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Gyro, the Slugger Hitman

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1 Growth 18 1 Growth 18
Health 403.75 (+71.45) Attack damage 59 (+3.25)
Health regen. 5.8 (+0.695) Attack speed 0.602 (+0.221%)
Mana 367.45 (+66.35) Armor 26.4 (+3.04)
Mana regen. 7.0 (+0.803) Magic resist. 30 (+0)
Attack range 550/150 Mov. speed N/A

Gyro is a custom template champion in League of Legends.

Gyro has 4 type of Hex-pet to be selected at the start of the game, this pet tosses out some hex-ball then Gyro strike it and sends it toward the target unit. The Gold Hex-pet , The Eliminator Hex-pet , The Dynamo Hex-pet ,and The Bio Hex-pet . The pet's name is Z. Each type has different effects and gain new effect as hex-pet leveled up.

Abilities

Homerun
ChampionSquare

Striking a ball from Hex-ball/Strike the Ball ability gain him an instant bonus movement speed in over 1.75 seconds that gradually decrease in over a duration.

  • Bonus Movement Speed: 15 / 22 / 29 / 36 / 43 / 50%


Hex-Ball
RANGE: 350 / 1050 units
COST: 65 mana
COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10 seconds
ChampionSquare

Active: Gyro release a hex-ball toward the ~175 unit radius AOE at the fixed ranges that deal physical damage on impact and apply 1 second to the damaged target. This ball stays in place for 7.5 seconds. This spell does not interrupts movement.

  • Physical Damage: 65 / 95 / 125 / 155 / 185 (+85% bonus AD)
  • Slow: 18 / 24 / 30 / 36 / 42%
Strike the Ball
ChampionSquare

Active: If gyro is inside the area of hex-ball range, he can activate this skill freely to perform the release without cooldown and cost but now this deal 75% of the damage and slow amount. This will reset the duration of ball after landing. Up to 2 hex-ball can be only be conjured at a time.

Ability Details

Additional Information:

  • On landing, the Hex-Ball takes ~0.6 second delay to arm to strike the ball again.
  • While in motion and passing in the range of Hex-Ball, striking the ball will never interrupt his present movement and direction.
  • When he is inside the overlapping range of two Hex-Ball he send the nearest Ball.
  • Hex-Ball travels in arc projection, it can't be blocked by Yasuo's or Braum's Walls.


Z Strike
RANGE: 700 units
COST: 30 mana
COOLDOWN: 1 second
ChampionSquare

Active: Commands Z to dash in a line, dealing magic damage in the area after it collides, knocking them for 0.5 second but disables Gyro to attack in range until Z goes back to Gyro's side. Z's movement speed is 500 unit per second. This time he uses bat to attack in melee but each attack deal 80% of his AD.

  • Magic Damage: 60 / 80 / 100 / 120 / 140 (+30% AP)


To Z!
COST: 50 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6 seconds
ChampionSquare

Active: Gyro dashes quickly toward Z's position. Then gain bonus attack speed in over 3.5 seconds.

  • Bonus Attack Speed: 20 / 25 / 30 / 35 / 40%


Head Batter
RANGE: 750 units
COST: 150 mana
COOLDOWN: 120 / 95 / 70 seconds
ChampionSquare

Active: He strike the nearest enemy champion at his ~200 unit range, it will deal Physical damage, knock them airborne and sending unit to the target position in where his cursor is located at max range of 750 units. On landing it will deal half amount of physical damage to nearby enemy unit at target's ~310 unit range and leave them stunned for 0.75 seconds.

  • Physical Damage: 150 / 250 / 350 (+120% bonus AD)


Hex-pet

The Gold Hex-pet
COOLDOWN: 20 seconds
ChampionSquare

Golden Touch: Acquired at level 1, when the monster or minions health is 20% and below, the strike will deal bonus true damage then gain Gyro a bonus increase of gold gain if it kills.

  • True Damage: 100 / 150 / 200 / 250 / 300 (+50% bonus AD)
  • Bonus Gold: 10 / 20 / 30 / 40 / 50% increase of killed unit's gold reward

Dead's Price: Acquired at level 2, killing a unit gain bonus gold.

