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New Game Mode:Mix Mash Champion

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Hello Summoner,

I made a new game mode in the (as concept) League of Legend game. At the start of the game, instead of choosing a champion, you must first choose the Abilities in different champion (you can also mix them) then last would be choose the champion as an avatar. It is simple..

Example:

Q:Blitscrank's Q..which is pull

W:Renekton's W..stun

E:Ezreal's E..blink

R: Leblanc's Ult..Mimic

Note:Cooldown and mana are still..

So, I want to hear others interest and comments if it is enjoyable...what do you say?...

Before comment, must first build a champion like what I made above..

Nerfed Skills

  • Avatar: Choosing an avatar will become melee or range based on the champ chosen. Default source gague is mana this will only change on passive draft.
  • Stun Mania: A global debuff which a costumed champion which has 3 or more skill (including passive) that has a capability of stun, the duration of each spell is reduced by 40%.
  • Anti-slow motion: A global debuff which a costumed champion which has 3 or more skill (including passive) that has a capability of slow, the duration of each spell is reduced by 30% and effect is reduced by 25%.
  • No-Scope Attack: The attack range buff cannot stack to the spell which has the same effect that can increase the range. The effect will be replaced by the new one the old buff effect. Passive and Ultimate are not affected by this debuff.

Legend

  • Compatible
means this skill is compatible in champion in range or melee.
  • NT
Needs transformation of appearance of based champion on winding up the spell.

Animation

Since we are mixing the spells, there are such unique animations that are performed by other spells like caitlyn's ultimate it does sniping animation, Jarvan's Q it has an animation of extending of lance, and etc. How about it?, try to imagine example: my avatar is ezreal then my ultimate caitlyn's Ace in the Hole. The animation would be, it will transform into caitlyn on winding up some animation then goes back to ezreal avatar after successful use. But some animation like less unit motion, for example: cassiopeia's Q, Ezreal's Q, Jarvan's W, Ahri's Q, and etc.,will be considered as no such transformation. Look for Costumed Skills on which type of spell are to be transformed into such animation.

Costumed Skills

Aatrox

  • Blood Well.png Blood Well: After choosing blood well, all of his spell cost will use health but for skills which does not use any type of cost is still does not proc health cost. Health cost are 4 / 6 / 8% of their present health. Compatible.
  • Dark Flight.png Dark Flight: Damage and effect does not change. Mana:100 or Energy:60. Compatible.
  • Blood Thirst.png Blood Thirst/Blood Price.png Blood Price: Damage and effect does not change. Blood Cost in Blood Price still proc on any use. Compatible in melee or range.
  • Blade of Torment Blade of Torment: Damage and Effect does not change. Mana:60 or Energy:50. Compatible.
  • Massacre.png Massacre: Damage and effect does not change. Still gain additional attack range, but any other type of attack range buff are not Stackable and it will be replaced by new Attack range buff since it is too Over Powered to consider in a game. Mana:100 or Energy:75. Compatible.

Ahri

  • Essence Theft.png Essence Theft: Still intact on its effect. Physical or Magic damage spell proc on hit to every unit hit. Compatible.
  • Orb of Deception.png Orb of Deception: Damage, Effect and Mana cost does not change, but using energy it costs: Energy:45. Compatible.
  • Fox Fire Fox Fire: Since, during choosing of skills this kind of spell has less pick rate I will increase the range into 700 units. Energy:40. Compatible.
  • Charm.png Charm: Damage, Effect and Mana cost does not change but if using energy: Energy:50. Compatible.
  • Spirit Rush.png Spirit Rush: Damage, Effect and Cost does not change but using energy: Energy: 80. Compatible.

Akali

  • Twin Disciplines.png Twin Disciplines: Choosing this passive his source gague becomes energy. Passive Effect does not change. Compatible.
  • Mark of the Assassin.png Mark of the Assassin: Damage, effect and energy cost does not change, but using mana: Mana: 85. Compatible. This skill can also be triggered by surrounding damage type skill like Zed's E.
  • Twilight Shroud.png Twilight Shroud: Effect and cost does not change, but using mana: Mana:100. Compatible.
  • Cresent Slash Cresent Slash: Damage, Effect and cost does not change, but using mana: Mana: 75. Compatible. Due to low pick rate, this skill can proc on hit effect and does critically strike.
  • Shadow Dance.png Shadow Dance: Damage, Effect and cost does not change, but using mana: Mana: 80. Comaptible.

Alistar

  • Trample.png Trample: Damage is been doubled the amount. On melee champ only.
  • Pulverize.png Pulverize: Damage, effect and cost does not change but using energy: Energy: 75. compatible.
  • Headbutt.png Headbutt: Damage and effect does not change and cost, but using energy: Energy:60.compatible.
  • Truimphant Roar Truimphant Roar: Damage, heal and cost does not change, but using energy: Energy:20.compatible.
  • Unbreakable Will.png Unbreakable Will: effect and cost does not change, but using energy: energy: 100. on melee only.

Amumu

  • Cursed Touch.png Cursed Touch: Effect does not change. comaptible.
  • Bandage Toss.png Bandage Toss: Damage and effect and cost does not change, but using energy: Energy:65.compatible.
  • Despair.png Despair: Damage, effect and cost does nit change, but using energy: Energy:8. on melee only.
  • Tantrum.png Tantrum: Damage and cost does not change but the passive effect which is block damage is been doubled the effect when health is 50% and below. When using energy: Energy:50. compatible
  • Curse of the Sad Mummy.png Curse of the Sad Mummy: Damage, effect and cost does not change, but using energy:Energy: 90. compatible.

Anivia

  • Rebirth.png Rebirth: effect does not change. compatible.
  • Flash Frost.png Flash Frost: damage, effect and cost does not change, but using energy: Energy:65. compatible.
  • Crystallize.png Crystallize: effect and cost does not change, but using energy: Energy:55. compatible.
  • Frostbite.png Frostbite: Damage and cost does not change, but using energy: Energy:50.compatible. Due to low pick rate it proc the double damage on slowed units.
  • Glacial Storm.png Glacial Storm: damage, effect and cost does not change, but using energy: Energy: 8. compatible.

Annie

  • Pyromania.png Pyromania: effect does not change. Does not affected by stun mania. But for spell that has 2.5 second and less cooldown does not proc this passive like Karthus' Q, too overpowered to consider but if choosing karthus' Q it will only count as one after casting Lay waste for 3 times. It will also proc on first cast only like Riven's Q. compatible.
  • Disintegrate.png Disintegrate: damage, effect and cost does not change, but using energy: Energy:40. due to low pick rate range is increased into 700. compatible.
  • Incinerate.png Incinerate: damage, effect and cost does not change, but using energy: Energy: 45. due to low pick rate range is increased into 700. compatible.
  • Molten Sheild Molten Sheild: effect and cost does not change, but using energy: Energy: 45. any type of unit summoning, summoned unit will also gain this effect. compatible.
  • Summon:Tibbers Summon:Tibbers: damage, effect and cost does not change, but using energy: Energy: 95. compatible.

Azir

  • Shurima's Legacy.png Shurima's Legacy: effect does not change. compatible.
  • Conquering Sands.png Conquering Sands: damage, effect and cost does not change but, using energy: Energy:65. This skill has a little improvisation, using this skill without using Arise! spell (azir's W) it will instantly summon in front and it will be considered as a skillshot at first. Sand soldier still do auto-attack varying on level. compatible.
  • Arise!.png Arise!: Summon a sand soldier in 600 range due to low pick rate. This skill still damage a turret, but on summoning a sand soldier in area it deal same amount on turret which damage vary on level. (see Arise! in Azir's page). compatible. Cost are still but using energy: Energy:25.
  • Shifting Sands.png Shifting Sands: Summon a sand soldier in the range of 450 then dash toward the summoned unit. Dealing same amount of damage and effect but using energy as cost: Energy: 40. comaptible. sand soldier still auto-attack.
  • Emperor's Divide.png Emperor's Divide: Damage, effect and cost are same but using energy: Energy: 75. compatible.

