Lately I've been complaning to my self why Riot dosen't buff that, nerf that ect. So I decided to make a list over changes I'd like to see ingame. I would love comments on what you think about my "changes". (I will add why I would like to see the different changes later)
- Changed from a flat 16 magic resist to scaling magic resist by
- Increased range from 500 to 650
- Increased mana cost from 0 to 40 / 30 / 20 / 10 / No Cost
- Increased mana scaling from 40 / 80 / 120 / 160 / 200 to 40 / 80 / 120 / 160 / 200(+ 40% AP)
- Increased silence duration from 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds to 1 / 1.5 / 2 / 2.5 / 3 seconds
- Decreased magic damage from 50 / 100 / 150 / 200 / 250 (+ 60% AP) to 75 / 125 / 175 / 225 / 300 (+ 40% AP)
Change Reason : Giving Soraka a buff for late game and increasing her potentional as a support, while removing some of that carry damage.
- Increased damage from 80 +20 per level to 90 +10 per level (+ 15% AP)
- Decreaced root duration of Grasping Roots to 0.5/0.75/1/1.25/1.5 from 0.75/1/1.25/1.5/1.75
- Changed Vine Lasher slow from flat 30% to a scaling slow of 20 / 25 / 30 / 35 / 40%
Change Reason : Zyra's passive is atm only weaker than kog'maws passive, in everyway (it's harder to aim with, does less damage and uses 2 secs to be ready to attack). Her Vine lasher has nerfed early slow, but as you usualy want to upgrade grasping roots, it will quickly give a small buff. I decreased the root to make up for the slow buff.
- Changed Cooldown from 120/100/80 to 130/100/70
- The Shadow now stalks the targeted enemy champion
It's mark of DEATH so, i guess the shadow should follow em for the 4 secs, so they cant escape compleately (however this makes you less able to escape with your ult and more dependent to be skillfull with your normal shadow).
He still got his old icons from this guy : Mundo In the store. (If this is just for me, tell me.)
THEY ACCTUALY DID SOMETHING LIKE THIS, SO I GUESS I CAN REMOVE THIS. THOUGH I'LL LET IT STAY, INCASE SOMEONE WANTS TO SEE MY IDEA. (THIS WAS MADE BEFORE 3.03)
- Changed damage over time from to
- Changed Bonus AD stacking from 30% to 35%
- Now goes down on 10 seconds cooldown insted of 0 cooldown when it kills the target.
- Grants a 40% movespeed buff for 3 seconds if it kills the target.
- Changed damage from 80 / 120 / 160 / 200 / 240 (+ 70% AP) to 80 / 120 / 160 / 200 / 240 (+ 30% AP) (+ 0.80% / 1.60% / 2.40% / 3.20% / 4% of Skarner's maximum health)
- Changed heal from 30 / 45 / 60 / 75 / 90 (+ 30% AP) to 10 (+ 2% / 2.25% / 2.5% / 2.75% / 3% of Skarner's maximum health) (+ 25% AP)
- Increased cooldown from 130 / 120 / 110 to 150 / 140 / 130
- Changed Damage from 100 / 150 / 200 (+ 50% AP) to 75 / 150 / 225 (+ 50% AP) (+ 50% Bonus AD)
- Changed duration from 1.75 seconds to 2 seconds
Additional Details : will not reaveal wards. It will reveal units such as Teemo, Twitch, Rengar, Vayne ect. Changes to Quinn
- Added Stealth dectection on active.
NOTHING TO SEE HERE, JUST A PERSONAL COMMENT I was acctualy giving caustic spittle and Bio-Arcane Barrage AD stacking, but afther playing ap kog'maw vs AD kog'maw i realized that would make him way to strong.