1 Growth 18 1 Growth 18
Health 405.55 (+75.45) Attack damage (+0)
Health regen. 5.8 (+0.75) Attack speed 0.576 (+0.261%)
Mana (+0) Armor 26.23 (+3.15)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range 150 Mov. speed N/A

Smeth is a custom template champion in League of Legends, this champion is based in the characters of Recon Corps of Attack on the Titan series, specially on Captain Levi.

  • It's appearance: double wielder, cloaked, it has also a gear in his waists that propels a cord with a grappler hook at the end and it has cover at his mouth, to look it more assassin.
  • Smeth uses ⛽ fuel as a source of his V-Gear Maneuver (FUEL serves as his secondary Gauge or Bar), which it can store for up to 100 ⛽ fuel. This fuel cannot regenerate (obviously), it only refills if he return to the base. Smeth has an exclusive consumable item which is the Fuel Cylinder which on activation it stores +50 fuel, that costs 30 gold.
  • All of Smeth's normal spells are Passives, but his innate spell replaces his 3 normal spells to become an activation spell which it can be activated once, it was reversed.

AbilitiesEdit

Quick Blade
RANGE: 550
EFFECT RADIUS: 200
Recharge Cooldown: 17 - 8 (based on level) seconds.
Double-Edged Sword mastery 2014

Pseudo-active: Periodically he will gain a Quick Blade that can be activated using his 3 passive spell. This will deal 45 - 305 (based on level) (+90% AD) as Attack damage Physical Damage. He can store charges by a macimum of 1 / 2 / 3 charge/s.

When this innate is available it will replace his 3 normal passive spell by an activation for Quick Blade. Every activation takes 1 second global cooldown, in exception with his ultimate.

Slash Dash
Savagery 2 old

Passive: After every cast of an ability, next basic attack will become a Dash dash and slash and gain  Attack Speed for 3 seconds.

Dash Range:
400 / 450 / 500 / 550 / 600 (+40% movement speed)

Attack Speed:
30% / 35% / 40% / 45% / 50% (+5% per 100 bonus AD)
Legendary Executioner
Noxian Guillotine

Passive: Spell and basic attack will Heal power heal him a given amount. Upon killing a unit will double the Heal power heal amount and temporary bonus AD.

Heal:
6 / 10 / 14 / 18 / 22 plus (+6% / 8% / 10% / 12% / 14% bonus AD)

Temporary Attack Damage:
2 / 3 / 4 / 5 / 6

The percentage of Attack Damage will be lost after he die.

Bonus AD lost on death:
(-100% / -95% / -90% / -85% / -80% of bonus AD gain)
Focused Cuts
Blade Weaving mastery 2014

Passive: Hitting an Enemy Champion who are afflicted by crowd control generated by spells, he will gain Movement speed icon Bonus Movement Speed and he deal Hybrid penetration True Damage based on their max health.

Bonus Flat Movement Speed:
50 / 75 / 100 / 125 / 150 (+100% bonus AD)

Bonus True Damage:
2% / 2.5% / 3% / 3.5% / 4% (+4% per 100 bonus AD) of target's max health

Quick Blade-Superior Edge
COST: QUICK BLADE charge
Global Cooldown: 1
Butcher mastery 2014

Active: Perform the Quick Blade then all unit hit by this spell will reduce their Armor icon armor for 4 seconds.

Armor Reduction:
12% / 15% / 18% / 21% / 24% (+6% per 100 bonus AD)

Armor reduction is increased it's amount by 1% for every 1% of target's max health lost within the duration of reduction effect.

Quick Blade-Bloodlusted Blade
COST: QUICK BLADE charge
Global Cooldown: 1
Feast mastery 2014

Active: Perform the Quick Blade then he will gain Hybrid resistances icon shield for every unit hit by this spell that lasts for 5 seconds.

Shield per unit hit:
25 / 35 / 45 / 55 / 65 (+10% / 12% / 14% / 16% / 18% of total AD)

Killing a unit will double the amount of shield while half of amount when hitting a non-champion units.

Quick Blade-Massive Incision
COST: QUICK BLADE charge
Global Cooldown: 1
Fervor of Battle mastery 2016

Active: Perform the Quick Blade then all unit hit are Airborne icon Knock Back and Slow icon slowed for 3 seconds.

Knockback Range:
150 / 200 / 250 / 300 / 350

Slow:
12% / 21% / 30% / 39% / 48% (+5% per 100 bonus AD)

V-Gear Maneuver
TARGET RANGE: 1250
SPEED: 2500
COST: ⛽ 10 fuel
COOLDOWN: 0.2
Reeling Speed: 500 (+300% / 350% / 400% of MS)
Hookshot

Active: Sends a grappling hook to the target direction which it is attached to the unit hit or to the walls. This will deal Attack damage Physical Damage to first unit it hit and being Slow icon slowed while hook is attached.

Physical Damage:
45 / 75 / 105 (+30% bonus AD)

slow:
60% / 70% / 80%

After his hook is attached a 0.8 / 0.7 / 0.6 second delay before he reels himself. Multiple hook will pull himself prior to the recent grappling hook released.


Old VersionEdit

Quick Blade
RANGE: 550
ChampionSquare

In every 6 / 5 / 4 second cooldown reduction (can be affected by cooldown reduction), this will activate which his 3 normal spells will be replaced by Quick Blade activation. On active, Smet will quickly dashes toward the target position then slashes in the 175-range area dealing physical damage to all unit hit then apply additional bonus effects based on the activated ability.

