This demigod similar to Renekton and Nasus has similar lineage to them, but she is still quete different. This snake-headed woman is sinister and uses her powers to lure enemies and steal their power. She uses quite heavy armor hiding her feminine traits and her weapon of choice is a huge spear.
Amaunet's abilities don't have any cost related to them, therefore the use of her abilities is only limited by cooldowns. Instead she uses fury as her secondary bar. Amaunet starts with 0 fury, and has a cap of 100 fury. She gains 5 fury per autoattack. When out of combat for 10 seconds, Amaunet loses 5 fury every 2 seconds. Having sufficient fury empowers Amaunet’s abilities with bonus effects, but this drains fury.
Soul of The Sand
|(Innate): Whenever Amaunet is attacked she will gain furry. 1 furry from minion attacks and neutral monsters and 5 furry per champion. Additionally when below 30% health she will take 5% less damage from all sources.
|(Active): Amaunet dashes in target direction stopping only on enemy champions, dealing damage and stunning the target for 1 sec. With 50 Furry will deal additional damage.
Physical Damage : 20 / 40 / 60 / 80 / 100 (+1.0 per attack damage)
Fury Empowered Physical Damage: 40 / 80 / 120 / 160 / 200 (+1.5 per attack damage)
|(Active): All enemy units around Amaunet start to hate her. All units around are taunted and forced to attack you. With 50 Furry All affected targets will have reduced attack damage.
Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
Attack Damage Reduction: 20 / 30 / 40 / 50 / 60
Curse of the Snake
|(Active): Amaunet curses all enemies in targeted area. Cursed units will have their armor reduced. With 50 Furry cursed targets will also heal Amaunet for portion of the damage they take.
Magic Damage: 55 / 95 / 135 / 175 / 215 (+0.4 per ability power)
Armor reduction: 15 / 25 / 35 / 45 / 55
Damage to Heal Ratio: 15 / 20 / 25 / 30 / 35 %
|(Active): Amaunet becomes empowered in the poison could for 15 seconds, gaining extra health and resitances. While empowered, she deals magic damage to nearby enemies and generates 5 fury per second.
Health Gain: 300 / 450 / 600
Magic Damage per Second: 40 / 70 / 100 (+0.1 per ability power)
Maximum Magic Damage: 600 / 1050 / 1500 (+1.5 per ability power)
Bonus armor and magick resist: 15 / 25 / 35
- Increased Bonus armor and magic resist on activation of Impetus from 10/15/20 to 15/25/35
- Added her discription