1 Growth 18 1 Growth 18
Health 368 (+71.4) Attack damage (+0)
Health regen. 4.8 (+0.62) Attack speed 0.665 (+3.15%)
Mana 270 (+67.2) Armor 24.5 (+3.2)
Mana regen. 5.5 (+0.78) Magic resist. 30 (+0)
Attack range 480 Mov. speed 335
"Serafin" is a custom champion in the League of Legends. An Adventurer, Researcher, an archeologist and a Biologist; as a freewilled young girl she seeks for something amazing that would feed her hunger as an adventurer. She discover many things including the place of Hamindan, she wrote a journal of it, she is the only person who are authorized and befriended by the Zodiacs. Many persons try to steal the journal of her, of course before they do that they must go through first in the hard way. Serafin uses Whip as her primary weapon and she has a golden compass.

Abilities

Golden Compass
ChampionSquare

Innate: As an adventurer, a compass is the most important thing. In Battle, a compass is found atop the character. The Pointer of a Compass always seeks the direction of the Base. Coursing in the direction of Compass' Pointer, will grant her bonus movement speed in every unit travelled. Bonus Speed starts to decay in over 3 seconds after deviating direction.

0.25 / 0.3 / 0.35 / 0.4 / 0.45 / 0.5 bonus speed per unit travelled


Flog
COST: 50 mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
ChampionSquare

Active: Enter a stance preparing for a quick attack, which automatically leaves stance after next attack. Staying in the stance longer will increase her accuracy gaining bonus critical chance per second but reduces her movement speed by 25%. It will also slows movement speed and the deviation of the enemy target's course in over a duration.

  • Critical Chance per second: 5 / 7 / 9 / 11 / 13%
  • Slow: 25 / 30 / 35 / 40 / 45%
  • Slow Duration: 1 / 1.5 / 2 / 2.5 / 3

Critical Strike will also double the Slow effect and slow duration.


Excruciating Whip Lash
RANGE: 475
COST: 65 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Passive: Hitting the target consecutively in the same SIDE, will deal an increasing bonus damage which is based in their maximum health. The increased damage stack for up to four times. The effects resets or stack is lost, if Serafin strikesthe same target in differ SIDE or after a 4 second duration.

  • Bonus Physical Damage per stack: 5 / 10 / 15 / 20 / 25 plus 1 / 1.5 / 2 / 2.5 / 3% of target's maximum health

Every Unit have 4 divisions of SIDES: the Front, the Rear, the Right Side and the Left Side. It was angled 90 degrees per SIDE.

Active: Tumbles toward the target position then gain her bonus attack speed in over 3 seconds.

  • Bonus Attack Speed: 20 / 24 / 28 / 32 / 36% (+12% per 100 bonus AD)


Entangle
RANGE: 550
COST: 85 / 80 / 75 / 70 / 65 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Sends her whip in the target direction [[File:Template:Tip data/Snare|20px|link=Template:Tip data/Snare]][[File:Template:Tip data/Snare|20px|link=Template:Tip data/Snare]][[File:Template:Tip data/Snare|20px|link=Template:Tip data/Snare]] [[:Template:Tip data/Snare|snaring]] to the first target it hit dealing physical damage and snare target in over a duration. [[File:Template:Tip data/Snare|20px|link=Template:Tip data/Snare]][[File:Template:Tip data/Snare|20px|link=Template:Tip data/Snare]][[File:Template:Tip data/Snare|20px|link=Template:Tip data/Snare]] [[:Template:Tip data/Snare|Snared]] target remain faced in their present course direction then their auto-attack and spell, cannot be released or casted in their Rare SIDE.

  • Physical Damage: 100 / 125 / 150 / 175 / 200 (+60% bonus AD)
  • Snare Duration: 1 / 1.5 / 2 / 2.5 / 3

*Bonus Movement Speed: 30 / 34 / 38 / 42 / 46%

  • Maximum Whip Extension: 625 units


Disarray
RANGE: 550
COST: 150 mana
COOLDOWN: 75 / 60 / 45
ChampionSquare

Active: Serafin launches her whip to the target direction affecting the first Enemy Champion it hit, it deal Physical Damage then her Whip latches on Target's Equipped Item. The targeted Item is randomly selected, taking the item and forced it to undress. Item are send toward her in any direction and leave it on the ground, this will disable the effect of item and only be acquired again, once the Enemy Champion pick it up or after 8 seconds.

  • Physical Damage: 175 / 250 / 325 (+75% bonus AD)


Zodiacs

The 12 Zodiacs