1 Growth 18 1 Growth 18
Health 425 (+82.5) Attack damage (+0)
Health regen. 5.5 (+0.825) Attack speed 0.645 (+0.341%)
Mana (+0) Armor 23.6 (+3.75)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range 150 Mov. speed 355

Wade, the Combatant is a custom champion in League of Legends.

AbilitiesEdit

Brutality
static cooldown: 10
Martial Mastery mastery 2014

Endless Haste: Periodically for the next 1.5 - 2.5 (based on level) seconds, he will gain maximum attack speed.

Meditation mastery 2014

Heightened Will: His attack speed has no limits, Maximum Attack Speed is increased by 「 (+1% per 10 bonus AD) 」「 (+0.250 per 100 bonus AD) attack rate 」


Rippling Smash
TARGET RANGE: 300
EFFECT RADIUS: 360
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Dark Flight

Passive: Basic Attack stores Focal Hits stack. Each stack gives bonus damage and effects on active of this spell. All stacks is lost after 4 seconds of inactivity.

Physical Damage:
55 / 90 / 125 / 160 / 195 (+65% AD)

Damage per Focal Hit:
5 / 7.5 / 10 / 12.5 / 15 (+5% AD)

Active: Leaps a short distance and smashes the ground using his Twin Stick. It creates shock in the ground dealing Attack damage Physical Damage to all unit hit.

  • 3rd. stack & above: grant reduction to target's armor by 20% for 4 seconds.
  • 5th. stack & above: grant 25% / 30% / 35% / 40% Slow icon slow for 2.5 seconds.
  • 7th. stack & above: grant Airborne icon Knockup for 1 second to all target hit

Super Blows
TARGET RANGE: 500 / 1000
COST: 95 Mana
COOLDOWN: 11
Mind Twist

Active-Target Unit: Dash Dash to target with a following blow from his twin stick. It deal Ability power Magic Damage and Stun icon stun the target for 0.75 second.

Magic Damage:
75 / 120 / 165 / 210 / 255 (+75% bonus AD) (+80% AP)

Active-Ground Cast: Jumps high making him Playful untargetable for 0.5 second. While up above, he can cast this spell again to Dash dash to target unit with increased Ranged role cast range. This will deal 80% Magic Damage of on-target cast.

Reduced Magic Damage:
60 / 96 / 132 / 168 / 204 (+60% bonus AD) (+64% AP)
Undeniably Force
Static Cooldown: 1.5
Mark of the Kindred

Passive: Activating an ability will gain bonus damage on next attack for 4.5 seconds. Type of damage are adaptive which it is based to target unit vulnerability.

  • If the target has higher armor than magic resistance: this skill will deal Magic Damage.
  • If the target has higher magic resistance than armor: this skill will deal Physical Damage.

Bonus Damage:
25 / 60 / 95 / 130 / 165 plus 2% / 2.75% / 3.5% / 4.25% / 5% (+5% per 100 bonus AD (+4% 100 AP) of target's missing health
Evasive Maneuver
COST: 75 / 90 / 105 MANA
COOLDOWN: 4 / 3 / 2
Martial Poise

Passive: He can store charge of this spell for every 40 - 28 (based on level) seconds, up to 3 charges.

Active: Grant Ghost haste effect while avoiding a percentage of damages in over 1 second. He will also be Silence iconDisarm icon pacified for a given duration.

Bonus Movement Speed:
70% / 100% / 130%

Evasive Damage Block:
55% / 65% / 75%

Brutality
COOLDOWN: 10
Fury mastery 2014

Steady Hits: His next basic attack will gain him maximum attack speed for over 1 / 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds. This will go on-cooldown after a duration.

Heightened Will: Usually champions have a 2.500 attack speed rate, but Wade can passively increase its limit in attack speed as he become stronger. He passively increases his maximum attack speed by (+1% per 10 bonus AD).


Focal Hits
COST: FOCAL HIT STACK
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Havoc mastery 2014

Passive: His basic attacks stores a stack of Focal Hits, which continuous attack will gain him multiple stack that stack for up to 5 times. One stack will disappear every second after pausing an attack after 3 second. All stack is consumed after activation, and the more stack the greater the effect of skill.

  • Physical Damage: 55 / 90 / 125 / 160 / 195 (+65% bonus AD)

Active: Perform a offensive maneuver using his 2 stick weapon.


  • 1 Stack-Ripple: Smash the ground dealing physical damage at his front in the 150-range AOE.
  • 2 Stack-Tremor: His smash can now targeted in 250 cast range in where his cursor is located and then apply 0.5 second Airborne icon knock away from impact point for 50-knockrange.
  • 3 stack-Shock: He dashes in the line in where his cursor is located for 300 range, at the end of the lane or on encounter of enemy he perform an upper smash using 2 stick that deal physical damage in same AOE then Airborne icon knock up all unit hit for 0.75 second and apply 20% Slow icon slow for 1 second.
  • 4 Stack-Earthquake: Dashes toward the target unit in where is cursor is hovered up dealing basic attack then sends himself above for 0.5 second, after a delay he lands to where his cursor is located at maximum of 250-range of landing preposition. On landing, smashes the ground creating a great shock in the ground that deal 25% increase damage in the 350 AOE, Airborne icon knock up them for 1 second, and apply 20% Slow icon slow in over 1 second.
  • Full stack-Intensity: Greatly smash in the ground creating a great shock at his 400 unit range surroundings. It deal 50% increase damage, Airborne icon knock up all unit damaged while sending them toward him for 1 second and apply 40% Slow icon slow in over 2 second after landing. He also reduce the targets' armor by 35% in over 2 second.


Super Strike
RANGE: 650
COOLDOWN: 8
Recovery mastery 2014

Active-Enemy: Leap toward the target unit dealing physical damage, it triggers the Passive:Brutality and instant gain of Focal Hits stack.

  • Physical Damage: 75 / 110 / 145 / 180 / 215 (+80% AD)

Active-Ally: Jump above the ally target lend their back to let him leap to ward the most nearest enemy champion for 400-range. Dealing same amount of damage and effect. If there is no enemy, he will only leap toward the allied unit.


Two-Tonne Force
COOLDOWN: 17 / 16 / 15 / 14 / 13
Block mastery 2014

Active: Awaken the inner energy force of his 2 stick that on his next attack will deal physical or magic damage. The damage depends that when there are more armor than M.R. does the target have, it deal magic damage and if target has less armor than M.R., it deal physical damage.

  • Physical Damage: 50 / 75 / 100 / 125 / 150 (+ 1 / 2 / 3 / 4 / 5% (+5% per 100 AD) of target's missing health)
  • Magic Damage: 50 / 75 / 100 / 125 / 150 (+ 1 / 2 / 3 / 4 / 5% (+5% per 100 AP) of target's missing health)


Evasive Maneuver
COOLDOWN: 140 / 105 / 70
Havoc mastery 2012

Active: Wade awaken his inner spirit of battle which he gain bonus movement speed for 7 seconds. He also dodges percentage of attacks and accepts a less percentage of spells and abilities. This defenses is not effective on the turrets.

  • Movement Speed Bonus: 30 / 45 / 60%
  • Physical Damage Dodge: 55 / 65 / 75%
  • Magic Damage Dodge: 30 / 35 / 45%