League of Legends Wiki

Comments2

Custom Champions Overload: 17 Blade Masters

17 Blade Masters

These champions are all based in the game Samurai Shodown IV. Some concepts, idea and character design are extracted from each character in Samurai Showdown. Actually I made 16 heroes and there is one character not yet finished.

Champions

1 Growth 18 1 Growth 18
Health 385 (+75) Attack damage 57 (+3.3)
Health regen. 5.5 (+0.8) Attack speed 0.682 (+2.1%)
Mana 275 (+45) Armor 24.50 (+3.45)
Mana regen. 6.9 (+0.6) Magic resist. 30 (+0)
Attack range 175 Mov. speed 340
 "Mokun" is a custom champion in the League of Legends and one of the 17 masters of Blades. Mokun is the son of the chief of their tribe and he was been possesed by the demonic mask. He uses gigantic blade 

called Hanu Mokuto which seeks enemy blood and the reason why all of his tribe is been decimated by his own hands. Deep inside he feels excruciating emotions and feels disappointed to himself after he saw all of 

the blood of his tribe and his family. Now he acts according to the mask seeking for blood that feeds the demon who possessed him.

==Abilities==
Madness
RANGE: 700 units
ChampionSquare

Innate: Moving toward the target which is Stun icon stunned, Slow icon slowed, Root icon snared or suppress, he gain bonus movement speed.

  • Bonus Speed: 15 / 20 / 25 / 30 / 35 / 40%


Hellish Breath
RANGE: 700 / 185 units
COOLDOWN: 8 seconds
ChampionSquare

Active: Mokun emits out fireball from his mouth toward the target area. It will explode on contact to ground dealing Burn as Magic Damage in over 3 seconds then apply a random Crowd Control Effect between Slow icon slow, Stun icon stun or Root icon snare.

  • Total Burn Damage: 90 / 120 / 150 / 180 / 210 (+75% AP)
  • Slow: 25 / 30 / 35 / 40 / 45%
  • Slow Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds
  • Snare Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds
  • Stun Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds


Tribe Insignia
RANGE: 400 unit
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12 seconds
ChampionSquare

Passive: Mokun and his allies inside the range of stand will gain bonus attack damage.

  • Bonus Attack Damage: 15 / 20 / 25 / 30 / 35

Active: Mokun plant thier Tribe's Insignia Stand, this will serve as a buff stand in over 25 seconds or if it is destroyed. All type of damage released/done by an ally or enemy units inside the range of stand, a percent of damage released is stored in the insignia. After the stand expires or destroyed, the amount stored is served as heal to Mokun.

  • Base Heal: 20 / 50 / 80 / 110 / 140 (+35% AP)
  • Store Damage to Stand: 6 / 10 / 14 / 18 / 22%


Cursed Skull
RANGE: 750 units
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 24 / 22 / 20 / 18 / 16 seconds
ChampionSquare

Active: Throws a cursed skull in a line dealing Magic Damage to first unit it hit. Then this skull mark the unit in over a duration, impurify the life of a target during this time. While the target is marked, target's healing and regeneration is negated but instead it will do as magic damage, on percentage amount of heal or regeneration.

  • Magic Damage: 65 / 110 / 155 / 200 / 245 (+55% AP)
  • Percent of Heal/Regeneration as Magic Damage: 30 / 40 / 50 / 60 / 70%
  • Mark Duration: 2 / 2.5 / 3 / 3.5 / 4 seconds


Tribute
RANGE: 175 units
COST: 200 mana
COOLDOWN: 45 seconds
ChampionSquare

Active: Mokun ruthlessly attack the neutral unit killing and consuming them completely. Then in over a duration while this skill is on-cooldown, he gain

 bonus buff based on the consumed neutral unit.
 
 *Rift Scuttlers: Gain bonus movement Speed doubles the effect when out of combat.
 *Red Brambleback: Basic attacks deal bonus Damage and burn the target per 0.5 second in over 2 seconds.
 *Blue Sentinel: Increase health and mana Regeneration, remove effect on full status.
 *Ancient Krug/Big Golem: Accept reduced damage.
 *Gromp: Attacks deal poison and slow.
 *Greater Murk Wolf/Giant Wolf: Reduced his vicinity range but reveals complete vision even behind terrains.
*Crimson Raptor/Wraith: Becomes undetectable/stealthed, attacking will remove the effect.

  • Bonus Movement Speed: 15 / 20 / 25%
  • Bonus Damage: 5 / 10 / 15% of his AD
  • Total Burn Magic Damage: 4 / 8 / 12%
  • Increase Health and Mana Regeneration: 1 / 2 / 3% of max health or mana per second
  • Reduce Damage: 10 / 15 / 20%
  • Poison Magic Damage: 100 / 150 / 200
  • Slow: 12 / 16 / 20%
  • Vision Reduction: -40 / -30 / -20


1 Growth 18 1 Growth 18
Health 456 (+80) Attack damage 46.7 (+3.5)
Health regen. 4.5 (+0.6) Attack speed 0.682 (+2.1%)
Mana 225 (+25) Armor 17.50 (+3.4)
Mana regen. 6.9 (+0.6) Magic resist. 30 (+0)
Attack range 150 Mov. speed 335
 "Charline" is a custom champion in the League of Legends and one of the 17 masters of Blades. Charline was a great femine fencer and a contract assassin to eliminate respective target. She is been called the 

Roses of Midnight, because every kill she made, a pink rose petals was found around and a pink rose on the dead body as a mark that the target was punished.

==Abilities==
Glorious Initiate
RANGE: 500 / 450 units
ChampionSquare

Beautiful Assassination: In every given duration, she throws a pink rose toward the nearest target. While pink rose is in flight, she can Right click to the target to instantly dash toward the

 target and deal bonus Physical Damage. It has 1 second delay before it reaches the target. She can only throw a rose after not attacking for 2 seconds. But if the rose reaches the target, it will mark the target in 
 
over 2 seconds and she can not perform the dash.

  • Bonus Damage: 30 / 50 / 70 / 90 / 110 / 130 (+15% bonus AD)
  • Cooldown: 14 / 12 / 10 / 8 / 6 / 4 seconds

Rose Mark: When the target is been marked, Striking with Rose's Thorn ability will trigger and consumes the mark. This will refresh the cooldown of Rose's Thorn.


Rose's Thorn
RANGE: 850 / 575 units
COOLDOWN: 12 / 11 / 10 / 9 / 8 seconds
ChampionSquare

Active: Charline readies and flourish her fencer blade which after a delay, she release a long thrust of strike dealing Physical Damage to all unit it hit instantly then reduce their defenses in over 3 seconds.

  • Physical Damage: 80 / 110 / 140 / 170 / 200 (+45% bonus AD)
  • Defense Reduction: 5 / 10 / 15 / 20 / 25%

Follow-up Strike: While readying/flourishing her blade or while in time of delay, she can cast this skill immediately to instantly dash herself toward in where her cursor is located, dealing Physical Damage to all unit it hit.


Boundary of Assassination
RANGE: 300 units
COST: 100 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12 seconds
ChampionSquare

Active: Charline draws a circle around her in the ground marking it at an instant. When she is inside, she gain a great attack speed losing the buff when moving out the circle. Any enemy

champion who crosses through the line will make the ground trigger the slash damaging the all unit in the circle dealing Magic Damage then greatly slows them in over 2.5 seconds. This circle will lasts in the ground for 

over 4 seconds.

  • Bonus Attack Speed: 45 / 60 / 75 / 90 / 105%
  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+70% bonus AD) (+65% AP)
  • Slow: 55 / 60 / 65 / 70 / 75%


Vital Hit
COOLDOWN: 0 seconds
ChampionSquare

Toggle Off: Charline gain bonus critical strike in every enemy champion nearby.

  • Bonus Critical Chance per Enemy Champion: 3 / 3.5 / 4 / 4.5 / 5%

Toogle On: Charline enter in defending state, she sacrifices all of her Critical Chance to convert it into Dodge Chance. When she dodges any attack, her next basic attack will deal


increased damage multiplier of Critical Strike. After dodging an attack, this will automatically Toogled Off.

