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Gaila, the Rune Knight

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1 Growth 18 1 Growth 18
Health 403.75 (+71.45) Attack damage 59 (+3.25)
Health regen. 5.8 (+0.695) Attack speed 0.636 (+0.341%)
Mana 367.45 (+66.35) Armor 26.4 (+3.04)
Mana regen. 7.0 (+0.803) Magic resist. 30 (+0)
Attack range 150 (525) Mov. speed N/A

Gaila is a custom template champion in League of Legends, a knight that specializes in using rune spells in magical powers.

Abilities

Avilon, the Roc
ChampionSquare

Courier: Gaila can freely purchase in any map and the courier would be Avilon, at her side, that picks up in the shop the all purchased items. Avilon has a 600 unit movement speed that travels across the map.

Rune Spell: At the start of the game, she has a Rune Sword in her item slot which it can’t be sold. This sword can be crafted by the Rune Spell on its blade, which each rune spell has different effects. And a rune spell can be purchase in the shop.


Essence Disruption
RANGE: 645
COST: 80 / 85 / 90 / 95 / 100 mana
COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10
ChampionSquare

Active: Release a rune magic toward the target lane that deal Magic damage to every unit it encounter then if it hit a champion it explode dealing same amount of damage to in the area to all unit nearby, 270-range. A single unit cannot take multiple damage from encountering Rune Projectile and its AOE explosion. Then apply Silence icon silence to all damaged unit for 1 second duration.

  • Magic Damage: 75 / 110 / 145 / 180 / 215 (+60% bonus AD) (+55% AP)

All unit damaged is also been marked by Rune Mark, which this mark applies bonus effect on-hit. Mark lasts in over 3 second.


Runic Stand
RANGE: 390 unit radius
COST: 100 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
ChampionSquare

Passive: Moving toward the ward will gain them bonus movement speed.

  • Bonus Movement Speed: 6 / 9 / 12 / 15 / 18%

Active : Summon a rune ward in the target position, this ward protects the nearby ally giving them a maximum amount of shield in over 2 second while inside the range of ward. This shield absorb incoming damages and then gives unit an immunity in incoming Stun icon stun and Grounded icon knockdown effects. Ward lasts for 10 second in place.

  • Shield amount: 60 / 95 / 130 / 165 / 200 (+80% AP)
Ability Details
Is a target position ward type of spell that ward gives buff to nearby units.

Additional Information:

  • Runic Ward gives 400-unit radius of vision.
  • Leaving in the range of ward or after the ward expire will cause to decay the shield by 25% amount in every 0.5 second.
  • Accepting damage from champion will stop the generation of shield while inside the ward range, but after not taking damage in over 2 second, the shield starts to generate again to its maximum amount.
  • Runic ward has a 5 lifetime bar, same with true sight ward.


Knight Charge
COST: 25 mana
COOLDOWN: 4
ChampionSquare

Toogle Switch-Rune Sword : On active, she became melee, gain a flat movement speed in over 2 second that decays overtime and her every basic attack released deal bonus magic damage. Triggering Rune mark will apply Slow icon slow to target for 2 second.

  • Bonus Magic Damage: 35 / 40 / 45 / 50 / 55 (+25% AP)
  • Movement Speed: 50 / 80 / 110 / 140 / 170 (+35% AP)
Forbidden Spells
COST: 25 mana
COOLDOWN: 4
ChampionSquare

Toogle Switch-Rune Casts: On active, she became range with 525-range and then in every attack will deal bonus magic damage on-hit. Then triggering Rune mark will reduce the target’s defense in over 2 second.

  • Bonus Magic Damage: 25 / 30 / 35 / 40 / 45 (+20% AP)


Rune Curse
RANGE: 700
COST: 150 mana
COOLDOWN: 115 / 100 / 85
ChampionSquare

Active: Cast a rune curse toward the target unit dealing an magic damage after 0.8 second delay, this can be dodged when a caster is lost vision of a target, target become invulnerable, target become untargetable and if the caster will be silenced. This will deal magic damage to target then apply Rune Curse Mark in over 10 seconds. This gives a vision to target when a unit is inside the distance from the caster for 1400-range. Moving to a maximum of given range will remove the vision in them but still mark is not removed except if it expires.

  • Magic Damage: 250 / 325 / 400 (+75% AP)
  • Directive Magic Damage to marked unit: 60 / 70 / 80 (+26% AP)

This mark redirects the pain of nearby enemy, ally or neutral units died in target’s vicinity range, including stealthed units. Which every unit dies will deal as magic damage to marked unit, and damage amount is doubled if the unit die is allied or enemy champion. Summoned units like jack in the box are not included.


Lore

Comment

Rune Sword and Rune Spell will be released later...

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