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Haide, the Climagician

1 Growth 18 1 Growth 18
Health 397.85 (+76.85) Attack damage 57.43 (+3.01)
Health regen. 5.5 (+0.735) Attack speed 0.614 (+0.341%)
Mana 353.43 (+64.45) Armor 25.6 (+3.04)
Mana regen. 7.2 (+0.723) Magic resist. 30 (+0)
Attack range 580 Mov. speed N/A

Haide is a custom template champion in League of Legends, a magician that overall controls the climate of the whole valoran. She can manipulate weather and temperatures at her will.



Staff's Intrepid: Normally a champion release a basic attack when targeting an opposing unit. But for Haide, she can release a basic attack when summoner click the Attack Button: A , released in a targeted lane if she targeted it into the ground, but if she target it to the unit it will release a homing bolt toward the target. The release rate of attack is based in the attack speed of a champion. Activation will also benefited to the Smart Cast activation mode if all of her spell is on a smart cast mode.

  • Missile Speed: 1650 units per second.
  • Width Range: 80 units

Climatic Reaction: Her 3 normal Spells can be released through auto-attack. Each activation of spell will gain bonus effect on her next attack, but if the previous effect has not yet been released then activating another spell would create a combination of effect of spells.

Click below to show combination of Clima-Energy.

Ability Details
Climatic Explosion (Thermal + Energy)
Mega Inferno Bomb

Active: Release a steady matter of nuke energy in an orb, which on contact with unit or on the end of lane it will create an explosion in 550-range AOE dealing (+35 x total skill point of combined spell) (+10% AP x total skill point of combined spell) as magic damage and apply 0.5 second silence. Then reduce the target's M.R. by 20% in over 2 second.

Climatic Fog (Thermal + Frigid)
Smoke Screen

Active: Release an orb of concentrated fog (inside) dealing (+100% of her AD plus (+12 x total skill point of combined spell) (+7.5% AP x total skill point of combined spell) magic damage on first unit it hit or at the end of will create an expanding fog in over 4 second from 600-range up to 900-range. To all unit inside the fog have their auto-attack and spell have (+4% x total skill point of combined spell) chance to miss the damage and effect of it. All unit inside will also have their movement speed slow by (+3% x total skill point of combined spell).

Climatic Storm (Frigid + Energy)
Chaos Storm

Active: Release an orb of storm which on contact with unit or at the end of lane it will summon a storm that deal (+25 x total skill point of combined spell) (+8.5% AP x total skill point of combined spell) as magic damage in the 300-range AOE then storm continue to deal damage to nearby units by (+35% of her AD) (+14% AP) as magic damage per 0.5 second to single unit only. Storm lasts for 6 second in place with 475 attack range. It will also apply (+0.2 x total skill point of combined spell) as stun duration to all damaged units.

Clima-Element: Thermal
COST: 70 / 65 / 60 / 55 / 50 mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Burning Embers mastery s1

Passive: Collecting a fire wisp will temporarily increase her auto-attack by additional magic damage. Which it can stack for up to many times. Upon death, will reduce stack amount by 50%.

  • Additional Magic Damage per wisp: 3 / 5 / 7 / 9 / 11 (+3% AP)

Active: Her next auto-attack became a fiery ball that it will deal magic damage on initial hit. Then target is burned in over 3 second as magic damage then reveal them in a map except for stealthed units. If the target dies, it will leave a fire wisp in the location.

  • Magic Damage on-hit: (+100% of her AD plus 50 / 60 / 70 / 80 / 90 (+40% AP)
  • Burn per second: 3 / 3.5 / 4 / 3.5 / 5% (+2% per 100 AP) of target's missing health

COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8

Active: Her next basic attack is released as frozen matter toward that it will deal magic damage on colliding to a unit then explode into the area dealing same amount of damage. All unit damaged is been applied by Arcane Frost Mark in over 3 second which this mark will totally slow the target with their movement speed, attack speed and spell's missile speed. Then spell's charge duration or delayed cast spell will increase the duration by 30%.

  • Magic Damage: (+100% of her AD) plus 45 / 57 / 69 / 81 / 93 (+50% AP)
  • Movement Speed Slow: 14 / 21 / 28 / 35 / 42% (+10% per 100 AP)
  • Attack Speed Slow: 20 / 30 / 40 / 50 / 60% (+8% per 100 AP)
  • Missile Speed SLow: 30 / 35 / 40 / 45 / 50%

Clima-Element: Energy
COST: 100 / 90 / 80 / 70 / 60 mana
Electrical Surge

Active : Her next basic will converted into a non-projectiled attack which is lightning. This attack will deal magic damage on hit to first unit it hit then it will travel into another 3 units, which each travel to unit is reduced the damage by 14% with a maximum of 42% reduction. This will also stun all unit by 0.75 second this will increased by 0.35 per additional unit hit. This lightning travel at an instantaneous damage,like item Statikk Shiv's passive effect.

  • Magic damage: (+100% of her AD) plus 60 / 75 / 90 / 105 / 120 (+60% AP)

Lightning Lance
RANGE: global
COST: 150 mana
COOLDOWN: 130 / 105 / 80

Active: Release an instantaneous shock of thunder in the global target lane after 1 second charge. It will deal all unit hit in a line as magic damage but the farther the target is the damage reduced. On first 1000-range it deal 100% damage, on exceeding 1000-range the reduction starts which every 500 unit additional range the damage is reduced by 10% up to a maximum of 90% amount reduction that the minimum damage is happened in the range ~5500 and above.

  • Magic Damage: 400 / 525 / 650 (+85% AP)
  • Minimum Magic Damage: 40 / 52.5 / 65 (+8.5% AP)


Haide is a high ranked goddess that found above sky controlling weather and climate of a place. She was usually praised by the farmers that look up for their crops. Nothing follows...

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