  • Critical Strike Damage: 200% / 225% / 250% / 275% / 300% (+10% per 100 bonus AD)


Battle Arena
RANGE: 200 units
COST: 200 mana
COOLDOWN: 180 / 150 / 120 seconds
ChampionSquare

Active: Creates a Magical Battle Zone on Charline and her target enemy champion. This zone rejects all unit except Charline and target making them invulnerable to any outside damages. The target enemy champion cannot escape the zone except when using Flash, and can't be influenced by outside help to escape or to Buff him up. If the target dies the cooldown of this spell will reduced.

  • Zone Duration: 3 / 4 / 5 seconds
  • Cooldown Reduction: 60 / 70 / 80%


1 Growth 18 1 Growth 18
Health 455 (+96) Attack damage 54 (+3.15)
Health regen. 7 (+0.45) Attack speed 0.651 (+2.75%)
Mana Armor 16.50 (+3.3)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range 150 Mov. speed 345
 "Junbe" is a custom champion in the League of Legends and one of the 17 masters of Blades. Junbe is a meister of a Dual Swordsman, once he had a dojo but was sabotage by higher competitor. Seeking for 

revenge makes him a murderer and a wanted man in their town. Junbe has 2 ultimates by the use of his Twin Sword Chi.

==Abilities==
Dual Wielder Meister
RANGE: 475 units
ChampionSquare

Twin Sword: In battle, Junbe attack by interchanging the sequence of slash between his 2 sword; the Yin and Yang. Each of his sword, on killing a unit, will store a Yin or Yang Chi up to 5 point each. This Chi is required to cast his two Ultimate found in Skillslot E and R. The Yin and Yang Chi are found on his second resource bar.

Last Rite: When Junbe dies, he burrow his 2 sword before he fall down on ground. This will create a Buffiing Zone from sword's position giving allies bonus speed while slowing all enemy inside.

  • Movement Speed Reduction/Buff: 25 / 30 / 35 / 40 / 45 / 50%

Avenging Rage: Killing an enemy champion gain him stack, which each stack reduce the Death Timer after Junbe dies.

  • Death Timer Reduction: 6 / 9 / 12 / 15 / 18 / 21% of Death Timer


Master Slash
RANGE: 600 / 1000 units
COOLDOWN: 6 seconds
ChampionSquare

Active: On active he instantly gain a boost of movement speed in over 1.5 seconds, then after the duration, he release a wave of slash in the ground in where his cursor is located dealing Physical Damage to first unit it hit. The wave travel further and travel faster after hitting an initial target, but deal less damage.

  • Movement Speed Boost: 40 / 45 / 50 / 55 / 60 / 65%
  • Physical Damage: 80 / 120 / 160 / 200 / 240 (+100% bonus AD)
  • Reduced Physical Damage: 64 / 96 / 128 / 160 / 192 (+80% bonus AD)


Counter Hit
COST: no cost
COOLDOWN: 14 / 13 / 12 / 11 / 10 seconds
ChampionSquare

Active: On active, he enter a defensive stance in over 0.75 seconds. During this time, incoming Auto-attack or Spell will be blocked then he forcely perform the Counter Attack by dashing toward the damager at his range only. Damager beyond his range will never perform the Counter Attack. Counter Attack will deal as Basic Attack and stun the target for 0.75 seconds.

  • Counter Attack Range: 400 / 425 / 450 / 475 / 500 units


Yang: White Tiger
RANGE: 650 / 135
COST: 5 White Yang Chi
ChampionSquare

Passive: Killing a unit with this sword will store White Yang Chi then increase his Attack Speed for every Chi.

  • Bonus Attack Speed per Chi: 7 / 9 / 11 / 13%

Active: This will only activate on Full Stack of White Yang Chi. Brandishes his Yang sword with White Chi, which he form a White Tiger that pounces toward the target area after a short delay. This will deal Magic Damage and knock airborne all unit. If this skill Hits an Enemy Champion, the amount of Attack Speed per Chi from passive will gain as permanent.

  • Magic Damage: 100 / 140 / 180 / 220 (+60% present AD)
  • Knock Duration: 0.75 / 1 / 1.25 / 1.5 seconds


Yin: Black Dragon
RANGE: 700 units
COST: 5 Black Yin Chi
ChampionSquare

Passive: Killing a unit with this sword will store Black Yin Chi then increase his AD for every Chi.

  • Bonus AD per Black Chi: 3 / 4 / 5 / 6

Active: This will only activate on Full Stack of Black Yin Chi. Brandishes his Yin sword with Black Chi that forms a Black Serpentine Dragon on release in the target lane after a short delay. This will deal Magic Damage and Silence them in over a duration. If this skill Hits an Enemy Champion, the amount of Attack Damage per Chi from passive will gain as permanent.

  • Magic Damage: 125 / 170 / 215 / 260 (+75% present AD)
  • Silence Duration: 1.25 / 1.5 / 1.75 / 2 seconds


 ==About Junbe's Ultimate==
 Junbe has 2 ultimates as shown above. This means his 2 normal abilities can acquire up to a maximum of 5 skillpoints. While his 2 Ultimates can acquire 4 skillpoints. Ultimate can be unlocked and assign skillpoint 

upon reaching level 6, 8,10,12,14,16,17,18.

1 Growth 18 1 Growth 18
Health 430(+85) Attack damage 50 (+3.12)
Health regen. 8.2 (+0.55) Attack speed 0.668 (+2.72%)
Mana Armor 16.50 (+3.3)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range 175 Mov. speed 355
 "Uni" is a custom champion in the League of Legends and one of the 17 masters of Blades. Uni uses a long straight katana which he always sheated after slash as his manner. Uni is a swift swordsman that travels 

fast at the blink of an eye.

==Abilities==
Unsheathed Nosaku
ChampionSquare

Innate: When pausing an attack for 4 seconds, Uni sheath his katana. While his katana is sheated, he increasingly gain bonus attack speed in every second. This bonus speed is gained for 4 seconds after unsheathing his sword.

  • Bonus Attack Speed per second : 2.5 / 3 / 3.5 / 4 / 4.5 / 5%


Rapid Slash
RANGE: 700 units
COOLDOWN: 4 seconds
ChampionSquare

Active: When his sword is sheated, he will unsheath his sword then release a slash of sword at great speed in the target lane in front dealing physical damage to all unit in line.

  • Physical Damage: 10 / 20 / 30 / 40 / 50 (+110% of his AD)
Sheath Sword
COOLDOWN: 4 seconds
ChampionSquare

Active: When his sword is unsheated, he instantly sheath and gain bonus speed in over 2 seconds. During this time he ignore unit collision.

  • Bonus Movement Speed: 25 / 35 / 45 / 55 / 65 units


Killer Katana
COST: no cost
COOLDOWN: 12 / 11 / 10 / 9 / 8 seconds
ChampionSquare

Passive: After releasing an attack to any unit, he gain a stack that stack its effect up to many times in over 5 seconds. In which each stack increases his attack damage. All stack is lost after a duration.

  • Bonus Attack Damage per stack: 1 / 2 / 3 / 4 / 5 AD

Active: All stack is consumed, converting it into bonus True Damage in next attack, Double the bonus amount if the target has 50% below maximum health. This activation will reset auto- attack timer.

  • True Damage per stack: 2.5 / 3.5 / 4.5 / 5.5 / 6.5 (+1.75% bonus AD)



Sonic Speed
COST: no cost
COOLDOWN: 75 / 60 / 45 seconds
ChampionSquare

Active: Readies for 1.25 seconds delay as channeling, after it, he enter super speed gaining a total of 1000 unit movement speed in over a duration. Due to super speed he also stealthed during this time. While channeling, taking damage will cancel the effect and it will put the cooldown into 5 seconds.

  • Speed/Stealth Duration: 2 / 3 / 4 seconds


1 Growth 18 1 Growth 18
Health 420(+75) Attack damage 55 (+3.42)
Health regen. 8.4 (+0.52) Attack speed 0.652 (+2.85%)
Mana 275 (+75) Armor 17.50 (+3.55)
Mana regen. 5.75 (+0.55) Magic resist. 30 (+0)
Attack range 150 Mov. speed 340
 "Sojen" is a custom champion in the League of Legends and one of the 17 masters of Blades. Sojen is a ninja that weilds an aqua blade and fully control the flow of water in him and his surroundings. Sojen has two 

types of ninjutsu of water style: the Turbulent Flow and the Laminar Flow. Turbulent Flow stance is only activated when he is inside the battle. After 3 seconds of not taking damage or attacking, he will enter the 

Laminar Flow stance. Each stance has it's own 3 unique ability.