  • Bonus Gold: 2 / 3 / 4 / 5 gold

Richness: Acquired at level 3, Hex-pet generates an additional gold per 5 second.

  • Bonus Gp5: +4 / 7 / 10 gold

Fleece: Acquired at level 4, now golden touch effect will affect an enemy champion. If it kills heals Gyro and steals 5% of present gold of enemy.

  • Heal: 150 / 200 health

Golden Slot: Acquired at level 5, Gyro can store another item holded by Hex-pet, but Gyro benefit the effect of an item by 50% of effectiveness.


The Eliminator Hex-pet
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4 seconds
ChampionSquare

Fire Ball: Acquired at level 1, next basic attack will bonus magic damage.

  • Bonus Magic Damage: 20 / 40 / 60 / 80 / 100 (+40% AP)

Ignition: Acquired at level 2, Fire Ball now applies burn in over 4 seconds.

  • Burn Magic Damage: 2 / 2.5 / 3 / 3.5% of target's maximum healt% per second

Power Steal: Acquired at level 3, killing a unit will gain him bonus AD. But a percentage of stack will disappear when Gyro dies.

  • Bonus AD per kill: 1 / 2 / 3 bonus AD

Brutal Hits: Acquired at level 4, Hex-pet release a greater hex-ball that damage will deal increase damage to enemy champions.

  • Increase Damage: 10 / 15% of damage output

Crit Balls: Acquired at level 5, Using abilities will make his next attack deal Critical Damage that deal 200% of his AD.


The Dynamo Hex-pet
COOLDOWN: 200 seconds
ChampionSquare

Speed Burst: Acquired at level 1, Attacking an enemy champion will boost his attack speed and movement speed in over 3 seconds.

  • Bonus attack and movement speed:10 / 15 / 20 / 25 / 30%

Boost: Acquired at level 2, basic attacks at champion build up stack in over 4 second that stack up without limit. If Gyro does not hit any champion in over 4 seconds, each stack will lost in every 0.5 seconds.

  • bonus attack speed per stack:4 / 5 / 6 / 7%

Escape: Acquired at level 3, gain bonus movement speed in every 1% of his health damaged in over 1.75 seconds. Continuous damage taken, will stack the amount of bonus speed and reset the duration.

  • Bonus movement speed per 1% of missing health: .5 / 1 / 1.5%

Anti-Limiter: Acquired at level 4, His attack speed can now exceed at 2.5 attack speed rate at limitless amount of attack speed.

Teleportation: Acquired at level 5, After he dies, Hex-pet will mark the place. So after he respawn, he can click the mark in the ground to teleport. This mark will lost after 4 second after Gyro respawn.


The Bio Hex-pet
COOLDOWN: 50 seconds
ChampionSquare

Bio Flow: Acquired at level 1, Hex-pet heals Gyro a small amount when Gyro does not accept any daamge in over 4.5 seconds.

  • Heal per second: 5 / 8 / 11 / 14 / 17

Bio Shield: Acquired at level 2, Hex-pet Generates shield every time Gyro attacks kills a unit. Stack amount for up to 5 times.

  • Shield: 20 / 30 / 40 / 50 (+15% bonus AP)

Perma Strength: Acquired at level 3, everytime Gyro dies, he gain a permanent amount of bonus health.

  • Bonus Health: 50 / 75 / 100

Protect: Acquired at level 4, any projectile damaging skill that passes through the body of Hex-pet will reduce the damage which some of damage is been absorbed by Hex-pet.

  • Protection: 30 / 40% of damage

Arcane Hex spell: Acquired at level 5, If Gyro's health reduces to 15% and below, Hex-pet trigger an arcane tech. that protects Gyro from any harm in over 1.5 seconds and making him untargetable.


  • Hex-pet is a robot, cylinder-like form that generates hex-ball. This pet follows Gyro in where he goes then moves at the side of Gyro every attack performed. Hex-pet has it's own experience and can be level up to 5. Each level needs experience by 750 / 1000 / 1250 / 1500, killing a unit gain 25 exp., on Gyro level up gain 100 exp., on killing a champion and destroying turret gives 75 exp., and you can buy Hex parts at the shop to upgrade Hex-pet gaining 100 exp. which Hex parts costs 250 gold

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