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Irene, the decaying crusader

1 Growth 18 1 Growth 18
Health 452(89.5) Attack damage 53.5(3.5)
Health regen. 6.8(0.65) Attack speed 0.650(2.7%)
Mana 245(50.5) Armor 17(3.5)
Mana regen. 5.0(.570) Magic resist. 30(1.25)
Attack range 125 Mov. speed N/A
Irene, the Decaying Crusader is a potential champion in League of Legends.

Abilities

Bejeweled
Frost

Irene's gemstones are rooted so deep in her she deals 2% of her maximum mana as physical damage on hit, this is doubled against champions, and this damage works against structures


Glimmer
RANGE: 500
COST: 25 / 35 / 40 / 45 / 50 mana
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
Capture Interrupted

Active: Irene lobs a piece of her crystalline growth, dealing magic damage and marking them with the stone for 3 seconds, subsequent attacks will instantly heal Irene for a set amount of health based on both her attack damage and damage from on hit effects (excluding DoT effects), if the target dies within 3 seconds, Irene gains 2 (4 if glimmer kills the target outright) maximum mana in a chargeable area that holds a maximum of 250 mana, however this charge will immediately transfer to any other item that has expandable mana stat, this deals double damage to minions and monsters.

  • Damage: 100 / 120 / 140 / 160 / 180 (+20% AP)
  • Heal: 5 / 10 / 15 / 20 / 25%


puncture
RANGE: 245
COST: 100 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Shock

Passive: Irene's gems formulate onto her armor, providing protection from harm, albeit slight.

  • block: 4 / 5 / 6 / 7 / 8 (+2% armor)
  • magic damage: 160 / 170 / 180 / 190 / 200 (+ 25% bonus armor)
  • on-hit damage: 15 / 20 / 25 / 30 / 35

Active: Irene expunges her bonus temporarily to deal magic damage based on her armor in a 175-width/245-foot line, enemies damaged will take additional magic damage on-hit and additional damage based on 35% their armor on hit and attacks will ignore 20% of their bonus armor for 5 seconds.


Refraction
COST: 140 mana
COOLDOWN: 8
Spirit Bond

Active: Irene flips her ax to it's hammer-edge and begins charging it with light, her next attack will deal magic damage and stun based on how long she charged for (up to 3 seconds) dealing up to 150% extra damage and will stun for an additional 1.2 seconds, attacks against Irene reduce to max channel time by .2 per attack.

  • bonus Damage: 100 / 120 / 140 / 160 / 180 (+ 20% AP)
  • stun duration: .8 / 1 / 1.2 / 1.4 / 1.6



Purge
COST: 100 / 150 / 200 mana
COOLDOWN: 150 / 115 / 80
Fearmonger

Irene summons all her might and bursts energy out, dealing magic damage to all in the area and increasing her attack damage and creating a persistent damage aura around her that slows enemies she attacks for 5 seconds.

  • magic damage: 140 / 280 / 420 (+ 70% AP)
  • persistent damage: 50 / 100 / 150 (+ 20% AP)
  • bonus ad: 20 / 45 / 70


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