==Abilities==
Water Stance
ChampionSquare

Laminar Flow: Sojen use this stance when out of battle. He will gain bonus movement speed and mana regeneration at this time.

  • Bonus Movement Speed : 30 / 35 / 40 / 45 / 50 / 55 units
  • Bonus MP5: 5 / 7 / 9 / 11 / 13 / 15 mana

Turbulent Flow: Sojen use this stance when inside the battle. He will gain bonus Magic Damage on hit.

  • Bonus Magic Damage on-hit: 20 / 25 / 30 / 35 / 40 / 45 (+5 / 8 / 11 / 14 / 17 / 20% AP)


Aqua Trap
RANGE: 500 units
COOLDOWN: 10 / 9 / 8 / 7 / 6 seconds
ChampionSquare

Active-Laminar Flow: Sojen conjure an orb of water in place, that lasts in over 2 minutes. This orb could travel and move toward nearby enemy champion in

 his vicinity. On contact it will deal Magic Damage, Apply Bubble Mark and slows the unit in over 2.5 seconds. No limit in thenumber of trap but Sojen cannot place another orb of 
 
water at other orb's range. This trap takes 0.5 second delay before it arms.

  • Magic Damage: 50 / 90 / 130 / 170 / 210 (+40% AP)
  • Slow: 50 / 55 / 60 / 65 / 70%
Concentrated Splash
RANGE: 625 units
COOLDOWN: 8.5 seconds
ChampionSquare

Active-Turbulent Flow: Sojen projects a turbulent orb of water in the target lane dealing Magic Damage to the first unit it hit, apply Bubble Mark and apply slow in over 1.5 seconds.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+50% AP)
  • Slow: 20 / 24 / 28 / 32 / 36%


Bubble Shield
RANGE: 450 units
COST: 90 / 100 / 110 / 120 / 130 mana
COOLDOWN: 15 seconds
ChampionSquare

Passive: All of his damaging spell apply Bubble mark in over 3.5 seconds. Where his next basic atack to the marked unit will make him gain +350 unit range making his next attack to dash. This passive can proc in both Stances.

Active-Laminar Flow: Cover his body with delicate shield of bubble, which dodges next damage on attack or spell. After it takes damage, the bubble will explode dealing Magic Damage in his surroundings and marks all unit dealt damage. Abilities that never deal damage will never dodge the effect as well as never pop-up the bubble.

  • Magic Damage: 50 / 70 / 90 / 110 / 130 (+45% AP)
Geyser
RANGE: 190 / 750 units
COST: 100 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8 seconds
ChampionSquare

Active-Trubulent Flow: Cast a delayed geyser in the target area dealing magic damage, knock them up for 1 second and mark them by Bubble mark.

  • Magic Damage: 90 / 130 / 170 / 210 / 250 (+70% AP)


Aqua Flow
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8 seconds
ChampionSquare

Active: This skill can be active in both stances. This make him descend as water form in the ground, after a delay, he appear in the target position or in the back of the target unit. Teleporting to unit will gain him bonus attack speed in over 4 seconds.

  • Teleport Range: 450 / 500 / 550 / 600 / 650 units
  • Bonus Attack Speed: 20 / 30 / 40 / 50 / 60%


Prison Orb
COST: 150 mana
COOLDOWN: 120 / 100 / 80 seconds
ChampionSquare

Active: On active, Sojen release a wave of water at his surroundings all enemy caught will be imprisoned to bubble,deal Magic Damage and float them above ground in over 2 seconds.

 Sojen can re-activate this spell to command the prison bubble to move toward the target position. Bubble can travel at certain motion speed. If the imprisoned unit takes any damage the Bubble will explode 

ending 
 
them from imprisoning.

  • Magic Damage: 200 / 300 / 400(+70% AP)
  • Bubble Motion Speed: 250 / 300 / 350 unit per second


1 Growth 18 1 Growth 18
Health 415(+72.5) Attack damage 53 (+3.12)
Health regen. 7.35 (+0.75) Attack speed 0.662 (+3.15%)
Mana 270 (+75) Armor 20.10 (+3.25)
Mana regen. 6.25 (+0.65) Magic resist. 30 (+0)
Attack range 150 Mov. speed 335
 "Kazuku" is a custom champion in the League of Legends and one of the 17 masters of Blades. Kazuku is the best rival of Sojen in ninja world. Kazuku weilds a burning katana and fully control the flame at his will. 

==Abilities==
Fire Power
ChampionSquare

Fire Wisp: When out of battle, in every 10 / 9 / 8 / 7 / 6 / 5 seconds he summon a fire wisp, up to a maximum of 6 wisp can be summoned at a time. These wisps empowers his attacks and spells.

Fire Enchant Katana: His basic attacks increase his damage when there is active Fire wisp, each wisp gives him bonus on-hit Physical Damage.

  • Bonus on-hit Physical Damage: 5 / 5.5 / 6 / 6.5 / 7 / 7.5 (+2.5 / 3 / 3.5 / 4 / 4.5 / 5% bonus AD)


Fire Ball
RANGE: 700 / 200 units
COOLDOWN: 12 / 11 / 10 / 9 / 8 seconds
ChampionSquare

Active: Kazuku release a fire ball toward the target lane, on contact with unit it will explode dealing Magic Damage and stun in over 0.5 seconds. Each wisp will increase the damage, the explosion range and the stun duration by 0.5 seconds. Up to a maximum of 3 fire wisp can be expend to power-up this spell.

  • Magic Damage: 15 / 60 / 105 / 150 / 195 (+30% AP) (+45% bonus AD)
  • Additional Damage per Wisp: 20 / 25 / 30 / 35 / 40 (+25% AP)


Focus Flame
COST: 75 mana
COOLDOWN: 6 seconds
ChampionSquare

Active: Kazuku channels in place in over 1 second while he focus his fire power to conjure fire wisp. After the channeling, he will summon 1 fire wisp and gain him bonus movement speed in over

 3 seconds. While channeling, any champion damages Kazuku, the channeling will be interrupted but the incomplete channeled fire wisp will redirect toward the attacker dealing magic damage and silencing them in over 
 
a duration.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+55% AP)
  • Silence Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds


Hot Impact
RANGE: 175 / 500
COST: 50 mana plus 1 wisp
COOLDOWN: 1 second
ChampionSquare

Active: Kazuku dashes in the target position then leave a fire wisp explode in previous position dealing magic damage, knock them away from the position and slows them in over 2 seconds.

  • Magic Damage: 50 / 80 / 110 / 140 / 170 (+25% AP) (+40% bonus AD) units
  • Slow: 24 / 28 / 32 / 36 / 40%


Infernal Cloak
COST: All fire wisp
COOLDOWN: 100 seconds
ChampionSquare

First Cast: Kazuku calls all fire wisp summoned to cloak his body with fire. This will give Kazuku a great power, gain him bonus Magic Damage on hit, Burn the target in every second at his surroundings, bonus Movement Speed and Attack Speed and then reduce incoming damages in over 4 seconds.

  • Bonus Magic Damage on-hit per wisp: 7.5 / 12 / 16(+3 / 4 / 5% AP)
  • Burn as Magic Damage per wisp: 0.5 / 0.75 / 1% of target enemy maximum health
  • Bonus Movement speed per wisp: 3.5 / 5 / 6.5%
  • Bonus Attack Speed per wisp: 8.5 / 10 / 11.5%
  • Damage Reduction per wisp : 5 / 10 / 15 damage block

Second Cast: Kazuku dashes in the target lane dealing heavy magic damage to first unit it hit then stun unit in over 2 seconds. Damage will vary in the wisp.

  • Magic Damage: 200 / 300 / 400 (+60% AP)
  • Additional Magic Damage per wisp: 20 / 25 / 30 (+4 / 5 / 6% AP)


1 Growth 18 1 Growth 18
Health 430(+80.15) Attack damage 57 (+3.6)
Health regen. 6.45 (+0.65) Attack speed 0.655 (+3.1%)
Mana 270 (+75) Armor 24.10 (+3.5)
Mana regen. 6.25 (+0.65) Magic resist. 30 (+0)
Attack range 175 Mov. speed 330
 "Kyoshin" is a custom champion in the League of Legends and one of the 17 masters of Blades. Kyoshin is a performer, kabuki and dancer warrior that weilds a bamboo which is fitted with blade at the end, actually 

a spear.
 

