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Dritch, The Litch Herald Custom Champion Concept

1 Growth 18 1 Growth 18
Health 650 Attack damage 75
Health regen. 10.5/second Attack speed .5
Mana 0 Armor 45
Mana regen. 0 Magic resist. 15
Attack range 3 Mov. speed N/A
Dritch, the Lich Herald is a champion in League of Legends.

Abilities

Lichborne
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Dritch stores one Lich Charge for every 3rd spell cast. If Dritch dies with 9 Lich Charges stored, he consumes the charges to come back with 50% health. Lich Charges last 30 seconds, and have their cooldown refreshed each time 2 new charges are stocked. This ability has a 5 minute cooldown. During this time, Lich Charges increase Dritch's attack damage by 2.5% per charge, and his health regen by 1.75% per charge. Any charges remaining when this ability is refreshed are lost.


Emaciating Cleave
RANGE: 125
COST: 25/50/75/100/125 Health
COOLDOWN: 10 / 9 / 7 / 4 / 2
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Active: Dritch swings his sword in an arc, dealing 40/60/80/100/120 damage (+10% of current Attack damage) to targets in a cone up to 50 units in front of him as physical damage, and slowing them by 30/35/40/45/50% for 1.5 seconds.


Bloodthirst
RANGE: 175
COST: 20/40/60/80/100 Health
COOLDOWN: 15 / 14 / 12 / 10 / 5
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Active: Dritch thirsts for blood, granting him 10/15/20/25/30% of all damage dealt to his target as health for 2.5/5/7.5/10/12.5 seconds.


Skeletal Aegis
RANGE: N/A
COST: 10/15/20/25/30 Health
COOLDOWN: 35 / 30 / 25 / 20 / 15
ChampionSquare

Active: Dritch summons the bones of the dead to guard him from up to 5 attacks for 10 seconds. 5/10/15/20/25% of all damage dealt to Dritch during this time is returned to the attacker



Necropolis Rising
RANGE: 300
COST: 10/20/30% Maximum Health
COOLDOWN: 180
ChampionSquare

Dritch calls upon the power of the dead to consume his nearest target in a flurry of bone and steel for 3 seconds. This ability does 200/400/600 damage to foes in the center of the vortex, reducing to 100/200/300 on the outside. After the vortex ends, all targets that were in the center take an additional 50/100/150 True damage over 5 seconds, and all targets on the outside edges are slowed by 60% for the same duration.


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