1 Growth 18 1 Growth 18
Health 520 (+68.7) Attack damage (+0)
Health regen. 5.8 (+0.7) Attack speed 0.658 (+3.17%)
Mana 270 (+68.25) Armor 25.3 (+3.0)
Mana regen. 5.4 (+0.6) Magic resist. 30 (+0)
Attack range 150 Mov. speed 330

"Stalus" is a custom champion in the League of Legends. The Tenth Revelation in the Lunar Sequel of Lyndongwapo’s Custom Champion. Theme: October. He came from the place called Kalamanda. He was child when he obtain a Crystal Form blade from the big stone. After the blade are on his hand while others can't, it whisper to him in order to make changes and righteous on how to make the Kalamanda reborn from the Greediness of others. It is said the crystal blade form are called the very finest Gems, those who obtain it are the prophecy to be a ruler of Kalamanda.

Abilities

Crystalization
COOLDOWN: 12 / 10 / 8 / 15
ChampionSquare

Crystal Prison: Stalus' basic attack marks them for 3 seconds. When unit reaches minimum threshold of their maximum health, Crystalization trigger then takes effect. After 2 second delay, unit is Crystalized that stuns the target for a duration.

  • Stun Duration: 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2
  • Minimum Health Threshold: 10 / 13 / 16 / 19 / 21 / 24%(+6% per 100 AP) of target's maximum health

Broken Fate: Crystalized unit will have 3 instances to take bonus damage from opposing champion auto-attacks. But after taking three instances of damage, Crystal breaks as well as ending the stun.

  • Bonus Damage: 2% / 2.5% / 3% / 3.5% / 4% / 4.5% target's missing health

Cooldown of Champion and Non-Champion units are separate. These will go on-cooldown after trigger of Crystal Prison.


Shattering Pound
RANGE: 750
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
ChampionSquare

Active: Stalus leap toward the target area dealing physical damage on impact, apply Crystalization mark and shatters the defenses of damaged unit for 2.25 seconds.

  • Physical Damage: 75 / 110 / 145 / 180 / 215 (+75% bonus AD) (+50% AP)
  • Defense Reduction: 15 / 20 / 25 / 30 / 35%

Broken Fate: When this skill hits a Crystalized unit, the crystal instantly breaks ending the stun, in return reducing the cooldown of this spell by 85%.


Mirror
RANGE: 150-500/275
COST: 100 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
ChampionSquare

Active: Summon a mirror-like wall in front acting like a shield and a temporary terrain that faces toward the direction. This wall has health and shatters after it takes lethal damage from any blocked attack and spell projectiles.

  • Wall Health: 400 / 500 / 600 / 700 / 800 (+100% AP)
  • Wall Duration: 3 / 4 / 5 / 6 / 7 seconds

This wall can Reflect only a Single Linear Skillshots or a single-targeted projectile spell. They are absorbed instead and after delay a same spell is released as Linear Skillshot in the direction where the Wall Faces on Summon. Range is same as their original Cast Range, even if a Global Cast Spell.


Fragile Flow
RANGE: 650
COST: 100 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Stalus release a magical projectile toward the target direction dealing magic damage to first enemy champion it hit. After 2 second delay unit is Crystalized. Stun duration resets on crystalized unit and apply the latest stun duration.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+50% bonus AD) (+65% AP)
  • Crystalize/Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

If this spell encountered the Mirror wall, it is absorbed and Reflected at the wall direction and resets the cast range of release.


Crystal Magic
RANGE: 800
COST: 120 mana
COOLDOWN: 90 / 75 / 60
ChampionSquare

Active: His sword shines brightly that makes him gain bonus magic damage and Blinds all unit who faces toward him. Blind completely misses thier attack and slows them in addition.

  • Bonus Magic Damage: 60 / 80 / 100 (+35% AP)
  • Light Duration: 4 / 5 / 6 seconds
  • Slow: 24 / 30 / 36%

Crystal Prison: Bright Light also influence the crystal from the Crytalized unit. It will also create a bright light at Crystalized unit's position.