Ashe

  • Focus.png Focus: Effect does not change. Compatible.
  • Frost Shot.png Frost Shot: Effect does not change. Energy:5 per shot. Compatible.
  • Volley.png Volley: Damage, effect and cost are same but using an energy: Energy:75. Compatible. Due to low pick rate it will apply 50% slow over 2 second and it will pierce to all unit it encounter.
  • Hawkshot.png Hawkshot: This skill is now on global cast and its passive will gain 4 / 6 / 8 gold per killing a unit, triples if champion kills. compatible.
  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow: Damage, effect and cost are same but using energy: Energy:80. Compatible.

Bard

  • Traveler's Call.png Traveler's Call: Effect and damage are not changed. On ranged only.
  • Cosmic Binding.png Cosmic Bindings: Damage, effect and cost are not changed, but using energy: Energy: 55. Compatible.
  • Caretaker's Shrine.png Caretaker's Shrine: Effect and cost are not changed, but using energy: Energy: 85. Compatible.
  • Magical Journey.png Magical Journey: Effect and cost are not changed, but using energy: Energy:30. Compatible.
  • Tempered Fate.png Tempered Fate: Effect and cost are not changed, but using energy: Energy:75. Compatible.

Blitzcrank

  • Mana Barrier.png Mana Barrier: Effect does not changed but using energy, fury, heat or other second gauge source. Shield is equal to +100 (+20 per level).
  • Rocket Grab.png Rocket Grab: Damage, effect and cost does not changed, but using energy: Energy: 80. Compatible. NT.
  • Overdrive.png Overdrive: Effect and cost does not changed, but using energy: Energy: 45. Compatible.
  • Power Fist.png Power Fist: Damage, effect and cost does not changed, but using energy: Energy: 30. On melee only.
  • Static Field.png Static Field: Damaged, effect and cost are not changed, but using energy: Energy: 60. Compatible.

Brand

  • Blaze.png Blaze: Damage and effect are not changed. But all spells which are in physical damage are not proc this effect.
  • Sear.png Sear: Damage, effect and cost are not changed, but using energy:Energy:45. This skill can also stun a unit under a spell which damages over time like poison, burn and etc. It also proc the stun effect to the unit under the Damage per Second type of skill like anivia's ultimate, morgana's W, Fiddlestick's Ultimate and etc. Compatible.
  • Pillar of Flame.png Pillar of Flame: Damage, effect and cost are not changed, but using energy:Energy:50. This skill can also increase the damage to a unit under a spell which damages over time like poison, burn and etc. It also proc the increase damage effect to the unit under the Damage per Second type of skill like anivia's ultimate, morgana's W, Fiddlestick's Ultimate and etc. Compatible.
  • Conflagration.png Conflagration: Damage, effect and cost are not changed, but using energy: Energy:50. This skill can have a spreading effect if a unit under a spell which damages over time like poison, burn and etc. It also proc the spread effect to the unit under the Damage per Second type of skill like anivia's ultimate, morgana's W, Fiddlestick's Ultimate and etc. Compatible.
  • Pyroclasm.png Pyroclasm: Damage, effect and cost are not changed, but using energy: Energy: 75. This skill can have a prioritizing effect if a unit under a spell which damages over time like poison, burn and etc. It also proc the prioritizing effect to the unit under the Damage per Second type of skill like anivia's ultimate, morgana's W, Fiddlestick's Ultimate and etc. Compatible.

Braum

  • Concussive Blows.png Concussive Blows: Damage and effect are not changed. On melee only.
  • Winter's Bite.png Winter's Bite: Damage and effect does not changed, but using energy:Energy:45. Compatible.
  • Stand Behind Me.png Stand Behind Me: Effect and cost does not changed, but using energy:Energy:45. Compatible.
  • Unbreakable.png Unbreakable: Effect and cost are not changed, but using energy:Energy:40. Compatible. But this skill is not compatible to mix this spell and Yasuo's Wind Wall, since it is too much over powered in customizing a super tanky champion.
  • Glacial Fissure.png Glacial Fissure: Damage, Effect and cost are not changed, but using energy: Energy: 75. Compatible. Due to low pick rate the ranged is increased into 1750 and missile speed is double then knock up are evenly affected by 1.5 seconds.

Caitlyn

  • Headshot.png Headshot: Damage and effect are not changed. Compatible.
  • Piltover Peacemaker.png Piltover Peacemaker: Damage, effect and cost are not change, but using energy:Energy:55. Compatible.
  • Yordle Snap Trap.png Yordle Snap Trap: Damage, effect and cost are not changed, but using energy:Energy:100. Compatible. Due to low pick rate it can create a trap for up to 8 times.
  • 90 Caliber Net.png 90 Caliber Net: Damage, effect and cost are not changed, but using energy:Energy:45. Compatible. Due to low pick rate the slow are increased into 80%.
  • Ace in the Hole.png Ace in the Hole: Damage, effect and cost are not cahnged, but using energy:Energy:85. Compatible. NT.

Cassiopeia

  • Aspect of the Serpent.png Aspect of the Serpent: This spell has changes about stack gain. Every damage dealt to champion, killed a unit, every 5 second and hitting a champion once in every 5 second will gain a stack. And the effect 100 stacks is been changed which gain 5% bonus ability power then heal him/her with same amount of heal for every unit killed as a killing blow using any kind of costumed magical spell.
  • Noxious Blast.png Noxious Blast: Damage, effect and cost are not changed but using energy: Energy: 55. Due to low pick rate this skill has no cast delay. Compatible.
  • Miasma.png Miasma: Damage, effect and cost are not changed, but using energy:Energy: 55. Compatible.
  • Twin Fang.png Twin Fang: Damage and cost are not changed, but using energy:Energy: 15. Compatible. The effect of this skill is changed which damaging a unit with any type of costumed/mixed spell will apply mark to the unit for 3 second which damaging a unit will reduce this skill's cooldown into 0.5 second. Killing a unit restore mana, but if it is energy:Energy:5. This will also change the mark on the unit after performing twin fang to the target, in which this will trigger on the next release of spell amplifying the next spell damage by 30%.
  • Petrifying Gaze.png Petrifying Gaze: Damage, effect and cost are not changed, but using energy:Energy:80.Compatible.

Cho'Gath

  • Carnivore.png Carnivore: Amount and effect are not changed but the gain mana are not applied to such second gauge source which is energy, fury and etc.
  • Rupture.png Rupture: Damage, effect and cost are not changed but using energy:Energy:80.compatible.
  • Feral Scream.png Feral Scream: Damage, effect and cost are not changed but using energy:Energy:65.compatible.
  • Vorpal Spikes.png Vorpal Spikes: Damage and effect are not changed. Due to low pick rate damage will become 40 / 60 / 80 / 100 / 120(+35% AP). On melee only.
  • Feast.png Feast: Damage and effect are not changed but using energy:Energy:60. Compatible.

Corki

  • Hextech Shrapnel Shells.png Hextech Shrapnel Shells: Effect and amount not changed. Compatible.
  • Phosphorus Bomb.png Phosphorus Bomb: Damage, effect and cost are not changed, but using energy:Energy:45. Compatible. Due to low pick rate missile speed is increase into by double then AOE range is 275-range.
  • Valkyrie.png Valkyrie: Damage, Effect and cost are not changed, but using energy:Energy:50. Compatible. Its animation would be dash if the avatar is not corki.
  • Gatling Gun.png Gatling Gun: Damage, effect and cost are not changed, but using energy:Energy:35. Compatible. Due to low pick rate armor reduction is increased by double the amount.
  • Missile Barrage.png Missile Barrage: Damage, effect and cost are not changed, but using energy:Energy:10. Compatible. Due to low pick rate the static cooldown is reduced into 1 second.

