link=Template:Tip data/Knock up}}]][[File:Template:Tip data/Knock up|20px|link=Template:Tip data/Knock up}}]] [[:Template:Tip data/Knock up|knock]] all unit damaged for ~0.75 - 2.25 seconds. As the ice wave travels the AOE range, knock up duration and missile speed increases their amount.

  • Magic Damage: 50 / 90 / 130 / 170 / 210 (+55% of his AP)

Missile Speed: 800-2000 units per second


Frigid Clarity
RANGE: 3000 units
COST: 85 mana
COOLDOWN: 45 seconds
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Passive: Basic attack applies Mark of Watcher to the target in over 2 seconds which it grants Vision to marked target.

Active: Ack release a wave of cold aura comes from his eye. Those unit comes in contact with wave will be Slow icon slowed and apply vision in over 4 seconds. Unit marked with Mark of Watcher will be Stun icon stunned for 1 second initially.

  • Slow: 12 / 17 / 22 / 27 / 32% (+8% per 100 AP)


Frozen Sentinel
RANGE: 3000 units
COST: 10 mana per second
COOLDOWN: 5 seconds
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Toogle On: Ack summons an ice sentinel to the target position. It will act as a scout and also can attack nearby enemy units. It deal Magic Damage and apply Slow icon slow in over 2 seconds for every attack. Frozen Sentinel's attack slow stacks amount with Frigid Clarity slow effect.

  • Magic Damage: 20 / 30 / 40 / 50 / 60 (+18% AP)
  • Slow: 8 / 12 / 16 / 20 / 24% seconds
  • Sentinel's Health: {{|500|600|700|800|900}}
(+100% AP)


Cursed Cold
RANGE: 3000/550units
COST: 12 / 18 / 24 mana per second
COOLDOWN: 24 / 20 / 16 seconds
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Toogle On: Ack can toogle this skill to himself or to his allies, then they will be protected by frozen shield. This shield grants bonus armor and magic resistance then every time a shielded unit takes any type of damage, a pulse of ice wave is released from the shielded unit dealing magic damage in its surroundings.

  • Pulse Wave Magic Damage: 80 / 125 / 170 (+40% AP)
  • Armor/Magic Resistance: 20 / 30 / 40

Ack can release a pulse wave at 3000 unit radius while Shielded unit have reduced pulse wave radius.


1 Growth 18 1 Growth 18
Health 345 (+63) Attack damage (+0)
Health regen. 5.3 (+0.72) Attack speed 0.682 (+3.0%)
Mana 315 (+54) Armor 26.50 (+3.7)
Mana regen. 6.1 (+0.8) Magic resist. 30 (+0)
Attack range 550 Mov. speed 340
"Bo" is a custom champion in League of Legends. An Elementalist but rather a topnotch in archery. He merged his skills into one by molding and form his magical powers into bow and arrow. Bo is the first Champion who have an interactions of his spells effect in the Champion's Skins. Main element skin are: the Fire, water, Earth and Air. Look below for Skin details and bonus effects on Bo's skills.

Abilities

Elemental Power
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Innate: Bo's will gain new passive which depends on the Element of his Skin used.


Elemental Arrow
RANGE: 700 units
COOLDOWN: 12 / 11 / 10 / 9 / 8 seconds
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Active: Release a magical arrow imbued by his elemental powers toward the target unit. This will travel in a line and it deals Magic Damage to the first unit it hit. This skill could also critically strikes which damage increases by 50%.

  • Magic Damage: 40 / 75 / 110 / 145 / 180 (+70% bonus AD) (+50% AP)


Arcane Safeguard
COST: 4 / 5 / 6 / 7 / 8% maximum mana
COOLDOWN: 10 seconds
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Toogle On: Bo gain a stacking shield that costs mana for every second. While toogled on, Bo also gain bonus magic damage on-hit.

Toogle-Off: The stacked shield will decay completely in over 2.5 seconds.

  • Shield Gain per second: 5 / 10 / 15 / 20 / 25 (+100% of mana cost)


  • Bonus Magic Damage on-hit: 30 / 40 / 50 / 60 / 70 (+24% AP)


Magical Blink
RANGE: 600/250 units
COST: 100 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14 seconds
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Active: Bo blink to the target position while leaving a magical pulse in his previous position. It deals magic damage and apply Slow icon slow that recovers speed in over 2.5 seconds.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+60% AP)
  • Slow: 45 / 55 / 65 / 75 / 85%


Hail of Mojo
RANGE: 415 / 2000 units
COST: 125 mana
COOLDOWN: 90 / 75 / 60 seconds
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Active: Release a hail of arrow toward the target area dealing magic damage after a short delay and apply effects based in the Element of Skin.