  • Physical Damage: 45 (+10 / 12.5 / 15 x level) (+90% bonus AD)


Superior Edge
COST: NO COST
ChampionSquare

Active-Quick Blade (Superior Edge): This will only be available if the passive is ready to be activated. This Quick Blade activation gain bonus effects which apply armor reduction to the target in over 3 seconds which amount of armor reduction is increased by 1% per 1% of target's missing health.

  • Armor Reduction: 5 / 10 / 15 / 20 / 25

Passive-Edge: Passively gain bonus attack damage then it is increased for every Quick Blade that hit any unit which additional bonus attack damage lasts for 7 seconds. It can stack for up to many times.

  • Bonus Attack Damage: 7 / 11 / 16 / 22 / 29 (+10% bonus AD)
  • Increased Attack Damage per Quick Blade hit: 2 / 4 / 6 / 8 / 10(+3% bonus AD)

Passive-Hyper Hits: After activating Quick Blade-Superior Edge, in over 5 seconds he gain bonus attack speed and attack range which causes him to dash toward the target but if the target is at his 150-range dash will never be performed.

  • Attack Speed:15 / 20 / 25 / 30 / 35%
  • Attack Range:150 / 200 / 250 / 300 / 350
Focused Cuts
COST: NO COST
ChampionSquare

Active-Quick Blade (Focused Cuts): This will only be available if the passive is ready to be activated. This Quick Blade activation gain bonus effects which apply slow in over 2.5 seconds.

  • Slow: 15 / 25 / 35 / 45 / 55%

Passive-Incision: Basic attacks and Quick Blade apply bleed as magic damage to all damaged unit in over 4 seconds (8 ticks or damage per 0.5 second), that keeps refreshing on continuous application of bleeding. Damage of bleeding is increased stackable for every second does the bleeded target affected by any type of crowd control effect (crowd control effect that has a duration of less than 1 second will count as a single count of increased damage).

  • Bleed per second: 20 / 25 / 30 / 35 / 40 (+8 / 12 / 16 / 20 / 24% bonus AD)
  • Increased bleeding per second: 2 / 3 / 4 / 5 / 6 (+2% bonus AD)

Passive-Bloodlusted Blade: After activating Quick Blade-Focused Cuts the sweep of his basic attacks in over 5 seconds will dealt damage in front, 150-range with 45 degree cone opening. He is been healed for every unit hit. Damage is dealt 50% of his Attack Damage aside to the targeted unit.

  • Heal: 6 / 9 / 12 / 15 / 18 (+2 / 4 / 6 / 8 / 10% bonus AD)
Will of Valor
COST: NO COST
ChampionSquare

Active-Quick Blade (Will of Valor): This will only be available if the passive is ready to be activated. This Quick Blade activation gain bonus effects which all unit hit is been knocked away from his point of slash.

  • Knock Range: 100 / 150 / 200 / 250 / 300

Passive-Readiness: Basic attacks gain a stack of Readiness that stack for up to 10 times. This stack is consumed after his maximum health is reduced by 10% in over a time interval of 2 second. This will gain him shield that absorb incoming damage in over 4 second. Shield strength depend on how much stack is consumed. After shield duration or shield breaks, this will go on cooldown before he can gain again a stack of Readiness.

  • Shield Strength per stack consumed: 8 / 16 / 24 / 32 / 40 (+10% AP)
  • Cooldown: 5 / 4.5 / 4 / 3.5 / 3 second

Passive-Agile: After activating Quick Blade-Will of Valor in over 5 second he gain a boost of speed then his next basic attack will deal bonus true damage that scales to thier maximum health, if the target is champion the Passive-Readiness will activate to gain shield.

  • Movement Speed: 12 / 21 / 30 / 39 / 48%
  • Bonus True Damage: 5 / 7 / 9 / 11 / 13% of thier maximum health
V-Gear Maneuver
RANGE: 1000
COST: 10 Fuel
COOLDOWN: 2 after landing
ChampionSquare

Active: Sends a grappling hook toward the target lane that first unit (enemy or ally) it hit will deal physical damage then pulls himself toward the unit and if it is terrain, hook will be fastened then pulls itself toward the terrain. After landing toward the unit or terrain this will go on-cooldown. He can activate or release a two hook simultaneously, even in different direction with ZERO time interval of cast. Pulling direction prioritizes the direction of latest release of grappling hook.

  • Missile Speed: 3500
  • Pulling Speed: 1150

  • Physical Damage: 45 / 60 / 75 / 90 / 105 (+30% bonus AD)


LoreEdit

It was a same day, happy day, when a dragon attacks our peaceful small town. A fierce, black, four winged, blue fire breath and a single horned dragon. All of my friends, neighbors and my family was obliterated by the mad dragon. We are only 7 hunter that leaves since we are from the jungle hunting for food, but only we see is the dragon flown away after the town leaves into ashes. I promise myself that I'll take revenge. His gear was towns made for their hunting purposes, their blade was remade from the hard stone made from the volcano said it can piece through dragon's skin. They hunt the dragon's track from where last town it attack. Until they encounter the dragon, it was a great fight but it still fast and strong that a little man could do slow moves in executing. There were 3 comrades left in the group and still the dragon flew without taking great damage from them. His comrade lost their will to fight the dragon but still Smeth does not surrender to take revenge on that dragon. He look for comrades to take revenge on that dragon, until many years had past he joined in the summoners rift looking for comrade and trained to be a great warrior.