==Abilities==
Kabuki Dance
ChampionSquare

Tiger Pounce: When Kyoshin kills any unit, next attack will dash toward the target.

  • Dash Range: 400 / 425 / 450 / 475 / 500 / 525 units

Dragon Claw: When Kyoshin's attack critically strikes, his next basic attack will deal burn the target in over 4 seconds as Magic Damage. Burn stacks its damage on continuous apply.

  • Total Burn Damage: 40 / 60 / 80 / 100 / 120 / 140 (+50% AP)

Eagle Wings: Taking damage that deal 10% of his maximum health or more, he instantly perform the surround slash dealing Physical Damage. This will also reset the auto-attack timer.

  • Physical Damage: 30 / 60 / 90 / 120 / 150 / 180 (+65% of his AD)

Snake Fangs: When Kyoshin is been slowed, silenced or rooted/snared, his basic attack during the time of C.C. will perform a stab instead of slice. Which it will deal bonus True

Damage 
 
but cannot perform critical strikes.

  • Bonus True Damage: 30 / 45 / 60 / 75 / 90 / 105


Stage Play Fire
RANGE: 450 / 45
COST: 75 mana
COOLDOWN: 7 seconds
ChampionSquare

Active: Kyoshin release a fire in the cone dealing Magic Damage to all unit then reduce their damage output in over a duration. This will also ignite the Thick Smoke instantly, which all unit inside the smoke will dealt increase damage for 15% by this spell and stun for 1 second.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+55% AP)
  • Damage Output Debuff: 30 / 35 / 40 / 45 / 50%


Glorious Dance
RANGE: 950
COST: 100 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16 seconds
ChampionSquare

Active: Kyoshin's next attack will perform a glorious dance while attacking the targeted unit in over a duration. All enemy unit will be Mesmerized at his range with fascination except the targeted unit. Kyoshin will also gain bonus attack speed during the duration. Attacking the mesmerized unit will break the spell effect.

  • Bonus Attack Speed: 30 / 50 / 70 / 90 / 110% (+15% per 100 bonus AD)
  • Mesmerized Duration: 1.5 / 1.75 / 1.95 / 2.15 / 2.35 seconds


Thick Smoke
RANGE: 400 / 245 units
COOLDOWN: 20 / 18 / 16 / 14 / 12 seconds
ChampionSquare

Active: Kyoshin release a smoke in the target area, this will silence all unit inside the smoke after cast and then slows all unit inside. When kyoshin is inside the smoke, all enemy auto-attacks coming from the outside which it is directed toward Kyoshin will be missed. This smoke can be ignited by the Stage Play Fire dealing magic damage and stun all enemy unit inside for 1 second.

  • Silence: 0.5 / 0.7 / 0.9 / 1.1 / 1.3 seconds
  • Slow: 20 / 23 / 26 / 29 / 32%
  • Smoke Duration: 2.5 / 3 / 3.5 / 4 / 4.5 seconds


Golden Toad
COST: 150 mana
COOLDOWN: 180 / 150 / 120 seconds
ChampionSquare

First Cast: Summon a golden gigantic toad in front, then after a delay it arms which the Golden Toad will release its tounge binding and swallowing the first enemy champion it encounter. It takes 1 second, to recast this skill again. If this skill is not be recasted right away, the spit direction is the same with the target lane on first cast.

  • Magic Damage: 200 / 315 / 430(+75% AP)
  • Slow: 30 / 40 / 50%

Second Cast: Commands the Golden Toad to Spit the enemy champion toward the direction at short range dealing Magic Damage. While the enemy champion is been spitted, on its way, it will deal half of the damage to other enemy units encountered and apply slow in over 2 seconds.


1 Growth 18 1 Growth 18
Health 410(+77.35) Attack damage 61 (+3.22)
Health regen. 6.25 (+0.61) Attack speed 0.612 (+3.3%)
Mana Armor 22.5 (+3.45)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range 125 Mov. speed 340
"Hanzo" is a custom champion in the League of Legends and one of the 17 masters of Blades. Hanzo is an assassin ninja using a Kenmura katana, an heirloom of his father. Hanzo is based in the game Samurai 

Shodown IV to the character Hanzo.

==Abilities==
Substitution Technique
COOLDOWN: 10 seconds
ChampionSquare

Innate: Substitution technique only activates on his next spell activation except for his Q ability which is toogle type. When this skill is available, next spell activation will leave a mark in the

ground in over 4 seconds. If Hanzo accepts/takes 3 basic attacks from enemy champion or enemy turret, he instantly teleport back to the position  of mark in the ground and leaves a piece of wood.


Activate the skill used, to cancel the effect or remove the mark in the ground.


Deadly Kunai
RANGE: 800 units
COST: 10 energy per attack
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5 seconds
ChampionSquare

Toogle On: He will gain bonus Attack range and while toogled-on, but each attack will costs energy. Each kunai he release will gain him a stack of Assassination in over 4 seconds, after a duration it will lost all stack if pausing an attack.

  • Bonus Range: 350 / 375 / 400 / 425 / 450 units

Toogle Off: After Toogled-off, he will consume all the stack, which his next attack will dash and slash at the same attack range and deal bonus physical damage.

  • Bonus Physical Damage per stack: 5 / 10 / 15 / 20 / 25 (+5% bonus AD)


Ninja Technique
RANGE: 275 units
COST: 100 energy
COOLDOWN: 15 / 14 / 13 / 12 / 11 seconds
ChampionSquare

Active: Hanzo perform a technique by sealing a spell in ground that he release a fire in his surroundings dealing Magic Damage and put him into Unseen Stance. While in unseen stance he is Stealthed and can travel freely through terrain in over a duration. He also gain bonus Movement Speed while in this stance.


Motion Seal
RANGE: 550 units
COOLDOWN: 24 / 22 / 20 / 18 / 16 seconds
ChampionSquare

Active: Hanzo throws a kunai attached with sealing paper toward the target enemy champion. This will deal Physical Damage then leaves a mark in the ground and applies vision to the targeted unit in over a duration. Activating this spell again will teleport back the target unit to the mark in the ground.

  • Physical Damage: 70 / 100 / 130 / 160 / 190 (+55% bonus AD)


Forbidden Ninja Art
RANGE: 500 / 250 units
COST: no cost
COOLDOWN: 150 / 120 / 90 seconds
ChampionSquare

Activate: Hanzo takes a channeling for 1.5 seconds, after channeling he marks the ground. When Hanzo activates again, the mark in the

ground triggers rooting enemy units and summon a clone of Hanzo for each enemy champion inside. This ground mark has 30 seconds duration. This clone has same present status of Hanzo in terms of health, 

defense, movement and attack speed. But clone deal less damage and accepts 40 / 30 / 20% more damage.

  • Root Duration: 2 / 2.5 / 3seconds
  • Clone Attack Damage: 50 / 60 / 70% of his AD


1 Growth 18 1 Growth 18
Health 415(+72.45) Attack damage 58 (+2.85)
Health regen. 6.25 (+0.8) Attack speed 0.605 (+3.45%)
Mana 275 (+64.35) Armor 24.35 (+3.35)
Mana regen. 5.15 (+0.72) Magic resist. 30 (+0)
Attack range 125 Mov. speed 335
"Nakume" is a custom champion in the League of Legends and one of the 17 masters of Blades. Nakume uses a short blade, the Almuphiser. Nakume fully controls the beasts and animals of wilds, they preserve 

the wilds together with her sister Rimurin. Nakume is based in the game Samurai Shodown IV to the character Nakururu.

==Abilities==
Zoologia
ChampionSquare

Innate: If Nakume is afflicted by Crowd Control Effect, calling a friend animal will reduce the C.C. duration per call. Crowd Control Effects which are possible to reduce duration is Slow, Snare/Root, Blind, and Defense/Damage Debuff only.

