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Haide, the Climagician

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1 Growth 18 1 Growth 18
Health 397.85 (+76.85) Attack damage 57.43 (+3.01)
Health regen. 5.5 (+0.735) Attack speed 0.614 (+0.341%)
Mana 353.43 (+64.45) Armor 25.6 (+3.04)
Mana regen. 7.2 (+0.723) Magic resist. 30 (+0)
Attack range 580 Mov. speed 345

Haide is a custom template champion in League of Legends, a magician that overall controls the climate of the whole valoran. She can manipulate weather and temperatures at her will.

Abilities

Clima-Staff
ChampionSquare

Staff's Intrepid: Normally a champion release a basic attack when targeting an opposing unit. But for Haide, she can release a basic attack when summoner click the Attack Button: A , released in a targeted lane if she targeted it into the ground, but if she target it to the unit it will release a homing bolt toward the target. The release rate of attack is based in the attack speed of a champion. Activation will also benefited to the Smart Cast activation mode if all of her spell is on a smart cast mode.

  • Missile Speed: 1650 units per second.
  • Width Range: 80 units

Climatic Reaction: Her 3 normal Spells can be released through auto-attack. Each activation of spell will gain bonus effect on her next attack, but if the previous effect has not yet been released then activating another spell would create a combination of effect of spells.

Click below to show combination of Clima-Energy.

Ability Details
Climatic Explosion (Thermal + Energy)
ChampionSquare

Active: Release a steady matter of nuke energy in an orb, which on contact with unit or on the end of lane it will create an explosion in 550-range AOE dealing (+35 x total skill point of combined spell) (+10% x total skill point of combined spell) as magic damage and apply 0.5 second silence. Then reduce the target's M.R. by 20% in over 2 second.


Climatic Fog (Thermal + Frigid)
ChampionSquare

Active: Release an orb of concentrated fog (inside) dealing (+100% of her AD plus (+12 x total skill point of combined spell) (+7.5% x total skill point of combined spell) magic damage on first unit it hit or at the end of will create an expanding fog in over 4 second from 600-range up to 900-range. To all unit inside the fog have their auto-attack and spell have (+4% x total skill point of combined spell) chance to miss the damage and effect of it. All unit inside will also have their movement speed slow by (+3% x total skill point of combined spell).


Climatic Storm (Frigid + Energy)
ChampionSquare

Active: Release an orb of storm which on contact with unit or at the end of lane it will summon a storm that deal (+25 x total skill point of combined spell) (+8.5% x total skill point of combined spell) as magic damage in the 300-range AOE then storm continue to deal damage to nearby units by (+35% of her AD) (+14% AP) as magic damage per 0.5 second to single unit only. Storm lasts for 6 second in place with 475 attack range. It will also apply (+0.2 x total skill point of combined spell) as stun duration to all damaged units.



Clima-Element: Thermal
COST: 70 / 65 / 60 / 55 / 50 mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
ChampionSquare

Passive: Collecting a fire wisp will temporarily increase her auto-attack by additional magic damage. Which it can stack for up to many times. Upon death, will reduce stack amount by 50%.

  • Additional Magic Damage per wisp: 3 / 5 / 7 / 9 / 11 (+3% AP)
  • Magic Damage on-hit: (+100% of her AD plus 50 / 60 / 70 / 80 / 90 (+40% AP)
  • Burn per second: 3 / 3.5 / 4 / 3.5 / 5% (+5% per 100 AP) as target's missing health

Active: Her next auto-attack became a fiery ball that it will deal magic damage on initial hit. Then target is burned in over 3 second as magic damage then reveal them in a map except for stealthed units. If the target dies, it will leave a fire wisp in the location.


Clima-Element:Frigid
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Her next basic attack is released as frozen matter toward that it will deal magic damage on colliding to a unit then explode into the area dealing same amount of damage. All unit damaged is been applied by Arcane Frost Mark in over 3 second which this mark will totally slow the target with their movement speed, attack speed and spell's missile speed. Then spell's charge duration or delayed cast spell will increase the duration by 30%.

