1 Growth 18 1 Growth 18
Health 405 (+71.5) Attack damage (+0)
Health regen. 6.4 (+0.75) Attack speed 0.675 (+2.9%)
Mana 0 Armor 27.50 (+3.25)
Mana regen. 0 Magic resist. 30 (+0)
Attack range 150 Mov. speed 335
"Draed" is a custom champion in the League of Legends. He was an Undead Skeleton King seeking for a power to rule over lands. He came from the Shadow Isles, living from a thousanId years, and the only thing he seek for is the flesh of a human in order to restore his full potential of power. But the only thing against his will is his freedom from the solitary pit which falls a thousand meters below ground. He was been trapped and seal by the Grand Magus, one of towns he attacked, into his own Bone of Cage to ensure his imprisonment. After many years sealing magic came to wither and loose then his freedom was granted. He rises his dead warriors with rugged sword to attack the towns of residence. Taking the soul of a human that gain him a bloody flesh that cover in any area of his skeletal body. But small amount of soul made his flesh to rot and wither in a short time. Until he fully generate a full flesh body, increase his power and makes him stronger. Now prepare for the Freedom and Rise of the Skeleton King in the Summoner's Rift to kill stronger soul in order to preserve and retain his flesh body once again.

Abilities

Life's Account
ChampionSquare

Tribute: Every time Dread kills an enemy unit, a 5% of units maximum health is stored on Second Resource Bar the Health Tribute.

This Health Tribute is used First as Health Cost when casting an ability.

This Health Tribute Resource Bar amount is equal to Dread's (+100% bonus health).


Death Fire
RANGE: 800 units
COST: 5% maximum health
COOLDOWN: 0.5 second
ChampionSquare

Active: Dread release a skull fire in target direction after a short delay. It deal magic damage to first unit it hit and mark the target with Skull Mark that charges in over 3 seconds.

  • Magic Damage: 20 / 30 / 40 / 50 / 60 (+25% AP)

Skull Mark siphon the health of target while charging dealing magic damage in over 3 seconds.

  • Magic Damage in over 3 seconds: 70 / 110 / 150 / 190 / 230 (+75% AP)

On full charge Skull Mark, Dread's auto-attack will trigger the mark, healing him for his missing health.

  • Health Heal:4 / 5 / 6 / 7 / 8% (+0.5% per 100 bonus health)


*Death Fire mark does not stack on multiple application, it reset the effect as well as the the charge of Skull Mark. 
Skull Warrior
RANGE: 350 units
COST: 10% maximum health
COOLDOWN: 0.5 second
ChampionSquare

Active: Rises a Skeleton Warrior in the target position after a short delay.

  • Magic Damage: 30 / 45 / 60 / 75 / 90 (+35% bonus AD) (+25% AP)
  • Skeleton Health: 350 / 450 / 550 / 650 / 750 (+10% of bonus health)

Skeleton Warrior enhance their health, damage and attack speed every time they hit by Death Fire that stack effect on multiple times.

  • Magic Damage Increase: 5 / 10 / 15 / 20 / 25 (+5% bonus AD) (+5% AP)
  • Health Increase: 25 / 40 / 55 / 70 / 85
  • Attack Speed Increase: 5 / 7.5 / 10 / 12.5 / 15%


*Skeleton Warrior prioritizes: Draed's Target; Enemy Champion; and nearest enemy Unit.
*Skeleton Warrior has no lifetime duration.
Skeleton Shield
RANGE: 400 / 650 units
COST: 4% of maximum health
COOLDOWN: 0.5 second
ChampionSquare

Active: Dread gain shield that absorb incoming damages in over 3 seconds. If the shield breaks, the bone shatters in the surroundings that slows nearby unit in over 1.5 seconds.

  • Shield Amount: 40 / 70 / 100 / 130 / 160 (+35% AP)
  • Slow: 25 / 30 / 35 / 40 / 45%

Casting this spell while the previous shield still persists, it automatically shatter and grant new shield.


*This skill can be targeted to Skull Warriors by hovering the cursor above it.
*Slow on multiple shatter individually stacks by its own effect and duration.
Bone Cage
RANGE: 600 / 275 units
COST: 15% of Current Health
COOLDOWN: 160 / 140 / 120 seconds
ChampionSquare

Active: Dread conjure a Cage of Bones in the area. The cage act as an impassable terrain and could block projectiles. The Bone Cage's Wall has its own health to determine its durability.

  • Bone Cage Duration: 6 / 7 / 8 seconds
  • Cage Wall Hitpoints: 500 / 600 / 700 (+40% bonus health)

Enemies inside have their defenses reduced.

  • Defense Debuff: 25 / 30 / 35%

Dread and Skeleton Warrior can freely pass through the Cage of Bones.


*The Bone Cage appearance is a giant thorny bones protrude from the ground. The Wall of Bones simply grows even if through the terrain.

Skull Warrior and Wall Details

Skull Warrior
ATTACK RANGE: 150
GOLD: 25
EXP: 0
ChampionSquare
Magic damage 30 / 45 / 60 / 75 / 90 (+35% bonus AD) (+25% AP)
Ability power N/A
Attack speed 1.420
Health
350 / 450 / 550 / 650 / 750 (+10% of bonus health)
Health regen. N/A
Mov. speed 385
Armor
10 - 60 (based on level) / 70 / 80
Magic res.
25 - 65 (based on level)
AoE mitigation N/A
ChampionSquare
Ability Details

Skeleton Minions wielding an old short swords.

Bone Cage Wall
GOLD: 50
EXP: 0
ChampionSquare
Attack damage
Ability power N/A
Attack speed
Health
500 / 600 / 700 (+40% bonus health)
Health regen. N/A
Mov. speed
Armor
15 - 100 (based on level)
Magic res.
15 - 100 (based on level)
AoE mitigation N/A
ChampionSquare
Ability Details