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User blog:Lyndongwapo/Igor, the Sagitarrius


Igor, the Sagitarrius

1 Growth 18 1 Growth 18
Health 395 (+73.15) Attack damage 58.82 (+3.11)
Health regen. 6.45 (+0.82) Attack speed 0.601 (+0.238%)
Mana (+0) Armor 24.55 (+2.85)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range 500 Mov. speed N/A

Igor is a custom template champion in League of Legends.

Igor is the stellar champion of constellation which is the sign of Sagittarius, Stellar Champion no. 002.


Master of Bow & Arrows

Mastery: Sagittarius was an artisan and a virtouso if we talk about archery. At the start of the game he is equipped by a normal bow, he can upgrade or buy new weapon in the store. There is first 3 types of weapon of archery the Short bow, Long bow and a Cross bow. And each bows can be upgraded to become Enchanted bow, Mile bow and Hextech-crossbow respectively. Each bow have it's own passive. He can choose on 3 bow after killing 75 units and auto-upgrades bow after killing 200 units, specially amount for crossbow is 130 units only.

  • Short Bow: grants Igor bonus attack speed that increases amount per attack to champion or per second when inside the battle. Looses up 2 stack every second when out of battle after 2 second but gains bonus movement speed until stack looses. If upgraded to Enchanted Bow (glowing short bow), attack speed doubles up then basic attack will deal additional magic damage. Attack speed limit will also increase it's amount as the stack build up infinitely but after reaching the limit, his total output physical damage in basic attack is been reduced by 2% per new stack gained after exceeding the limit, up to a maximum of 40% max reduction.
  • Long Bow: grants Igor bonus attack damage, critical strike damage and attack range of 150 units. If upgraded to Mile bow (charred long bow), when pausing an attack Igor build up range infinitely (possibly to have a range of global) in every 3 second. Now his basic attack will deal additional physical damage which it is increased for every 100 unit travelled before it impact tounit, this could also critically strikes. Increased damage is 35% effective to turrets.
  • Cross Bow: grants Igor a stacking shield in every successful release of attack to any unit but Igor can release a single attack in every 1.5 seconds before it takes time to reload but basic attack deal true damage based on target's maximum health. If upgraded to Hextech-crossbow (green plated hextech weapon) , now he can store for up to 2 load of attacks and reloads for 2 second. Now killing a unit will heal him instead of shield.

  • attack speed per stack: 3 / 4 / 5 / 6 / 7 / 8%
  • movement speed: 25 / 30 / 35 / 40 / 45 / 50%
  • Add. Magic Damage: 10 / 15 / 30 / 45 / 60 / 75 (+30% AP)
  • attack damage: 10 / 15 / 20 / 25 / 30 / 35 (+16% bonus AD)
  • critical strike damage: 5 / 10 / 15 / 20 / 25 / 30% (+10% per 100 bonus AD)
  • Attack Range per 3 second: 25 / 40 / 55 / 70 / 85 / 100 units
  • Increased Physical Damage: 5 / 7 / 9 / 11 / 13 / 15 (+5% bonus AD)
  • Shield/Heal: 50 / 60 / 70 / 80 / 90 (+25% AD)
  • Add. True Damage: 3 / 4 / 5 / 6 / 7 / 8% (+4% per 100 bonus AD)

Centaur Fleet
COST: 100 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8 seconds

Passive: Killing a unit or striking a champion at the back will conjure a constellar mark in the ground of a unit or champion. Walking through it will grant Igor bonus movement speed in over 1.5 second and effects based on the chosen weapon. Short Bow- Igor gain +2 stack of attack speed, Long Bow- Igor gain +50 unit range, and Crossbow- Igor gain a single reload. Constellar Mark lasts in over 25 seconds.

Active: Gain a triple effect of passive movement speed, avoid unit collision and every basic attack to any enemy unit will leave a constellar mark. This effect will last in over 4 seconds and 6 seconds if crossbow is chosen. He can also jump over the narrow walls once after activation.

  • Passive Movement Speed: 20 / 25 / 30 / 35 / 40%

Stellar Arrow Fall
RANGE: 475 units
COST: 150 Mana
COOLDOWN: 14 seconds

Passive: This skill will apply new effects on respective weapon chosen. On Short Bow duration of fall is increased to 2.5 seconds, Long Bow can be casted 3500 unit cast range but have a ~0.85 second delay, and Crossbow it will fall a single wave but it deal an additional of true damage equal to target's 10 maximum health and apply stun instead of slow.

Active: Igor release a magical arrow/bolt to the sky, after a ~0.65 second delay, a magical arrow fall and stick to the ground marking it, if there is any enemy unit in detonwtion area a wave of stellar arrow falls in the ~270 unit radius AOE dealing magic damage per wave of arrow in over 1.5 seconds in which the rate of fall varies in the attack speed of Igor. If there is no enemy unit, fall is paused until any enemy/neutral units is inside the Area of Detonation ~100 unit radius. Apply vision on cast to area of detonation for 0.5 second and while the arrow falls. Magical Arrow Mark lasts in over 25 seconds and Igor can only make one mark at a time.

It also apply slow to target which is affected by first wave of arrow fall in over 1.5 seconds.

  • Magic Damage per wave: 20 / 40 / 60 / 80 / 100 (+100% AD)(+35% AP)
  • Slow: 35 / 40 / 45 / 50 / 55%

Aimed Strike
RANGE: 900 units
COST: 100 Mana
COOLDOWN: 10 seconds

Igor release an aimed strike arrow toward the target position after a short delay, the first unit it hit will deal great physical damage and reduce thier armor by 20% in over 2.5 seconds. This skill has ~0.55 second delay, but then delay DOES NOT interrupt movements, in short he can move freely while winding up this skill.

Hitting a Constellar Mark will consume the mark gaining the effect, refunds the mana cost and skill's cooldown is reduced into 4 seconds.

Hitting a Magical Arrow Mark will consume the sign, the aimed strike arrow will redirect the fall of stellar arrows at the end of target lane (activating the fall early). If it collides with units, the fall will be on that area of collision point.

Hitting the Hologram will deviate the Aimed Strike Arrow seeking/homing toward the nearest enemy champion or units at hologram's ~500 unit range but still it is a colliding linear missile and increase the damage by 15%.

  • Physical Damage: 60 / 120 / 180 / 240 / 300 (+75% bonus AD)

Stellar Imagery
RANGE: 475 units
COOLDOWN: 25 / 20 / 15 seconds

Igor leaps toward the target position then leaves a golden hologram of himself in previous place. This Hologram is stationary and untargetable and can attack nearby units, prior to Igor's target. This hologram deal 100% of Igor's Attack Damage, but if Igor and hologram strikes the same target at a time the hologram's damage will deal reduced damage. Hologram stays in place in over a short duration it also applies vision around it. Hologram can also trigger the Constellar Mark if striking at the rare of target.

  • Hologram Reduced Damage: 80 / 70 / 60%
  • Hologram Duration: 6 / 8 / 10 seconds


Igor is a the mythical creatures, they are found in the middle of jungle and thier tribe peacefully norturing thier lives. Usually the warriors of centaurs is equipped with bow and arrows even they have masculine forms they tend to stick in archery arts. Igor was also a great hero from thier tribe becomes the God after it's great battle with viscious intruders.


I appreciate it whoever made a story for Igor..

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