Darius

  • Hemorrhage.png Hemorrhage: Damage and effect are not changed. Compatible.
  • Decimate.png Decimate: Damage and effect are not changed, but using energy:Energy:40. NT. On melee only. Due to low pick rate this skill can critically strikes to the unit having 50% and below maximum health, which criticall strike deal 150% of skill's amount of damage.
  • Crippling Strike.png Crippling Strike: Damage effect are not chnaged, but using energy:Energy:40. Compatible.
  • Apprehend.png Apprehend: Effect and cost are not changed, btu using energy:Energy:45. Compatible.
  • Noxian Guillotine.png Noxian Guillotine: Damage, effect and cost are not changed, but using energy:Energy:60. On melee only. On animation it will be a critical strike animation of chosen avatar.

Diana

  • Moonsilver Blade.png Moonsilver Blade: Damage are not changed. On melee only.
  • Crescent Strike.png Crescent Strike: Damage and cost are not changed, but using energy:Energy:35. Compatible. But the effect of this skill is changed which it still apply mark, but in ranged, attacking a marked unit will reduce this skill's cooldown by 35% of cooldown amount and in melee would be 50%.
  • Pale Cascade.png Pale Cascade: Damage and cost are not changed, but using energy:Energy:45. Compatible. Due to low pick rate when all of the sphere detonate the cooldown is reduced by 40%.
  • Moonfall.png Moonfall: Effect and cost are not changed, but using energy:Energy:50. Due to low pick rate this skill will deal 30 / 40 / 50 / 60 / 70(+40% AP). Compatible.
  • Lunar Rush.png Lunar Rush: Damage and Cost are not changed, but using energy:Energy:55. Compatible. This skill now has secret passive which Q, W or E can apply vision to it, it is randomly placed the effect to offensive spells. Which targeting a marked unit with vision will refresh this skill's cooldown but if there is a Cresent Strike it performs on normally.

Dr. Mundo

  • Adrenaline Rush.png Adrenaline Rush: Effect and amount are not changed. Due to low pick rate, the regeneration amount will increase the amount by 100% or doubled it after hitting a champion with any spell. This will stack for up to 300% or simply quadruples the amount of regeneration in over 5 seconds.
  • Infected Cleaver.png Infected Cleaver: Damage,effect and cost are not changed. But due to low pick rate the damage will heal him by 50% if it is champion hit. Compatible.
  • Burning Agony.png Burning Agony: Damage, effect and cost are not changed. But due to low pick rate the health cost will serve as a shield after toogle off which shield last in over 3 second. Compatible.
  • Masochism.png Masochism: Damage and effect and cost are not changed. Compatible.
  • Sadism.png Sadism: Effect and cost are not changed. COmpatible.

Draven

  • League of Draven.png League of Draven: Effect are changed on gaining a stack, a champion will only gain a stack after killing a unit or structures, deal damage by auto-attack to unit in every 4 second, and hitting a target unit with his skill by 1 in area type, 2 in colliding skillshot, 1 in piercing skillshot, 1 in conic target and 1 in target type skill. Compatible.
  • Spinning Axe.png Spinning Axe: Damage, effect and cost are not changed but using energy:Energy:35. In ranged only. There is a little change of animation which next attack only will release Draven's Axe but next attack which are not amplified by this attack are not in axe animation.
  • Blood Rush.png Blood Rush: Damage and cost are not changed but using energy:Energy:30. Compatible. But the effect is gain an additional of effect which this skill will also refreshed if striking the same unit thrice.
  • Stand Aside.png Stand Aside: Damage, effect and cost are not changed but using energy:Energy:45. Compatible.
  • Whirling Death.png Whirling Death: Damage and cost are not changed but using energy:Energy:75. Compatible. NT.

Evelynn

  • Shadow Walk.png Shadow Walk: Effect does not change but when the gauge is energy, energy double up the regeneration amount. Compatible.
  • Hate Spike.png Hate Spike: Damage and cost does not change but using energy:Energy:15. Compatible. Due to low pick rate this skill will deal 20% more damage to champion units.
  • Dark Frenzy.png Dark Frenzy: Effect does not change. Compatible.
  • Ravage.png Ravage: Damage and cost does not change, but using energy:Energy:45. On melee only.
  • Agony's Embrace.png Agony's Embrace: Damage and effect does not change but using energy:Energy:80. Compatible.

Ezreal

  • Rising Spell Force.png Rising Spell Force: Effect does not change. Compatible.
  • Mystic Shot.png Mystic Shot: Damage and cost does not change, but using energy:Energy:25. COmpatible.
  • Essence Flux.png Essence Flux: Damage, effect and cost does not change, but using energy:Energy: 40. Compatible.
  • Arcane Shift.png Arcane Shift: Damage, effect and cost does not change, but using energy:Energy: 65. Compatible.
  • Trueshot Barrage.png Trueshot Barrage: Damage and cost does not change, but using energy:Energy:60. Compatible. NT.

Fiddlesticks

  • Dread.png Dread: Effect does not change. Due to low pick rate it can now trigger this effect after dealing even physical damage type of spells. Compatible.
  • Terrify.png Terrify: Effect and cost does not change, but using energy:Energy:40. Comaptible.
  • Drain.png Drain: Damage and cost does not change, but usinge energy:Eenrgy:100. Compatible.
  • Dark Wind.png Dark Wind: Damage, effect and cost does not change. but using energy:Energy:60. Compatible.
  • Crowstorm.png Crowstorm: Damage and cost does not change, but using energy:Energy:50. Compatible.

Fiora

  • Duelist.png Duelist: Due to low pick rate the amount will increase by double and it will stack for up to 4 times after damaging any units. Compatible.
  • Lunge.png Lunge: Damage and cost does not change, but using energy:Energy: 50. Compatible. NT for ranged avatar only.
  • Riposte.png Riposte: Damage and cost does not change, but using energy:Energy: 50. COmpatible. Due to low pick rate the cooldown of this spell is reduced by 50% after triggerring.
  • Burst of Speed.png Burst of Speed: Effect and cost does not changed, but using energy:Energy:50. COmpatible.
  • Blade Waltz.png Blade Waltz: Damage and cost does not changed but when using energy:Eenrgy:50. Compatible. NT.

Fizz

  • Nimble Fighter.png Nimble Fighter: Due to low pick rate the amount of dodge is increased into by 100% and when he/she is dealt any type of physical damage, gain a boost of speed by 15% in over 1 second. Compatible.
  • Urchin Strike.png Urchin Strike: Damage, efefct and cost does not change, but using energy:Energy:40. On melee only. When this skill is chosen, any type of offensive ultimate will apply mayk to all damaged unit that last in over 3 second. This mark will increase the damage by 20%.
  • Seastone Trident.png Seastone Trident: Damage, effect and cost does not change but using energy:Eenrgy: 35. Compatible. When this skill is chosen, any type of offensive ultimate will apply mayk to all damaged unit that last in over 3 second. This mark will increase the damage by 20%.
  • Playful.png Playful/Trickster.png Trickster: Damage, effect and cost does not change, but using energy:Energy: 90.Compatible. NT.
  • Chum the Waters.png Chum the Waters: Damage, Effect and cost does not change, but using energy:Energy: 75. Comaptible.

Galio

  • Runic Skin.png Runic Skin: Effect does not change. Compatible.
  • Resolute Smite.png Resolute Smite: Damage, effect and cost does not change, but usinge energy:Energy:55. Compatible.
  • Bulwark.png Bulwark: Effect, amount and cost does not change, but using energy:Eenrgy: 40. Compatible.
  • Righteous Gust.png Righteous Gust: Damage, effect and cost does not change, but using energy:Energy:55. Compatible.
  • Idol of Durand.png Idol of Durand: Damage, effect and cost does not change, but using energy:Energy:60. Compatible. NT.