  • Magic Damage: (+100% of her AD) plus 45 / 57 / 69 / 81 / 93 (+50% AP)
  • Movement Speed Slow: 14 / 21 / 28 / 35 / 42% (+10% per 100 AP)
  • Attack Speed Slow: 20 / 30 / 40 / 50 / 60% (+8% per 100 AP)
  • Missile Speed SLow: 30 / 35 / 40 / 45 / 50%


Clima-Element: Energy
COST: 100 / 90 / 80 / 70 / 60 mana
COOLDOWN: 8
ChampionSquare

Active : Her next basic will converted into a non-projectiled attack which is lightning. This attack will deal magic damage on hit to first unit it hit then it will travel into another 3 units, which each travel to unit is reduced the damage by 14% with a maximum of 42% reduction. This will also stun all unit by 0.75 second this will increased by 0.35 per additional unit hit. This lightning travel at an instantaneous damage,like item Statikk Shiv's passive effect.

  • Magic damage: (+100% of her AD) plus 60 / 75 / 90 / 105 / 120 (+60% AP)


Storm Lance
RANGE: global
COST: 150 mana
COOLDOWN: 130 / 105 / 80
ChampionSquare

Active: Release an instantaneous shock of thunder in the global target lane after 1 second charge. It will deal all unit hit in a line as magic damage but the farther the target is the damage reduced. On first 1000-range it deal 100% damage, on exceeding 1000-range the reduction starts which every 500 unit additional range the damage is reduced by 10% up to a maximum of 90% amount reduction that the minimum damage is happened in the range ~5500 and above.

  • Magic Damage: 400 / 525 / 650 (+85% AP)
  • Minimum Magic Damage: 40 / 52.5 / 65 (+8.5% AP)


Abilities

Clima-Staff
ChampionSquare

Climatic Reaction: Her 3 normal abilities can enchant her wand with the respective element, causing her other spells will be changed, amplified and deal unique effects. The secondary casted spell will also put on-cooldown but costs no mana after element polymerization.

Click below to show the polymerization of Clima-Energy.

Ability Details
Climatic Rains
RANGE: 375 / 700
ChampionSquare

Thermal - Frigid: Showers a rain in the target area, this will slows all enemy unit inside but heals allied units inside. Healing (+35 x skill point of Thermal) (+10% AP x skill point of Thermal) then movement speed slow is (+12% x skill point of Frigid).


Climatic Thunder
RANGE: 75 / 200 / 600 units
ChampionSquare

Thermal - Energy: Summon a thunderous lightning that strikes in the small target area dealing magic damage then a silencing thunder to all unit in the much wider area. Magic Damage (+40 x skill point of Thermal) (+15% AP x skill point of Thermal) and Silence Duration is (+0.5 x skill point of Energy).


Climatic Fog
RANGE: 550 units
ChampionSquare

Frigid - Thermal: Summons a fog in the area dealing a Magic damage in over 4 second duration of fog and causing all enemy units inside the fog to miss a percentage amount of their damage output. Magic Damage (+45 x skill point of Thermal) (+13% AP x skill point of Thermal) and Miss Percentage of Enemy Damage Output (+10% x skill point of Frigid). This fog will expand from 300 unit radius AOE to 600 unit radius AOE, and Fog will move toward Haide.


Climatic Hail
RANGE: 750 / 450 units
ChampionSquare

Energy - Frigid: Summons a hail in the target area dealing magic damage in over 4 second duration then slows all unit inside by their attack speed, enemy projectile speed and enemy's channeling will increase the duration. Magic Damage (+35 x skill point of Energy) (+12.5% AP x skill point of Energy) and Attack Speed/Projectile Speed Slow (+14% x skill point of Frigid) then Channeling Increase (+12% x skill point of Frigid)


Climatic Heat Wave
RANGE: 700 / 375 units
ChampionSquare

Energy - Thermal: Creates a wild fire in the area in over 4 seconds dealing Burn to all unit inside that keeps resetting the duration and then reduce their defenses afflicted by burn. Burn Total Magic Damage (+42 x skill point of Thermal) (+13% AP x skill point of Thermal) and Defense Reduction (+12% x skill point of Energy).


