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Dex and Hay, the Gemini

1 Growth 18 1 Growth 18
Health 350 (+70.45) Attack damage 52.74 (+2.12)
Health regen. 8.15 (+0.78) Attack speed 0.544 (+0.281%)
Mana (+0) Armor 25.55 (+3.05)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range 150 (550) Mov. speed N/A

Dex and Hay is a custom template champion in League of Legends.

Dex and Hay is the stellar champion of constellation which is the sign of Gemini, Stellar Champion no. 001.



Using CAPS LOCK button will switch the command between Dex and Hay, it is a double champion to be controlled after all. Dex a boy that brings a giant claymore which it's blade is made with ancient stone with some rune marks and Hay a girl that uses a staff that has a bird standing on it, actually a stand for a bird used as a magic staff, the name of bird is Cakoo. Dex is a melee attacker has great vitality and agile one, while Hay a range attacker, a nuker and a support. They can be separated in map in any lanes and they have respective skills, without proper command it will stay the champion in place. They also have respective health and mana but shares Status and Item, if one of them is been killed his/her twin will also executed. Using return to summoners base, they are separately controlled.

  • HAY: Stellar Bond
Hay creates a shackle to the nearest champion or to change the shackled unit right click the allied champion unit. This shackle of stellar bond will grant the bonded unit a bonus regeneration, gaining them a bonus AD and AP temporarily if they are inside the battle in every 5 second. The stack of bonus AD and AP looses if Hay or shackled unit dies, shackled breaks or if they are out in the battle after 3 second. The shackle breaks if they move away ~800 units. Shifting control to Dex will make Hay stay beside of the shackled unit, if none Hay stays in place attacking the nearby enemy.
  • Dex: Full Defense
Dex marks the nearest unit for unison or to change turret right click to other turret, this time he can right click Hay as a Turret. While they are united, both turret and Dex gain a shield but Hay does not grant her a shield, that shield regenerates after out of battle for 3 second. If there is any champion units in the range of a marked turret, Dex gain Attack Speed and Movement Speed, then turret will also benefited with Attack Speed buff. The mark cancelled if Dex moves away from the range of a turret. Turret taunts to Dex target or to any unit targeting him. Shifting to Hay will make a command that Dex stay beside the turret.

Dex: Gather Up
RANGE: 650 units
COST: 100 Mana
COOLDOWN: 10 seconds

Active: Dex borrows forcible aura from his comrades in his surroundings at ~400 unit range, then after a delay (~0.4 seconds) he will jump and smash the ground with his sword in the ~85 units AOE dealing magic damage and knock away all unit from his point. Magic damage is increased per champion, turret and minnion is nearby, if it is small minnion the effect of increase damage grants 35% of amount.

  • Magic Damage: 100 / 130 / 160 / 190 / 220 (+100% AD) (+30% AP)
  • Increased Damage: 15 / 25 / 35 / 45 / 55 (+14% AP)
Hay: Peculiar Bolt
RANGE: 625 units
COST: 100 Mana
COOLDOWN: 10 seconds

Active: Hay release a magical bolt that pierces in a line, which effect varies if it hit an ally or enemy unit.

  • If this bolt hit an allied champion, ally will gain a shield then bolt change its color to red and it will travel further stunning all unit it encounter with increased damage.
  • If this bolt hit an enemy champion, enemy unit will be slowed in over 1.75 seconds, dealt damage then bolt changes color to green and it will travel further giving allied unit a movement speed equal to movement speed lost by enemy then have increased damage toward the enemy damaged for 3 seconds. If allied minions is been hit, they will taunt toward enemy unit for 3 seconds.
If this bolt hit any minnion it will deal damage and it will act as a normal bolt.

  • Shield and Bolt Magic Damage
80 / 120 / 160 / 200 / 240 (+55% AP)
  • Increased Magic Damage
10 / 15 / 20 / 25 / 30%
  • Stun Duration
1 / 1.25 / 1.5 / 1.75 / 2 second
  • Movement Speed Reduction
30 / 45 / 60 / 75 / 90%
  • Increased Damage toward Unit
5 / 10 / 15 / 20 / 25%

Dex:Twin Cover
RANGE: 650 units
COST: 125 Mana
COOLDOWN: 14 seconds

Passive: Dex gain damage reduction if twins are together but effect is halved if twins is separated. Active: This will only activates when twin is not away for 800 units to each other. Hay call for help then Dex will instantly dash toward Hay, then Dex gain shield that quadruples the passive effect in over 3 seconds. Hay is now covered which all of damage taken by Hay will transfered to Dex. Dex will also gain health regen after shield (per damage taken).

  • Damage reduction: 8 / 12 / 16 / 20 / 24%
  • Increased Damage: 15 / 25 / 35 / 45 / 55 (+14% AP)
  • Health Regen per damage taken: (+2% of maximum health)

Dex : Runic Hitens
RANGE: 800 - 1200 units
COST: 150 Mana
COOLDOWN: 13 seconds

Active: This skill can only be casted when they are far away to each other for 800 units. On active Dex channels in place for up to 8 second maximum, he is channeling in place while building up charge for his Dash that it will deal magic damage plus true damage equal to target's maximum health. Max charge can be build up for 5 seconds and the skill's range depends on the duration of charge.

  • Magic Damage per second: 50 / 65 / 80 / 95 / 110 (+30% AP)
  • Additional True Damage per second charge: 1 / 1.5 / 2 / 2.5 / 3 (+2% per 100 AP)
Hay:Cakoo Rescue!
RANGE: 675 units
COST: 100 Mana
COOLDOWN: 18 seconds

Active: This skill can only be casted when they are far away to each other for 800 units. On active Hay command her pet bird Cakoo to fly toward the target unit or to herself. This time Cakoo lift the unit above ground granting bonus movement speed and avoid unit collision in over 3.5 seconds. If unit click (left or right click) Cakoo a linear arrow will appear then drag to any location to dash in that direction, while dashing Cakoo leaves a gust of wind in the unit's surrounding area ~160 units, that knock units away from the direction of destination.

  • Movement Speed: 15 / 21 / 27 / 33 / 39%
Dex and Hay: Gemini Strike
RANGE: 75o units to each lane
COOLDOWN: 10 seconds

Active: If they are together at between 800 range, thier E skills will be replaced by this skill which it also shares cooldown but no mana cost. On active, they will both dash toward the curved target line (quarter arc) which both have thier own line which Dex have counter-clockwise curve line and Hay have clockcwise curve line. It will deal magic damage to all unit it hit and a single unit could accept both damage from dash.

  • Magic Damage per Dash: 50 / 70 / 90 / 110 / 130 (+50% AP)

Stellar Unison
RANGE: global
COOLDOWN: 30 seconds

Active: On active, his/her twin will instantly teleport beside to the present controlled character. And both will gain a shield in over 4 seconds.

  • Shield:150 / 300 / 450(+100% AP)


Gemini were an identical twin, boy & girl, but they have mostly differ in character, likes, skills and talents. Dex the boy is an aggressive, adventurous, fearless and enthusiastic, he wield sword like his father a swordsman and that giant claymore was his memento from his father and use this to protect his sister. Hay the girl is mostly gloomy, shy, likes studying, fearful, smart and sometimes lonely if his brother is away. She's a novice mage and she learn magic through self study and research. Cakoo is thier bird, Dex found it's egg from the feet of a cliff together with other broken egg and brought it home, it hatches then became Hay's companion. .....Needs proper lore, anyone?.....


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