Gangplank

  • Grog Soaked Blade.png Grog Soaked Blade: Damage, effect and cost does not change. Compatible. Due to low pick rate the damage is now dealt true damage.
  • Parrrley.png Parrrley: Damage, effect and cost does not change, but using energy:Eenrgy:30. Compatible.
  • Remove Scurvy.png Remove Scurvy: Effect, amount and cost does not change, but using energy:Eenrgy:60. Compatible.
  • Raise Morale.png Raise Morale: Effect and cost does not change, but using ennergy:Eenrgy:50. COmpatible. Due to low pick rate the amount is increased by 50%.
  • Cannon Barrage.png Cannon Barrage: Damage, effect and cost does not change, but using energy:energy:75. Compatible.

Garen

  • Perseverance.png Perseverance: Effect does not change. Compatible.
  • Decisive Strike.png Decisive Strike: Damage and effect does not change. Still has no cost. Compatible. But too overpowered, the additional damage in ranged champion are reduced the amount by 35%.
  • Courage.png Courage: Effect does not change and still has no cost. Compatible.
  • Judgment.png Judgment: Damage and effect does not change and still has no cost. But due to low pick rate, each tick of damage will apply on-hit lifesteal effect by one third of amount as heal. On melee only.
  • Demacian Justice.png Demacian Justice: Damage and effect are not changed, and still has no cost. Compatible.

Gnar

  • Rage Gene.png Rage Gene: After choosing this spell champion's second gauge will become a generation of rage. Which basic attack and physical type of spell hit an enemy will gain a rage by 2 / 3 / 5 and gain 4 / 7 / 11 rage in over 3 second after taking damage in any source. At full stack will not transform into Mega gnar but instead gaining all passive of Mega Gnar on transformation. Passive of Rage Gene effect does not change. On melee only. Its animation would be of release an attack by means of instant slash toward the unit same like in the Auto-attack concept of Kayle's E.
  • Boomerang Throw.png Boomerang Throw / Boulder Toss.png Boulder Toss: Damage and effect does not change and still has no cost. Compatible. If this skill is targeted to himself/herself (champion), the skill will switch between Boomerang Throw or Boulder Toss. Shares cooldown cannot be switched if the skill is on cooldown.
  • Hyper.png Hyper / Wallop.png Wallop: Damage and effect does not change and still has no cost. Compatible. Targeting this skill in himself/herself (champ units) will switch the skill between Hyper or Wallop.
  • Hop.png Hop / Crunch.png Crunch: Damage and effect does not changed and still has no cost. Targeting himself/herself will switch the skill between hop and crunch. In crunch the slow lasts for 2 second while hop last for 0.5 second. Compatible.NT.
  • GNAR!.png GNAR!: Damage does not change and still has no cost. But this time , if the customed spell has no Boomerang Throw, this skill passive will give 15% bonus cooldown reduction instead of Cooldown Reduction on catch of boomerang throw. And if there is no Hype skill present, this skill's passive will give +15% bonus movement speed instead of Additional Movement Speed in Hype. Compatible. NT.

Gragas

  • Happy Hour.png Happy Hour: This passive static cooldown is reduced into 5 second but effect does not change.Compatible.
  • Barrel Roll.png Barrel Roll: Damage, effect and cost does not change, but using energy:Energy:45. Compatible.
  • Drunken Rage.png Drunken Rage: Damage, effect and cost does not change, but using energy:Energy:40. Compatible.
  • Body Slam.png Body Slam: Damage, effect and cost does not change, but using energy:Energy:55. Compatible.
  • Explosive Cask.png Explosive Cask: Damage, effect and cost does not change, but using energy:Energy:65. Compatible.

Graves

  • True Grit.png True Grit: Bonus defense amount is increased into 3 / 4 / 5 which it will stack for up to 10 times and lasts effect in over 5 second.
  • Buckshot.png Buckshot: Damage and cost are same, but this time the additional hit on multiple projectile will deal 70%. But using energy:Energy:50. COmpatible.
  • Smoke Screen.png Smoke Screen: Damage, effect and cost does not change but using energy:Energy:55. Compatible. Due to low pick rate, the AOE range is increased into 350-range then missile speed is increased into 35%.
  • Quickdraw.png Quickdraw: Effect and cost does not change, but using energy: Energy:40. Due to low pick rate the dash range is increased into 520-range. Compatible.
  • Collateral Damage.png Collateral Damage: Damage, effect and cost does not change, but using energy:Energy:65. Compatible. This skill can now deal damage on both colliding and explosion on a single unit, but the explosion will deal 50% of explosion amount (see Graves' Collateral Damage) to a single unit only.

Hecarim

  • Warpath.png Warpath: Effect does not change. Compatible.
  • Rampage.png Rampage: Damage, effect and cost does not change, but using energy:Energy:25. This time it will apply on hit effect to the previous target.NT. On melee only.
  • Spirit of Dread.png Spirit of Dread: Damage and cost does not change, but using energy:Energy:45. This skill now heal for 30% of skill's damage per unit hit. Compatible.
  • Devastating Charge.png Devastating Charge: Damage, effect and cost does not change, but using energy:Energy:55. Compatible.
  • Onslaught of Shadows.png Onslaught of Shadows: Damage, effect and cost does not changed, but using energy:Energy:65. Compatible. This will show as dashing toward the place but there still a convoy of Spectral Riders.

Heimerdinger

  • Techmaturgical Repair Bots.png Techmaturgical Repair Bots: The amount of bonus regeneration is increased its amount by 40%. Compatible.
  • H-28G Evolution Turret.png H-28G Evolution Turret / H-28Q Apex Turret.png H-28Q Apex Turret: Effect does not changed but this time, on every fifth cast of this skill will upgraded into H-28Q Apex Turret. Cost does not changed but using energy:Energy:30. Compatible.
  • Hextech Micro-Rockets.png Hextech Micro-Rockets / Hextech Rocket Swarm.png Hextech Rocket Swarm: Damage, effect and cost does not change, but using energy:Energy:60. In every fifth cast of this skill will deal upgrade the effect becoming a Hextech Rocket Swarm. Compatible.
  • CH-1 Concussion Grenade.png CH-2 Electron Storm Grenade / CH-3X Lightning Grenade.png CH-3X Lightning Grenade: Damage, effect and cost does not change but using energy:Energy:55. In every fifth cast of this spell will be upgraded into CH-3X Lightning Grenade. Compatible.
  • UPGRADE!!!.png UPGRADE!!!: On active, next spell will be upgraded. This time it can upgrade other spell other than heimerdinger's normal spell. Cost does not changed, but using energy:Energy:75. Compatible. On upgrading, If skillshot or target lane type of spell will release the spell 4 times which the consecutive hits or amount effect will deal or reduced amount into 35% on additional hit. In area type (circular), It will increase the damage or amount by 50% then effect is also increased into 30% same with the duration. In targeting type of spell to enemy or ally, the amount or damage is increased into 40%. Cone type of target will released as surroundings and increase the damage by 20%. Linear Dash type will have an access to cast it twice in preceding. Targeted Dash type of spell now deal 35% increased damage, then amplifies the damage to the targeted unit by 25% in over 3 second. Any target type of heal, Buff or debuffing spell will increase the effect by 45%. (Comment for some questions about heim's ultimate).

Irelia

  • Ionian Fervor.png Ionian Fervor: Effect does not change. Compatible.
  • Bladesurge.png Bladesurge: Damage, effect and cost does not change, but using energy:Energy:40. On melee only. It does apply on hit effects. The refunding energy on killing unit is 10.
  • Hiten Style.png Hiten Style: Damage and effect will increase the amount by 50%. cost does not change, but using energy:Energy:40. Compatible.
  • Equilibrium Strike.png Equilibrium Strike: Damage, effect and cost does not change, but using energy:Energy:50. On melee only. Due to low pick rate its range will increased into 550-range.
  • Transcendent Blades.png Transcendent Blades: Since this skill is the most lowest pick rate I think, this skill can have an increase of missile speed by 100%. And it has a 0.4 second time interval between consecutive cast of transcendent blade. Compatible.

