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|(Innate): Ferian starts the game with a permanent summon. The Darkling have 350 + (60 × level) (+0.25 per bonus health) health and 35 + (4 × level) + (+0.5 per bonus attack damage) attack damage.
The Darkling can be controlled like any other summon in game (alt+command) The Darkling will also benefit from aura items. If the Darkling dies, Ferian will lose 14% of his maximum health. This can kill Ferian. If killed, the Darkling will revive itself after 120 seconds or when Ferian will come back to the summoner platform.
|(Active): Ferian fires a projectile that will stop at first unit it encounters stunning it and dealing damage. If there are units near the affected target, two nearest ones will also be affected but will take only half the damage and stun duration.
Cost: 90 / 100 / 110 / 120 / 130 mana
Cooldown: 14 / 12 / 10 / 8 / 6 seconds
Magic damage: 100 / 160 / 220 / 280 / 340 (+0.6 per ability power)
|(Active): Ferian is linked with his Darkling and they both can benefit each other . They both gain additional attack speed, movement speed and damage for a short time.
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 14 / 13 / 12 / 11 / 10 seconds
Bonus damage: 25 / 35 / 45 / 55 / 65
Bonus attack speed: 7 / 14 / 21 / 28 / 35 %
Bonus movement speed: 13 / 16 / 19 / 22 / 25
|(Active): Ferian throws a long shadow in targeted direction revealing all in its wake. If it strikes an enemy unit it will deal some magic damage over time, reveal them and lower their armor and attack damage for 3 seconds.
Cooldown: 20 / 19 / 18 / 17 / 16 seconds
Magic damage: 60 / 90 / 120 / 150 / 180 (+0.4 per ability power)
Armor reduction: 10 / 14 / 18 / 22 / 26
Damage reduction: 10 / 15 / 20 / 25 / 30
|(Active) Ferian chains all enemy heroes in target area making it impossible for them to go more than a set distance from each other for 3 seconds. This will also pull or push target's accordingly if one of the affected target's get pulled or pushed by a spell.
Cost: 100 / 120 / 140 mana
Cooldown: 160 / 140 / 120 seconds
Magic damage: 100 / 200 / 300 (+0.8 per ability power)
Max Tether range: 800 / 700 / 600
- Increased Darkling health scaling from 350 + (50 × level) (+0.1 per bonus health) to 350 + (60 × level) (+0.25 per bonus health)
- Added a magic resistance scaling for the Darkling
- Added a cooldown on the Darkling after death.
- Decreased casting range of Dark Chains from 450 to 225
- Increased the radius of Dark Chains from 425 to 475
- Decreased the damage of Dark Chains from 150|250|350 to 100|200|300
- Lowered AP scaling of Dark Chains from +1AP to +0.8AP
- Lowered the duration of Dark Chains from 4 seconds to 3 seconds
- Lovered AP scaling of Shadow Bind from +0.7AP to +0.6AP