1 Growth 18 1 Growth 18
Health 385 (+75) Attack damage (+0)
Health regen. 5.5 (+0.8) Attack speed 0.682 (+2.1%)
Mana 275 (+45) Armor 24.50 (+3.45)
Mana regen. 6.9 (+0.6) Magic resist. 30 (+0)
Attack range 150 Mov. speed 340
"Po and Nim" is a custom champion in the League of Legends. They are called Minibytes, the living source, which composed of two character but shares in a single health bar and status. Each of the unit can be targeted and each unit can auto-attack separately. 

Champion Gameplay

Po and Nim shares a single health. But each of the individual may accept any damage normally. If both of them takes the same damage at the same source, it will NOT result as a double damage. Armor and Magic Resistance Defense apply individually. In the case of Buff, Debuffs and shield, they individually afflicted and does not share. In the case of SHIELD, if one of them is shielded but the other takes damage, the damage does proc to their health directly.

Po and Nim attack individually and damage they dealt is halved, but each attack applies on hit-effects and could crit individually. Attack Speed will apply individually, because there are cases Po and Nim does not attack synchronous, they can attack ahead to each other if the target is in their attack range.

Po and Nim follows each other. If the movement command is directed near from Po, Po will become the Lead and Nim will follow. If the movement command is directed near from Nim, Nim will Lead the way while Po will follow.

Po and Nim is bonded with an energized shackle and this shackle cannot be break and can extend only for up to 600 units. This means they are binded together. Po and Nim has an ability to enter the body of an Ally or Enemy unit, this means the target and the remaining Minibyte is been binded with energy shackle.

  • Po and Nim have an ability to fuse with an Ally, Enemy or Allied Turret. Fusion with other unit: One of them is left while shackle is connected. The left out Minibyte can attack freely obviously with small damage per hit.
  • Their ultimate made them fuse together in one their basic attack is fused with the 100% of the damage output of Attack Damage but unable them to cast any normal abilities.

  • Po and Nim shares an item passives and effects. In the Active Items, either of them can cast to target ally/enemy whoever is the nearest to the target.
  • Unique Activation: Some Active Item cannot be cast on-self, but in their case other one Minibyte can cast the item to target the other Minibyte.


Electro-Magnetic Bond

Energized Shackle: Po and Nim is connected with the shackle of electro-magnetism, which this shackle cannot be broken and can expand for up to maximum of 600 units distance. Any enemy unit comes in contact with the shackle is dealt damage in every second.

  • Magic Damage per second: 15 - 66 (based on level) (+15% AP)

Bond's Intensity: Po and Nim's shackle is differed in two instensity: Peribond, the length of shackle is extended from 1-300 unit distance. And Apobond, the length of shackle extends from 301-600 units.

Repulsion Force
COOLDOWN: 3 seconds

Active-Peribond: The present Lead will be pushed away from the other Minibyte up to the maximum range of Energized Shackle. While being pushed, they will deal magic damage on their way.

  • Magic Damage: 60 / 80 / 100 / 120 / 140 (+35% AP)
Attraction Force
RANGE: 210 units
COOLDOWN: 3 seconds

Active-Apobond: The Minibyte other than the Lead will be pulled toward the Lead's position. On contact, will trigger an energy shock dealing magic damage around them.

  • Magic Damage: 60 / 80 / 100 / 120 / 140 (+35% AP)

RANGE: 600 units
COOLDOWN: 10 / 9 / 8 / 7 / 6 seconds

Toogle on-Ally/Turret Cast: At Po's range, Po will act as a buffing source then enter the body of target ally/turret. Ally/Turret will gain bonus attack speed and bonus magic damage on hit.

  • Bonus Attack Speed: 25 / 30 / 35 / 40 / 45% (+10% per 100 AP)
  • Bonus Magic Damage on-hit: 30 / 45 / 60 / 75 / 90 (+25% AP)

Target ally will become the Lead.

Attraction Force and Repulsion Force can be activated while in this state and the Magnetize ability is directly casted to the target Ally.

RANGE: 600 units
COOLDOWN: 10 / 9 / 8 / 7 / 6 seconds

Toogle on-Enemy Cast: At Nim's range, Nim will act as a negative energy then enter the body of target enemy unit. Enemy unit are Slow icon slowed with their movement speed and reduce their damage output. While dealing Increased damage of Energized Shackle in every second.

  • Movement Speed Slow: 12 / 18 / 24 / 30 / 36% (+12% per 100 AP)
  • Damage Output Reduction: 10 / 12 / 14 / 16 / 18%
  • Bonus Magic Damage on Energized Shackle: 10 / 20 / 30 / 40 / 50 (+25% AP)

Target Enemy will be the Lead.

Attraction Force and Repulsion Force can be activated while in this state and the Magnetize ability is directly casted to the target Enemy.

RANGE: 1000/450 units
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 15 / 13 / 11 / 9 / 7 seconds

Passive-Switch: If this skill is on-cooldown, activate this skill in order to Switch the effect of this skill's Active.

Active-Same Charge: Po or Nim release a magnetized energy toward the target Enemy/Ally/Minibyte unit. This cast magnetizes the target Enemy/Ally/Minibyte then nearby enemy units is been PUSHED away from the target. Target Enemy and nearby enemy units are also Slow icon slowed for 35% in over 2 seconds, except for the target Ally/Minibyte.

Active-Differ Charge: Same spell but instead of pushed away, nearby units is been PULLED toward the target unit. Target Enemy and pulled nearby enemy unit is been Stun icon stunned for 1 second, except for target Ally/Minibyte.

Overdrive Source
COST: 30 / 40 / 50 mana per second
COOLDOWN: 140 / 120 / 100 seconds

Toggle-On: Po and Nim fuse together then creates a shackle to the target Ally. During toogled-on, Po and Nim gathers their energy in a singularity while the excess energy is directed to the Ally granting a bonus regeneration in every 0.5 second. They are also unable to cast their normal ability while fused.

  • Bonus Regeneration: 30 / 40 / 50 (+22% AP)

Toggle-Off: Release the singularity of energy, which it seeks to every Enemy unit that it deal magic damage on impact. The Base Damage and the Duration of flight depends on the duration while Toogled-On. For every unit it encounter will increase its damage by 10%.

  • Base Damage Per second of Toggle-On: 25 / 30 / 35 (+8% AP)
  • Missile Speed: 1500 / 1750 / 2000 units