Climatic Thunder Storm
RANGE: 700 / 375 units
ChampionSquare

Frigid - Energy: Creates a thunder storm in the target area dealing magic damage in the area and apply stun to all unit hit. Total Magic Damage (+37 x skill point of Energy) (+12% AP x skill point of Energy) and Stun Duration (+0.4 second x skill point of Frigid)



Clima-Element: Thermal
RANGE: 200 / 575 units
COST: 70 / 65 / 60 / 55 / 50 mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
ChampionSquare

Passive: If it hit any unit, a fire wisp will remain in place in over 5 second. On picking up, her staff is enchanted by Thermal in over 3 second causing next attack will deal bonus magic damage or other spell will be changed, attacking or casting secondary spell will consume the enchantment. Clima-Energy on secondary casts:

  • FRIGID - Climatic Rains


  • ENERGY - Climatic Thunder

  • Bonus Magic Damage: 50 / 60 / 70 / 80 / 90 (+40% AP)

Active: On cast, automatically falls a fireball to the nearby units dealing magic damage in the area.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+50% AP)


Clima-Element:Frigid
RANGE: 275 units
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Passive: If the ice shield explode Haide's staff will be enchanted by Frigid in over 3 second which her next attack will apply slow for 2 seconds or other spell will be changed, attacking or casting secondary spell will consume an enchantment. Clima-Energy on secondary cast:

  • THERMAL - Climatic Fog


  • ENERGY - Climatic Thunder Storm

  • Movement Speed Slow: 28 / 36 / 44 / 52 / 60% (+10% per 100 AP)

Active: On active, she will create an ice shield that blocks next attack or spell in over 3 seconds. After blocking a spell or attack the ice shield explode in her surroundings dealing magic damage and apply half amount of movement speed slow in over 2 seconds.

  • Magic Damage: 30 / 70 / 110 / 150 / 190 (+50% AP)


Clima-Element: Energy
RANGE: 400 units / 1400
COST: 100 / 90 / 80 / 70 / 60 mana
COOLDOWN: 8
ChampionSquare

Passive: If the orb of energy hits any enemy champion her staff will be enchanted by Energy causing her next attack Disarm the target by electric shock for 1 second or other spell will changed for secondary cast, attacking or casting secondary spell will consume an enchantment. Clima-Energy on secondary cast:

  • THERMAL - Climatic Heat Wave


  • FRIGID - Climatic Hail

Active : Summon a orb of lightning energy, after a second delay this will activate, causing it to seek nearby enemy unit dealing magic damage on contact and stun the target for 0.5 second. This will also bounce to every other unit dealing same amount of damage but the stun duration is increased for every bounces it made.

  • Magic damage: 60 / 75 / 90 / 105 / 120 (+45% AP)
  • Stun Increase Duration per bounce: 0.05 / 0.1 / 0.15 / 0.2 / 0.25 seconds


Storm Lance
RANGE: global
COST: 150 mana
COOLDOWN: 130 / 105 / 80
ChampionSquare

Active: Channels in place for 1 second, after a delay a global linear cast where an instantaneous damage is dealt to the units in a line. But the damage is reduced by 10% for every 1000 units away from Haide, up to 90% maximum damage reduction.

  • Magic Damage: 400 / 525 / 650 (+85% AP)
  • Minimum Magic Damage: 40 / 52.5 / 65 (+8.5% AP)


Lore

Haide is a high ranked goddess that found above sky controlling weather and climate of a place. She was usually praised by the farmers that look up for their crops. Her cousin was Janna and her only friend, being alone is very hard to endure so she follows Janna until she becomes one of the champion in the League. Now she brings the changing climates in the Field of Summoner's Rift.

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