  • Magic Damage: 150 / 225 / 300 (+100% bonus AD) (+70% AP)


BO'S ELEMENTAL SKIN

Incendiary
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Passive: Basic Attacks apply burn that deal magic damage per second. Critical Strikes increases burn damage by 50%.

  • Minimum Burn Damage per second: 8 / 20 / 32 / 44 / 56 (+12% AP)


Fire Arrow
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Bonus Effect: Elemental Arrow skill will ignite the target with amplified effect of burn. This will apply true sight while on fire, increased burn damage and reduce their magic resistance.

  • Increased Burn Damage per second: 20 / 40 / 60 / 80 / 100 (+25% AP)
  • Reduced Magic Resistance: 25 / 30 / 35 / 40 / 45%


Meteor Shower
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Bonus Effect: Hail of Mojo cast will now leave a burning area applying a Passive effect, but all burn dealt by Bo will now deal True Damage. This area lasts in over 5 seconds.


Bubbles
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Passive: Random auto-attacks will leave a bubble in place for 20% chance, while critical strike and takedowns automatically leaves bubble. This bubble merge nearby bubble to form into giant one up to maximum of 10 bubble stack. Walking into the bubble will grant Bo a refreshing heal.

  • Heal per bubble stack: 20 / 25 / 30 / 35 / 40 (+20% AP)


Aqua Arrow
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Bonus Effect: Elemental Arrow skill of water will now pierces like water then slightly pushes unit away. This spell could also explode the bubble dealing magic damage in the area, knock sideways and reduce healing/regeneration to all affected units by 50% in over 3 seconds.

  • Bubble Explode Damage: 20 / 60 / 100 / 140 / 180 (+40% AP)
  • Additional Damage per bubble stack merged: 8 / 12 / 16 / 20 / 24 (+5% AP)


Spray
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Bonus Passive: Merged bubble can be right click and drag to command it move in desired target position with a steady speed of 400 units.

Bonus Effect: Hail of Mojo cast will now summon a bubble for every unit hit inside the casted area.


Natures Power
RANGE: 250 units
COOLDOWN: 8
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Passive: Each attack apply a seed to target. After reaching 4 stack of seed, Vine Plant grows rooting the target and its nearby unit for a duration. Critical Strike apply two stack.

  • Root Bonus Magic Damage: 30 / 60 / 90 / 120 / 150 (+40% AP)
  • Root Duration: 1 / 1.2 / 1.4 / 1.6 / 1.8 seconds


Natural Arrows
RANGE: 500 units
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Bonus Effect: Elemental Arrow skill will apply 2 stack of seed passive. On triggering the passive effect, the Vine Plant could double its range, roots unit for increased duration and now deal magic damage over the root duration.

  • Increased Root Duration: 1.4 / 1.6 / 1.8 / 2.2 / 2.4 seconds
  • Root Total Magic Damage: 80 / 120 / 160 / 200 / 240 (+80% AP)


Spring Fall
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Bonus Effect: Hail of Mojo cast will spring thorny vine plants in the ground after 1 second before it arms. Slowing all unit inside and in every second they are dealt magic damage then applying stack of seed.

  • Slow: 30 / 40 / 50%
  • Magic Damage per second: 45 / 65 / 85 (+26%)


Swift and Swosh
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Passive: Basic attack to a target winding up his air power increasing his attack speed and movement speed. Stacks effect for up to 10 times.

  • Bonus Attack/Movement Speed per attack: 4 / 5 / 6 / 7 / 8%


Gust
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Bonus Effect: Elemental Arrow now released as a INVISIBLE gust of wind projectile that it can travel for long ranged. As it travel it builds up momentum, increasing the knock back duration 0.75-1.5 seconds.

  • Arrow Travel Range: 1000 / 1500 / 2000 / 2500 / 3000 units


Wind Falling Pressure
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Bonus Effect: Hail of Mojo now knocks back away all unit from the center of target area then grants him or allied units a boost of movement speed in over 1 second.

  • Knock Distance: 300 / 350 / 400 units
  • Bonus Movement Speed: 45 / 50 / 55%


Shine
RANGE: 200 units
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Passive: Basic Attacks impact to target will have a light explosion. This will leave the area having a vision in over 3 seconds. After 3 second, light falls if there is a unit in the area that deals true damage on impact.