Janna

  • Tailwind.png Tailwind: Amount is increased into 16% when casting spells. She will also gain 8% movement speed. Compatible.
  • Howling Gale.png Howling Gale: This skill has new kit of activation. First cast create a howling gale in place that build up wind force over time. Second cast will command the whirlwind to travel toward the lane. Damage, effect and cost does not change, but using energy:Energy:60. Compatible.
  • Zephyr.png Zephyr: Damage, effect and cost does not change but using energy:Energy:50. Compatible. Due to low pick rate, on impact to the target unit it will cleave on target's 150-range dealing same amount and effect.
  • Eye of the Storm.png Eye of the Storm: Amount and cost does not change but using energy:Energy:55. Compatible.
  • Monsoon.png Monsoon: Amount, effect and cost does not change, but using energy:Energy:75. Compatible.

Jarvan IV

  • Martial Cadence.png Martial Cadence: Damage will increase into 12% if in melee and 9% if on ranged.
  • Dragon Strike.png Dragon Strike: Damage, effect and cost does not change, but using energy:Energy:45. This time the lance can be pulled self toward the summoned unit and wards or in demacian standard. Compatible. NT.
  • Golden Aegis.png Golden Aegis: Amount, effect and cost does not change, but using energy:Energy:30. Compatible. Due to low pick rate, the Shield amount can be increased by adding a scale of 6 / 8 / 10% of his bonus health as additional shield.
  • Demacian Standard.png Demacian Standard: Damage, effect and cost does not change, but using energy:Energy:60. Compatible. Due to low pick rate, when any of ally or this champion right click to the standard they will dash toward the ward with the range of 440-range.
  • Cataclysm.png Cataclysm: Damage, effect and cost does not change, but using energy:Energy:70. Compatible. Terrain range is increased into 355-range.

Jax

  • Relentless Assault.png Relentless Assault: Effect does not change. Compatible.
  • Leap Strike.png Leap Strike: Damage, effect and cost does not change, but using energy:Energy:40. On melee only. This skill can apply on hit effects. NT.
  • Empower.png Empower: Damage and cost does not change, but using energy:Energy:30. Compatible.
  • Counter Strike.png Counter Strike: Damage, effect and cost, but using energy:Eenrgy: 65. Compatible.
  • Grandmaster's Might.png Grandmaster's Might: Damage, effect and cost does not change, but using energy:Energy:80. Compatible.

Jayce

  • Hextech Capacitor.png Hextech Capacitor: This skill has a great changes in order to fit this game mode. Every activation of spell, next movement will dash 200 unit. Compatible.
  • To the Skies!.png To The Skies! / Shock Blast.png Shock Blast: This skill can be casted in 2 different way: when activated in the target unit it will perform To the Skies! and when it is targeted in the ground it will perform Shock Blast. Damage, effect and cost does not change, but using energy:Energy:40. Compatible. The shock blast can be increase the damage, range, AOE and missile speed is increased by 40% for 1.5 second after gaining a buff of movement speed. NT.
  • Lightning Field.png Lightning Field / Hyper Charge.png Hyper Charge: On active, both Lightning field and Hyper Charge is activated at once. Damage, effect and cost does not change, but using energy:Energy:40. Compatible: The energy gain passive per hit is 5 energy.
  • Thundering Blow.png Thundering Blow / Acceleration Gate.png Acceleration Gate: This skill can be activated in 2 different ways, when targeted to unit it will perform thundering blow (NT). And when targeted in the ground it summon acceleration gate, this gate increases the damage of his/her missile shots like range attack or physical damage type of skillshot by 22%. Damage, effect and cost does not change, but using energy:Energy:45. Compatible.
  • Transform- Mercury Cannon.png Transform: Mercury Cannon / Transform- Mercury Hammer.png Transform: Mercury Hammer: Switches effect between buffs of mercury cannon or mercury hammer. In mercury Cannon, gain same range becoming range which every attack perform as non-projectile attack like kayle's E if the avatar is in melee mode, First attack of it apply Defense reduction then slow by 15% in over 5 seconds. But a gain of range becomes 30% of amount if the avatar is in ranged mode. In mercury Hammer, becoming a range which next attack will deal additional magic damage then apply stun for 1.5 second. Compatible. Damage and effect does not change and still has no cost.

Jinx

  • Get Excited!.png Get Excited!: Effect does not changed. Compatible.
  • Pow-Pow, the Minigun.png Switcheroo!: Effect, amount and cost does not changed, but using energy:Energy: 8 per shot. On ranged only.
  • Zap!.png Zap!: Damage, effect and amount does not changed but using energy:Energy:35. Compatible. Due to low pick rate the delay is reduced by half then ranged is increased into 1750-range.
  • Flame Chompers!.png Flame Chompers!: Damage, effect and cost does not changed, but using energy:Energy:60. COmpatible. Due to low pick rate the arm time is reduced into 0.4 second.
  • Super Mega Death Rocket!.png Super Mega Death Rocket!: Damage, effect and cost does not changed, but using energy:Energy:75. Compatible. NT.

Kalista

  • Choosing any spell/ability of Kalista will automatically Gain an access in Black Spear for Oathsworn process.
  • Martial Poise.png Martial Poise: Effect does not changed, but there is such changes about The Oathsworn of Black Spear. The Oathsworn unit have a shackle between them which every attack does they both release will increase their movement and attack speed by 3 / 4 / 5 / 6 / 7 / 8% which it can stack for up to 7 times for every attack or spell they release. On ranged only.
  • Pierce.png Pierce: Damage and cost does not changed, but using energy:Energy:50. This time it will pierce between units and increase the damage by 10% for every unit killed while travelling. Apply on-hit effect on first target hit. Oathsworn unit will also release a pierce skill dealing 50% of amount of damage only if the shackle is connected. The oathsworn unit does not take some animation of winding up pierce skill, just imagine that the oathsworn unit is zed's shadow that copies spell. Compatible.
  • Sentinel.png Sentinel: Damage, passive effect and cost does not changed but using energy:Energy:45. Compatible. The mark lasts to target unit for 4 second instead of 2 second, and on trigger it also apply 18% slow in over 1.5 second. Compatible.
  • Rend.png Rend: Damage, passive effect and cost does not changed, but using energy:Energy:50. Compatible. This time the passive has additional effect that the oathsworn unit can now apply a stack of Speared.
  • Fate's Call.png Fate's Call: Effect and cost does not changed, but using energy: Energy:75. Compatible. This time the ultimate will deal magic damage by 100 / 150 / 200 +10 / +15 / +20% of Oathsworn unit's maximum health.

