Fenbulwright casts a trail wherever he walks wherever he walks for up to 1000 units behind him or 6 seconds before each patch of snow decays. Fenbulwright's spells add effects to the path that affect allied and enemy champions for 4 seconds.
Additionally, Fenbulwright gains mana regen for each champion on his path, trail effects stack.
COST: 25 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Active: Fenbulwright blows wind in a cone, which heals himself and allies in the cone
Heal: 40 / 60 / 80 / 100 (+ 30% AP)
health regen: 2 / 3 / 4 / 5 / 6
damage per tick: 30 / 40 / 50 / 60 / 70 (+30% AP)
Path effect: allies who walk on the path gain bonus health regen, while enemies take damage on the path
COST: 30 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: Fenbulwright conjures up a powerful whirlwind for 5 seconds that deals damage to enemies that stay in the storm and silences them upon contact.
Path effect: Allies that walk on the path gain bonus movement speed, while enemies are slowed for the same amount.
COST: 40 mana
Active: Fenbulwright guards himself with an icy shield that in creases his armor and magic resistance for 4 seconds, during this time, his next basic attack will stun an enemy, but sacrifices the guard
guard: 65 / 77 / 85 / 92 / 100
stun: 1.6 / 1.7 / 1.8 / 1.9 / 2
path: 3 / 6 / 9 / 12 / 16%
Path effect: Allies deal additional damage on the path while enemies deal less
COST: 100 / 130 / 150 mana
COOLDOWN: 130 / 100 / 70
Fenbulwright charges with the fury of the northern winds, dealing damage and knocking up all enemies he passes, he also creates a field of snow in his wake with the effects of his last used ability, lasting 7 seconds.