  • Crowd Control Duration Reduction: 0.5 / 0.6 / 0.7 / 0.8 / 0.9 / 1 seconds


Wild Run
RANGE: 500 units
COST: 100 mana
COOLDOWN: 15 / 13.5 / 12 / 10.5 / 9 seconds after second cast
ChampionSquare

First Cast: Nakume calls her friend wolf then allowing her to mount on the back of the wolf. This will gain her bonus movement speed, ignore unit collision and wolfs health. Nakume can attack

while mounted. When Nakume accepts any damage, 50% of damage is directed to wolf's health and after wolfs reaches health to 5% and below Nakume automatically 

unmount and retreats the wolf.

  • Bonus Speed: 12 / 18 / 24 / 30 / 36
  • Wolf's Health: 150 / 200 / 250 / 300 / 350 (+50% bonus health)

Second Cast: Nakume dashes toward the target unit dealing Physical Damage plus a percentage of target's missing health as bonus physical damage. Dashing will make her unmount.

  • Physical Damage: 50 / 80 / 110 / 140 / 170 (+60% bonus AD)
  • Bonus Physical Damage: 4 / 5 / 6 / 7 / 8% of target's missing health (+5% per 100 bonus AD)
Ability Details

Additional Information:

  • Wolf's health can only regenerates at Nakume's 35% damage of basic attacks and 1% of wolf's health in every second. The amount of health of wolf is determined above the champion's resource bar.


On the Wings
RANGE: 1000 / 750 units
COST: 100 mana
COOLDOWN: 30 / 27 / 24 / 21 / 18 seconds
ChampionSquare

Active-Scout: When Nakume target the terrain, she commands her friend eagle to stay in the terrain to serve as a look-out. This will reveal the area around the terrain, if it detects any enemy champion raven will fly above and follow the target revealing the target in over 4 seconds. Nakume gain bonus movement speed toward the revealed target.

  • Bonus Speed: 50 / 75 / 100 / 125 / 150 units

Active-Flight: When targeting herself, Nakume commands her friend Roc to lift her above in over a duration after 1 second channeling. While lifted, she became untargetable and can pass through terrain during this time.

  • Flight Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds

Active-Pick When targeting an enemy champion, she commands her friend raven to continuously attack the target dealing Magic damage over time and causing thier attack to miss in over 2 seconds.

  • Magic Damage: 75 / 110 / 145 / 180 / 215 (+75% bonus AD)


Apoo
RANGE: 600 units
COOLDOWN: 7 seconds
ChampionSquare

Passive: A Wild Banana will grow randomly above the Terrain in every 30 seconds. Commanding Apoo, pet monkey, to fetch the banana and fall from the terrain, allowing Nakume and allies heal for an amount on picking-up. These banana could increase the number of banana after every 25 seconds, up to 3 stacks.

  • Heal per Banana: 25 / 45 / 65 / 85 / 105 (+20% AP)

Active: Commands her accompanied pet, Apoo the monkey, to get the banana from terrain or to strike the target. This will deal magic damage to the enemy target and slow the target in over 2.5 seconds.

  • Magic Damage: 30 / 70 / 110 / 150 / 190 (+30% bonus AD) (+45% AP)
  • Slow: 25 / 30 / 35 / 40 / 45%


Release the Beast!
RANGE: 500 / 175 / 450 units
COST: 100 mana
COOLDOWN: 120 seconds
ChampionSquare

Activate: Nakume calls the beast toward the target area. All enemy unit in the area are knock airborne by

smashing the ground for 0.75 seconds that deal Physical Damage as it's basic attack. Gorilla lasts for 30 seconds or if it's health reache to zero. In every 8 seconds, he will perform again the leap and smash on 

ground, knocking the all the target in same AOE radius.

  • Physical Damage: 90 / 110 / 130 (+35% bonus AD)
Ability Details

Additional Information:

  • Beast has a health of 750 / 1000 / 1250 (+55% bonus Health).
*Beast has an Armor and Magic Resistance of 30 / 40 / 50
*Beast has a movement speed of 375 units.
*Beast has an attack range of 175 units and attack rate of 1.250 attack per second.


1 Growth 18 1 Growth 18
Health 445(+80) Attack damage 47.2 (+3.2)
Health regen. 6.05 (+0.65) Attack speed 0.628 (+3.5%)
Mana Armor 12 (+3.45)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range 150 Mov. speed 345
"Basuka" is a custom champion in the League of Legends and one of the 17 masters of Blades. Basuka is a half demon half human seeking revenge for his love one. His wife was been abducted and killed by an 

unknown swordsman this results to drive him mad from the darkness and awaken his powers. He uses a Tri-Blade Gigantic Shureken, the Kamasuka, attached by a chain, it can be released in range and pull by the 

chain to return to the blade. Basuka is based in the game Samurai Shodown IV to the character Basakura.

==Abilities==
Dark Fury
COOLDOWN: 25 seconds
ChampionSquare

Shadow Powers: Basuka secondary resource bar is Dark Fury, he uses this to cast spell. In every second, 3% of amount of dark fury is been restored and 5% is restored for every basic attack. The amount of Dark Fury is varied in level and his bonus AD.

  • Dark Fury Amount: 30 (+10 per level ) (+75% bonus AD)

Demon Madness: When his Dark Fury reaches to 10% and below, in over 3 seconds he cannot generates Dark Fury but drives him Mad during this time. He gain a boost of speed and bonus True Damage in every attack.

  • Movement Speed Boost: 30 / 40 / 50 / 60 / 70 / 80%
  • True Damage on-hit: 5 / 7 / 9 / 11 / 13 / 15% amount of Dark Fury


Range Breaker
RANGE: 500 units
COST: 10 Dark Fury
COOLDOWN: 5 seconds
ChampionSquare

Passive: If this skill kills a unit, the cast range of target lane is increased for an amount permanently.

  • Bonus Target Lane Range: 1 / 1.5 / 2 / 2.5 / 3 units

Active: Basuka release his Tri-Blade weapon in the target lane dealing Physical Damage to all enemy in the lane. Hitting an enemy champion will reduce the future cooldown of this spell by 0.5 seconds.

  • Physical Damage: 80 / 100 / 120 / 140 / 160 (+45% bonus AD)


Life Chaser
COST: 15 / 20 / 25 / 30 / 35 Dark Fury
COOLDOWN: 20 / 18 / 16 / 14 / 12 seconds
ChampionSquare

Passive: Regeneration of Dark Fury is increased for every enemy champion nearby.

  • Bonus Regeneration per Enemy Champion Nearby: 0.5 / 1 / 1.5 / 2 / 2.5% of Dark Fury

Active: Basuka channels for 0.75 seconds then he will release a ball of shadow that chases nearby Seen/Unseen enemy Champion. This will deal Magic Damage on reaching the target

and stun them in over a duration. 


This orb has 450 unit speed and it will disappear after 5 seconds.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+60% AP)(+50% bonus AD)
  • Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds


Shadow Form
RANGE: 245 units
COOLDOWN: 14 seconds
ChampionSquare

Active: Basuka Descend as a shadow in the ground in over 2 seconds, making him untargetable during this time. After 2 seconds or activated again, he ascend from the shadow and slahes with his blade dealing Physical Damage and restore 5% of Dark Fury per unit hit.

  • Physical Damage: 65 / 80 / 95 / 110 / 125 (+110% of his AD)


Shadown Bearer
RANGE: 305 / 200 / 450 units
COST: 30 / 40 / 50 Dark Fury
COOLDOWN: 170 / 140 / 110 seconds
ChampionSquare

Activate: Basuka after a 0.5 second delay, he summon a shadow around his surroundings. All enemy unit caught is been sipped by the shadow and descend on the ground making them stunned during this time, and they are been released in the target area while knocked them airborne on release. This will deal Magic Damage.

  • Magic Damage: 250 / 350 / 450 (+75% AP)


1 Growth 18 1 Growth 18
Health 350 (+80) Attack damage 45 (+3.7)
Health regen. 5.5 (+0.55) Attack speed 0.658 (+3.25%)
Mana 235(+45) Armor 17 (+3.55)
Mana regen. 7.0 (+0.65) Magic resist. 30 (+0)
Attack range 150 Mov. speed 345
"Rimurin" is a custom champion in the League of Legends and one of the 17 masters of Blades. Rimurin is a preserver of nature together with her sister Nakume. Rimurin has pet named Glu, the Ice Wisp which all of 

the ice spells is been generated by the Ice Wisp and perform by Rimurin. She weild a short blade called Katsukin a twin blade same with her sister which is an heirloom from thier ancestors. Rimurin is based in the 

game Samurai Shodown IV to the character Rimururu.