  • Light Fall True Damage: 50 / 80 / 110 / 140 / 170 (+35% AP)


Blinding Shot
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Bonus Effect: Elemental Arrow skill will be a blinding shot arrow. This will reduce the vision range of damaged target by 90%.


Light Caster
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Bonus Passive: Bo's vision range can be lighted up by light when ultimate is ready to cast. He can see through other side of walls, terrains and bushes.

Bonus Effect: Hail of Mojo cast will totally reveals the area by applying true sight, it also reveals wards and invisible units.


Freeze
COOLDOWN: 10
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Passive: Basic Attack apply slow in over 2 seconds and resets duration on continuous attack. After 5 seconds of affliction, the unit freezed for a given duration. Critical Strikes prolong the passive effect duration into 3 seconds.

  • Slow: 12 / 15 / 18 / 21 / 24%
  • Freeze/Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds


Icicle Arrow
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Bonus Effect: Elemental Arrow skill will released as blade of ice. Unit who are already afflicted by Freeze slow for 2 seconds and above, will instantly Freezed if damaged. This will also deal bonus magic damage equal to his maximum health if Freezed.

  • Bonus Magic Damage: 4 / 6 / 8 / 10 / 12% of target's maximum health (+6% per 100 AP)


Sharp Ice
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Bonus Effect: Hail of Mojo cast will fall a stalactite like ices from above applying Freeze stack while doubles the effect of slow. It also refreshes the On-target cooldown of Freeze Passive to every unit.


Poison
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Passive: Each attack apply a poison that deal true damage in over 5 seconds.

  • True Damage: 10 / 15 / 20 / 25 / 30 (+10% AP)


Toxic Shot
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Bonus Effect: Elemental Arrow skill will released as poison shot. Damaged Target will now be poisoned in over 10 seconds and in every 2 seconds target will be slowed for 90% in over 0.5 second.


Zaun Gray Cloud
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Bonus Effect: Hail of Mojo cast will create a cloud of toxic in the area afflicting them with Poison Passive with an additional true damage when inside the cloud.

  • Additional Poison Damage per second: 1 / 2 / 3% of target's maximum health


Lightning
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Passive: Each attack can bounce to another 2 target with 20% reduce damage for each bounce and it also nullifies a percentage of target's armor.

  • Armor Penetration: 10 / 15 / 20 / 25 / 30%


Shackled Energy
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Bonus Effect: Elemental Arrow skill will now travel/bounce to other targets. This shot will also Distribute the Crowd Control effect afflicted from the main target to other bounced target.

Missile Speed: 1450 units per second


Thunder Strikes
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Bonus Effect: Hail of Mojo cast will be a sudden thunder strikes which it silences all unit hit by 1.25 seconds.


Shurima's Sands
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Passive: Basic attacks apply a sand mark in over 2.5 seconds and this mark will fully activated after 3 attacks. This mark could be triggered by his other spells and even attacks. If marked target is attacked, Bo will deal increase damage.

  • Increase Auto-Attack Damage: 10 / 15 / 20 / 25 / 30%


Sands of Life
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Bonus Effect: Elemental Arrow skill will be arrow of sands. It is a normal arrow but if it is damaged to fully marked unit, Bo will be healed for the percentage amount of damage and Steals attack/movement speed of target in over 2 seconds.

  • Percentage of Damage as Heal: 75 / 80 / 85 / 90 / 95%
  • Attack and Movement Speed Steal: 20 / 30 / 40 / 50 / 60%


Sand Storm
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Bonus Effect: Hail of Mojo cast will be a sand storm in the area. All unit inside will be afflicted by sand blinding allowing their damage output is reduced. Fully marked unit is also be blinded which causes their auto-attack to miss.


Pitch Black
COOLDOWN: 30 seconds
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Passive: Bo will be covered by pitchness, it is a shield that blocks a single incoming damage. Basic attack will reduce it's cooldown by 1 second while 3 seconds if it critically strikes.


Void Portal
RANGE: 400 units
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Bonus Effect: Elemental Arrow skill will released as Void Shot. If it collides, the impact will cause a portal from void will be opened in over 4 seconds. This will grant Bo a new attack range, which he will transport his attacks using the portal to attack the target, even beyond his attack range.


Void Call
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Bonus Effect: Hail of Mojo cast will be dark shots then a Void Portal opens at the center in over 5 seconds. If Bo continuously attack the portal for up to 3 consecutive attacks, all target will be pulled at the center.