Karma

  • Gathering Fire.png Gathering Fire: Damaging an enemy champion will reduce the global cooldown by 2 if it is skill and 1 second if it is auto-attack. Compatible.
  • Inner Flame.png Inner Flame / Soulflare.png Soulflare: Damage, effect and cost does not changed but when using energy:Energy:50. Compatible. In every 25 / 22 / 19 / 16 will gain a stack of Magic Increase which double clicking the skill will auto-cast a Soul Flare which is the improvised version of Inner Flame. Inner flame has 0.35 second cast delay before it is completed to perform, which this delay is an allowance for casting the improvised skill.
  • Focused Resolve.png Focused Resolve / Renewal.png Renewal: Damage, effect and cost does not changed but using energy:Energy:50.Compatible. In every 25 / 22 / 19 / 16 will gain a stack of Magic Increase which double clicking the skill will auto-cast a Renewal which is the improvised version of Focused Resolve. Focused Resolve has 0.35 second cast delay before it is completed to perform, which this delay is an allowance for casting the improvised skill.
  • Inspire.png Inspire / Defiance.png Defiance: Amount, effect and cost does not changed, but using energy:Energy:50. Compatible. In every 25 / 22 / 19 / 16 will gain a stack of Magic Increase which double clicking the skill will auto-cast a Defiance which is the improvised version of Inspire. Inspire has 0.35 second cast delay before it is completed to perform, which this delay is an allowance for casting the improvised skill.
  • Mantra.png Mantra: On active all of spell are been empowered. Which the damage of magical type spell is increased into 30 / 45 / 60 / 75%, then if the spell is linear type (colliding/non-colliding) will 25% of damage heal him/her, Then if the spell is AOE type including linear or circular type or conic type the 20% of amount will store as shield per unit hit, then if the skill single target unit the skill will apply 1.5 second stun, and other type of spell which are not belong in the type mentioned the amount of increased damage will deal as burn in over 1.5 second which on the same duration the target reduce their damage uotput by 50%.
  • Since all of Karma's empowered spell are refeering to Mantra's level, the amount of empowered spell is based in the level not on the respective skill level.

Karthus

  • Death Defied.png Death Defied: Effect does not changed, but this time when in the spirit form all of her/his basic skills will be refreshed then each cooldown has 80% cooldown reduction. Still stays in place but all type of dashing ability will still restrict the cast of this spell, e.g. Lee Sin's second cast of Q, Diana's Ultimate and etc. Compatible.
  • Lay Waste.png Lay Waste: Damage and cost does not changed, but using energy:Energy:10. Compatible. But this time the spell has a 0.35 second cast delay and it has 225-range AOE.
  • Wall of Pain.png Wall of Pain: Effect and cost does not changed, but using energy::Energy:45. Compatible. Due to low pick rate, this skill will now deal damage 80 / 90 / 100 / 110 / 120 (+50% AP) as true damage.
  • Defile.png Defile: Damage and cost does not changed, but using energy:Energy: 5. Compatible. Due to low pick rate, on active will increase the defense by 25% and gain 12% bonus movement speed.
  • Requiem.png Requiem: Damage and cost does not changed, but using energy:Energy:70. Compatible.

Kassadin

  • Void Stone.png Void Stone: Effect does not change, but this time will gain at the same time a magic shield block by 25 / 50 / 75 / 100(+24% AP).
  • Null Sphere.png Null Sphere: Damage, effect and cost does not change but using energy:Energy:70. Due to low pick rate, I return the ability of this spell that can silence for 1 second only. Compatible.
  • Nether Blade.png Nether Blade: Damage and effect does not change But due to low pick rate the amount of next attack is increased by 25%. Compatible.
  • Force Pulse.png Force Pulse: Damage, effect and cost does not change , but using energy:Energy:55. Compatible. This time the charge can be gain in every 10 second and every cast nearby (including his spell). Due to low pick rate the amount is increased by 22%.
  • Riftwalk.png Riftwalk: Damage and effect does not change, but the cost has a static cost of 100 mana then in energy:Energy:50. Compatible.

Katarina

  • Voracity.png Voracity: Effect does not change. Compatible.
  • Bouncing Blades.png Bouncing Blades: Damage and effect does not changed. Compatible. But due to low pick rate this skill will have a 825-range.
  • Sinister Steel.png Sinister Steel: Damage and effect does not changed. On melee only. Damaging an enemy, additional effect that 15% of their movement speed is stealed in over 2 second.
  • Shunpo.png Shunpo: Damage and effect does not changed. Compatible. This time the range is increased into 800-range.
  • Death Lotus.png Death Lotus: Damage and Effect does not changed, but due to low pick rate, after activating gain shield by 85 / 125 / 165(+100% AP)(+100% bonus AD). Compatible. NT.

Kayle

  • Holy Fervor.png Holy Fervor: Amount is increased into 5%. Compatible. But this time the effect does not reduce it steals the amount to the unit. This effect can steal multiple unit at a time(to target unit only).
  • Reckoning.png Reckoning: Damage, effect and cost does not changed. But this time the range increased into 700-range. Compatible.
  • Divine Blessing.png Divine Blessing: Amount and cost does not change, but using energy:Energy:45. DUe to low pick rate the bonus movement speed is increased into doubled but rapidly decrease over time. Compatible.
  • Righteous Fury.png Righteous Fury: Damage, effect and cost does not changed, but using energy:Energy: 35. Compatible. When the champion is ranged the range gained is 35% of amount of bonus range.
  • Intervention.png Intervention: Effect and cost does not change, but using energy:Energy:65. Compatible.

Kennen

  • Mark of the Storm.png Mark of the Storm: effect does not changed. Compatible. On choosing this spell second guage will become energy.
  • Thundering Shuriken.png Thundering Shuriken: Damage and cost does not changed, but using mana:Mana:85. Compatible. If this skill doesnt hit any unit, this will shift its direction toward the nearest seen unit.
  • Electrical Surge.png Electrical Surge: Damage, effect and cost does not changed, but using mana:Mana:75. Compatible. Its passive will be replaced which in every third attack will deal 20 / 40 / 60 / 80 / 100(+40 / 50 / 60 / 70 / 80% bonus AD) (+35% AP) then apply mark which this can be used for activation for this skill.
  • Lightning Rush.png Lightning Rush: Damage, effect and cost does not changed, but using mana:Mana:100. Compatible. Due to low pick rate the duraiton is increased into 3 second.
  • Slicing Maelstrom.png Slicing Maelstrom: Damage, effect and cost does not changed, but using mana:Mana:100. Compatible.

Kha'Zix

  • Unseen Threat.png Unseen Threat: Damage and effect does not changed. Compatible.
  • Taste Their Fear.png Taste Their Fear: Damage and Effect does not changed, but using energy:Energy:30. On melee only. After choosing this skill, gain an access to upgrade this skill Evolved Enlarged Claws.png Evolved Enlarged Claws after leveling up to 6, 11 or 16. Same effect after upgrade.
  • Void Spike.png Void Spike: Damage, effect and cost does not change, but using energy:Energy: 50. Compatible. After choosing this skill, gain an access to upgrade this skill Evolved Spike Racks.png Evolved Spike Racks after leveling up to 6, 11 or 16. Same effect after upgrade.
  • Leap.png Leap: Damage and cost does not change, but using energy:Energy:45. Compatible. After choosing this skill, gain an access to upgrade this skill Evolved Wings.png Evolved Wings after leveling up to 6, 11 or 16. Same effect after upgrade.
  • Evolved Wings.png Evolved Wings: Effect and cost does not change, but using energy:Energy:80. Compatible. After choosing this skill, gain an access to upgrade this skill Evolved Active Camouflage.png Evolved Active Camouflage after leveling up to 6, 11 or 16. Same effect after upgrade. This will also nullify its passive effect:evolution.

Kog'Maw

  • Icathian Surprise.png Icathian Surprise: Damage and effect does not changed. Compatible.
  • Caustic Spittle.png Caustic Spittle: Damage, effect and cost does not changed, but using energy:Energy:40. Compatible.
  • Bio-Arcane Barrage.png Bio-Arcane Barrage: Damage and effect does not changed. On ranged only.
  • Void Ooze.png Void Ooze: Damage, effect and cost does not changed. Compatible. But using energy:Energy:65.
  • Living Artillery.png Living Artillery: Damage, effect and cost will never increase the amount which the cost will become 75. But using energy:Energy:25. Compatible.

Leblanc

  • Mirror Image.png Mirror Image: Effect does not changed. Compatible.
  • Sigil of Malice.png Sigil of Malice: Damage, efefct and cost does not changed,but using energy:Energy:40. Compatible. Mark will also be triggered by any offensive ability.
  • Distortion.png Distortion: Damage, effect and cost does not changed, but usinge energy:Energy:55. COmpatible.
  • Ethereal Chains.png Ethereal Chains: Damage, effect and cost does not changed, but using energy:Energy: 50. Compatible.
  • Mimic.png Mimic: Effect does not changed and still no cost. This skill will also increase the damage of spell's amount by 30 / 40 / 50%.

