Irene – The decaying crusader
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Irene, the Decaying Crusader is a potential champion in League of Legends.
Abilities[]
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Irene, the Decaying Crusader is a potential champion in League of Legends.
Irene's gemstones are rooted so deep in her she deals 2% of her maximum mana as physical damage on hit, this is doubled against champions, and this damage works against structures
Active: Irene lobs a piece of her crystalline growth, dealing magic damage and marking them with the stone for 3 seconds, subsequent attacks will instantly heal Irene for a set amount of health based on both her attack damage and damage from on hit effects (excluding DoT effects), if the target dies within 3 seconds, Irene gains 2 (4 if glimmer kills the target outright) maximum mana in a chargeable area that holds a maximum of 250 mana, however this charge will immediately transfer to any other item that has expandable mana stat, this deals double damage to minions and monsters.
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Passive: Irene's gems formulate onto her armor, providing protection from harm, albeit slight.
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Active: Irene expunges her bonus temporarily to deal magic damage based on her armor in a 175-width/245-foot line, enemies damaged will take additional magic damage on-hit and additional damage based on 35% their armor on hit and attacks will ignore 20% of their bonus armor for 5 seconds.
Active: Irene flips her ax to it's hammer-edge and begins charging it with light, her next attack will deal magic damage and stun based on how long she charged for (up to 3 seconds) dealing up to 150% extra damage and will stun for an additional 1.2 seconds, attacks against Irene reduce to max channel time by .2 per attack.
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Irene summons all her might and bursts energy out, dealing magic damage to all in the area and increasing her attack damage and creating a persistent damage aura around her that slows enemies she attacks for 5 seconds.
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