Xena, the Vanguard is a custom template champion in League of Legends. A frontier in the battle but she is ranged. Seems unfit because a vanguard which offensive role needs a distance during battle. She follows her own mindset and principle the "the first strike gets the prize", resulting her a peculiar battlestyle. She then gain the title Ranged Vanguard not because of her uniqueness but her top tier strength and power during fights. Her weapon is called the Fain, the ShieldBow, shield for strength in close combat and Bow for offensive attacks. This weapon is invented by her famous futurist inventor, he spoiled Xena with the new weapons and armor sets. Obviously Xena likes to be the Tester of his brothers work. With great and amazing inventions, government of Piltover arrested because he was framed up that his brother is a rogue scientist then a non-registered inventor that they think he may cause trouble in Piltover. They arrest him in order to work for government. Xena joined the Freelance Defender so that someday she can retrieve and free her brother from the greedy high officials of Piltover.
Energy Shock Absorber Shield
Aegis: Any damage taken in front will be sheilded, reducing the damage taken. Then the amount of reduced damage will converted into Hex-Energy which is found on her THIRD RESOURCE BAR below her Mana Resource Bar. This Hex-nergy is used in her abilities to amplify the damage or increase the amount of bonus effects equal to the amount of Hex-Energy cost.
Damage reduction:8 / 10 / 12 / 14 / 16 / 18%
Hex-Energy Resource Bar Amount:60 - 740 (based on level)(+100% bonus AD)
Overcharge: When her <Color template incorrectly used. Please see Template:Color for usage.> is 100% full, her next normal spell activation will gain bonus effects.
RANGE:1200 /215 units
COST:100 / 25% of currentmana / Hex-Energy
COOLDOWN: 12 seconds
First Cast: Xena release a hex-rocketed arrow toward the target lane. On halfway the line, the arrow dramatically slows speed in over ~0.75 seconds then she can grant a small duration for her Second Cast. If the Arrow encounter an enemy unit or terrain it will explode in the area of impact dealing Magic Damage then apply slow in over 2 seconds.
Second Cast: She can deviate her arrow to the target lane once again for better positioning of arrow projectile. Origin missile speed of arrow is also regained.
Overcharge: Explosion apply 1 second of initial stun and increase the Hex-Energy cost.
Increase Hex-Energy Cost: 30 / 35 / 40 / 45 / 50%
Energy Transmitter Arrows
RANGE: 1000 units
COST: 25 mana per shot
COOLDOWN: 4 seconds
Toogle On: Her basic attack will now released in the line dealing damage to first unit it encounter. Her basic attack will also gain bonus Magic Damage equal to the amount of current Hex-Energy and bonus attack range, but this attack cannot Critically Strike.
Hex-Energy cost per Shot: 8 / 9 / 10 / 11 / 12% of maximum Hex-Energy
Overcharge: Grant her bonus attack speed in over 4 seconds.
Bonus Attack Speed: 60 / 70 / 80 / 90 / 100%
RANGE: 575 units
COST: 80 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12 seconds
First Cast: Xena channels in place in over 3 seconds. While channeling she Consumes her current Hex-Energy over the duration of channeling.
Overcharge: Cast range will increase into 875 units and unit encountered while dashing will be knocked sideways in over 0.75 seconds.
Knock Distance: 250 / 275 / 300 / 325 / 350 units
Impulsive Arrow Shock
RANGE: 1000 / 1500 / 2000 units
COST: 150 mana
COOLDOWN: 55 / 45 / 35 seconds per arrow charge
Arrow Scan: When this skill is casted at the Ground, Xena volley an arrow toward the target position that Arms after 1.25 seconds. After Arm, arrow becomes invisible and release a energy pulses that scans the ground which reveals any enemy unit at its range. Arrow have 3 hitpoints like wards, lifetime duration is 30 seconds and Xena can make up to 3 Arrow Scanner at once.
Arrow Scan Range: 250 / 300 / 350 AOE unit radius
Impulse: When this skill is casted inside the range or cursor hovered above the range of Arrow Scan, the arrow triggers releasing an impulse of energy shock that stuns any enemy unit inside in over a duration.