==Abilities==
Cold Touch
RANGE: 525 / 375 units
ChampionSquare

Innate: Rimurin's presence slows the target's Movement and Attack Speed because of the freezing aura emits by Glu the Wisp. If an enemy champion attacks her or damaged her with offensive spells, the debuff stacks the amount for up to 10 times to the respective attacker. This passive to Rimurin will remove the effect but it is been transferred to Glu in golem form.

  • Movement/Attack Speed Debuff: 2 / 3 / 4 / 5 / 6 / 7%

Glu-Innate: When Glu is formed into golem, it release a freezing aura in it's surroundings, which the Debuff is now stackable in every second.


Ice Lotus
RANGE: 650 units
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5 seconds
ChampionSquare

Active: Rimurin throws a speck of ice toward the target area, on reaching the ground it will bloom like a Lotus in the form of ice. This will deal Magic Damage to all unit in the area and apply slow in over 2 seconds. This Lotus can remain in place for up to 20 second maximum duration in ground. After 5 seconds, the Ice Lotus fully forms dealing increased damage and apply stun instead of slow.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+50% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%
  • Increased Magic Damage: 100 / 130 / 160 / 190 / 220 (+70% AP)
Frigid Toss
RANGE: 500 units
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5 seconds
ChampionSquare

Glu-Active: This will only be activated if Glu is formed into golem. Glu tosses Rimurin toward the target area, then Glu and Rimurin's next attack will deal bonus Magic Damage and apply slow in over 2 seconds.

  • Bonus Magic Damage on-hit: 30 / 50 / 70 / 90 / 110 (+24% AP)
  • Slow: 10 / 15 / 20 / 25 / 30%


Slippery Roads
COST: 120 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11 seconds
ChampionSquare

Active: Rimurin summons a slippery ice zone in her surroundings. All enemy unit in the zone are uncontrollably drifts by slipping on the ice on the given Slipping Speed. They are considered

rooted and can't perform attacks/cast spells and they are slipped in the direction in where they are facing. Zone lasts in over 4 seconds.


All unit drifting cannot blocked themselves on colliding with other units.

  • Zone Radius: 300 / 325 / 350 / 375 / 400 units
  • Slipping Speed: 350 / 325 / 300 / 275 / 250 unit/second.
Slippery Glu-Zone
COOLDOWN: 10 seconds
ChampionSquare

Glu-Active: This will only be activated if Glu is formed into golem. Glu channels in place creating a slippery zone in its surroundings in over 1 seconds, which all unit caught will be slipped toward the center direction. After 1 second channeling, All enemy unit in contact with Glu will be dealt Magic Damage and Stunned in over 1 seconds. Slippery Glu-Zone has same effect with Slippery Roads.

  • Magic Damage: 50 / 75 / 100 / 125 / 150 (+40% AP)


Icicles
RANGE: 600 units
COOLDOWN: 6 seconds
ChampionSquare

Passive: For every attacks and spells taken from the enemy champion, Rimurin gain a stack of Icicle. This stack is consumed on the next Active of this spell, where each stack increase the amount of number of Icicle to be released.

  • Magic Damage: 30 / 40 / 50 / 60 / 70 (+25% AP)

Active: Rimurin release a 3 consecutive Icicle, by commanding Glu, toward the target lane in where the cursor is located that deals Magic Damage to first unit it hit. A single unit takes

multiple damage from the Icicle, every additional Icicle taken is reduced by 10% up to 50% maximum damage reduction. 


Release rate is in every 0.2 second. Rimurin can also Activate this spell again to cancel the release, saving some remaining stack of Icicle.

Sharp Ice
RANGE: 350 units
COOLDOWN: 4 seconds
ChampionSquare

Glu-Active: This will only be activated if Glu is formed into golem. Glu release a 3 consecutive extraction of spiky ice in its surroundings dealing same amount of Magic Damage while increasing its movement speed in over a 1.5 seconds. If Glu and Rimurin accepts any damage, the cooldown of this spell is reduced by 1 second.

  • Magic Damage: 30 / 40 / 50 / 60 / 70 (+25% AP)
  • Glu Increase Speed: 50 / 75 / 100 / 125 / 150 units


Ice Glu-lem
COST: 150 mana
COOLDOWN: 180 / 150 / 120 seconds
ChampionSquare

Activate: Glu transform into a huge golem, which it is controllable by activating this spell again, that lasts form in over 30 seconds. Rimurin's passives and normal abilities will also be changed and was performed by Glu.

  • Glu's Magic Damage per attack: 75 / 100 / 125 (+35% AP)
Ability Details

Additional Information:

  • Glu has a health of 800 / 1000 / 1200 (+50% AP).
*Glu has an Armor and Magic Resistance of 25 / 50 / 75
*Glu has a movement speed of 345 units.
*Glu has an attack range of 125 units and attack rate of 1.000 attack per second.


1 Growth 18 1 Growth 18
Health 420 (+90) Attack damage 48 (+3.5)
Health regen. 6.0 (+0.8) Attack speed 0.658 (+3.15%)
Mana 240(+40) Armor 12.5 (+3.75)
Mana regen. 7.0 (+0.7) Magic resist. 30 (+0)
Attack range 150 Mov. speed 335
"Shizuo" is a custom champion in the League of Legends and one of the 17 masters of Blades. Shizuo is a teen wanderer looking for adventure. He wields a Parasol with a complement of Sekeu Blade, this Sekeu 

Blade siphons energy for those who wields thats the reason Shizuo sometimes use the blade and Parasol is one of the weapon and enchanted with ultimate Protection casted by the Sage. Shizuo is based in the 

game Samurai Shodown IV to the character Shizumaru.

==Abilities==
Wanderer's Weapons
ChampionSquare

Parasol: Uses this parasol on most attacks. He will deal (+85% of his AD) on every attack but he gain shield that stacks amount in unlimited times in every sttack.

  • Shield per Attack: 5 / 7.5 / 10 / 12.5 / 15 / 17.5 (+4% bonus AD)

Sekeu Blade: Critical Strike will use this sword. Critical Strike will deal an additional of target's missing health as bonus true damage but consumes 4% of his present health.

  • Bonus True Damage: 2 / 2.75 / 3.5 / 4.25 / 5 / 5.75% of target's missing healt%


Parasol Boomerang
RANGE: 650 units
COST: 75 / 80 / 85 / 90 / 95 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8 seconds
ChampionSquare

Active: Throws his parasol rotating which the sides of parasol extended by blades. This will deal Physical Damage to all unit it hit. While parasol is in flight Shizuo gain bonus movement

speed in the same direction of release. 


Since the parasol is in flight, he can execute one slash from the Sekeu Blade to deal critical strike but after slash it will DOUBLE the cooldown duration.

  • Physical Damage: 70 / 100 / 130 / 160 / 190 (+75% bonus AD)
  • Bonus Movement Speed: 25 / 30 / 35 / 40 / 45%


Parasol Shield
COST: 75 mana
COOLDOWN: 24 / 22 / 20 / 18 / 16 seconds
ChampionSquare

Active: Shizuo open up the parasol and project it as a shield in the target direction in over 1 second, it also knock away unit on projection. All incoming damages in that direction will be completely nullified and portion of the damage blocked will return as magic damage bolts. Cannot use this spell when parasol is used as boomerang.

  • Return Magic Damage: 50 / 60 / 70 / 80 / 90% of damage blocked
  • Knock Away Range: 225 units


Float Free
RANGE: 500 units
COOLDOWN: 25 / 22.5 / 20 / 17.5 / 15 seconds
ChampionSquare

First Cast: Shizuo above ground then open up his parasol, this will make him glide above ground in over 1 second. During this time he is untargetable and gain a 360 degree full vision.

  • Physical Damage: 30 / 50 / 70 / 90 / 110 (+35% bonus AD)

Second Cast: Activate again to dash toward the target unit dealing Physical Damage and stun the target in over 0.5 seconds.


Glide Speed is half of his movement speed amount. Gliding above ground cannot pass through freely in terrains.


