Irene's gemstones are rooted so deep in her she deals 2% of her maximum mana as physical damage on hit, this is doubled against champions, and this damage works against structures
COST: 25 / 35 / 40 / 45 / 50 mana
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
Active: Irene lobs a piece of her crystalline growth, dealing magic damage and marking them with the stone for 3 seconds, subsequent attacks will instantly heal Irene for a set amount of health based on both her attack damage and damage from on hit effects (excluding DoT effects), if the target dies within 3 seconds, Irene gains 2 (4 if glimmer kills the target outright) maximum mana in a chargeable area that holds a maximum of 250 mana, however this charge will immediately transfer to any other item that has expandable mana stat, this deals double damage to minions and monsters.
Damage: 100 / 120 / 140 / 160 / 180 (+20% AP)
Heal: 5 / 10 / 15 / 20 / 25%
COST: 100 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Passive: Irene's gems formulate onto her armor, providing protection from harm, albeit slight.
Active: Irene expunges her bonus temporarily to deal magic damage based on her armor in a 175-width/245-foot line, enemies damaged will take additional magic damage on-hit and additional damage based on 35% their armor on hit and attacks will ignore 20% of their bonus armor for 5 seconds.
COST: 140 mana
Active: Irene flips her ax to it's hammer-edge and begins charging it with light, her next attack will deal magic damage and stun based on how long she charged for (up to 3 seconds) dealing up to 150% extra damage and will stun for an additional 1.2 seconds, attacks against Irene reduce to max channel time by .2 per attack.
Irene summons all her might and bursts energy out, dealing magic damage to all in the area and increasing her attack damage and creating a persistent damage aura around her that slows enemies she attacks for 5 seconds.