1 Growth 18 1 Growth 18
Health 430 (+80) Attack damage (+0)
Health regen. 1.4 (+0.12) Attack speed 0.65 (+2%)
Mana 210 (+35) Armor 16 (+2.5)
Mana regen. 0.86 (+0.1) Magic resist. 30 (+35)
Attack range 130 Mov. speed N/A
Archon, The Night’s Ferryman is a champion concept in League of Legends.



(Innate): For every enemy unit killed, Archon regains 30 (+2 x level) health and earns 4/6/8/10 bonus gold.


(Active): Archon attacks the target enemy unit, dealing 20/30/40/50 magic damage per second for 1/2/3/4 seconds, after which he stealths for 2.5/3/3.5/4 seconds.

  • Cooldown: 12 seconds
  • Cost: 15/25/35/45 mana

Wings of Night

(Passive): Archon rides on the wings of night, passively gaining 30/35/40 movement speed when Wings of Night is on cooldown.

(Active): Archon increases his damage by 20/25/30 and his armor by 40/45/50 for 7 seconds. Should an enemy champion be killed while Wings of Night is active, Archon refreshes this duration. Stacks 3 times and cancels its passive while in use.

  • Cost: 50/60/70 mana
  • Cooldown: 20 seconds


(Active): Archon fears a target enemy champion. The target flees away from him, leaving a River of Night. Enemies who touch the River will be damaged with 60/65/70/75 magic damage. This effect stacks 2 times. Additionally, Archon gains 10%/15%/20/25% armor while on the River

  • Range: 320
  • Cost: 55/60/65/70 mana
  • Cooldown: 30 seconds

Night’s Ferry

(Active): Archon summons his ferry, teleporting to a target location. Upon arrival, he deals 55/60/65 true damage to all enemies and is untargetable for 3 seconds. In a time limit of 10 seconds, Archon can target enemy champions, dealing 115/120/125 additional magic damage before cooldown.

  • Cost: 85/90/95 mana
  • Cooldown: 65 seconds

This is my first champion concept and I'm quite new to LoL, so if it's too unbalanced or anything, you're welcome to edit it as you see fit. Thanks!