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Sol, the Kid Bathed in Sun

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1 Growth 18 1 Growth 18
Health 385.95 (+76.15) Attack damage 59.35 (+3.22)
Health regen. 5.8 (+0.695) Attack speed 0.598 (+0.288%)
Mana (+0) Armor 25.2 (+3.2)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range 575 Mov. speed N/A

Sol is a custom template champion in League of Legends. This champion is difficult type of champion with all of its spell needs to be casted during a short duration and needs some perfect combo to initiate some best moves. This type of champion is very flexible in different types of role Sol can be be a mage or assassin due to his AOE spells and very helpful in teamfights and can execute a single target in short time. Sol can also be a marksman because of high attack range, high Attack damage per level, attack speed buff then high mobility for proper pose which mostly marksman needed, its spell also scales in attack damage. For some quite vitality buffs in Sol.


Abilities

Sun's Son

Solar Energy: If hitting a unit with his spells, leaves a shining particle in the place where the unit is been hitted. Collecting the particle will gain Sol +10 energy and bonus movement speedin over 1.5 second.

  • Bonus Movement Speed
15 / 20 / 25%

Aether Shackle: Damaging a unit using basic attack or Shining Blast will create a shackle between Sol and target which this shackle will break if distance between units extend for up to 900-range and above or if the target unit dies. This shackle will buff up Sol for a percentage of target's Bonus Attack Damage, Bonus Ability Power and a Percentage Healing in any source. After the shackle breaks, this passive will go on-cooldown for 8 seconds (it could proc on cooldown reduction), half the cooldown if target is other than champion.

  • Percentage of Target's AD/AP
5 / 8 / 11 / 14 / 17 / 20%
  • Percentage of Target's Healing
10 / 15 / 20 / 25 / 30 / 35% (+7% per 100 AP)


Shining Blast
RANGE: 675
COST: 30 energy
COOLDOWN: 3 / 2.5 / 2 / 1.5 / 1 divided by attack speed.

First Cast: Starts to build up a stack of energy, but in every second costs 10 energy. During this time Sol cannot generates energy while charging. Double click for instant release of energy blast toward the target lane in where his cursor is located. This skill while charging, he can perform auto-attack but cannot cast any spells.

Second Cast: Release the build-up energy dealing magic damage then gain him bonus attack speed in over 4 second. The cooldown of spell is proportional to it's attack speed.

  • Base Magic Damage
45 / 70 / 95 / 120 / 145 (+30% bonus AP) (+45% of his AD)
  • Additional Magic Damage per charge
15 / 20 / 25 / 30 / 35 (+6% AP)
  • Attack Speed per charge
4 / 5 / 6 / 7 / 8%

Passive: The percentage of damage does the shackled unit they dealt to Sol will return as magic damage.

  • Return Damage
5 / 8 / 11 / 14 / 17 / 20%

Quick Blast
RANGE: 300
COST: 20 energy

Active: Release a conic blast of light in the target cone (in where his cursor is located) while above ground dealing magic damage to the knocked unit only. After release will knock unit hit for 400-range while knock himself opposite to the point of release for 375-range.

  • Angle Opening: 60

  • Magic Damage
40 / 80 / 120 / 160 / 200 (+35% bonus AP)


Arisen Sun
COST: 40 energy
COOLDOWN: 20 / 19 / 18 / 17 / 16

Active: Jump high above ground that it also release a sun force going up that knock all unit at his 250-range this will last 0.75 second to unit knocked and him above ground. During 0.75 second he enter Assault Stance , which this time his basic spells is replaced by new active spell (does not share cooldown) for follow up combo.

Passive: Shackled unit will be knocked also while Sol pull himself toward the target at about 200-range between them.

Heat Slam
COST: 35 energy

Active: Sol perform an advance slam in the position that deal magic damage in the 250-range then follow up another knock up by 0.75 second. Sol will also gain shield for 1.5 seconds.

  • Magic Damage
65 / 100 / 135 / 170 / 205 (+45 AP) (+65 of AD)
  • Shield
35 / 50 / 70 / 95 / 125 (+50% AP)


Speed of Light
RANGE: 700
COST: 50 energy
COOLDOWN: 8

First Cast: Run toward the targeted area with 375-range, which then Sol disappear due to speed of light performing some offensive attack in the target area dealing magic damage in over 1 second (4 ticks). After a duration he is been placed at the center of AOE, but during this time he can activate this spell for a second time. Damaged unit is also blinded for a duration.

  • Magic Damage
75 / 115 / 155 / 195 / 235 (+80% AP)
  • Magic Damage per tick or per 0.25 second
19 / 29 / 39 / 49 / 59 (+20% AP)
  • Blind Duration
1 / 1.25 / 1.5 / 1.75 / 2

Second Cast: During the time of performing attack in the area, activating this spell will make Sol go back to the previous position.

Passive: Moving toward the target shackled unit will gain bonus movement speed.

  • Bonus Movement Speed
35 / 45 / 55 / 65 / 75

Comet Fall
RANGE: 475
COST: 35 energy

Active: While above ground, at his 500 cast range he can fall toward the target area (200-range) in where his cursor is located which it deal magic damage in the area then apply slow for 1.5 second. On performing this fall, the knocked unit he encounter first in the direction toward targeted area will be dragged together then stun for 0.5 second.

  • Magic Damage
65 / 105 / 145 / 185 / 225 (+65% AP) (+75% AD)


Final Shine
RANGE: 675 (on First and Second Cast)
COST: 30 energy
COOLDOWN: 115 / 100 / 85

First Cast: On active, he will dash toward the target position leaving a Sun mark in departing position and arrival position. For the next 15 seconds, he can activate this spell for an additional of 2 casts.

Second Cast: Same damage and effect in the first cast.

Final Cast: Dashes on the departing Sun mark of First cast, creating a triangle. All unit inside the triangle are dealt heavy damage which then increased based on the missing health.

  • Minimum Magic Damage
250 / 325 / 400 (+90% AP)
  • Maximum Magic Damage
375 / 488 / 600 (+135% AP)

Passive: Shackled unit is been slowed for 2 second after every cast.

  • Slow
24 / 30 / 36%



Lore

In the night of clear and shining moon, there is 2 kid playing. They noticed a falling meteor then falls in the place a little distance from the spot where they play. On reaching, they saw a little kid covered by light sleeping in the place where meteor falls. It was warm then suddenly the place starts to turn into day. The kid woke up, then the 2 kid hide maybe it is dangerous kind of creature. They observe the kid, it was jolly and friendly to other animals that attracted to it. The kids then showed up. After a many days they play and play without sleeping since the place never meet nights. Due to the abnormality of place Diana was mocked because the moon was not been seen. Thats why Diana hunts down Sol, and Sol keep running, traveling and hide to the place which day is always present. One day Sol, was very sad and lonely sometimes because he is apart from his friends. So he went to the place where all legend at. Sol want some revenge and want to claim freedom to Diana. PS: I'm not good in story telling you can also help me create story.

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