1 Growth 18 1 Growth 18
Health 405.55 (+75.45) Attack damage (+0)
Health regen. 5.8 (+0.75) Attack speed 0.576 (+0.261%)
Mana (+0) Armor 26.23 (+3.15)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range 150 Mov. speed N/A

Smeth is a custom template champion in League of Legends, this champion is based in the characters of Recon Corps of Attack on the Titan series, specially on Captain Levi (I idolize 'em much).

  • It's appearance: double wielder, cloaked, it has also a gear in his waists that propels a cord with a grappler hook at the end and it has cover at his mouth, to look it more assassin.
  • Smeth uses fuel as a source of his V-Gear Maneuver (FUEL serves as his secondary Gauge or Bar), which it can store for up to 100 fuel then it can be upgraded the fuel capacity by +50 fuel for the cost of 650 gold, for up to a maximum of +200 additional fuel. This fuel cannot regenerate (obviously), it only refills if he return to the base. Smeth has an exclusive consumable item which is the Fuel Cylinder which on activation it stores +50 fuel, that costs 30 gold.
  • All of Smeth's normal spells are Passives, but his innate spell replaces his 3 normal spells to become an activation spell which it can be activated once, it was reversed.


Quick Blade
RANGE: 550

In every 6 / 5 / 4 second cooldown reduction (can be affected by cooldown reduction), this will activate which his 3 normal spells will be replaced by Quick Blade activation. On active, Smet will quickly dashes toward the target position then slashes in the 175-range area dealing physical damage to all unit hit then apply additional bonus effects based on the activated ability.

  • Physical Damage: 45 (+10 / 12.5 / 15 x level) (+90% bonus AD)

Superior Edge

Active-Quick Blade (Superior Edge): This will only be available if the passive is ready to be activated. This Quick Blade activation gain bonus effects which apply armor reduction to the target in over 3 seconds which amount of armor reduction is increased by 1% per 1% of target's missing health.

  • Armor Reduction: 5 / 10 / 15 / 20 / 25

Passive-Edge: Passively gain bonus attack damage then it is increased for every Quick Blade that hit any unit which additional bonus attack damage lasts for 7 seconds. It can stack for up to many times.

  • Bonus Attack Damage: 7 / 11 / 16 / 22 / 29 (+10% bonus AD)
  • Increased Attack Damage per Quick Blade hit: 2 / 4 / 6 / 8 / 10(+3% bonus AD)

Passive-Hyper Hits: After activating Quick Blade-Superior Edge, in over 5 seconds he gain bonus attack speed and attack range which causes him to dash toward the target but if the target is at his 150-range dash will never be performed.

  • Attack Speed:15 / 20 / 25 / 30 / 35%
  • Attack Range:150 / 200 / 250 / 300 / 350
Focused Cuts

Active-Quick Blade (Focused Cuts): This will only be available if the passive is ready to be activated. This Quick Blade activation gain bonus effects which apply slow in over 2.5 seconds.

  • Slow: 15 / 25 / 35 / 45 / 55%

Passive-Incision: Basic attacks and Quick Blade apply bleed as magic damage to all damaged unit in over 4 seconds (8 ticks or damage per 0.5 second), that keeps refreshing on continuous application of bleeding. Damage of bleeding is increased stackable for every second does the bleeded target affected by any type of crowd control effect (crowd control effect that has a duration of less than 1 second will count as a single count of increased damage).

  • Bleed per second: 20 / 25 / 30 / 35 / 40 (+8 / 12 / 16 / 20 / 24% bonus AD)
  • Increased bleeding per second: 2 / 3 / 4 / 5 / 6 (+2% bonus AD)

Passive-Bloodlusted Blade: After activating Quick Blade-Focused Cuts the sweep of his basic attacks in over 5 seconds will dealt damage in front, 150-range with 45 degree cone opening. He is been healed for every unit hit. Damage is dealt 50% of his Attack Damage aside to the targeted unit.

  • Heal: 6 / 9 / 12 / 15 / 18 (+2 / 4 / 6 / 8 / 10% bonus AD)
Will of Valor

Active-Quick Blade (Will of Valor): This will only be available if the passive is ready to be activated. This Quick Blade activation gain bonus effects which all unit hit is been knocked away from his point of slash.

  • Knock Range: 100 / 150 / 200 / 250 / 300

Passive-Readiness: Basic attacks gain a stack of Readiness that stack for up to 10 times. This stack is consumed after his maximum health is reduced by 10% in over a time interval of 2 second. This will gain him shield that absorb incoming damage in over 4 second. Shield strength depend on how much stack is consumed. After shield duration or shield breaks, this will go on cooldown before he can gain again a stack of Readiness.

  • Shield Strength per stack consumed: 8 / 16 / 24 / 32 / 40 (+10% AP)
  • Cooldown: 5 / 4.5 / 4 / 3.5 / 3 second

Passive-Agile: After activating Quick Blade-Will of Valor in over 5 second he gain a boost of speed then his next basic attack will deal bonus true damage that scales to thier maximum health, if the target is champion the Passive-Readiness will activate to gain shield.

  • Movement Speed: 12 / 21 / 30 / 39 / 48%
  • Bonus True Damage: 5 / 7 / 9 / 11 / 13% of thier maximum health
V-Gear Maneuver
RANGE: 1000
COST: 10 Fuel
COOLDOWN: 2 after landing

Active: Sends a grappling hook toward the target lane that first unit (enemy or ally) it hit will deal physical damage then pulls himself toward the unit and if it is terrain, hook will be fastened then pulls itself toward the terrain. After landing toward the unit or terrain this will go on-cooldown. He can activate or release a two hook simultaneously, even in different direction with ZERO time interval of cast. Pulling direction prioritizes the direction of latest release of grappling hook.

  • Missile Speed: 3500
  • Pulling Speed: 1150

  • Physical Damage: 45 / 60 / 75 / 90 / 105 (+30% bonus AD)


It was a same day, happy day, when a dragon attacks our peaceful small town. A fierce, black, four winged, blue fire breath and a single horned dragon. All of my friends, neighbors and my family was obliterated by the mad dragon. We are only 7 hunter that leaves since we are from the jungle hunting for food, but only we see is the dragon flown away after the town leaves into ashes. I promise myself that I'll take revenge. His gear was towns made for their hunting purposes, their blade was remade from the hard stone made from the volcano said it can piece through dragon's skin. They hunt the dragon's track from where last town it attack. Until they encounter the dragon, it was a great fight but it still fast and strong that a little man could do slow moves in executing. There were 3 comrades left in the group and still the dragon flew without taking great damage from them. His comrade lost their will to fight the dragon but still Smeth does not surrender to take revenge on that dragon. He look for comrades to take revenge on that dragon, until many years had past he joined in the summoners rift looking for comrade and trained to be a great warrior.