Lee Sin

  • Flurry.png Flurry: Effect does not changed. Compatible. After choosing this passive, second guage will become energy. Due to low pick rate, the gain attack speed will be doubled.
  • Sonic Wave.png Sonic Wave / Resonating Strike.png Resonating Strike: Damage, effect and cost does not changed, but using mana:Mana: 60 per cast. Compatible. NT on Resonating Strike.
  • Safeguard.png Safeguard / Iron Will.png Iron Will: Amount, effect and cost does not changed, but using mana:Mana:55 per cast. Compatible. NT on Safeguard.
  • Tempest.png Tempest / Cripple.png Cripple: Damage, effect adn cost does not changed, but using mana:Mana:60 per cast. Comaptible.
  • Dragon's Rage.png Dragon's Rage: Damage, effect and cost does not changed. On melee only. No cost. NT.

Leona

  • Sunlight.png Sunlight: Effect and amount does not changed. Compatible.
  • Shield of Daybreak.png Shield of Daybreak: Damage, effect and cost does not changed, but using energy:Energy: 50. Compatible.
  • Eclipse.png Eclipse: Damage, efefct and cost does not chnaged, but using energy:energy: 55. Comaptible. This time the range of trigger damage into 325-range of her.
  • Zenith Blade.png Zenith Blade:Damage, effect and cost does not changed, but using energy:Energy: 50. Compatible. If this skill hit a unit, he reduce 15% of incoming damages in over 2 second.
  • Solar Flare.png Solar Flare: Damage, effect and cost does not changed, but using energy:Energy: 85. Compatible.

Lissandra

  • Iceborn.png Iceborn: Effect does not changed but this time the reduce of cooldown is accessed after a successful hit of basic attack to the unit by 1 second reduction.
  • Ice Shard.png Ice Shard: Damage, effect and cost does not changed, but using energy:Energy:45. Due to low pick rate the range is increased into 30%.
  • Ring of Frost.png Ring of Frost: Damage, effect and cost does not changed, but using energy:Energy: 55. Compatible.
  • Glacial Path.png Glacial Path: Damage, effect and cost does not changed, but using energy:Energy: 50. Compatible.
  • Frozen Tomb.png Frozen Tomb: Damage, effect and cost does not changed, but using energy:Energy: 75. Compatible.

Lucian

  • Lightslinger.png Lightslinger: Effect does not change. On ranged only.
  • Piercing Light.png Piercing Light: Damage and cost does not change, but using energy:Energy:55. Compatible. NT. This skill now be casted in 625-range.
  • Ardent Blaze.png Ardent Blaze: Damage and cost does not change, but using energy:Energy:40. Compatible. Due to low pick rate, the bonus speed in changed into 30 / 35 / 40 / 45 / 50% in over 1.5 seconds.
  • Relentless Pursuit.png Relentless Pursuit: Effect does not changed but still has no cost. Compatible. Due to low pick rate, this spell can now remove all types of crowd control effects.
  • The Culling.png The Culling: Damage and cost does not change, but using energy:Energy:60. Compatible. NT.

Lulu

  • Pix, Faerie Companion.png Pix, Faerie Companion: Damage changed by increasing the damage by double the amount. On ranged only.
  • Glitterlance.png Glitterlance: Damage, effect and cost does not changed, but using energy:Energy:50. Compatible. If choosing this skill he can company Pix on side but Pix is unable to attack unless it has passive present.
  • Whimsy.png Whimsy: Effect and cost does not changed, but using energy:energy:65. Compatible.
  • Help, Pix!.png Help, Pix!: Damage, effect and cost does not changed, but using energy:energy:55. Compatible. If choosing this skill he can company Pix on side but Pix is unable to attack unless it has passive present.
  • Wild Growth.png Wild Growth: Damage, effect and cost does not changed, but using energy:Energy:70. Compatible.

Lux

  • Illumination.png Illumination: Damage does not changed and every spell can mark the unit damaged. Compatible.
  • Light Binding.png Light Binding: Damage, effect and cost does not changed, but using energy:Energy: 40. Compatible.
  • Prismatic Barrier.png Prismatic Barrier: Amount, effect and cost does not changed, but using energy:Energy:45. Compatible.
  • Lucent Singularity.png Lucent Singularity: Damage, effect and cost does not changed, but using energy:energy:55. Compatible.
  • Final Spark.png Final Spark: Damage, effect and cost does not changed, but using energy:Energy: 80. Compatible.

Malphite

  • Granite Shield.png Granite Shield: Same effect but this time while shield is active he reduce incoming damages by 8%. Compatible.
  • Seismic Shard.png Seismic Shard: Same damage, effect and cost, if source is energy it costs: 55. Compatible. The cast range is also increased into 735-range.
  • Brutal Strikes.png Brutal Strikes: Same effect and cost, if the source is energy it costs: 45. Compatible. While active, he will also immune in stun and knockdown spells.
  • Ground Slam.png Ground Slam: Same damage, effect and cost, if source is energy it costs:50. On melee only. target hit is also knock a little bit by 0.5 second.
  • Unstoppable Force.png Unstoppable Force: Same damage, effect and cost, if source is energy it costs: 70. Compatible.

Maokai

  • Sap Magic.png Sap Magic: Same effect and amount. Compatible.
  • Arcane Smash.png Arcane Smash: Same damage, effect and cost, if source is energy it costs:50. Compatible. This will also stun the target for 0.5 second if the target is knocked.
  • Twisted Advance.png Twisted Advance: Same damage, effect and cost, if source is energy is costs:55. Compatible. After dash will gain a shield equal to 30% of damage for 2 seconds.
  • Sapling Toss.png Sapling Toss: Same damage and cost, if source is energy it costs:50. Compatible. This time all unit hit on impact apply 50% slow for 0.5 second, then sappling now prioritizes enemy champion.
  • Vengeful Maelstrom.png Vengeful Maelstrom: Same damage and cost, if source is energy it costs:80. Compatible. Its effect will increase defense by 35%.

Malzahar

  • Summon Voidling.png Summon Voidling:Same effect but this time the voidling lasts for 30 seconds. Compatible.
  • Call of the Void.png Call of the Void: Same damage, effect and cost, if source is energy it costs:55.Compatible. Now it can be casted for 1100-range with 0.3 second cast delay.
  • Null Zone.png Null Zone: Same damage and cost, if source is energy it cost:50. Compatible. Now it can slow all unit inside by 30%.
  • Malefic Visions.png Malefic Visions: Same damage, effect and cost, if source is energy it cost:40, then if it kill unit it refund energy:15. Compatible. While unit is affected by this skill, any damage from the caster will increase the damage by 40% per damage dealt, up to 200% maximum increase.
  • Nether Grasp.png Nether Grasp: Same damage, effect and cost, if source is eenrgy it cost: 70. Compatible.

Master Yi

  • Double Strike.png Double Strike: Same effect. Compatible.
  • Alpha Strike.png Alpha Strike: Same damage, cost and effect, if the source is energy it cost:65. This time it can strike for up to unlimited unit. Compatible. NT.
  • Meditate.png Meditate: Same amount, cost and effect,if source is energy it cost:45. Due to low pick rate while being attacked, every damage taken will increase the healing capability by 35% up to 200% maximum increase amount. Compatible.
  • Wuju Style.png Wuju Style: Same amount and damage. Compatible.
  • Highlander.png Highlander: Same effect, amount and cost, if source is energy it cost:75.Compatible.