Co-co-co-combo!!
RANGE: 450 units
COST: 125 mana
COOLDOWN: 110 / 90 / 70 seconds
ChampionSquare

First Cast: Dashes in the target lane while the parasol is opened knocking all unit it encounter dealing physical damage.

  • Physical Damage: 75 / 100 / 125 (+40% bonus AD)

Second Cast: Repeat the same execution in First Cast.

Third Cast: It will use his Sekeu Sword dealing Critical Strike to the target unit with Double amount of bonus true damage.


1 Growth 18 1 Growth 18
Health 441 (+93) Attack damage 54.25 (+3.5)
Health regen. 7.0 (+0.9) Attack speed 0.694 (+2.9%)
Mana 190 (+45) Armor 17 (+3)
Mana regen. 6.5 (+0.575) Magic resist. 30 (+1.25)
Attack range 150 Mov. speed 350
"Hozan" is a custom champion in the League of Legends and one of the 17 masters of Blades. Hozan is a bounty hunter that uses an enchanted sword by wind, the Densukin. His son is Shizuo and keeps it as a 

secret. Hozan is based in the character of Samurai Shodown IV, Haomaru, in which Yasuo is also based in Haomaru. Hozan is based in the game Samurai Shodown IV to the character Haomaru.

==Abilities==
Densukin
ChampionSquare

Innate: Damaging abilities marks the target unit in over 1.75 seconds, targeting the marked unit will cause Hozan to dash toward the target and it deals bonus physical damage on-hit.

  • Dash Range: 400 / 425 / 450 / 475 / 500 / 525 units
  • Bonus Physical Damage: 10 / 20 / 30 / 40 / 50 / 60 (+15% bonus AD)


Wind Call
RANGE: 700 / 400 units
COST: 80 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8 seconds
ChampionSquare

First Cast: Hozan enchants his blade with wind then release it toward the target lane. On release, a small twister travels in a line and on contact with any enemy it will expand and strength of wind grows in the large AOE. This will deal magic damage then knock all unit it hit in over a duration in the area of impact.

  • Magic Damage: 70 / 110 / 150 / 190 / 230 (+60% AP)
  • Twister Knock-up: 1 / 1.3 / 1.6 / 1.9 / 2.2 seconds

Second Cast: Hozan activates this skill for a second time to alter the direction of twister. On second cast, it will travel 50% increase speed but reduce the damage by 20%.


Missile Speed: 750 units


Blade's Gust
RANGE: 450 / 700 / 50
ChampionSquare

Passive: Hozan's attacks creates a gust of wind at the back of target in a cone, which it will deal Physical Damage. If the target dies or attack critically strikes, the amount of damage triples and gust range increases. This will deal 75% to the minnions.

  • Physical Damage: 25 / 40 / 55 / 70 / 85 (+20% bonus AD)


Aero
RANGE: 550 / 275
COOLDOWN: 15 seconds
ChampionSquare

Active: Hozan summons a dynamic flow of wind in a wide target line in front then knocks away all unit until the end of target lane range, flow of wind travels

forward. This Flow of wind has two effects, any allied unit travel with the same direction of wind flow they will gain bonus movement speed, then any enemy unit travels in opposing direction of wind flow they are 

greatly slowed. This effect will lasts in over 4 seconds.

  • Bonus Movement Speed: 30 / 40 / 50 / 60 / 70%
  • Slow: 50 / 60 / 70 / 80 / 90%


Low Winds
RANGE: global
COST: 125 mana
COOLDOWN: 100 / 90 / 80 seconds
ChampionSquare

First Cast: Hozan release horizontally twisting wind in the lane at global range. This will deal Magic Damage to the first enemy champion it encounter then marks it in over 5 seconds.

  • Magic Damage: 100 / 200 / 300 (+75% bonus AD) (+55% AP)

Second Cast: If the first cast hit any enemy unit, Hozan can ast this again to make him dash toward the target unit at global range. Activate again to cancel dashing.


Missile Speed: 1750 / 2000 unit/sec.


1 Growth 18 1 Growth 18
Health 440 (+85) Attack damage 50 (+3.2)
Health regen. 7.25 (+0.75) Attack speed 0.668 (+2.7%)
Mana 260 (+40) Armor 17 (+3.5)
Mana regen. 6.75 (+0.5) Magic resist. 30 (+1.25)
Attack range 150 Mov. speed 350
"Ford" is a custom champion in the League of Legends and one of the 17 masters of Blades. Ford is a justice seeker of the demacia he is been accompanied by the dog, Galfen. He also wield the God Thunder 

Sword called Ashuna. Ford is based in the game Samurai Shodown IV to the character Galford.

==Abilities==
Go Galfen!
ChampionSquare

Innate: In every 10 seconds, it replace the normal abilities of new set of spells to command Galfen then it will remain in the battle in over 4 seconds to attack enemy units. Galf is untargetable, it deal physical damage per second on auto-attacks and has the same movement speed with Ford.

  • Galfen Auto-Attack:: 20 / 30 / 40 / 50 / 60 / 70 (+50% bonus AD)


Lightning Slashes
COST: 65 mana
COOLDOWN: 7 seconds
ChampionSquare

Active: His next basic attacks in over 4 seconds will charged by electric energies which it will deal bonus Magic Damage and increase his attack speed in over 4 seconds. On every fourth attack to a single unit will be stunned for 1 second.

  • Bonus Magic Damage: 20 / 40 / 60 / 80 / 100 (+20% AP)
Galfen Strike
RANGE: 500 units
ChampionSquare

Active: Galfen dashes toward the target lane dealing Magic Damage to all unit it hit then Galfen attacks will be energized that deal bonus Magic Damage and increase it's attack speed.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+45% AP)
  • Bonus Magic Damage: 20 / 35 / 50 / 65 / 80 (+20% AP)
  • Attack Speed Increase: 30 / 40 / 50 / 60 / 70%


Grand Lightning Fall
RANGE: 1000 units
COOLDOWN: 20 / 18 / 16 / 14 / 12 seconds
ChampionSquare

Active: Ford disappear at great speed then appear and falls from the sky dealing Physical Damage to the target after 0.75 seconds delay. This delay makes him untargetable.

  • Physical Damage: 40 / 70 / 100 / 130 / 160 (+100% of his AD)
Sky Electro-strike
RANGE: 800 / 180
ChampionSquare

Active: Galfen swiftly travels to the sky then falls toward the target area dealing Magic Damage slows them in over 2.5 seconds.

  • Magic Damage: 40 / 60 / 80 / 100 / 120 (+45% AP)
  • Slows: 35 / 45 / 55 / 65 / 75%


God's Lightning
COST: 50 mana
COOLDOWN: 20 seconds
ChampionSquare

Active: Ford channels in place in over 3 seconds, which lightning from the sky is focused in him. This will energized him gaining health and mana regeneration while channeling. If any enemy champion attack or use spell in him, they will be electricuted that deal magic damage and stun them in over a duration.

  • Total Health Regeneration: 50 / 80 / 110 / 140 / 170 (+5 / 10 / 15 / 20 / 25% of missing health)
  • Total Mana Regeneration: 30 / 60 / 90 / 120 / 150 (+5 / 7 / 9 / 11 / 13% of missing mana)
  • Magic Damage: 50 / 90 / 130 / 170 / 210 (+75% AP)
  • Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
Vicious Galfen
RANGE: 575 units
ChampionSquare

Active: Command Galfen to strike the target with basic attack which the damage is increased for every a percent of target's missing health.

  • Increase of Galfen's Damage: 1 / 2 / 3 / 4 / 5% for every 1% of target's missing health.


Eye of Lightning God
RANGE: global
COST: 200 mana
COOLDOWN: 75 seconds
ChampionSquare

Active: Ford channels in place pointing his sword above sky sending electric energies in over 5 seconds or after all seen unit in the map are already striked. All enemy unit seen in the map will be striked by lightning from the sky dealing magic damage, one by one at the rate of 3 strikes in every 0.25 seconds. Strikes pattern starts at Ford position and away.

