Steady Hits: His next basic attack will gain him maximum attack speed for over 1 / 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds. This will go on-cooldown after a duration.
Heightened Will: Usually champions have a 2.500 attack speed rate, but Wade can passively increase its limit in attack speed as he become stronger. He passively increase his maximum attack speed by (+1% per 10 bonus AD).
COST: FOCAL HIT STACK
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Passive: His basic attacks stores a stack of Focal Hits, which continuous attack will gain him multiple stack that stack for up to 5 times. One stack will disappear every second after pausing an attack after 3 second. All stack is consumed after activation, and the more stack the greater the effect of skill.
Active: Perform a offensive maneuver using his 2 stick weapon.
1 Stack-Ripple: Smash the ground dealing physical damage at his front in the 150-range AOE.
2 Stack-Tremor: His smash can now targeted in 250 cast range in where his cursor is located and then apply 0.5 second knock away from impact point for 50-knockrange.
3 stack-Shock: He dashes in the line in where his cursor is located for 300 range, at the end of the lane or on encounter of enemy he perform an upper smash using 2 stick that deal physical damage in same AOE then knock up all unit hit for 0.75 second and apply 20% slow for 1 second.
4 Stack-Earthquake: Dashes toward the target unit in where is cursor is hovered up dealing basic attack then sends himself above for 0.5 second, after a delay he lands to where his cursor is located at maximum of 250-range of landing preposition. On landing, smashes the ground creating a great shock in the ground that deal 25% increase damage in the 350 AOE, knock up them for 1 second, and apply 20% slow in over 1 second.
Full stack-Intensity: Greatly smash in the ground creating a great shock at his 400 unit range surroundings. It deal 50% increase damage, knock up all unit damaged while sending them toward him for 1 second and apply 40% slow in over 2 second after landing. He also reduce the targets' armor by 35% in over 2 second.
Active-Enemy: Leap toward the target unit dealing physical damage, it triggers the Passive:Brutality and instant gain of Focal Hits stack.
Physical Damage: 75 / 110 / 145 / 180 / 215 (+80% of his total AD)
Active-Ally: Jump above the ally target lend their back to let him leap to ward the most nearest enemy champion for 400-range. Dealing same amount of damage and effect. If there is no enemy, he will only leap toward the allied unit.
COOLDOWN: 17 / 16 / 15 / 14 / 13
Active: Awaken the inner energy force of his 2 stick that on his next attack will deal physical or magic damage. The damage depends that when there are more armor than M.R. does the target have, it deal magic damage and if target has less armor than M.R., it deal physical damage.
Magic/Physical Damage: 50 / 75 / 100 / 125 / 150 plus 1 / 2 / 3 / 4 / 5% (+5% per 100 total amount of Ability Power and Attack damage) of target's missing health
COOLDOWN: 140 / 105 / 70
Active: Wade awaken his inner spirit of battle which he gain bonus movement speed for 7 seconds. He also dodges percentage of attacks and accepts a less percentage of spells and abilities. This defenses is not effective on the turrets.