(Innate): For every enemy unit killed, Archon regains 30 (+2 x level) health and earns 4/6/8/10 bonus gold.
(Active): Archon attacks the target enemy unit, dealing 20/30/40/50 magic damage per second for 1/2/3/4 seconds, after which he stealths for 2.5/3/3.5/4 seconds.
- Cooldown: 12 seconds
- Cost: 15/25/35/45 mana
Wings of Night
(Passive): Archon rides on the wings of night, passively gaining 30/35/40 movement speed when Wings of Night is on cooldown.
(Active): Archon increases his damage by 20/25/30 and his armor by 40/45/50 for 7 seconds. Should an enemy champion be killed while Wings of Night is active, Archon refreshes this duration. Stacks 3 times and cancels its passive while in use.
- Cost: 50/60/70 mana
- Cooldown: 20 seconds
(Active): Archon fears a target enemy champion. The target flees away from him, leaving a River of Night. Enemies who touch the River will be damaged with 60/65/70/75 magic damage. This effect stacks 2 times. Additionally, Archon gains 10%/15%/20/25% armor while on the River
- Range: 320
- Cost: 55/60/65/70 mana
- Cooldown: 30 seconds
(Active): Archon summons his ferry, teleporting to a target location. Upon arrival, he deals 55/60/65 true damage to all enemies and is untargetable for 3 seconds. In a time limit of 10 seconds, Archon can target enemy champions, dealing 115/120/125 additional magic damage before cooldown.
- Cost: 85/90/95 mana
- Cooldown: 65 seconds
This is my first champion concept and I'm quite new to LoL, so if it's too unbalanced or anything, you're welcome to edit it as you see fit. Thanks!