  • Magic Damage: 50 / 100 / 150 (+50% AP)


1 Growth 18 1 Growth 18
Health 428 (+85) Attack damage 54.5 (+3.375)
Health regen. 7.45 (+0.55) Attack speed 0.652 (+3.4%)
Mana Armor 15 (+4)
Mana regen.   (+0) Magic resist. 30 (+0.00)
Attack range 150 Mov. speed 335
"Gein" is a custom champion in the League of Legends and one of the 17 masters of Blades. Gein is the only masters of blades which is not equipped by blades/swords but wields a gigantic necklace beads and 

uses his hands to cut through like blade. Gein worships to help him with his Gods. Gein is based in the game Samurai Shodown IV to the character Gaira.

==Abilities==
Worshipper
ChampionSquare

Holy:This holy is been used to communicate with Gods to perform his abilities. He can store for up to 15 maximum Holy and returning to base will restore 1 Holy per second. If he has no

Holy he can't perform his other normal abilities and his Q ability will be replaced by new ability. To GENERATE holy, triggering a Mark of Praise and killing a unit marked with Praise will gain Holy EQUAL 

to the Marked triggered or Mark to the unit killed.

  • Magic Damage per stack:: 5 / 10 / 15 / 20 / 25 / 30 (+2% of Gein's bonus health)

God of Avenge: Gein attacks marks the target by Praise in over 3 seconds which it is stackable for up to unlimited times. If the marked target uses an ability, the mark will trigger summoning Gein's one of his God, this will strike the target that deal Magic Damage and gain Holy equal to the mark triggered.


God of Tranquility
RANGE: 200 / 205
COST: 2 holy
COOLDOWN: 12 seconds
ChampionSquare

Active: Gein summon one of his God in the target area in his front dealing Magic Damage and silence all unit hit in over a duration.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 (+50% AP) (+75% bonus AD)
  • Silence: 1 / 1.35 / 1.7 / 2.05 / 2.4 seconds
RANGE: 200 / 205
COST: 2 holy
COOLDOWN: 12 seconds
ChampionSquare

Active: Gein summon one of his God in the target area in his front dealing Magic Damage and silence all unit hit in over a duration.

  • Magic Damage: 50 / 100 / 150 / 200 / 250 (+50% AP) (+75% bonus AD)
  • Silence: 1 / 1.35 / 1.7 / 2.05 / 2.4 seconds


God of Celerity
COOLDOWN: 16 / 14 / 12 / 10 / 8 seconds
ChampionSquare

Active: Gein summon one of his god in him, God of Celerity will do the attack instead of him. This will gain him +200 attack range, bonus movement speed and each attack will double strike that each strike applies on hit effects. Each strike will deal reduced damage.

  • Bonus Movement Speed: 50 / 75 / 100 / 125 / 150 units
  • Each strike Damage: 35 / 40 / 45 / 50 / 55% (+18% AP)


God of Lands
RANGE: 250 / 1000 units
COST: 2 holy
COOLDOWN: 15 seconds
ChampionSquare

Active: Gein praise to his God using his bead in over 0.5 second, then after borrowing strength from his God he smash the ground using the bead. This will deal Physical Damage to enemy

unit near him and heal him for 35% of damage every unit hit, then the shockwave will continuously travel. If shockwave encounters any enemy champion they are been marked in over 4 seconds, this mark apply true 

sight vision. If Gein attack the target, they are been stunned for 1 second.

  • Physical Damage: 50 / 80 / 110 / 140 / 170 (+70% bonus AD)


God of Hands
COST: 3 holy
COOLDOWN: 100 / 80 / 60 seconds
ChampionSquare

Active: Gein summon his God to the target which is marked by Praise. This God will continuously attack the target at the same attack speed of Gein and applies mark of Praise for each attack. If the target enemy champion moves away from Gein for up to 1200 units away or after a 5 second duration the mark triggers.

  • God of Hand's Physical Damage: 60 / 90 / 120 (+55% bonus AD)


1 Growth 18 1 Growth 18
Health 400 (+82) Attack damage 47 (+3.35)
Health regen. 4.55 (+0.6) Attack speed 0.651 (+3.22%)
Mana 202 (+38) Armor 15 (+3)
Mana regen. 6.5 (+85) Magic resist. 30 (+1.00)
Attack range 150 Mov. speed 340
"Gea" is a custom champion in the League of Legends and one of the 17 masters of Blades. Gea a Fortune Teller uses a card then uses these magical cards to act as a Buff, Magic, and etc. Gea uses a rapier in 

the battle called Tesch. Gea is based in the game Samurai Shodown IV to the character Genjuro but was gender bent.

==Abilities==
Fortune Tell
ChampionSquare

Death Prediction: Gea randomly marks the target unit in her surroundings in over 4 seconds. If the target will be killed while marked, the prediction is been correct gaining her bonus gold. This mark will make Gea's attack deal bonus true damage with thier present maximum health.

  • Bonus True Damage:: 5 / 8 / 11 / 14 / 17 / 21 (+1 / 1.5 / 2 / 2.5 / 3 / 3.5% of present health)
  • Bonus Gold on kill: 2 / 4 / 6 / 8 / 10 / 12


Destined Cards
RANGE: 575 units
COST: 65 mana
COOLDOWN: 2 second
ChampionSquare

Active: Gea release a card toward the target unit which it will deal random range of physical damage. If the target dies she gain a permanent bonus AD. She can store for up to 4 destined card on hand and each card will generate in a given duration.

  • Minimum Physical Damage: 10 / 40 / 70 / 100 / 130 (+50% bonus AD)
  • Maximum Physical Damage: 70 / 110 / 150 / 190 / 230 (+120% bonus AD)
  • Card Generate duration: 20 / 18 / 16 / 14 / 12 seconds


Predicted Cards
COOLDOWN: 16 / 14 / 12 / 10 / 8 seconds
ChampionSquare

First Cast: Gea pick a card from her deck with a random result, it has a 5 types of card. The Angel, the Death, the Time, the Day and Night, and the Treasure. Each card has own effects and act as a Buff while debuffing her at the same time. She must cast this skill again to activate the card before 3 second ends. Failure to cast this spell on 3 seconds, this skill will go on-cooldown for 2 seconds.

Second Cast: Activate the card.

*The Angel Card = Gain a shield equal to her missing health in over a duration Silencing her in over a duration, percent of damage taken while shield persists will heal her after effect ends. 
*The Death Card = She will gain bonus true damage on her attacks, which bonus damage increases  by 3% for every 1% of target's missing health. This skill will lasts in over 5 seconds but each second consumes 5% 

of her maximum health.
*The Time Card = Gea's attack apply Stun to every first attack on target for 1.5 seconds and steal thier movement and attack speed that stack amount until the effect ends, she can only stun the same target 

unit once. This effect lasts in over 4 seconds but she will accept increased damage by 40%.
*The Day and Night Card = Gea instantly stealth and reveals area around her vicinity in over a duration but looses 25% of movement speed in over a duration.
*The Treasure Card = Gea gain Gold on active but on the next 5 seconds her damage output is reduced by 25%.

  • Heal for Total Amount of Damage Taken: 25 / 30 / 35 / 40 / 45%
  • Bonus True Damage: 20 / 25 / 30 / 35 / 40 (+15% bonus AD)
  • Movement/Attack Speed Steal: 20 / 30 / 40 / 50 / 60%
  • Stealth Duration: 3 / 4 / 5 / 6 / 7 seconds
  • Gold Gain: 75 / 100 / 125 / 150 / 175 gold


Marking Cards
RANGE: 725 units
COST: 75 mana
COOLDOWN: 10 seconds
ChampionSquare

Passive: Gea basic attacks and Destined Cards marks the target in over 3.5 seconds. After marking anny unit she gain bonus movement speed.

  • Bonus Movement Speed: 5 / 7.5 / 10 / 12.5 / 15 units

Activae: All the cards, that mark the targeted units, will redirect toward the target unit and apply slow in over 2 seconds.

  • Damage per card: 10 / 20 / 30 / 40 / 50 (+10% bonus AD)
  • Slow: 20 / 25 / 30 / 35 / 40%


Card of Seeker
COST: 100 mana
COOLDOWN: 45 seconds
ChampionSquare

Active: A random card is been picked from her deck, which is named to the Enemy Champions. The card of enemy champion will mark that target in over 25 seconds, revealing them in the map, reveals the status of target's Abilities above her health gauge, and deal increase damage to that target.

  • Increase Damage: 15 / 25 / 35%


Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.