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|(Innate): Lars steals 20% of each nearby enemy champion's ability power. The amount stolen per target cannot exceed 5 times Lars' level.
|(Active): Lars stabs the ground with Attaraxia creating a forest of golden spears before him dealing magic damage and stunning all struck units for 1 second.
Magic damage: 70 / 110 / 150 / 190 / 230 (+0.6 per bonus attack damage)
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Shadow of Attaraxia
|(Active): Lars fires a projectile in a line that will deal magic damage to all units struck. The spell can be activated a second time to teleport Lars to the current position of the profectile.
Magic Damage: 100 / 150 / 200 / 250 (+1.0 per ability power)
Cost: 80 / 90 / 100 / 110 / 120 mana
|(Active): Creates a shield around Lars that will prevent magic damage until destroyed.
Shield Strength: 80 / 140 / 200 / 260 / 320 (+0.6 per ability power)
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
The Void Hammer
| (Active): Lars creates a field of magic energy that will deal initial damage to all units in the radius, silencing them and chaining to the middle of the field. If affected targets break the chain within 3 seconds they will be struck additional time.
Cost: 150 / 175 / 200 mana
Cooldown: 120 / 100 / 80 seconds
Magic Damage: 175 / 250 / 325 (+0.7 per ability power)
Maximum magic damage: 350 / 500 / 650 (+1.4 per ability power)
Silence duration: 0.75 / 1 / 1.25 seconds
- Lowered the stun on Golden Spears to 1 second from 125
- Golden Shield will no longer prevent CC effects while on