Miss Fortune

  • Strut.png Strut: Same effect. Due to low pick rate, every 10 unit travelled gain 5 / 7 / 9 additional magic damage on next attack, up to 280 maximum additional magic damage. Compatible.
  • Double Up.png Double Up: Same damage, effect and cost, if source is energy it cost:40. Due to low pick rate, this skill can be released in a lane if tageting on the ground and it will travel toward the unit if targeting the unit. Compatible.
  • Impure Shots.png Impure Shots: Same damage, effect, amount and cost, if source is energy it cost:40. This time the passive will now deal as additional physical damage. Compatible.
  • Make It Rain.png Make It Rain: Same damage, effect and cost, if source is energy it cost:40. Cast range is increased into 1000. Compatible.
  • Bullet Time.png Bullet Time: Same damage, effect and cost, if source is energy it cost:100. The stacking magic damage (passive) is independently applied without Impure shots in the costumed skill. Compatible. NT.

Mordekaiser

  • Iron Man.png Iron Man: On choosing this passive, all of spell will cost health by 25 / 35 / 45 / 55 / 65 except for ultimate. Same effect. Compatible.
  • Mace of Spades.png Mace of Spades: Same damage, effect and no cost. Compatible. This attack will also apply 0.25 stun on impact if the target is isolated.
  • Creeping Death.png Creeping Death: Same damage, effect and no cost. Compatible.
  • Siphon of Destruction.png Siphon of Destruction: Same damage, effect and no cost. Compatible. The 12% of amount is gain as heal per unit hit.
  • Children of the Grave.png Children of the Grave: Same damage and no cost. Compatible.

Morgana

  • Soul Siphon.png Soul Siphon: Same effect. Compatible.
  • Dark Binding.png Dark Binding: Same damage, effect and cost, if source is energy:45. Compatible.
  • Tormented Soil.png Tormented Soil: Same damage, effect and cost, if source is energy:60. On casted in area, those who caught in the area is slowed by 23% for 1 second. Compatible.
  • Black Shield.png Black Shield: Same amount, effect and no cost, if source is energy:55. Compatible.
  • Soul Shackles.png Soul Shackles: Same daamge, effect and cost, if source is energy:70. Compatible.

Nami

  • Surging Tides.png Surging Tides: Same amount and effect. Compatible.
  • Aqua Prison.png Aqua Prison: Same damage, effect and cost, if source is energy it cost:45. Compatible.
  • Ebb and Flow.png Ebb and Flow: Same damage, effect and cost, if source is energy it cost:55. Compatible.
  • Tidecaller's Blessing.png Tidecaller's Blessing: Same damage, effect and cost, if source is energy it cost:45. Compatible.
  • Tidal Wave.png Tidal Wave: Same damage, effect and cost, if source is energy it cost:65. Compatible.

Nasus

  • Soul Eater.png Soul Eater: Same effect. Compatible.
  • Siphoning Strike.png Siphoning Strike: Same damage, amount and cost, if source is energy it cost:20. Compatible. If range the cooldown is increased by +2.
  • Wither.png Wither: Same effect and cost, if source is energy it cost:65. Compatible.
  • Spirit Fire.png Spirit Fire: Same damage, effect and cost, if source is energy it cost:60. Compatible. Range is increased into 800-range.
  • Fury of the Sands.png Fury of the Sands: Same amount, effect and cost, if source is energy it cost:80. Compatible.

Nautilus

  • Staggering Blow.png Staggering Blow: Same effect. Compatible.
  • Dredge Line.png Dredge Line: Same damage, effect and cost, if source is energy it cost:50. Compatible.
  • Titan's Wrath.png Titan's Wrath: Same damage, effect and cost, if source is energy it cost:45. The magic damage amount is increased by double the amount. Compatible.
  • Riptide.png Riptide: Same damage, effect and cost, if source is energy it cost:55. Compatible.
  • Depth Charge.png Depth Charge: Same damage, effect and cost, if source is energy it cost:75. Compatible.

Nidalee

  • Prowl.png Prowl: All of spells now mark unit applying this passive effect. Compatible.
  • Javelin Toss.png Javelin Toss: Same damage and cost, if source is energy it cost:45. This time it can pierce to all unit it encounter. Compatible.
  • Bushwhack.png Bushwhack: This spell is generally revised due to low pick rate. This time trap has a cooldown of 7 / 6.5 / 6 / 5.5 / 5 seconds and can make trap for up to many times that lasts each for 120 seconds. If any unit steps on it it will deal 100 / 140 / 180 / 220 / 260 (+100% AP) in over 4 second. Multiple trigger with the trap will never stack the damage, but instead it amplifies the damage by 25% (stackable) and refreshes the cooldown then apply apply 20% stacking slow for up to 80% in over a duration. It costs 50 if energy. COmpatible.
  • Primal Surge.png Primal Surge: Same amount, effect and cost, if source is energy it cost:60. On heal, rapidly increase attack speed by double the amount given then each attack apply stacking slow by 5%. COmpatible.
  • Aspect of the Cougar.png Aspect of the Cougar: Same effect and no cost. This spell gain new basic ability which is the Takedown.png Takedown,Pounce.png Pounce and Swipe.png Swipe. COmpatible.

Nocturne

  • Umbra Blades.png Umbra Blades: Same effect but this time healing is changed which it scale the amount from the percentage of his lifesteal. On melee only.
  • Duskbringer.png Duskbringer: Same damage, effect and cost, if source is energy it cost:65. Compatible.
  • Shroud of Darkness.png Shroud of Darkness: Same damage, effect and cost, if source is energy it cost:30. Compatible.
  • Unspeakable Horror.png Unspeakable Horror: Same damage, effect and cost, if source is energy it cost:45. Compatible. The Nightmare shackle stay intact until the target moves away for up to 560-range.
  • Paranoia.png Paranoia: Same damage, effect and cost, if source is energy it cost:75. On melee only.

Nunu

  • Visionary.png Visionary: The effect are generally changed, the no cost still in effect and in addition the next ability cast will have a 60% reduced cooldown. This will active after successful release of attack by 5 in melee and 7 to ranged units. COmpatible.
  • Consume.png Consume: This spell is totally changed, due to low pick rate. This spell can now deal damage to champions. This spell can be casted at the 500-range which Willump ruches toward the target unit with 80% increased movement speed dealing 70 / 115 / 160 / 205 / 240(+60% AP) as magic damage by bite. You can also click again to cancel this spell. Nunu and Willump gain effects based on the unit targeted. Compatible. After performing this skill will gain effects based on the target unit attacked. It costs 100 energy.
    • If Champion increase damage output by 10%.
    • Minnion (melee) gain (+12% AD).
    • Minnion (mage) (+14% AP).
    • Bigger Minnion will reduce incoming damages by 10%.
    • Blue Sentinel and sentry gain a boost regeneration by 1% of thier maximum health and mana/energy.
    • Red Brambleback and cinderling will gain additional burn to the target that deal 10% of thier missing health in over 5 second as true damage.
    • Crimson Raptor will gain Greater vision at his vicinity that can see through terrain.
    • Greater Murk Wolf will gain (+15% movement speed).
    • Rift Scuttler will gain a dash capability when attacking a target unit that trigger in every 5 second. With 450-range.
    • Ancient Krug will gain 10% maximum health and size.
    • Gromp will deal poison on each spell that deal (+30% of thier total AD and AP) as magic damage per second.
    • Dragon and Baron Nashor will gain Shield (+15% of his maximum health) and same random effects from other monster/champion/minnion.
  • Blood Boil.png Blood Boil: Amount is doubled then no cost. Compatible.
  • Ice Blast.png Ice Blast: Same effect, damage and cost, if source is energy it cost:50. Range is increased into 750-range.
  • Absolute Zero.png Absolute Zero: Due to low pick rate, this skill can be performed while moving but still it is considered as channeling. In consequence, Nunu is greatly slowed by 60% in over a duration, it can also cast some spell. COmpatible. It costs 120 energy.



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this thing is not yet finished!! ehehe..

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