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Talking About Varus and His Current Status ( Rework )

M.Davidz November 21, 2014 User blog:M.Davidz

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Varus.. I remember him he was played on a tournament, i dont know which one is that. But after his nerf he become completely underrated and called weak. Yes he's underrated and weak but i've some ideas for him please check this.

His passive and ulti is okay, no need changes. Addinng bonus movement speed on W should work. Grants him a little bit mobility.


Piercing Arrow
RANGE: 950 ~ 1400
COST: 60 / 65 / 70 / 75 / 80 mana 
COOLDOWN: 16 / 14 / 12 / 10 / 8
Piercing Arrow

First Cast: Varus begins channeling his next shot, gradually increasing the range and damage of Piercing Arrow over the next 2 seconds.

  • Minimum Physical Damage: 15 / 45 / 80 / 105 / 125 (+ 100% AD)


  • Maximum Physical Damage: 30 / 90 / 160 / 210 / 250 (+ 150% AD)

Varus can still move while channeling, but can't autoattack or use his other abilities, and his movement speed is slowed by 20%. After 4 seconds, Piercing Arrow is automatically cancelled, going on full cooldown and refunding half of its mana cost.

Second Cast: Varus fires, dealing physical damage to all enemies in the arrow's path, reduced by 15% per enemy hit (down to a minimum of 35%).


  • Projectile Speed: 2000

  • Minimum Reduced Damage: 3.5 / 15 / 30 / 40 / 50 (+ 35% AD)


  • Maximum Reduced Damage: 5 / 25 / 40 / 60 / 80 (+ 55% AD)
Blighted Quiver
Blighted Quiver

Passive: Varus' basic attacks deal bonus magic damage. They also apply Blighted Quiver Blight for 6 seconds, stacking up to 3 times.

  • On-hit Magic Damage: 5 / 15 / 20 / 25 (+ 10% bonus AD)

Varus' other abilities detonate Blight, dealing magic damage equal to a percentage of the target's maximum health per stack (capped at 360 against monsters) and grants Varus % 30 bonus movement speed that decays over 3 seconds

  • Magic Damage per Blight Stack: 2 / 3 / 3.5 / 4 / 5% (+ 1% per 100 AP) of target's max health
  • Maximum Magic Damage: 6 / 8 / 10 / 12 / 15% (+ 5% per 100 AP) of target's max health
    

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